wlog

package module
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Published: Oct 29, 2023 License: MIT Imports: 7 Imported by: 9

README

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Package wlog creates simple to use UI structure. The UI is used to simply print to the screen. There a wrappers that will wrap each other to create a good looking UI. You can add color and prefixes as well as make it thread safe.

Documentation

https://pkg.go.dev/github.com/dixonwille/wlog/v3

Installation

WLog can be added to your go module file by running:

go get github.com/dixonwille/wlog/v3@latest

You can them import the library using an import statement:

import "github.com/dixonwille/wlog/v3"

Idea Behind WLog

I used Mitchellh's CLI structure and wrapping for the different structures. It was a clean look and feel. Plus it was pretty simple to use. But I didn't want all the other cli stuff that came with the package so I created this.

For color I use DavidDenGCN's Go-ColorText. His color package allows for color that is available cross-platforms. I made a wrapper with all possible color combinations with his package. So you only have to import this package (one less line).

Example Usage

This example creates a new wlog.UI instance, simulates a user providing input and calls UI functions that show output. If you wish to try the example and provide your own user input you can replace the reader variable with a reader such as os.Stdin which will read from a terminal.

var ui wlog.UI
reader := strings.NewReader("User Input\r\n") //Simulate user typing "User Input" then pressing [enter] when reading from os.Stdin
ui = wlog.New(reader, os.Stdout, os.Stdout)
ui = wlog.AddPrefix("?", wlog.Cross, " ", "", "", "~", wlog.Check, "!", ui)
ui = wlog.AddConcurrent(ui)

ui.Ask("Ask question", "")
ui.Error("Error message")
ui.Info("Info message")
ui.Output("Output message")
ui.Running("Running message")
ui.Success("Success message")
ui.Warn("Warning message")

Output:

? Ask question
✗ Error message
 Info message
Output message
~ Running message
✓ Success message
! Warning message

On Windows it outputs to this (this includes color):

winss

On Mac it outputs to this (this includes color):

macss

Documentation

Overview

Package wlog creates simple to use UI structure. The UI is used to simply print to the screen. There a wrappers that will wrap each other to create a good looking UI. You can add color and prefixes as well as make it thread safe.

Example
var ui UI
reader := strings.NewReader("User Input\r\n") // Simulate user typing "User Input" then pressing [enter] when reading from os.Stdin
ui = New(reader, os.Stdout, os.Stdout)
ui = AddPrefix("?", Cross, " ", "", "", "~", Check, "!", ui)
ui = AddConcurrent(ui)

_, err := ui.Ask("Ask question", " ")
if err != nil {
	fmt.Println(err)
}
ui.Error("Error message")
ui.Info("Info message")
ui.Output("Output message")
ui.Running("Running message")
ui.Success("Success message")
ui.Warn("Warning message")
Output:

? Ask question
✗ Error message
 Info message
Output message
~ Running message
✓ Success message
! Warning message

Index

Examples

Constants

View Source
const (

	//Check displays a checkmark
	Check = "\u2713"

	//Cross displays an x
	Cross = "\u2717"
)

Variables

View Source
var (
	//BrightRed creates a bright red color
	BrightRed = Color{ct.Red, true}

	//BrightBlue creates a bright blue color
	BrightBlue = Color{ct.Blue, true}

	//BrightYellow creates a bright yellow color
	BrightYellow = Color{ct.Yellow, true}

	//Red creates a red color
	Red = Color{ct.Red, false}

	//Blue creaets a blue color
	Blue = Color{ct.Blue, false}

	//Yellow creates a yellow color
	Yellow = Color{ct.Yellow, false}

	//BrightGreen creates a bright green color
	BrightGreen = Color{ct.Green, true}

	//BrightCyan creates a bright cyan color
	BrightCyan = Color{ct.Cyan, true}

	//BrightMagenta creates a bright magenta color
	BrightMagenta = Color{ct.Magenta, true}

	//Green creates a green color
	Green = Color{ct.Green, false}

	//Cyan creates a cyan color
	Cyan = Color{ct.Cyan, false}

	//Magenta creates a magenta color
	Magenta = Color{ct.Magenta, false}

	//White creates a white color
	White = Color{ct.White, false}

	//BrightWhite creates a bright white color
	BrightWhite = Color{ct.White, true}

	//Black creates a black color
	Black = Color{ct.Black, false}

	//BrightBlack creates a bright black color
	BrightBlack = Color{ct.Black, true}

	//None does not change the color
	None = Color{ct.None, false}
)

Functions

This section is empty.

Types

type BasicUI

type BasicUI struct {
	Reader      io.Reader
	Writer      io.Writer
	ErrorWriter io.Writer
}

BasicUI simply writes/reads to correct input/output It is not thread safe. Pretty simple to wrap your own functions around

func New

func New(reader io.Reader, writer, errorWriter io.Writer) *BasicUI

New creates a BasicUI. This should be the first function you call. This is not thread safe and should only be used in serial applications.

func (*BasicUI) Ask

func (ui *BasicUI) Ask(message, trim string) (string, error)

Ask will call output with message then wait for Reader to print newline (\n). If Reader is os.Stdin then that is when ever a user presses [enter]. It will clean the response by removing any carriage returns and new lines that if finds. Then it will trim the response using the trim variable. Use an empty string to specify you do not want to trim. If the message is left blank ("") then it will not prompt user before waiting on a response.

func (*BasicUI) Error

func (ui *BasicUI) Error(message string)

Error writes message to ErrorWriter.

func (*BasicUI) Info

func (ui *BasicUI) Info(message string)

Info calls Output to write. Useful when you want separate colors or prefixes.

func (*BasicUI) Log

func (ui *BasicUI) Log(message string)

Log prefixes to message before writing to Writer.

func (*BasicUI) Output

func (ui *BasicUI) Output(message string)

Output simply writes to Writer.

func (*BasicUI) Running

func (ui *BasicUI) Running(message string)

Running calls Output to write. Useful when you want separate colors or prefixes.

func (*BasicUI) Success

func (ui *BasicUI) Success(message string)

Success calls Output to write. Useful when you want separate colors or prefixes.

func (*BasicUI) Warn

func (ui *BasicUI) Warn(message string)

Warn calls Error to write. Useful when you want separate colors or prefixes.

type Color

type Color struct {
	Code   ct.Color
	Bright bool
}

Color is a wrapper for go-colortext. Simplifies the use of this package by assigning predefined colors that can be used.

type ColorUI

type ColorUI struct {
	LogFGColor      Color
	OutputFGColor   Color
	SuccessFGColor  Color
	InfoFGColor     Color
	ErrorFGColor    Color
	WarnFGColor     Color
	RunningFGColor  Color
	AskFGColor      Color
	ResponseFGColor Color
	LogBGColor      Color
	OutputBGColor   Color
	SuccessBGColor  Color
	InfoBGColor     Color
	ErrorBGColor    Color
	WarnBGColor     Color
	RunningBGColor  Color
	AskBGColor      Color
	ResponseBGColor Color
	UI              UI
}

ColorUI is a wrapper for UI that adds color.

func AddColor

func AddColor(askColor, errorColor, infoColor, logColor, outputColor, responseColor, runningColor, successColor, warnColor Color, ui UI) *ColorUI

AddColor will wrap a colorful UI on top of ui. Use wlog's color variables for the color. All background colors are not changed by this function but you are able to change them manually. Just create this structure manually and change any of the background colors you want. Arguments are in alphabetical order.

func (*ColorUI) Ask

func (ui *ColorUI) Ask(message, trim string) (string, error)

Ask will call UI.Output with message then wait for UI.Ask to return a response and/or error. It will clean the response by removing any carriage returns and new lines that if finds. Then it will trim the message using the trim variable. Use and empty string to specify you do not want to trim. If a message is not used ("") then it will not prompt user before waiting on a response. AskFGColor and AskBGColor are used for message color. ResponseFGColor and ResponseBGColor are used for response color.

func (*ColorUI) Error

func (ui *ColorUI) Error(message string)

Error calls UI.Error to write. ErrorFGColor and ErrorBGColor are used for color.

func (*ColorUI) Info

func (ui *ColorUI) Info(message string)

Info calls UI.Info to write. Useful when you want separate colors or prefixes. InfoFGColor and InfoBGColor are used for color.

func (*ColorUI) Log

func (ui *ColorUI) Log(message string)

Log calls UI.Log to write. LogFGColor and LogBGColor are used for color.

func (*ColorUI) Output

func (ui *ColorUI) Output(message string)

Output calls UI.Output to write. OutputFGColor and OutputBGColor are used for color.

func (*ColorUI) Running

func (ui *ColorUI) Running(message string)

Running calls UI.Running to write. Useful when you want separate colors or prefixes. RunningFGColor and RunningBGColor are used for color.

func (*ColorUI) Success

func (ui *ColorUI) Success(message string)

Success calls UI.Success to write. Useful when you want separate colors or prefixes. SuccessFGColor and SuccessBGColor are used for color.

func (*ColorUI) Warn

func (ui *ColorUI) Warn(message string)

Warn calls UI.Warn to write. Useful when you want separate colors or prefixes. WarnFGColor and WarnBGColor are used for color.

type ConcurrentUI

type ConcurrentUI struct {
	UI UI
	// contains filtered or unexported fields
}

ConcurrentUI is a wrapper for UI that makes the UI thread safe.

func AddConcurrent

func AddConcurrent(ui UI) *ConcurrentUI

AddConcurrent will wrap a thread safe UI on top of ui. Safe to use inside of go routines.

func (*ConcurrentUI) Ask

func (ui *ConcurrentUI) Ask(message, trim string) (string, error)

Ask will call UI.Ask with message then wait for UI.Ask to return a response and/or error. It will clean the response by removing any carriage returns and new lines that if finds. Then it will trim the message using the trim variable. Use and empty string to specify you do not want to trim. If a message is not used ("") then it will not prompt user before waiting on a response. This is a thread safe function.

func (*ConcurrentUI) Error

func (ui *ConcurrentUI) Error(message string)

Error calls UI.Error to write. This is a thread safe function.

func (*ConcurrentUI) Info

func (ui *ConcurrentUI) Info(message string)

Info calls UI.Info to write. Useful when you want separate colors or prefixes. This is a thread safe function.

func (*ConcurrentUI) Log

func (ui *ConcurrentUI) Log(message string)

Log calls UI.Log to write. This is a thread safe function.

func (*ConcurrentUI) Output

func (ui *ConcurrentUI) Output(message string)

Output calls UI.Output to write. This is a thread safe function.

func (*ConcurrentUI) Running

func (ui *ConcurrentUI) Running(message string)

Running calls UI.Running to write. Useful when you want separate colors or prefixes. This is a thread safe function.

func (*ConcurrentUI) Success

func (ui *ConcurrentUI) Success(message string)

Success calls UI.Success to write. Useful when you want separate colors or prefixes. This is a thread safe function.

func (*ConcurrentUI) Warn

func (ui *ConcurrentUI) Warn(message string)

Warn calls UI.Warn to write. Useful when you want separate colors or prefixes. This is a thread safe function.

type PrefixUI

type PrefixUI struct {
	LogPrefix     string
	OutputPrefix  string
	SuccessPrefix string
	InfoPrefix    string
	ErrorPrefix   string
	WarnPrefix    string
	RunningPrefix string
	AskPrefix     string
	UI            UI
}

PrefixUI is a wrapper for UI that prefixes all strings. It does add a space betweem the prefix and message. If no prefix is specified ("") then it does not prefix the space.

func AddPrefix

func AddPrefix(askPre, errorPre, infoPre, logPre, outputPre, runningPre, successPre, warnPre string, ui UI) *PrefixUI

AddPrefix will wrap a UI that will prefix the message on top of ui. If a prefix is set to nothing ("") then there will be no prefix for that message type. Arguments are in alphabetical order.

func (*PrefixUI) Ask

func (ui *PrefixUI) Ask(message, trim string) (string, error)

Ask will call UI.Ask with message then wait for UI.Ask to return a response and/or error. It will clean the response by removing any carriage returns and new lines that if finds. Then it will trim the message using the trim variable. Use and empty string to specify you do not want to trim. If a message is not used ("") then it will not prompt user before waiting on a response. AskPrefix is used to prefix message.

func (*PrefixUI) Error

func (ui *PrefixUI) Error(message string)

Error call UI.Error to write. ErrorPrefix is used to prefix the message.

func (*PrefixUI) Info

func (ui *PrefixUI) Info(message string)

Info calls UI.Info to write. Useful when you want separate colors or prefixes. InfoPrefix is used to prefix the message.

func (*PrefixUI) Log

func (ui *PrefixUI) Log(message string)

Log calls UI.Log to write. LogPrefix is used to prefix the message.

func (*PrefixUI) Output

func (ui *PrefixUI) Output(message string)

Output calls UI.Output to write. OutputPrefix is used to prefix the message.

func (*PrefixUI) Running

func (ui *PrefixUI) Running(message string)

Running calls Output to write. Useful when you want separate colors or prefixes. RunningPrefix is used to prefix message.

func (*PrefixUI) Success

func (ui *PrefixUI) Success(message string)

Success calls UI.Success to write. Useful when you want separate colors or prefixes. SuccessPrefix is used to prefix the message.

func (*PrefixUI) Warn

func (ui *PrefixUI) Warn(message string)

Warn calls UI.Warn to write. Useful when you want separate colors or prefixes. WarnPrefix is used to prefix message.

type UI

type UI interface {
	// Log writes a timestamped message to the writer
	Log(message string)
	// Output writes a message to the writer
	Output(message string)
	// Success writes a message indicating an success message
	Success(message string)
	// Info writes a message indicating an informational message
	Info(message string)
	// Error writes a message indicating an error
	Error(message string)
	// Warn writes a message indicating a warning
	Warn(message string)
	// Running writes a message indicating a process is running
	Running(message string)
	// Ask writes a message to the writer and reads the user's input
	// Message is written to the writer and the response is trimmed by the trim value
	Ask(message string, trim string) (response string, error error)
}

UI simply writes to an io.Writer with a new line appended to each call. It also has the ability to ask a question and return a response.

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