Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Abilities = []Ability{}/* 570 elements not displayed */
Abilities is a list of every ability in Dota 2
var GameModes = []GameMode{ GameMode{ ID: 0, Name: "No Game Mode", }, GameMode{ ID: 1, Name: "All Pick", }, GameMode{ ID: 2, Name: "Captain's Mode", }, GameMode{ ID: 3, Name: "Random Draft", }, GameMode{ ID: 4, Name: "Single Draft", }, GameMode{ ID: 5, Name: "All Random", }, GameMode{ ID: 7, Name: "Diretide", }, GameMode{ ID: 8, Name: "Reverse Captain's Mode", }, GameMode{ ID: 9, Name: "Greeviling", }, GameMode{ ID: 10, Name: "Tutorial", }, GameMode{ ID: 11, Name: "Mid Only", }, GameMode{ ID: 12, Name: "Least Played", }, GameMode{ ID: 13, Name: "New Player Pool", }, GameMode{ ID: 14, Name: "Compendium Matchmaking", }, GameMode{ ID: 15, Name: "Custom", }, GameMode{ ID: 16, Name: "Captain's Draft", }, GameMode{ ID: 17, Name: "Balanced Draft", }, GameMode{ ID: 18, Name: "Ability Draft", }, GameMode{ ID: 20, Name: "All Random Deathmatch", }, GameMode{ ID: 21, Name: "Solo Mid 1v1", }, GameMode{ ID: 22, Name: "Ranked All Pick", }, }
GameModes is a list of all GameModes currently in DOTA 2
var Heroes = []Hero{}/* 111 elements not displayed */
Heroes is a list of all Heroes currently in Dota 2
var Items = []Item{}/* 247 elements not displayed */
Items is a list of all current DOTA 2 items unobtainable via an API, so hardcoded here.
var Lobbies = []Lobby{ Lobby{ ID: -1, Name: "Invalid", }, Lobby{ ID: 0, Name: "Public Matchmaking", }, Lobby{ ID: 1, Name: "Practice", }, Lobby{ ID: 2, Name: "Tournament", }, Lobby{ ID: 3, Name: "Tutorial", }, Lobby{ ID: 4, Name: "Co-Op with bots", }, Lobby{ ID: 5, Name: "Team Match", }, Lobby{ ID: 6, Name: "Solo Queue", }, Lobby{ ID: 7, Name: "Ranked", }, Lobby{ ID: 8, Name: "Solo Mid 1vs1", }, }
Lobbies is a list of all lobby types currently in Dota 2
var Regions = []Region{ Region{ ID: 111, Name: "US West", }, Region{ ID: 112, Name: "US West", }, Region{ ID: 114, Name: "US West", }, Region{ ID: 121, Name: "US East", }, Region{ ID: 122, Name: "US East", }, Region{ ID: 123, Name: "US East", }, Region{ ID: 124, Name: "US East", }, Region{ ID: 131, Name: "Europe West", }, Region{ ID: 132, Name: "Europe West", }, Region{ ID: 133, Name: "Europe West", }, Region{ ID: 134, Name: "Europe West", }, Region{ ID: 135, Name: "Europe West", }, Region{ ID: 136, Name: "Europe West", }, Region{ ID: 142, Name: "South Korea", }, Region{ ID: 143, Name: "South Korea", }, Region{ ID: 151, Name: "Southeast Asia", }, Region{ ID: 152, Name: "Southeast Asia", }, Region{ ID: 153, Name: "Southeast Asia", }, Region{ ID: 161, Name: "China", }, Region{ ID: 163, Name: "China", }, Region{ ID: 171, Name: "Australia", }, Region{ ID: 181, Name: "Russia", }, Region{ ID: 182, Name: "Russia", }, Region{ ID: 183, Name: "Russia", }, Region{ ID: 184, Name: "Russia", }, Region{ ID: 185, Name: "Russia", }, Region{ ID: 186, Name: "Russia", }, Region{ ID: 191, Name: "Europe East", }, Region{ ID: 192, Name: "Europe East", }, Region{ ID: 200, Name: "South America", }, Region{ ID: 202, Name: "South America", }, Region{ ID: 203, Name: "South America", }, Region{ ID: 204, Name: "South America", }, Region{ ID: 211, Name: "South Africa", }, Region{ ID: 212, Name: "South Africa", }, Region{ ID: 213, Name: "South Africa", }, Region{ ID: 221, Name: "China", }, Region{ ID: 222, Name: "China", }, Region{ ID: 223, Name: "China", }, Region{ ID: 224, Name: "China", }, Region{ ID: 225, Name: "China", }, Region{ ID: 231, Name: "China", }, Region{ ID: 242, Name: "Chile", }, Region{ ID: 251, Name: "Peru", }, Region{ ID: 261, Name: "India", }, }
Regions is a list of all current Dota2 Regions
Functions ¶
This section is empty.
Types ¶
type BuildingStatus ¶
type BuildingStatus struct {
Barracks []Barrack `json:"barracks_status"`
Towers []Tower `json:"tower_status"`
}
BuildingStatus holds data about the endgame result of each teams buildings
type Draft ¶
type Draft struct {
FirstPick string `json:"first_pick"`
RadiantPicks []int `json:"radiant_picks"`
RadiantBans []int `json:"radiant_bans"`
DirePicks []int `json:"dire_picks"`
DireBans []int `json:"dire_bans"`
}
A Draft only exists for Captain's game modes for specific information on order, check out http://dota2.gamepedia.com/Game_modes#Captains_Mode
type LeaverStatus ¶
type LeaverStatus int
LeaverStatus is the endgame status of a player in a match
const ( // Finished the game, no problem Finished LeaverStatus = iota // DisconnectedNoAbandon - disconncted, but didn't abandon DisconnectedNoAbandon // DisconnectedAbandon - disconnected too long, abandoned DisconnectedAbandon // Abandoned - manually clicked Abandon Abandoned // NeverConnected - didn't connect NeverConnected // TooLongToConnect - took too long to connect TooLongToConnect )
type LevelUp ¶
type LevelUp struct {
ID int `json:"id"`
Level int `json:"level"`
Time string `json:"time"`
Name string `json:"ability_name"`
}
A LevelUp occurs when a player chooses to skill a particular skill...
type Match ¶
type Match struct {
MatchID int `json:"match_id"`
Dire []Player `json:"dire_players"`
DireBuildings BuildingStatus `json:"dire_building_status"`
Radiant []Player `json:"radiant_players"`
RadiantBuildings BuildingStatus `json:"radiant_building_status"`
Victor string `json:"victor"`
Duration string `json:"duration"`
StartTime time.Time `json:"start_time"`
FirstBlood string `json:"first_blood_time"`
LobbyType Lobby `json:"lobby_type"`
LeagueID int `json:"leagueid"`
Draft *Draft `json:"draft,omitempty"`
Lobby Lobby `json:"lobby_type"`
Region Region `json:"region"`
GameMode GameMode `json:"game_mode"`
Engine string `json:"game_engine"`
}
Match is a fully parsed dota 2 match
type Player ¶
type Player struct {
ID int `json:"player_id"`
Hero Hero `json:"hero"`
Kills int `json:"kills"`
Deaths int `json:"deaths"`
Assists int `json:"assists"`
LeaverStatus LeaverStatus `json:"leaver_status"`
Gold int `json:"gold"`
LastHits int `json:"last_hits"`
Denies int `json:"denies"`
GPM int `json:"gpm"`
XPM int `json:"xpm"`
GoldSpent int `json:"gold_spent"`
HeroDamage int `json:"hero_damage"`
TowerDamage int `json:"tower_damage"`
HeroHealing int `json:"hero_healing"`
Level int `json:"level"`
Items []Item `json:"items"`
// in order, the skill build of this player this game
SkillBuild []LevelUp `json:"skill_build,omitempty"`
SpiritBear *SpiritBear `json:"spirit_bear,omitempty"`
}
Player is a player in a match
type SpiritBear ¶
type SpiritBear struct {
Items []Item `json:"items"`
}
The SpiritBear is the only additional unit currently in DOTA2 - it has it's own inventory, tied to a player, if that player is playing Lone Druid.