sdk

package
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Published: Oct 16, 2018 License: Apache-2.0 Imports: 13 Imported by: 0

Documentation

Overview

Package sdk is a reverse proxy.

It translates gRPC into RESTful JSON APIs.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterSDKHandler added in v0.3.0

func RegisterSDKHandler(ctx context.Context, mux *runtime.ServeMux, conn *grpc.ClientConn) error

RegisterSDKHandler registers the http handlers for service SDK to "mux". The handlers forward requests to the grpc endpoint over "conn".

func RegisterSDKHandlerClient added in v0.3.0

func RegisterSDKHandlerClient(ctx context.Context, mux *runtime.ServeMux, client SDKClient) error

RegisterSDKHandler registers the http handlers for service SDK to "mux". The handlers forward requests to the grpc endpoint over the given implementation of "SDKClient". Note: the gRPC framework executes interceptors within the gRPC handler. If the passed in "SDKClient" doesn't go through the normal gRPC flow (creating a gRPC client etc.) then it will be up to the passed in "SDKClient" to call the correct interceptors.

func RegisterSDKHandlerFromEndpoint added in v0.3.0

func RegisterSDKHandlerFromEndpoint(ctx context.Context, mux *runtime.ServeMux, endpoint string, opts []grpc.DialOption) (err error)

RegisterSDKHandlerFromEndpoint is same as RegisterSDKHandler but automatically dials to "endpoint" and closes the connection when "ctx" gets done.

func RegisterSDKServer

func RegisterSDKServer(s *grpc.Server, srv SDKServer)

Types

type Empty

type Empty struct {
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

I am Empty

func (*Empty) Descriptor

func (*Empty) Descriptor() ([]byte, []int)

func (*Empty) ProtoMessage

func (*Empty) ProtoMessage()

func (*Empty) Reset

func (m *Empty) Reset()

func (*Empty) String

func (m *Empty) String() string

func (*Empty) XXX_DiscardUnknown added in v0.3.0

func (m *Empty) XXX_DiscardUnknown()

func (*Empty) XXX_Marshal added in v0.3.0

func (m *Empty) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*Empty) XXX_Merge added in v0.3.0

func (dst *Empty) XXX_Merge(src proto.Message)

func (*Empty) XXX_Size added in v0.3.0

func (m *Empty) XXX_Size() int

func (*Empty) XXX_Unmarshal added in v0.3.0

func (m *Empty) XXX_Unmarshal(b []byte) error

type GameServer added in v0.3.0

type GameServer struct {
	ObjectMeta           *GameServer_ObjectMeta `protobuf:"bytes,1,opt,name=object_meta,json=objectMeta" json:"object_meta,omitempty"`
	Spec                 *GameServer_Spec       `protobuf:"bytes,2,opt,name=spec" json:"spec,omitempty"`
	Status               *GameServer_Status     `protobuf:"bytes,3,opt,name=status" json:"status,omitempty"`
	XXX_NoUnkeyedLiteral struct{}               `json:"-"`
	XXX_unrecognized     []byte                 `json:"-"`
	XXX_sizecache        int32                  `json:"-"`
}

A GameServer Custom Resource Definition object We will only export those resources that make the most sense. Can always expand to more as needed.

func (*GameServer) Descriptor added in v0.3.0

func (*GameServer) Descriptor() ([]byte, []int)

func (*GameServer) GetObjectMeta added in v0.3.0

func (m *GameServer) GetObjectMeta() *GameServer_ObjectMeta

func (*GameServer) GetSpec added in v0.3.0

func (m *GameServer) GetSpec() *GameServer_Spec

func (*GameServer) GetStatus added in v0.3.0

func (m *GameServer) GetStatus() *GameServer_Status

func (*GameServer) ProtoMessage added in v0.3.0

func (*GameServer) ProtoMessage()

func (*GameServer) Reset added in v0.3.0

func (m *GameServer) Reset()

func (*GameServer) String added in v0.3.0

func (m *GameServer) String() string

func (*GameServer) XXX_DiscardUnknown added in v0.3.0

func (m *GameServer) XXX_DiscardUnknown()

func (*GameServer) XXX_Marshal added in v0.3.0

func (m *GameServer) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameServer) XXX_Merge added in v0.3.0

func (dst *GameServer) XXX_Merge(src proto.Message)

func (*GameServer) XXX_Size added in v0.3.0

func (m *GameServer) XXX_Size() int

func (*GameServer) XXX_Unmarshal added in v0.3.0

func (m *GameServer) XXX_Unmarshal(b []byte) error

type GameServer_ObjectMeta added in v0.3.0

type GameServer_ObjectMeta struct {
	Name            string `protobuf:"bytes,1,opt,name=name" json:"name,omitempty"`
	Namespace       string `protobuf:"bytes,2,opt,name=namespace" json:"namespace,omitempty"`
	Uid             string `protobuf:"bytes,3,opt,name=uid" json:"uid,omitempty"`
	ResourceVersion string `protobuf:"bytes,4,opt,name=resource_version,json=resourceVersion" json:"resource_version,omitempty"`
	Generation      int64  `protobuf:"varint,5,opt,name=generation" json:"generation,omitempty"`
	// timestamp is in Epoch format, unit: seconds
	CreationTimestamp int64 `protobuf:"varint,6,opt,name=creation_timestamp,json=creationTimestamp" json:"creation_timestamp,omitempty"`
	// optional deletion timestamp in Epoch format, unit: seconds
	DeletionTimestamp    int64             `protobuf:"varint,7,opt,name=deletion_timestamp,json=deletionTimestamp" json:"deletion_timestamp,omitempty"`
	Annotations          map[string]string `` /* 142-byte string literal not displayed */
	Labels               map[string]string `` /* 132-byte string literal not displayed */
	XXX_NoUnkeyedLiteral struct{}          `json:"-"`
	XXX_unrecognized     []byte            `json:"-"`
	XXX_sizecache        int32             `json:"-"`
}

representation of the K8s ObjectMeta resource

func (*GameServer_ObjectMeta) Descriptor added in v0.3.0

func (*GameServer_ObjectMeta) Descriptor() ([]byte, []int)

func (*GameServer_ObjectMeta) GetAnnotations added in v0.3.0

func (m *GameServer_ObjectMeta) GetAnnotations() map[string]string

func (*GameServer_ObjectMeta) GetCreationTimestamp added in v0.3.0

func (m *GameServer_ObjectMeta) GetCreationTimestamp() int64

func (*GameServer_ObjectMeta) GetDeletionTimestamp added in v0.3.0

func (m *GameServer_ObjectMeta) GetDeletionTimestamp() int64

func (*GameServer_ObjectMeta) GetGeneration added in v0.3.0

func (m *GameServer_ObjectMeta) GetGeneration() int64

func (*GameServer_ObjectMeta) GetLabels added in v0.3.0

func (m *GameServer_ObjectMeta) GetLabels() map[string]string

func (*GameServer_ObjectMeta) GetName added in v0.3.0

func (m *GameServer_ObjectMeta) GetName() string

func (*GameServer_ObjectMeta) GetNamespace added in v0.3.0

func (m *GameServer_ObjectMeta) GetNamespace() string

func (*GameServer_ObjectMeta) GetResourceVersion added in v0.3.0

func (m *GameServer_ObjectMeta) GetResourceVersion() string

func (*GameServer_ObjectMeta) GetUid added in v0.3.0

func (m *GameServer_ObjectMeta) GetUid() string

func (*GameServer_ObjectMeta) ProtoMessage added in v0.3.0

func (*GameServer_ObjectMeta) ProtoMessage()

func (*GameServer_ObjectMeta) Reset added in v0.3.0

func (m *GameServer_ObjectMeta) Reset()

func (*GameServer_ObjectMeta) String added in v0.3.0

func (m *GameServer_ObjectMeta) String() string

func (*GameServer_ObjectMeta) XXX_DiscardUnknown added in v0.3.0

func (m *GameServer_ObjectMeta) XXX_DiscardUnknown()

func (*GameServer_ObjectMeta) XXX_Marshal added in v0.3.0

func (m *GameServer_ObjectMeta) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameServer_ObjectMeta) XXX_Merge added in v0.3.0

func (dst *GameServer_ObjectMeta) XXX_Merge(src proto.Message)

func (*GameServer_ObjectMeta) XXX_Size added in v0.3.0

func (m *GameServer_ObjectMeta) XXX_Size() int

func (*GameServer_ObjectMeta) XXX_Unmarshal added in v0.3.0

func (m *GameServer_ObjectMeta) XXX_Unmarshal(b []byte) error

type GameServer_Spec added in v0.3.0

type GameServer_Spec struct {
	Health               *GameServer_Spec_Health `protobuf:"bytes,1,opt,name=health" json:"health,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                `json:"-"`
	XXX_unrecognized     []byte                  `json:"-"`
	XXX_sizecache        int32                   `json:"-"`
}

func (*GameServer_Spec) Descriptor added in v0.3.0

func (*GameServer_Spec) Descriptor() ([]byte, []int)

func (*GameServer_Spec) GetHealth added in v0.3.0

func (m *GameServer_Spec) GetHealth() *GameServer_Spec_Health

func (*GameServer_Spec) ProtoMessage added in v0.3.0

func (*GameServer_Spec) ProtoMessage()

func (*GameServer_Spec) Reset added in v0.3.0

func (m *GameServer_Spec) Reset()

func (*GameServer_Spec) String added in v0.3.0

func (m *GameServer_Spec) String() string

func (*GameServer_Spec) XXX_DiscardUnknown added in v0.3.0

func (m *GameServer_Spec) XXX_DiscardUnknown()

func (*GameServer_Spec) XXX_Marshal added in v0.3.0

func (m *GameServer_Spec) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameServer_Spec) XXX_Merge added in v0.3.0

func (dst *GameServer_Spec) XXX_Merge(src proto.Message)

func (*GameServer_Spec) XXX_Size added in v0.3.0

func (m *GameServer_Spec) XXX_Size() int

func (*GameServer_Spec) XXX_Unmarshal added in v0.3.0

func (m *GameServer_Spec) XXX_Unmarshal(b []byte) error

type GameServer_Spec_Health added in v0.3.0

type GameServer_Spec_Health struct {
	Disabled             bool     `protobuf:"varint,1,opt,name=Disabled" json:"Disabled,omitempty"`
	PeriodSeconds        int32    `protobuf:"varint,2,opt,name=PeriodSeconds" json:"PeriodSeconds,omitempty"`
	FailureThreshold     int32    `protobuf:"varint,3,opt,name=FailureThreshold" json:"FailureThreshold,omitempty"`
	InitialDelaySeconds  int32    `protobuf:"varint,4,opt,name=InitialDelaySeconds" json:"InitialDelaySeconds,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GameServer_Spec_Health) Descriptor added in v0.3.0

func (*GameServer_Spec_Health) Descriptor() ([]byte, []int)

func (*GameServer_Spec_Health) GetDisabled added in v0.3.0

func (m *GameServer_Spec_Health) GetDisabled() bool

func (*GameServer_Spec_Health) GetFailureThreshold added in v0.3.0

func (m *GameServer_Spec_Health) GetFailureThreshold() int32

func (*GameServer_Spec_Health) GetInitialDelaySeconds added in v0.3.0

func (m *GameServer_Spec_Health) GetInitialDelaySeconds() int32

func (*GameServer_Spec_Health) GetPeriodSeconds added in v0.3.0

func (m *GameServer_Spec_Health) GetPeriodSeconds() int32

func (*GameServer_Spec_Health) ProtoMessage added in v0.3.0

func (*GameServer_Spec_Health) ProtoMessage()

func (*GameServer_Spec_Health) Reset added in v0.3.0

func (m *GameServer_Spec_Health) Reset()

func (*GameServer_Spec_Health) String added in v0.3.0

func (m *GameServer_Spec_Health) String() string

func (*GameServer_Spec_Health) XXX_DiscardUnknown added in v0.3.0

func (m *GameServer_Spec_Health) XXX_DiscardUnknown()

func (*GameServer_Spec_Health) XXX_Marshal added in v0.3.0

func (m *GameServer_Spec_Health) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameServer_Spec_Health) XXX_Merge added in v0.3.0

func (dst *GameServer_Spec_Health) XXX_Merge(src proto.Message)

func (*GameServer_Spec_Health) XXX_Size added in v0.3.0

func (m *GameServer_Spec_Health) XXX_Size() int

func (*GameServer_Spec_Health) XXX_Unmarshal added in v0.3.0

func (m *GameServer_Spec_Health) XXX_Unmarshal(b []byte) error

type GameServer_Status added in v0.3.0

type GameServer_Status struct {
	State                string                    `protobuf:"bytes,1,opt,name=state" json:"state,omitempty"`
	Address              string                    `protobuf:"bytes,2,opt,name=address" json:"address,omitempty"`
	Ports                []*GameServer_Status_Port `protobuf:"bytes,3,rep,name=ports" json:"ports,omitempty"`
	XXX_NoUnkeyedLiteral struct{}                  `json:"-"`
	XXX_unrecognized     []byte                    `json:"-"`
	XXX_sizecache        int32                     `json:"-"`
}

func (*GameServer_Status) Descriptor added in v0.3.0

func (*GameServer_Status) Descriptor() ([]byte, []int)

func (*GameServer_Status) GetAddress added in v0.3.0

func (m *GameServer_Status) GetAddress() string

func (*GameServer_Status) GetPorts added in v0.3.0

func (m *GameServer_Status) GetPorts() []*GameServer_Status_Port

func (*GameServer_Status) GetState added in v0.3.0

func (m *GameServer_Status) GetState() string

func (*GameServer_Status) ProtoMessage added in v0.3.0

func (*GameServer_Status) ProtoMessage()

func (*GameServer_Status) Reset added in v0.3.0

func (m *GameServer_Status) Reset()

func (*GameServer_Status) String added in v0.3.0

func (m *GameServer_Status) String() string

func (*GameServer_Status) XXX_DiscardUnknown added in v0.3.0

func (m *GameServer_Status) XXX_DiscardUnknown()

func (*GameServer_Status) XXX_Marshal added in v0.3.0

func (m *GameServer_Status) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameServer_Status) XXX_Merge added in v0.3.0

func (dst *GameServer_Status) XXX_Merge(src proto.Message)

func (*GameServer_Status) XXX_Size added in v0.3.0

func (m *GameServer_Status) XXX_Size() int

func (*GameServer_Status) XXX_Unmarshal added in v0.3.0

func (m *GameServer_Status) XXX_Unmarshal(b []byte) error

type GameServer_Status_Port added in v0.3.0

type GameServer_Status_Port struct {
	Name                 string   `protobuf:"bytes,1,opt,name=name" json:"name,omitempty"`
	Port                 int32    `protobuf:"varint,2,opt,name=port" json:"port,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*GameServer_Status_Port) Descriptor added in v0.3.0

func (*GameServer_Status_Port) Descriptor() ([]byte, []int)

func (*GameServer_Status_Port) GetName added in v0.3.0

func (m *GameServer_Status_Port) GetName() string

func (*GameServer_Status_Port) GetPort added in v0.3.0

func (m *GameServer_Status_Port) GetPort() int32

func (*GameServer_Status_Port) ProtoMessage added in v0.3.0

func (*GameServer_Status_Port) ProtoMessage()

func (*GameServer_Status_Port) Reset added in v0.3.0

func (m *GameServer_Status_Port) Reset()

func (*GameServer_Status_Port) String added in v0.3.0

func (m *GameServer_Status_Port) String() string

func (*GameServer_Status_Port) XXX_DiscardUnknown added in v0.3.0

func (m *GameServer_Status_Port) XXX_DiscardUnknown()

func (*GameServer_Status_Port) XXX_Marshal added in v0.3.0

func (m *GameServer_Status_Port) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*GameServer_Status_Port) XXX_Merge added in v0.3.0

func (dst *GameServer_Status_Port) XXX_Merge(src proto.Message)

func (*GameServer_Status_Port) XXX_Size added in v0.3.0

func (m *GameServer_Status_Port) XXX_Size() int

func (*GameServer_Status_Port) XXX_Unmarshal added in v0.3.0

func (m *GameServer_Status_Port) XXX_Unmarshal(b []byte) error

type KeyValue added in v0.4.0

type KeyValue struct {
	Key                  string   `protobuf:"bytes,1,opt,name=key" json:"key,omitempty"`
	Value                string   `protobuf:"bytes,2,opt,name=value" json:"value,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

Key, Value entry

func (*KeyValue) Descriptor added in v0.4.0

func (*KeyValue) Descriptor() ([]byte, []int)

func (*KeyValue) GetKey added in v0.4.0

func (m *KeyValue) GetKey() string

func (*KeyValue) GetValue added in v0.4.0

func (m *KeyValue) GetValue() string

func (*KeyValue) ProtoMessage added in v0.4.0

func (*KeyValue) ProtoMessage()

func (*KeyValue) Reset added in v0.4.0

func (m *KeyValue) Reset()

func (*KeyValue) String added in v0.4.0

func (m *KeyValue) String() string

func (*KeyValue) XXX_DiscardUnknown added in v0.4.0

func (m *KeyValue) XXX_DiscardUnknown()

func (*KeyValue) XXX_Marshal added in v0.4.0

func (m *KeyValue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*KeyValue) XXX_Merge added in v0.4.0

func (dst *KeyValue) XXX_Merge(src proto.Message)

func (*KeyValue) XXX_Size added in v0.4.0

func (m *KeyValue) XXX_Size() int

func (*KeyValue) XXX_Unmarshal added in v0.4.0

func (m *KeyValue) XXX_Unmarshal(b []byte) error

type SDKClient

type SDKClient interface {
	// Call when the GameServer is ready
	Ready(ctx context.Context, in *Empty, opts ...grpc.CallOption) (*Empty, error)
	// Call when the GameServer is shutting down
	Shutdown(ctx context.Context, in *Empty, opts ...grpc.CallOption) (*Empty, error)
	// Send a Empty every d Duration to declare that this GameSever is healthy
	Health(ctx context.Context, opts ...grpc.CallOption) (SDK_HealthClient, error)
	// Retrieve the current GameServer data
	GetGameServer(ctx context.Context, in *Empty, opts ...grpc.CallOption) (*GameServer, error)
	// Send GameServer details whenever the GameServer is updated
	WatchGameServer(ctx context.Context, in *Empty, opts ...grpc.CallOption) (SDK_WatchGameServerClient, error)
	// Apply a Label to the backing GameServer metadata
	SetLabel(ctx context.Context, in *KeyValue, opts ...grpc.CallOption) (*Empty, error)
	// Apply a Annotation to the backing GameServer metadata
	SetAnnotation(ctx context.Context, in *KeyValue, opts ...grpc.CallOption) (*Empty, error)
}

func NewSDKClient

func NewSDKClient(cc *grpc.ClientConn) SDKClient

type SDKServer

type SDKServer interface {
	// Call when the GameServer is ready
	Ready(context.Context, *Empty) (*Empty, error)
	// Call when the GameServer is shutting down
	Shutdown(context.Context, *Empty) (*Empty, error)
	// Send a Empty every d Duration to declare that this GameSever is healthy
	Health(SDK_HealthServer) error
	// Retrieve the current GameServer data
	GetGameServer(context.Context, *Empty) (*GameServer, error)
	// Send GameServer details whenever the GameServer is updated
	WatchGameServer(*Empty, SDK_WatchGameServerServer) error
	// Apply a Label to the backing GameServer metadata
	SetLabel(context.Context, *KeyValue) (*Empty, error)
	// Apply a Annotation to the backing GameServer metadata
	SetAnnotation(context.Context, *KeyValue) (*Empty, error)
}

type SDK_HealthClient

type SDK_HealthClient interface {
	Send(*Empty) error
	CloseAndRecv() (*Empty, error)
	grpc.ClientStream
}

type SDK_HealthServer

type SDK_HealthServer interface {
	SendAndClose(*Empty) error
	Recv() (*Empty, error)
	grpc.ServerStream
}

type SDK_WatchGameServerClient added in v0.4.0

type SDK_WatchGameServerClient interface {
	Recv() (*GameServer, error)
	grpc.ClientStream
}

type SDK_WatchGameServerServer added in v0.4.0

type SDK_WatchGameServerServer interface {
	Send(*GameServer) error
	grpc.ServerStream
}

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