Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Scenario ¶
type Scenario struct { QueueName string `json:"queue_name"` TotalJobs uint `json:"total_jobs"` JobConcurrency uint `json:"job_concurrency"` MaxWorkers uint `json:"max_workers"` PollingInterval uint `json:"polling_interval"` ErrorRate uint `json:"error_rate"` MaxPayloadSize uint `json:"max_payload_size"` MaxRetries uint `json:"max_retries"` MaxRunAfter uint `json:"max_run_after"` MaxCycleTime uint `json:"max_cycle_time"` }
type ScenarioReader ¶
type ScenarioReader struct { *Scenario // contains filtered or unexported fields }
func NewScenario ¶
func NewScenario(seed int64, scenario *Scenario) *ScenarioReader
func (*ScenarioReader) NextJob ¶
func (s *ScenarioReader) NextJob() *Job
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