Directories
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| Path | Synopsis |
|---|---|
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Command linefire is the Linefire game runtime.
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Command linefire is the Linefire game runtime. |
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Command linefire-edit is the Linefire editor: a single window that edits stage (level) files and, via a mode switch, the vector assets they reference.
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Command linefire-edit is the Linefire editor: a single window that edits stage (level) files and, via a mode switch, the vector assets they reference. |
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Command linefire-svg2map imports an SVG drawing as a Linefire map's walls: draw the level geometry in Inkscape/Figma/Illustrator, run this, and hand-finish the header and spawns in the emitted .lfm.
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Command linefire-svg2map imports an SVG drawing as a Linefire map's walls: draw the level geometry in Inkscape/Figma/Illustrator, run this, and hand-finish the header and spawns in the emitted .lfm. |
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Command linefire-ui-demo is a sandbox for the ui package: a panel with a label, a button and an editable text field, so the immediate-mode toolkit can be exercised on its own before it is wired into the editors.
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Command linefire-ui-demo is a sandbox for the ui package: a panel with a label, a button and an editable text field, so the immediate-mode toolkit can be exercised on its own before it is wired into the editors. |
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