discover

package
v1.9.6 Latest Latest
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Published: Oct 3, 2019 License: GPL-3.0 Imports: 22 Imported by: 0

Documentation

Overview

Package discover implements the Node Discovery Protocol.

The Node Discovery protocol provides a way to find RLPx nodes that can be connected to. It uses a Kademlia-like protocol to maintain a distributed database of the IDs and endpoints of all listening nodes.

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Config added in v1.8.0

type Config struct {
	// These settings are required and configure the UDP listener:
	PrivateKey *ecdsa.PrivateKey

	// These settings are optional:
	NetRestrict *netutil.Netlist  // network whitelist
	Bootnodes   []*enode.Node     // list of bootstrap nodes
	Unhandled   chan<- ReadPacket // unhandled packets are sent on this channel
	Log         log.Logger        // if set, log messages go here
}

Config holds Table-related settings.

type ReadPacket added in v1.8.0

type ReadPacket struct {
	Data []byte
	Addr *net.UDPAddr
}

ReadPacket is a packet that couldn't be handled. Those packets are sent to the unhandled channel if configured.

type Table

type Table struct {
	// contains filtered or unexported fields
}

Table is the 'node table', a Kademlia-like index of neighbor nodes. The table keeps itself up-to-date by verifying the liveness of neighbors and requesting their node records when announcements of a new record version are received.

func (*Table) ReadRandomNodes added in v0.9.24

func (tab *Table) ReadRandomNodes(buf []*enode.Node) (n int)

ReadRandomNodes fills the given slice with random nodes from the table. The results are guaranteed to be unique for a single invocation, no node will appear twice.

type UDPConn added in v1.9.0

type UDPConn interface {
	ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error)
	WriteToUDP(b []byte, addr *net.UDPAddr) (n int, err error)
	Close() error
	LocalAddr() net.Addr
}

type UDPv4 added in v1.9.0

type UDPv4 struct {
	// contains filtered or unexported fields
}

UDPv4 implements the v4 wire protocol.

func ListenUDP

func ListenUDP(c UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv4, error)

ListenUDP starts listening for discovery packets on the given UDP socket.

func ListenV4 added in v1.9.0

func ListenV4(c UDPConn, ln *enode.LocalNode, cfg Config) (*UDPv4, error)

func (*UDPv4) Close added in v1.9.0

func (t *UDPv4) Close()

Close shuts down the socket and aborts any running queries.

func (*UDPv4) LookupPubkey added in v1.9.0

func (t *UDPv4) LookupPubkey(key *ecdsa.PublicKey) []*enode.Node

func (*UDPv4) LookupRandom added in v1.9.0

func (t *UDPv4) LookupRandom() []*enode.Node

LookupRandom finds random nodes in the network.

func (*UDPv4) Ping added in v1.9.0

func (t *UDPv4) Ping(n *enode.Node) error

Ping sends a ping message to the given node.

func (*UDPv4) ReadRandomNodes added in v1.9.0

func (t *UDPv4) ReadRandomNodes(buf []*enode.Node) int

ReadRandomNodes reads random nodes from the local table.

func (*UDPv4) RequestENR added in v1.9.0

func (t *UDPv4) RequestENR(n *enode.Node) (*enode.Node, error)

RequestENR sends enrRequest to the given node and waits for a response.

func (*UDPv4) Resolve added in v1.9.0

func (t *UDPv4) Resolve(n *enode.Node) *enode.Node

Resolve searches for a specific node with the given ID and tries to get the most recent version of the node record for it. It returns n if the node could not be resolved.

func (*UDPv4) Self added in v1.9.0

func (t *UDPv4) Self() *enode.Node

Self returns the local node.

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