Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ByteBuffer ¶
type ByteBuffer struct {
// contains filtered or unexported fields
}
func NewByteBuffer ¶
func NewByteBuffer(v js.Value) *ByteBuffer
func (*ByteBuffer) Data ¶
func (b *ByteBuffer) Data() []byte
func (*ByteBuffer) Read ¶
func (b *ByteBuffer) Read()
type Gamepad ¶
type Gamepad struct {
// contains filtered or unexported fields
}
func StartGamepad ¶
func StartGamepad(events *ByteBuffer) *Gamepad
func (*Gamepad) Start ¶
func (k *Gamepad) Start(events *ByteBuffer)
type Keyboard ¶
type Keyboard struct {
// contains filtered or unexported fields
}
func StartKeyboard ¶
func StartKeyboard() *Keyboard
Source Files
¶
Click to show internal directories.
Click to hide internal directories.