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Constants ¶
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Functions ¶
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Types ¶
type Material ¶
type Material struct {
// ShaderName
ShaderName string
// Textures
Textures struct {
// Albedo
Albedo texture.ITexture
// Normal
Normal texture.ITexture
}
// BaseTextureName
BaseTextureName string
// BumpMapName
BumpMapName string
// Properties
Properties struct {
}
// contains filtered or unexported fields
}
Material
func NewMaterial ¶ added in v0.5.0
func (*Material) FilePath ¶
FilePath returns this materials location in whatever filesystem it was found
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