plugin

package
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Published: Jan 29, 2017 License: BSD-3-Clause Imports: 4 Imported by: 0

Documentation

Overview

Package plugin implements loading and symbol resolution of Go plugins.

Currently plugins only work on Linux.

A plugin is a Go main package with exported functions and variables that has been built with:

go build -buildmode=plugin

When a plugin is first opened, the init functions of all packages not already part of the program are called. The main function is not run. A plugin is only initialized once, and cannot be closed.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Plugin

type Plugin struct {
	// contains filtered or unexported fields
}

Plugin is a loaded Go plugin.

func Open

func Open(path string) (*Plugin, error)

Open opens a Go plugin.

func (*Plugin) Lookup

func (p *Plugin) Lookup(symName string) (Symbol, error)

Lookup searches for a symbol named symName in plugin p. A symbol is any exported variable or function. It reports an error if the symbol is not found.

type Symbol

type Symbol interface{}

A Symbol is a pointer to a variable or function.

For example, a plugin defined as

package main

// // No C code needed.
import "C"

import "fmt"

var V int

func F() { fmt.Println("Hello, number %d", V) }

may be loaded with the Open function and then the exported package symbols V and F can be accessed

p, err := plugin.Open("plugin_name.so")
if err != nil {
	panic(err)
}
v, err := p.Lookup("V")
if err != nil {
	panic(err)
}
f, err := p.Lookup("F")
if err != nil {
	panic(err)
}
*v.(*int) = 7
f.(func())() // prints "Hello, number 7"

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