shoot

package
v1.7.1 Latest Latest
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Published: Jul 9, 2020 License: Apache-2.0, BSD-2-Clause, MIT, + 1 more Imports: 70 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func StatusLabelTransform

func StatusLabelTransform(status Status) func(*gardencorev1beta1.Shoot) (*gardencorev1beta1.Shoot, error)

StatusLabelTransform transforms the shoot labels depending on the given Status.

Types

type CareControlInterface

type CareControlInterface interface {
	Care(shoot *gardencorev1beta1.Shoot, key string) error
}

CareControlInterface implements the control logic for caring for Shoots. It is implemented as an interface to allow for extensions that provide different semantics. Currently, there is only one implementation.

func NewDefaultCareControl

func NewDefaultCareControl(clientMap clientmap.ClientMap, k8sGardenCoreInformers gardencoreinformers.Interface, secrets map[string]*corev1.Secret, imageVector imagevector.ImageVector, identity *gardencorev1beta1.Gardener, config *config.GardenletConfiguration) CareControlInterface

NewDefaultCareControl returns a new instance of the default implementation CareControlInterface that implements the documented semantics for caring for Shoots. You should use an instance returned from NewDefaultCareControl() for any scenario other than testing.

type Controller

type Controller struct {
	// contains filtered or unexported fields
}

Controller controls Shoots.

func NewShootController

func NewShootController(clientMap clientmap.ClientMap, k8sGardenCoreInformers gardencoreinformers.SharedInformerFactory, config *config.GardenletConfiguration, identity *gardencorev1beta1.Gardener, secrets map[string]*corev1.Secret, imageVector imagevector.ImageVector, recorder record.EventRecorder) *Controller

NewShootController takes a Kubernetes client for the Garden clusters <k8sGardenClient>, a struct holding information about the acting Gardener, a <shootInformer>, and a <recorder> for event recording. It creates a new Gardener controller.

func (*Controller) CollectMetrics

func (c *Controller) CollectMetrics(ch chan<- prometheus.Metric)

CollectMetrics implements gardenmetrics.ControllerMetricsCollector interface

func (*Controller) Run

func (c *Controller) Run(ctx context.Context, shootWorkers, shootCareWorkers int)

Run runs the Controller until the given stop channel can be read from.

func (*Controller) RunningWorkers

func (c *Controller) RunningWorkers() int

RunningWorkers returns the number of running workers.

type ControllerInstallationControlInterface

type ControllerInstallationControlInterface interface {
	Reconcile(controllerInstallationObj *gardencorev1beta1.ControllerInstallation) ([]*gardencorev1beta1.Shoot, error)
}

ControllerInstallationControlInterface implements the control logic for requeuing Shoots after extensions have been updated. It is implemented as an interface to allow for extensions that provide different semantics. Currently, there is only one implementation.

func NewDefaultControllerInstallationControl

func NewDefaultControllerInstallationControl(clientMap clientmap.ClientMap, k8sGardenCoreInformers gardencoreinformers.Interface, recorder record.EventRecorder) ControllerInstallationControlInterface

NewDefaultControllerInstallationControl returns a new instance of the default implementation ControllerInstallationControlInterface that implements the documented semantics for maintaining Shoots. You should use an instance returned from NewDefaultControllerInstallationControl() for any scenario other than testing.

type SeedRegistrationControlInterface

type SeedRegistrationControlInterface interface {
	Reconcile(shootObj *gardencorev1beta1.Shoot, shootedSeedConfig *gardencorev1beta1helper.ShootedSeed) (reconcile.Result, error)
}

SeedRegistrationControlInterface implements the control logic for requeuing shooted Seeds after extensions have been updated. It is implemented as an interface to allow for extensions that provide different semantics. Currently, there is only one implementation.

func NewDefaultSeedRegistrationControl

func NewDefaultSeedRegistrationControl(clientMap clientmap.ClientMap, k8sGardenCoreInformers gardencoreinformers.Interface, imageVector imagevector.ImageVector, config *config.GardenletConfiguration, recorder record.EventRecorder) SeedRegistrationControlInterface

NewDefaultSeedRegistrationControl returns a new instance of the default implementation SeedRegistrationControlInterface that implements the documented semantics for registering shooted seeds. You should use an instance returned from NewDefaultSeedRegistrationControl() for any scenario other than testing.

type Status

type Status string

Status is the status of a shoot used in the common.ShootStatus label.

const (
	// StatusHealthy indicates that a shoot is considered healthy.
	StatusHealthy Status = "healthy"
	// StatusProgressing indicates that a shoot was once healthy, currently experienced an issue
	// but is still within a predefined grace period.
	StatusProgressing Status = "progressing"
	// StatusUnhealthy indicates that a shoot is considered unhealthy.
	StatusUnhealthy Status = "unhealthy"
)

func BoolToStatus

func BoolToStatus(cond bool) Status

BoolToStatus converts the given boolean to a Status. For true values, it returns StatusHealthy. Otherwise, it returns StatusUnhealthy.

func ComputeConditionStatus

func ComputeConditionStatus(conditions ...gardencorev1beta1.Condition) Status

ComputeConditionStatus computes a shoot Label Status from the given Conditions. By default, the Status is StatusHealthy. The condition status is converted to a Status by using ConditionStatusToStatus. Always the worst status of the combined states wins.

func ComputeStatus

func ComputeStatus(lastOperation *gardencorev1beta1.LastOperation, lastErrors []gardencorev1beta1.LastError, conditions ...gardencorev1beta1.Condition) Status

ComputeStatus computes the label Status of a shoot depending on the given lastOperation, lastError and conditions.

func ConditionStatusToStatus

func ConditionStatusToStatus(status gardencorev1beta1.ConditionStatus) Status

ConditionStatusToStatus converts the given ConditionStatus to a shoot label Status.

func (Status) OrWorse

func (s Status) OrWorse(other Status) Status

OrWorse returns the worse Status of the given two states.

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