bindata

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Published: Oct 30, 2013 License: CC0-1.0 Imports: 8 Imported by: 0

README

bindata

This package converts any file into managable Go source code. Useful for embedding binary data into a go program. The file data is optionally gzip compressed before being converted to a raw byte slice.

It comes with a command line tool in the go-bindata sub directory. This tool offers a set of command line options, used to customize the output being generated.

Usage

Conversion is done on a tree of files. They are all embedded in a new Go source file, along with a table of contents and an Asset function, which allows quick access to the asset, based on its name.

The simplest invocation generates a bindata.go file in the current working directory. It includes all assets from the data directory and its subdirectories.

$ go-bindata data/

To specify the name of the output file being generated, we use the following:

$ go-bindata data/ myfile.go

The following paragraphs detail some of the command line options which can supplied to go-bindata. These options allow us to customize the layout of the generated code.

Refer to the testdata/out directory for various output examples from the assets in testdata/in. Each example uses different command line options.

Debug vs Release builds

When invoking the program with the -debug flag, the generated code does not actually include the asset data. Instead, it generates function stubs which load the data from the original file on disk. The asset API remains identical between debug and release builds, so your code will not have to change.

This is useful during development when you expect the assets to change often. The host application using these assets uses the same API in both cases and will not have to care where the actual data comes from.

An example is a Go webserver with some embedded, static web content like HTML, JS and CSS files. While developing it, you do not want to rebuild the whole server and restart it every time you make a change to a bit of javascript. You just want to build and launch the server once. Then just press refresh in the browser to see those changes. Embedding the assets with the debug flag allows you to do just that. When you are finished developing and ready for deployment, just re-invoke go-bindata without the -debug flag. It will now embed the latest version of the assets.

Lower memory footprint

Using the -nomemcopy flag, will alter the way the output file is generated. It will employ a hack that allows us to read the file data directly from the compiled program's .rodata section. This ensures that when we call call our generated function, we omit unnecessary memcopies.

The downside of this, is that it requires dependencies on the reflect and unsafe packages. These may be restricted on platforms like AppEngine and thus prevent you from using this mode.

Another disadvantage is that the byte slice we create, is strictly read-only. For most use-cases this is not a problem, but if you ever try to alter the returned byte slice, a runtime panic is thrown. Use this mode only on target platforms where memory constraints are an issue.

The default behaviour is to use the old code generation method. This prevents the two previously mentioned issues, but will employ at least one extra memcopy and thus increase memory requirements.

For instance, consider the following two examples:

This would be the default mode, using an extra memcopy but gives a safe implementation without dependencies on reflect and unsafe:

func myfile() []byte {
    return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
}

Here is the same functionality, but uses the .rodata hack. The byte slice returned from this example can not be written to without generating a runtime error.

var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"

func myfile() []byte {
    var empty [0]byte
    sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
    b := empty[:]
    bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
    bx.Data = sx.Data
    bx.Len = len(_myfile)
    bx.Cap = bx.Len
    return b
}

Optional compression

When the -nocompress flag is given, the supplied resource is not GZIP compressed before being turned into Go code. The data should still be accessed through a function call, so nothing changes in the usage of the generated file.

This feature is useful if you do not care for compression, or the supplied resource is already compressed. Doing it again would not add any value and may even increase the size of the data.

The default behaviour of the program is to use compression.

Path prefix stripping

The keys used in the _bindata map, are the same as the input file name passed to go-bindata. This includes the path. In most cases, this is not desireable, as it puts potentially sensitive information in your code base. For this purpose, the tool supplies another command line flag -prefix. This accepts a portion of a path name, which should be stripped off from the map keys and function names.

For example, running without the -prefix flag, we get:

$ go-bindata /path/to/templates/

_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html

Running with the -prefix flag, we get:

$ go-bindata -prefix "/path/to/" /path/to/templates/

_bindata["templates/foo.html"] = templates_foo_html
Build tags

With the optional -tags flag, you can specify any go build tags that must be fulfilled for the output file to be included in a build. This is useful when including binary data in multiple formats, where the desired format is specified at build time with the appropriate tags.

The tags are appended to a // +build line in the beginning of the output file and must follow the build tags syntax specified by the go tool.

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Translate

func Translate(c *Config) error

Translate reads assets from an input directory, converts them to Go code and writes new files to the output file specified in the given configuration.

Types

type Asset

type Asset struct {
	Path string // Full file path.
	Name string // Key used in TOC -- name by which asset is referenced.
	Func string // Function name for the procedure returning the asset contents.
}

Asset holds information about a single asset to be processed.

type ByteWriter

type ByteWriter struct {
	io.Writer
	// contains filtered or unexported fields
}

func (*ByteWriter) Write

func (w *ByteWriter) Write(p []byte) (n int, err error)

type Config

type Config struct {
	// Name of the package to use. Defaults to 'main'.
	Package string

	// Tags specify a set of optional build tags, which should be
	// included in the generated output. The tags are appended to a
	// `// +build` line in the beginning of the output file
	// and must follow the build tags syntax specified by the go tool.
	Tags string

	// Input defines the directory path, containing all asset files.
	// This may contain sub directories, which will be included in the
	// conversion.
	Input string

	// Output defines the output file for the generated code.
	// If left empty, this defaults to 'bindata.go' in the current
	// working directory.
	Output string

	/*
		Prefix defines a path prefix which should be stripped from all
		file names when generating the keys in the table of contents.
		For example, running without the `-prefix` flag, we get:

			$ go-bindata /path/to/templates
			go_bindata["/path/to/templates/foo.html"] = _path_to_templates_foo_html

		Running with the `-prefix` flag, we get:

			$ go-bindata -prefix "/path/to/" /path/to/templates/foo.html
			go_bindata["templates/foo.html"] = templates_foo_html
	*/
	Prefix string

	/*
		NoMemCopy will alter the way the output file is generated.

		It will employ a hack that allows us to read the file data directly from
		the compiled program's `.rodata` section. This ensures that when we call
		call our generated function, we omit unnecessary mem copies.

		The downside of this, is that it requires dependencies on the `reflect` and
		`unsafe` packages. These may be restricted on platforms like AppEngine and
		thus prevent you from using this mode.

		Another disadvantage is that the byte slice we create, is strictly read-only.
		For most use-cases this is not a problem, but if you ever try to alter the
		returned byte slice, a runtime panic is thrown. Use this mode only on target
		platforms where memory constraints are an issue.

		The default behaviour is to use the old code generation method. This
		prevents the two previously mentioned issues, but will employ at least one
		extra memcopy and thus increase memory requirements.

		For instance, consider the following two examples:

		This would be the default mode, using an extra memcopy but gives a safe
		implementation without dependencies on `reflect` and `unsafe`:

		func myfile() []byte {
			return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
		}

		Here is the same functionality, but uses the `.rodata` hack.
		The byte slice returned from this example can not be written to without
		generating a runtime error.

		var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"

		func myfile() []byte {
			var empty [0]byte
			sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
			b := empty[:]
			bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
			bx.Data = sx.Data
			bx.Len = len(_myfile)
			bx.Cap = bx.Len
			return b
		}
	*/
	NoMemCopy bool

	/*
	   NoCompress means the assets are /not/ GZIP compressed before being turned
	   into Go code. The generated function will automatically unzip
	   the file data when called. Defaults to true.
	*/
	NoCompress bool

	// Perform a debug build. This generates an asset file, which
	// loads the asset contents directly from disk at their original
	// location, instead of embedding the contents in the code.
	//
	// This is mostly useful if you anticipate that the assets are
	// going to change during your development cycle. You will always
	// want your code to access the latest version of the asset.
	// Only in release mode, will the assets actually be embedded
	// in the code. The default behaviour is Release mode.
	Debug bool
}

Config defines a set of options for the asset conversion.

func NewConfig

func NewConfig() *Config

NewConfig returns a default configuration struct.

type StringWriter

type StringWriter struct {
	io.Writer
	// contains filtered or unexported fields
}

func (*StringWriter) Write

func (w *StringWriter) Write(p []byte) (n int, err error)

Directories

Path Synopsis

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