types

package
v6.1.0+incompatible Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Jan 28, 2019 License: BSD-3-Clause Imports: 5 Imported by: 0

Documentation

Index

Constants

View Source
const (
	PBGameActionStart = iota + 1
	PBGameActionContinue
	PBGameActionQuit
	PBGameActionQuery
	PBGameActionPlay
)

game action ty

View Source
const (
	// PlayStyleDefault 默认游戏类型
	PlayStyleDefault = iota + 1
	// PlayStyleDealer 庄家玩法
	PlayStyleDealer
)
View Source
const (
	// TyLogPBGameStart log for start PBgame
	TyLogPBGameStart = 721
	// TyLogPBGameContinue log for continue PBgame
	TyLogPBGameContinue = 722
	// TyLogPBGameQuit log for quit PBgame
	TyLogPBGameQuit = 723
	// TyLogPBGameQuery log for query PBgame
	TyLogPBGameQuery = 724
	// TyLogPBGamePlay log for play PBgame
	TyLogPBGamePlay = 725
)
View Source
const (
	// FuncNameQueryGameListByIDs 根据id列表查询game列表
	FuncNameQueryGameListByIDs = "QueryGameListByIDs"
	// FuncNameQueryGameByID 根据id查询game
	FuncNameQueryGameByID = "QueryGameByID"
	// FuncNameQueryGameByAddr 根据地址查询game
	FuncNameQueryGameByAddr = "QueryGameByAddr"
	// FuncNameQueryGameByStatus 根据status查询game
	FuncNameQueryGameByStatus = "QueryGameByStatus"
	// FuncNameQueryGameByRound 查询某一回合游戏结果
	FuncNameQueryGameByRound = "QueryGameByRound"
	// CreateStartTx 创建开始交易
	CreateStartTx = "Start"
	// CreateContinueTx 创建继续交易
	CreateContinueTx = "Continue"
	// CreateQuitTx 创建退出交易
	CreateQuitTx = "Quit"
	// CreatePlayTx 创建已匹配玩家交易
	CreatePlayTx = "Play"
)
View Source
const (
	// ListDESC 降序
	ListDESC = int32(0)
	// DefaultCount 默认一次取多少条记录
	DefaultCount = int32(20)
	// MaxPlayerNum 最大玩家数
	MaxPlayerNum = 5
	// MinPlayerNum 最小玩家数
	MinPlayerNum = 2
	// MinPlayValue 最小赌注
	MinPlayValue = 10 * types.Coin
	// DefaultStyle 默认游戏类型
	DefaultStyle = PlayStyleDefault
	// PlatformAddress 平台地址
	PlatformAddress = "1PHtChNt3UcfssR7v7trKSk3WJtAWjKjjX"
	// PlatformFee 平台佣金
	PlatformFee = int64(0.005 * float64(types.Coin))
	// DeveloperAddress 开发着地址
	DeveloperAddress = "1D6RFZNp2rh6QdbcZ1d7RWuBUz61We6SD7"
	// DeveloperFee 开发者佣金
	DeveloperFee = int64(0.005 * float64(types.Coin))
	// WinnerReturn 赢家回报率
	WinnerReturn = types.Coin - DeveloperFee - PlatformFee
	// PlatformSignAddress 平台签名地址
	PlatformSignAddress = "1Geb4ppNiAwMKKyrJgcis3JA57FkqsXvdR"
)

Variables

View Source
var (
	JRPCName        = "pokerbull"
	PokerBullX      = "pokerbull"
	ExecerPokerBull = []byte(PokerBullX)
)

包的名字可以通过配置文件来配置 建议用github的组织名称,或者用户名字开头, 再加上自己的插件的名字 如果发生重名,可以通过配置文件修改这些名字

Functions

This section is empty.

Types

type PBContinueTxReq

type PBContinueTxReq struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Fee                  int64    `protobuf:"varint,2,opt,name=fee,proto3" json:"fee,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*PBContinueTxReq) Descriptor

func (*PBContinueTxReq) Descriptor() ([]byte, []int)

func (*PBContinueTxReq) GetFee

func (m *PBContinueTxReq) GetFee() int64

func (*PBContinueTxReq) GetGameId

func (m *PBContinueTxReq) GetGameId() string

func (*PBContinueTxReq) ProtoMessage

func (*PBContinueTxReq) ProtoMessage()

func (*PBContinueTxReq) Reset

func (m *PBContinueTxReq) Reset()

func (*PBContinueTxReq) String

func (m *PBContinueTxReq) String() string

func (*PBContinueTxReq) XXX_DiscardUnknown

func (m *PBContinueTxReq) XXX_DiscardUnknown()

func (*PBContinueTxReq) XXX_Marshal

func (m *PBContinueTxReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBContinueTxReq) XXX_Merge

func (m *PBContinueTxReq) XXX_Merge(src proto.Message)

func (*PBContinueTxReq) XXX_Size

func (m *PBContinueTxReq) XXX_Size() int

func (*PBContinueTxReq) XXX_Unmarshal

func (m *PBContinueTxReq) XXX_Unmarshal(b []byte) error

type PBGameAction

type PBGameAction struct {
	// Types that are valid to be assigned to Value:
	//	*PBGameAction_Start
	//	*PBGameAction_Continue
	//	*PBGameAction_Quit
	//	*PBGameAction_Query
	//	*PBGameAction_Play
	Value                isPBGameAction_Value `protobuf_oneof:"value"`
	Ty                   int32                `protobuf:"varint,10,opt,name=ty,proto3" json:"ty,omitempty"`
	XXX_NoUnkeyedLiteral struct{}             `json:"-"`
	XXX_unrecognized     []byte               `json:"-"`
	XXX_sizecache        int32                `json:"-"`
}

游戏状态

func (*PBGameAction) Descriptor

func (*PBGameAction) Descriptor() ([]byte, []int)

func (*PBGameAction) GetContinue

func (m *PBGameAction) GetContinue() *PBGameContinue

func (*PBGameAction) GetPlay

func (m *PBGameAction) GetPlay() *PBGamePlay

func (*PBGameAction) GetQuery

func (m *PBGameAction) GetQuery() *PBGameQuery

func (*PBGameAction) GetQuit

func (m *PBGameAction) GetQuit() *PBGameQuit

func (*PBGameAction) GetStart

func (m *PBGameAction) GetStart() *PBGameStart

func (*PBGameAction) GetTy

func (m *PBGameAction) GetTy() int32

func (*PBGameAction) GetValue

func (m *PBGameAction) GetValue() isPBGameAction_Value

func (*PBGameAction) ProtoMessage

func (*PBGameAction) ProtoMessage()

func (*PBGameAction) Reset

func (m *PBGameAction) Reset()

func (*PBGameAction) String

func (m *PBGameAction) String() string

func (*PBGameAction) XXX_DiscardUnknown

func (m *PBGameAction) XXX_DiscardUnknown()

func (*PBGameAction) XXX_Marshal

func (m *PBGameAction) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameAction) XXX_Merge

func (m *PBGameAction) XXX_Merge(src proto.Message)

func (*PBGameAction) XXX_OneofFuncs

func (*PBGameAction) XXX_OneofFuncs() (func(msg proto.Message, b *proto.Buffer) error, func(msg proto.Message, tag, wire int, b *proto.Buffer) (bool, error), func(msg proto.Message) (n int), []interface{})

XXX_OneofFuncs is for the internal use of the proto package.

func (*PBGameAction) XXX_Size

func (m *PBGameAction) XXX_Size() int

func (*PBGameAction) XXX_Unmarshal

func (m *PBGameAction) XXX_Unmarshal(b []byte) error

type PBGameAction_Continue

type PBGameAction_Continue struct {
	Continue *PBGameContinue `protobuf:"bytes,2,opt,name=continue,proto3,oneof"`
}

type PBGameAction_Play

type PBGameAction_Play struct {
	Play *PBGamePlay `protobuf:"bytes,5,opt,name=play,proto3,oneof"`
}

type PBGameAction_Query

type PBGameAction_Query struct {
	Query *PBGameQuery `protobuf:"bytes,4,opt,name=query,proto3,oneof"`
}

type PBGameAction_Quit

type PBGameAction_Quit struct {
	Quit *PBGameQuit `protobuf:"bytes,3,opt,name=quit,proto3,oneof"`
}

type PBGameAction_Start

type PBGameAction_Start struct {
	Start *PBGameStart `protobuf:"bytes,1,opt,name=start,proto3,oneof"`
}

type PBGameContinue

type PBGameContinue struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

游戏继续

func (*PBGameContinue) Descriptor

func (*PBGameContinue) Descriptor() ([]byte, []int)

func (*PBGameContinue) GetGameId

func (m *PBGameContinue) GetGameId() string

func (*PBGameContinue) ProtoMessage

func (*PBGameContinue) ProtoMessage()

func (*PBGameContinue) Reset

func (m *PBGameContinue) Reset()

func (*PBGameContinue) String

func (m *PBGameContinue) String() string

func (*PBGameContinue) XXX_DiscardUnknown

func (m *PBGameContinue) XXX_DiscardUnknown()

func (*PBGameContinue) XXX_Marshal

func (m *PBGameContinue) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameContinue) XXX_Merge

func (m *PBGameContinue) XXX_Merge(src proto.Message)

func (*PBGameContinue) XXX_Size

func (m *PBGameContinue) XXX_Size() int

func (*PBGameContinue) XXX_Unmarshal

func (m *PBGameContinue) XXX_Unmarshal(b []byte) error

type PBGameIndexRecord

type PBGameIndexRecord struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Index                int64    `protobuf:"varint,2,opt,name=index,proto3" json:"index,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*PBGameIndexRecord) Descriptor

func (*PBGameIndexRecord) Descriptor() ([]byte, []int)

func (*PBGameIndexRecord) GetGameId

func (m *PBGameIndexRecord) GetGameId() string

func (*PBGameIndexRecord) GetIndex

func (m *PBGameIndexRecord) GetIndex() int64

func (*PBGameIndexRecord) ProtoMessage

func (*PBGameIndexRecord) ProtoMessage()

func (*PBGameIndexRecord) Reset

func (m *PBGameIndexRecord) Reset()

func (*PBGameIndexRecord) String

func (m *PBGameIndexRecord) String() string

func (*PBGameIndexRecord) XXX_DiscardUnknown

func (m *PBGameIndexRecord) XXX_DiscardUnknown()

func (*PBGameIndexRecord) XXX_Marshal

func (m *PBGameIndexRecord) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameIndexRecord) XXX_Merge

func (m *PBGameIndexRecord) XXX_Merge(src proto.Message)

func (*PBGameIndexRecord) XXX_Size

func (m *PBGameIndexRecord) XXX_Size() int

func (*PBGameIndexRecord) XXX_Unmarshal

func (m *PBGameIndexRecord) XXX_Unmarshal(b []byte) error

type PBGameIndexRecords

type PBGameIndexRecords struct {
	Records              []*PBGameIndexRecord `protobuf:"bytes,1,rep,name=records,proto3" json:"records,omitempty"`
	XXX_NoUnkeyedLiteral struct{}             `json:"-"`
	XXX_unrecognized     []byte               `json:"-"`
	XXX_sizecache        int32                `json:"-"`
}

func (*PBGameIndexRecords) Descriptor

func (*PBGameIndexRecords) Descriptor() ([]byte, []int)

func (*PBGameIndexRecords) GetRecords

func (m *PBGameIndexRecords) GetRecords() []*PBGameIndexRecord

func (*PBGameIndexRecords) ProtoMessage

func (*PBGameIndexRecords) ProtoMessage()

func (*PBGameIndexRecords) Reset

func (m *PBGameIndexRecords) Reset()

func (*PBGameIndexRecords) String

func (m *PBGameIndexRecords) String() string

func (*PBGameIndexRecords) XXX_DiscardUnknown

func (m *PBGameIndexRecords) XXX_DiscardUnknown()

func (*PBGameIndexRecords) XXX_Marshal

func (m *PBGameIndexRecords) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameIndexRecords) XXX_Merge

func (m *PBGameIndexRecords) XXX_Merge(src proto.Message)

func (*PBGameIndexRecords) XXX_Size

func (m *PBGameIndexRecords) XXX_Size() int

func (*PBGameIndexRecords) XXX_Unmarshal

func (m *PBGameIndexRecords) XXX_Unmarshal(b []byte) error

type PBGamePlay

type PBGamePlay struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Round                int32    `protobuf:"varint,2,opt,name=round,proto3" json:"round,omitempty"`
	Value                int64    `protobuf:"varint,3,opt,name=value,proto3" json:"value,omitempty"`
	Address              []string `protobuf:"bytes,4,rep,name=address,proto3" json:"address,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

已匹配玩家直接游戏

func (*PBGamePlay) Descriptor

func (*PBGamePlay) Descriptor() ([]byte, []int)

func (*PBGamePlay) GetAddress

func (m *PBGamePlay) GetAddress() []string

func (*PBGamePlay) GetGameId

func (m *PBGamePlay) GetGameId() string

func (*PBGamePlay) GetRound

func (m *PBGamePlay) GetRound() int32

func (*PBGamePlay) GetValue

func (m *PBGamePlay) GetValue() int64

func (*PBGamePlay) ProtoMessage

func (*PBGamePlay) ProtoMessage()

func (*PBGamePlay) Reset

func (m *PBGamePlay) Reset()

func (*PBGamePlay) String

func (m *PBGamePlay) String() string

func (*PBGamePlay) XXX_DiscardUnknown

func (m *PBGamePlay) XXX_DiscardUnknown()

func (*PBGamePlay) XXX_Marshal

func (m *PBGamePlay) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGamePlay) XXX_Merge

func (m *PBGamePlay) XXX_Merge(src proto.Message)

func (*PBGamePlay) XXX_Size

func (m *PBGamePlay) XXX_Size() int

func (*PBGamePlay) XXX_Unmarshal

func (m *PBGamePlay) XXX_Unmarshal(b []byte) error

type PBGameQuery

type PBGameQuery struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

查询游戏结果

func (*PBGameQuery) Descriptor

func (*PBGameQuery) Descriptor() ([]byte, []int)

func (*PBGameQuery) GetGameId

func (m *PBGameQuery) GetGameId() string

func (*PBGameQuery) ProtoMessage

func (*PBGameQuery) ProtoMessage()

func (*PBGameQuery) Reset

func (m *PBGameQuery) Reset()

func (*PBGameQuery) String

func (m *PBGameQuery) String() string

func (*PBGameQuery) XXX_DiscardUnknown

func (m *PBGameQuery) XXX_DiscardUnknown()

func (*PBGameQuery) XXX_Marshal

func (m *PBGameQuery) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameQuery) XXX_Merge

func (m *PBGameQuery) XXX_Merge(src proto.Message)

func (*PBGameQuery) XXX_Size

func (m *PBGameQuery) XXX_Size() int

func (*PBGameQuery) XXX_Unmarshal

func (m *PBGameQuery) XXX_Unmarshal(b []byte) error

type PBGameQuit

type PBGameQuit struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

游戏结束

func (*PBGameQuit) Descriptor

func (*PBGameQuit) Descriptor() ([]byte, []int)

func (*PBGameQuit) GetGameId

func (m *PBGameQuit) GetGameId() string

func (*PBGameQuit) ProtoMessage

func (*PBGameQuit) ProtoMessage()

func (*PBGameQuit) Reset

func (m *PBGameQuit) Reset()

func (*PBGameQuit) String

func (m *PBGameQuit) String() string

func (*PBGameQuit) XXX_DiscardUnknown

func (m *PBGameQuit) XXX_DiscardUnknown()

func (*PBGameQuit) XXX_Marshal

func (m *PBGameQuit) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameQuit) XXX_Merge

func (m *PBGameQuit) XXX_Merge(src proto.Message)

func (*PBGameQuit) XXX_Size

func (m *PBGameQuit) XXX_Size() int

func (*PBGameQuit) XXX_Unmarshal

func (m *PBGameQuit) XXX_Unmarshal(b []byte) error

type PBGameRecord

type PBGameRecord struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Status               int32    `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
	Index                int64    `protobuf:"varint,3,opt,name=index,proto3" json:"index,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

索引value值

func (*PBGameRecord) Descriptor

func (*PBGameRecord) Descriptor() ([]byte, []int)

func (*PBGameRecord) GetGameId

func (m *PBGameRecord) GetGameId() string

func (*PBGameRecord) GetIndex

func (m *PBGameRecord) GetIndex() int64

func (*PBGameRecord) GetStatus

func (m *PBGameRecord) GetStatus() int32

func (*PBGameRecord) ProtoMessage

func (*PBGameRecord) ProtoMessage()

func (*PBGameRecord) Reset

func (m *PBGameRecord) Reset()

func (*PBGameRecord) String

func (m *PBGameRecord) String() string

func (*PBGameRecord) XXX_DiscardUnknown

func (m *PBGameRecord) XXX_DiscardUnknown()

func (*PBGameRecord) XXX_Marshal

func (m *PBGameRecord) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameRecord) XXX_Merge

func (m *PBGameRecord) XXX_Merge(src proto.Message)

func (*PBGameRecord) XXX_Size

func (m *PBGameRecord) XXX_Size() int

func (*PBGameRecord) XXX_Unmarshal

func (m *PBGameRecord) XXX_Unmarshal(b []byte) error

type PBGameRecords

type PBGameRecords struct {
	Records              []*PBGameRecord `protobuf:"bytes,1,rep,name=records,proto3" json:"records,omitempty"`
	XXX_NoUnkeyedLiteral struct{}        `json:"-"`
	XXX_unrecognized     []byte          `json:"-"`
	XXX_sizecache        int32           `json:"-"`
}

func (*PBGameRecords) Descriptor

func (*PBGameRecords) Descriptor() ([]byte, []int)

func (*PBGameRecords) GetRecords

func (m *PBGameRecords) GetRecords() []*PBGameRecord

func (*PBGameRecords) ProtoMessage

func (*PBGameRecords) ProtoMessage()

func (*PBGameRecords) Reset

func (m *PBGameRecords) Reset()

func (*PBGameRecords) String

func (m *PBGameRecords) String() string

func (*PBGameRecords) XXX_DiscardUnknown

func (m *PBGameRecords) XXX_DiscardUnknown()

func (*PBGameRecords) XXX_Marshal

func (m *PBGameRecords) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameRecords) XXX_Merge

func (m *PBGameRecords) XXX_Merge(src proto.Message)

func (*PBGameRecords) XXX_Size

func (m *PBGameRecords) XXX_Size() int

func (*PBGameRecords) XXX_Unmarshal

func (m *PBGameRecords) XXX_Unmarshal(b []byte) error

type PBGameStart

type PBGameStart struct {
	Value                int64    `protobuf:"varint,1,opt,name=value,proto3" json:"value,omitempty"`
	PlayerNum            int32    `protobuf:"varint,2,opt,name=playerNum,proto3" json:"playerNum,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

游戏启动

func (*PBGameStart) Descriptor

func (*PBGameStart) Descriptor() ([]byte, []int)

func (*PBGameStart) GetPlayerNum

func (m *PBGameStart) GetPlayerNum() int32

func (*PBGameStart) GetValue

func (m *PBGameStart) GetValue() int64

func (*PBGameStart) ProtoMessage

func (*PBGameStart) ProtoMessage()

func (*PBGameStart) Reset

func (m *PBGameStart) Reset()

func (*PBGameStart) String

func (m *PBGameStart) String() string

func (*PBGameStart) XXX_DiscardUnknown

func (m *PBGameStart) XXX_DiscardUnknown()

func (*PBGameStart) XXX_Marshal

func (m *PBGameStart) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBGameStart) XXX_Merge

func (m *PBGameStart) XXX_Merge(src proto.Message)

func (*PBGameStart) XXX_Size

func (m *PBGameStart) XXX_Size() int

func (*PBGameStart) XXX_Unmarshal

func (m *PBGameStart) XXX_Unmarshal(b []byte) error

type PBHand

type PBHand struct {
	Cards                []int32  `protobuf:"varint,1,rep,packed,name=cards,proto3" json:"cards,omitempty"`
	Result               int32    `protobuf:"varint,2,opt,name=result,proto3" json:"result,omitempty"`
	Address              string   `protobuf:"bytes,3,opt,name=address,proto3" json:"address,omitempty"`
	IsWin                bool     `protobuf:"varint,4,opt,name=isWin,proto3" json:"isWin,omitempty"`
	Leverage             int32    `protobuf:"varint,5,opt,name=leverage,proto3" json:"leverage,omitempty"`
	RoundTime            string   `protobuf:"bytes,6,opt,name=roundTime,proto3" json:"roundTime,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

一把牌

func (*PBHand) Descriptor

func (*PBHand) Descriptor() ([]byte, []int)

func (*PBHand) GetAddress

func (m *PBHand) GetAddress() string

func (*PBHand) GetCards

func (m *PBHand) GetCards() []int32

func (*PBHand) GetIsWin

func (m *PBHand) GetIsWin() bool

func (*PBHand) GetLeverage

func (m *PBHand) GetLeverage() int32

func (*PBHand) GetResult

func (m *PBHand) GetResult() int32

func (*PBHand) GetRoundTime

func (m *PBHand) GetRoundTime() string

func (*PBHand) ProtoMessage

func (*PBHand) ProtoMessage()

func (*PBHand) Reset

func (m *PBHand) Reset()

func (*PBHand) String

func (m *PBHand) String() string

func (*PBHand) XXX_DiscardUnknown

func (m *PBHand) XXX_DiscardUnknown()

func (*PBHand) XXX_Marshal

func (m *PBHand) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBHand) XXX_Merge

func (m *PBHand) XXX_Merge(src proto.Message)

func (*PBHand) XXX_Size

func (m *PBHand) XXX_Size() int

func (*PBHand) XXX_Unmarshal

func (m *PBHand) XXX_Unmarshal(b []byte) error

type PBPlayer

type PBPlayer struct {
	Hands                []*PBHand `protobuf:"bytes,1,rep,name=hands,proto3" json:"hands,omitempty"`
	Address              string    `protobuf:"bytes,2,opt,name=address,proto3" json:"address,omitempty"`
	TxHash               int64     `protobuf:"varint,3,opt,name=txHash,proto3" json:"txHash,omitempty"`
	Ready                bool      `protobuf:"varint,4,opt,name=ready,proto3" json:"ready,omitempty"`
	MatchTime            string    `protobuf:"bytes,5,opt,name=matchTime,proto3" json:"matchTime,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

玩家

func (*PBPlayer) Descriptor

func (*PBPlayer) Descriptor() ([]byte, []int)

func (*PBPlayer) GetAddress

func (m *PBPlayer) GetAddress() string

func (*PBPlayer) GetHands

func (m *PBPlayer) GetHands() []*PBHand

func (*PBPlayer) GetMatchTime

func (m *PBPlayer) GetMatchTime() string

func (*PBPlayer) GetReady

func (m *PBPlayer) GetReady() bool

func (*PBPlayer) GetTxHash

func (m *PBPlayer) GetTxHash() int64

func (*PBPlayer) ProtoMessage

func (*PBPlayer) ProtoMessage()

func (*PBPlayer) Reset

func (m *PBPlayer) Reset()

func (*PBPlayer) String

func (m *PBPlayer) String() string

func (*PBPlayer) XXX_DiscardUnknown

func (m *PBPlayer) XXX_DiscardUnknown()

func (*PBPlayer) XXX_Marshal

func (m *PBPlayer) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBPlayer) XXX_Merge

func (m *PBPlayer) XXX_Merge(src proto.Message)

func (*PBPlayer) XXX_Size

func (m *PBPlayer) XXX_Size() int

func (*PBPlayer) XXX_Unmarshal

func (m *PBPlayer) XXX_Unmarshal(b []byte) error

type PBPoker

type PBPoker struct {
	Cards                []int32  `protobuf:"varint,1,rep,packed,name=cards,proto3" json:"cards,omitempty"`
	Pointer              int32    `protobuf:"varint,2,opt,name=pointer,proto3" json:"pointer,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

扑克牌

func (*PBPoker) Descriptor

func (*PBPoker) Descriptor() ([]byte, []int)

func (*PBPoker) GetCards

func (m *PBPoker) GetCards() []int32

func (*PBPoker) GetPointer

func (m *PBPoker) GetPointer() int32

func (*PBPoker) ProtoMessage

func (*PBPoker) ProtoMessage()

func (*PBPoker) Reset

func (m *PBPoker) Reset()

func (*PBPoker) String

func (m *PBPoker) String() string

func (*PBPoker) XXX_DiscardUnknown

func (m *PBPoker) XXX_DiscardUnknown()

func (*PBPoker) XXX_Marshal

func (m *PBPoker) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBPoker) XXX_Merge

func (m *PBPoker) XXX_Merge(src proto.Message)

func (*PBPoker) XXX_Size

func (m *PBPoker) XXX_Size() int

func (*PBPoker) XXX_Unmarshal

func (m *PBPoker) XXX_Unmarshal(b []byte) error

type PBQueryReq

type PBQueryReq struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Fee                  int64    `protobuf:"varint,2,opt,name=fee,proto3" json:"fee,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*PBQueryReq) Descriptor

func (*PBQueryReq) Descriptor() ([]byte, []int)

func (*PBQueryReq) GetFee

func (m *PBQueryReq) GetFee() int64

func (*PBQueryReq) GetGameId

func (m *PBQueryReq) GetGameId() string

func (*PBQueryReq) ProtoMessage

func (*PBQueryReq) ProtoMessage()

func (*PBQueryReq) Reset

func (m *PBQueryReq) Reset()

func (*PBQueryReq) String

func (m *PBQueryReq) String() string

func (*PBQueryReq) XXX_DiscardUnknown

func (m *PBQueryReq) XXX_DiscardUnknown()

func (*PBQueryReq) XXX_Marshal

func (m *PBQueryReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBQueryReq) XXX_Merge

func (m *PBQueryReq) XXX_Merge(src proto.Message)

func (*PBQueryReq) XXX_Size

func (m *PBQueryReq) XXX_Size() int

func (*PBQueryReq) XXX_Unmarshal

func (m *PBQueryReq) XXX_Unmarshal(b []byte) error

type PBQuitTxReq

type PBQuitTxReq struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Fee                  int64    `protobuf:"varint,2,opt,name=fee,proto3" json:"fee,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*PBQuitTxReq) Descriptor

func (*PBQuitTxReq) Descriptor() ([]byte, []int)

func (*PBQuitTxReq) GetFee

func (m *PBQuitTxReq) GetFee() int64

func (*PBQuitTxReq) GetGameId

func (m *PBQuitTxReq) GetGameId() string

func (*PBQuitTxReq) ProtoMessage

func (*PBQuitTxReq) ProtoMessage()

func (*PBQuitTxReq) Reset

func (m *PBQuitTxReq) Reset()

func (*PBQuitTxReq) String

func (m *PBQuitTxReq) String() string

func (*PBQuitTxReq) XXX_DiscardUnknown

func (m *PBQuitTxReq) XXX_DiscardUnknown()

func (*PBQuitTxReq) XXX_Marshal

func (m *PBQuitTxReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBQuitTxReq) XXX_Merge

func (m *PBQuitTxReq) XXX_Merge(src proto.Message)

func (*PBQuitTxReq) XXX_Size

func (m *PBQuitTxReq) XXX_Size() int

func (*PBQuitTxReq) XXX_Unmarshal

func (m *PBQuitTxReq) XXX_Unmarshal(b []byte) error

type PBResult

type PBResult struct {
	Hands                []*PBHand `protobuf:"bytes,1,rep,name=hands,proto3" json:"hands,omitempty"`
	Winner               string    `protobuf:"bytes,2,opt,name=winner,proto3" json:"winner,omitempty"`
	Leverage             int32     `protobuf:"varint,3,opt,name=leverage,proto3" json:"leverage,omitempty"`
	Dealer               string    `protobuf:"bytes,4,opt,name=dealer,proto3" json:"dealer,omitempty"`
	DealerLeverage       int32     `protobuf:"varint,5,opt,name=dealerLeverage,proto3" json:"dealerLeverage,omitempty"`
	XXX_NoUnkeyedLiteral struct{}  `json:"-"`
	XXX_unrecognized     []byte    `json:"-"`
	XXX_sizecache        int32     `json:"-"`
}

本局游戏结果

func (*PBResult) Descriptor

func (*PBResult) Descriptor() ([]byte, []int)

func (*PBResult) GetDealer

func (m *PBResult) GetDealer() string

func (*PBResult) GetDealerLeverage

func (m *PBResult) GetDealerLeverage() int32

func (*PBResult) GetHands

func (m *PBResult) GetHands() []*PBHand

func (*PBResult) GetLeverage

func (m *PBResult) GetLeverage() int32

func (*PBResult) GetWinner

func (m *PBResult) GetWinner() string

func (*PBResult) ProtoMessage

func (*PBResult) ProtoMessage()

func (*PBResult) Reset

func (m *PBResult) Reset()

func (*PBResult) String

func (m *PBResult) String() string

func (*PBResult) XXX_DiscardUnknown

func (m *PBResult) XXX_DiscardUnknown()

func (*PBResult) XXX_Marshal

func (m *PBResult) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBResult) XXX_Merge

func (m *PBResult) XXX_Merge(src proto.Message)

func (*PBResult) XXX_Size

func (m *PBResult) XXX_Size() int

func (*PBResult) XXX_Unmarshal

func (m *PBResult) XXX_Unmarshal(b []byte) error

type PBStartTxReq

type PBStartTxReq struct {
	Value                int64    `protobuf:"varint,1,opt,name=value,proto3" json:"value,omitempty"`
	PlayerNum            int32    `protobuf:"varint,2,opt,name=playerNum,proto3" json:"playerNum,omitempty"`
	Fee                  int64    `protobuf:"varint,3,opt,name=fee,proto3" json:"fee,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*PBStartTxReq) Descriptor

func (*PBStartTxReq) Descriptor() ([]byte, []int)

func (*PBStartTxReq) GetFee

func (m *PBStartTxReq) GetFee() int64

func (*PBStartTxReq) GetPlayerNum

func (m *PBStartTxReq) GetPlayerNum() int32

func (*PBStartTxReq) GetValue

func (m *PBStartTxReq) GetValue() int64

func (*PBStartTxReq) ProtoMessage

func (*PBStartTxReq) ProtoMessage()

func (*PBStartTxReq) Reset

func (m *PBStartTxReq) Reset()

func (*PBStartTxReq) String

func (m *PBStartTxReq) String() string

func (*PBStartTxReq) XXX_DiscardUnknown

func (m *PBStartTxReq) XXX_DiscardUnknown()

func (*PBStartTxReq) XXX_Marshal

func (m *PBStartTxReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PBStartTxReq) XXX_Merge

func (m *PBStartTxReq) XXX_Merge(src proto.Message)

func (*PBStartTxReq) XXX_Size

func (m *PBStartTxReq) XXX_Size() int

func (*PBStartTxReq) XXX_Unmarshal

func (m *PBStartTxReq) XXX_Unmarshal(b []byte) error

type PokerBull

type PokerBull struct {
	GameId               string      `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Status               int32       `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
	StartTime            string      `protobuf:"bytes,3,opt,name=startTime,proto3" json:"startTime,omitempty"`
	StartTxHash          string      `protobuf:"bytes,4,opt,name=startTxHash,proto3" json:"startTxHash,omitempty"`
	Value                int64       `protobuf:"varint,5,opt,name=value,proto3" json:"value,omitempty"`
	Poker                *PBPoker    `protobuf:"bytes,6,opt,name=poker,proto3" json:"poker,omitempty"`
	Players              []*PBPlayer `protobuf:"bytes,7,rep,name=players,proto3" json:"players,omitempty"`
	PlayerNum            int32       `protobuf:"varint,8,opt,name=playerNum,proto3" json:"playerNum,omitempty"`
	Results              []*PBResult `protobuf:"bytes,9,rep,name=results,proto3" json:"results,omitempty"`
	Index                int64       `protobuf:"varint,10,opt,name=index,proto3" json:"index,omitempty"`
	PrevIndex            int64       `protobuf:"varint,11,opt,name=prevIndex,proto3" json:"prevIndex,omitempty"`
	QuitTime             string      `protobuf:"bytes,12,opt,name=quitTime,proto3" json:"quitTime,omitempty"`
	QuitTxHash           string      `protobuf:"bytes,13,opt,name=quitTxHash,proto3" json:"quitTxHash,omitempty"`
	DealerAddr           string      `protobuf:"bytes,14,opt,name=dealerAddr,proto3" json:"dealerAddr,omitempty"`
	IsWaiting            bool        `protobuf:"varint,15,opt,name=isWaiting,proto3" json:"isWaiting,omitempty"`
	PreStatus            int32       `protobuf:"varint,16,opt,name=preStatus,proto3" json:"preStatus,omitempty"`
	Round                int32       `protobuf:"varint,17,opt,name=round,proto3" json:"round,omitempty"`
	XXX_NoUnkeyedLiteral struct{}    `json:"-"`
	XXX_unrecognized     []byte      `json:"-"`
	XXX_sizecache        int32       `json:"-"`
}

斗牛游戏内容

func (*PokerBull) Descriptor

func (*PokerBull) Descriptor() ([]byte, []int)

func (*PokerBull) GetDealerAddr

func (m *PokerBull) GetDealerAddr() string

func (*PokerBull) GetGameId

func (m *PokerBull) GetGameId() string

func (*PokerBull) GetIndex

func (m *PokerBull) GetIndex() int64

func (*PokerBull) GetIsWaiting

func (m *PokerBull) GetIsWaiting() bool

func (*PokerBull) GetPlayerNum

func (m *PokerBull) GetPlayerNum() int32

func (*PokerBull) GetPlayers

func (m *PokerBull) GetPlayers() []*PBPlayer

func (*PokerBull) GetPoker

func (m *PokerBull) GetPoker() *PBPoker

func (*PokerBull) GetPreStatus

func (m *PokerBull) GetPreStatus() int32

func (*PokerBull) GetPrevIndex

func (m *PokerBull) GetPrevIndex() int64

func (*PokerBull) GetQuitTime

func (m *PokerBull) GetQuitTime() string

func (*PokerBull) GetQuitTxHash

func (m *PokerBull) GetQuitTxHash() string

func (*PokerBull) GetResults

func (m *PokerBull) GetResults() []*PBResult

func (*PokerBull) GetRound

func (m *PokerBull) GetRound() int32

func (*PokerBull) GetStartTime

func (m *PokerBull) GetStartTime() string

func (*PokerBull) GetStartTxHash

func (m *PokerBull) GetStartTxHash() string

func (*PokerBull) GetStatus

func (m *PokerBull) GetStatus() int32

func (*PokerBull) GetValue

func (m *PokerBull) GetValue() int64

func (*PokerBull) ProtoMessage

func (*PokerBull) ProtoMessage()

func (*PokerBull) Reset

func (m *PokerBull) Reset()

func (*PokerBull) String

func (m *PokerBull) String() string

func (*PokerBull) XXX_DiscardUnknown

func (m *PokerBull) XXX_DiscardUnknown()

func (*PokerBull) XXX_Marshal

func (m *PokerBull) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*PokerBull) XXX_Merge

func (m *PokerBull) XXX_Merge(src proto.Message)

func (*PokerBull) XXX_Size

func (m *PokerBull) XXX_Size() int

func (*PokerBull) XXX_Unmarshal

func (m *PokerBull) XXX_Unmarshal(b []byte) error

type PokerBullType

type PokerBullType struct {
	types.ExecTypeBase
}

PokerBullType 斗牛执行器类型

func NewType

func NewType() *PokerBullType

NewType 创建pokerbull执行器类型

func (*PokerBullType) GetLogMap

func (t *PokerBullType) GetLogMap() map[int64]*types.LogInfo

GetLogMap 获取日志map

func (*PokerBullType) GetName

func (t *PokerBullType) GetName() string

GetName 获取执行器名称

func (*PokerBullType) GetPayload

func (t *PokerBullType) GetPayload() types.Message

GetPayload 获取payload

func (*PokerBullType) GetTypeMap

func (t *PokerBullType) GetTypeMap() map[string]int32

GetTypeMap 获取类型map

type QueryPBGameByRound

type QueryPBGameByRound struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Round                int32    `protobuf:"varint,2,opt,name=round,proto3" json:"round,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

QueryPBGameByRound 根据gameId和回合数查询某回合的游戏结果

func (*QueryPBGameByRound) Descriptor

func (*QueryPBGameByRound) Descriptor() ([]byte, []int)

func (*QueryPBGameByRound) GetGameId

func (m *QueryPBGameByRound) GetGameId() string

func (*QueryPBGameByRound) GetRound

func (m *QueryPBGameByRound) GetRound() int32

func (*QueryPBGameByRound) ProtoMessage

func (*QueryPBGameByRound) ProtoMessage()

func (*QueryPBGameByRound) Reset

func (m *QueryPBGameByRound) Reset()

func (*QueryPBGameByRound) String

func (m *QueryPBGameByRound) String() string

func (*QueryPBGameByRound) XXX_DiscardUnknown

func (m *QueryPBGameByRound) XXX_DiscardUnknown()

func (*QueryPBGameByRound) XXX_Marshal

func (m *QueryPBGameByRound) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*QueryPBGameByRound) XXX_Merge

func (m *QueryPBGameByRound) XXX_Merge(src proto.Message)

func (*QueryPBGameByRound) XXX_Size

func (m *QueryPBGameByRound) XXX_Size() int

func (*QueryPBGameByRound) XXX_Unmarshal

func (m *QueryPBGameByRound) XXX_Unmarshal(b []byte) error

type QueryPBGameInfo

type QueryPBGameInfo struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Addr                 string   `protobuf:"bytes,2,opt,name=addr,proto3" json:"addr,omitempty"`
	Status               int32    `protobuf:"varint,3,opt,name=status,proto3" json:"status,omitempty"`
	Index                int64    `protobuf:"varint,4,opt,name=index,proto3" json:"index,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*QueryPBGameInfo) Descriptor

func (*QueryPBGameInfo) Descriptor() ([]byte, []int)

func (*QueryPBGameInfo) GetAddr

func (m *QueryPBGameInfo) GetAddr() string

func (*QueryPBGameInfo) GetGameId

func (m *QueryPBGameInfo) GetGameId() string

func (*QueryPBGameInfo) GetIndex

func (m *QueryPBGameInfo) GetIndex() int64

func (*QueryPBGameInfo) GetStatus

func (m *QueryPBGameInfo) GetStatus() int32

func (*QueryPBGameInfo) ProtoMessage

func (*QueryPBGameInfo) ProtoMessage()

func (*QueryPBGameInfo) Reset

func (m *QueryPBGameInfo) Reset()

func (*QueryPBGameInfo) String

func (m *QueryPBGameInfo) String() string

func (*QueryPBGameInfo) XXX_DiscardUnknown

func (m *QueryPBGameInfo) XXX_DiscardUnknown()

func (*QueryPBGameInfo) XXX_Marshal

func (m *QueryPBGameInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*QueryPBGameInfo) XXX_Merge

func (m *QueryPBGameInfo) XXX_Merge(src proto.Message)

func (*QueryPBGameInfo) XXX_Size

func (m *QueryPBGameInfo) XXX_Size() int

func (*QueryPBGameInfo) XXX_Unmarshal

func (m *QueryPBGameInfo) XXX_Unmarshal(b []byte) error

type QueryPBGameInfos

type QueryPBGameInfos struct {
	GameIds              []string `protobuf:"bytes,1,rep,name=gameIds,proto3" json:"gameIds,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*QueryPBGameInfos) Descriptor

func (*QueryPBGameInfos) Descriptor() ([]byte, []int)

func (*QueryPBGameInfos) GetGameIds

func (m *QueryPBGameInfos) GetGameIds() []string

func (*QueryPBGameInfos) ProtoMessage

func (*QueryPBGameInfos) ProtoMessage()

func (*QueryPBGameInfos) Reset

func (m *QueryPBGameInfos) Reset()

func (*QueryPBGameInfos) String

func (m *QueryPBGameInfos) String() string

func (*QueryPBGameInfos) XXX_DiscardUnknown

func (m *QueryPBGameInfos) XXX_DiscardUnknown()

func (*QueryPBGameInfos) XXX_Marshal

func (m *QueryPBGameInfos) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*QueryPBGameInfos) XXX_Merge

func (m *QueryPBGameInfos) XXX_Merge(src proto.Message)

func (*QueryPBGameInfos) XXX_Size

func (m *QueryPBGameInfos) XXX_Size() int

func (*QueryPBGameInfos) XXX_Unmarshal

func (m *QueryPBGameInfos) XXX_Unmarshal(b []byte) error

type QueryPBGameListByStatusAndPlayerNum

type QueryPBGameListByStatusAndPlayerNum struct {
	Status               int32    `protobuf:"varint,1,opt,name=status,proto3" json:"status,omitempty"`
	PlayerNum            int32    `protobuf:"varint,2,opt,name=playerNum,proto3" json:"playerNum,omitempty"`
	Index                int64    `protobuf:"varint,3,opt,name=index,proto3" json:"index,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

根据状态和游戏人数查找

func (*QueryPBGameListByStatusAndPlayerNum) Descriptor

func (*QueryPBGameListByStatusAndPlayerNum) Descriptor() ([]byte, []int)

func (*QueryPBGameListByStatusAndPlayerNum) GetIndex

func (*QueryPBGameListByStatusAndPlayerNum) GetPlayerNum

func (m *QueryPBGameListByStatusAndPlayerNum) GetPlayerNum() int32

func (*QueryPBGameListByStatusAndPlayerNum) GetStatus

func (*QueryPBGameListByStatusAndPlayerNum) ProtoMessage

func (*QueryPBGameListByStatusAndPlayerNum) ProtoMessage()

func (*QueryPBGameListByStatusAndPlayerNum) Reset

func (*QueryPBGameListByStatusAndPlayerNum) String

func (*QueryPBGameListByStatusAndPlayerNum) XXX_DiscardUnknown

func (m *QueryPBGameListByStatusAndPlayerNum) XXX_DiscardUnknown()

func (*QueryPBGameListByStatusAndPlayerNum) XXX_Marshal

func (m *QueryPBGameListByStatusAndPlayerNum) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*QueryPBGameListByStatusAndPlayerNum) XXX_Merge

func (*QueryPBGameListByStatusAndPlayerNum) XXX_Size

func (*QueryPBGameListByStatusAndPlayerNum) XXX_Unmarshal

func (m *QueryPBGameListByStatusAndPlayerNum) XXX_Unmarshal(b []byte) error

type ReceiptPBGame

type ReceiptPBGame struct {
	GameId               string   `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Status               int32    `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
	Addr                 string   `protobuf:"bytes,3,opt,name=addr,proto3" json:"addr,omitempty"`
	Index                int64    `protobuf:"varint,4,opt,name=index,proto3" json:"index,omitempty"`
	PrevIndex            int64    `protobuf:"varint,5,opt,name=prevIndex,proto3" json:"prevIndex,omitempty"`
	PlayerNum            int32    `protobuf:"varint,6,opt,name=playerNum,proto3" json:"playerNum,omitempty"`
	Value                int64    `protobuf:"varint,7,opt,name=value,proto3" json:"value,omitempty"`
	IsWaiting            bool     `protobuf:"varint,8,opt,name=isWaiting,proto3" json:"isWaiting,omitempty"`
	Players              []string `protobuf:"bytes,9,rep,name=players,proto3" json:"players,omitempty"`
	PreStatus            int32    `protobuf:"varint,10,opt,name=preStatus,proto3" json:"preStatus,omitempty"`
	Round                int32    `protobuf:"varint,11,opt,name=round,proto3" json:"round,omitempty"`
	XXX_NoUnkeyedLiteral struct{} `json:"-"`
	XXX_unrecognized     []byte   `json:"-"`
	XXX_sizecache        int32    `json:"-"`
}

func (*ReceiptPBGame) Descriptor

func (*ReceiptPBGame) Descriptor() ([]byte, []int)

func (*ReceiptPBGame) GetAddr

func (m *ReceiptPBGame) GetAddr() string

func (*ReceiptPBGame) GetGameId

func (m *ReceiptPBGame) GetGameId() string

func (*ReceiptPBGame) GetIndex

func (m *ReceiptPBGame) GetIndex() int64

func (*ReceiptPBGame) GetIsWaiting

func (m *ReceiptPBGame) GetIsWaiting() bool

func (*ReceiptPBGame) GetPlayerNum

func (m *ReceiptPBGame) GetPlayerNum() int32

func (*ReceiptPBGame) GetPlayers

func (m *ReceiptPBGame) GetPlayers() []string

func (*ReceiptPBGame) GetPreStatus

func (m *ReceiptPBGame) GetPreStatus() int32

func (*ReceiptPBGame) GetPrevIndex

func (m *ReceiptPBGame) GetPrevIndex() int64

func (*ReceiptPBGame) GetRound

func (m *ReceiptPBGame) GetRound() int32

func (*ReceiptPBGame) GetStatus

func (m *ReceiptPBGame) GetStatus() int32

func (*ReceiptPBGame) GetValue

func (m *ReceiptPBGame) GetValue() int64

func (*ReceiptPBGame) ProtoMessage

func (*ReceiptPBGame) ProtoMessage()

func (*ReceiptPBGame) Reset

func (m *ReceiptPBGame) Reset()

func (*ReceiptPBGame) String

func (m *ReceiptPBGame) String() string

func (*ReceiptPBGame) XXX_DiscardUnknown

func (m *ReceiptPBGame) XXX_DiscardUnknown()

func (*ReceiptPBGame) XXX_Marshal

func (m *ReceiptPBGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ReceiptPBGame) XXX_Merge

func (m *ReceiptPBGame) XXX_Merge(src proto.Message)

func (*ReceiptPBGame) XXX_Size

func (m *ReceiptPBGame) XXX_Size() int

func (*ReceiptPBGame) XXX_Unmarshal

func (m *ReceiptPBGame) XXX_Unmarshal(b []byte) error

type ReplyPBGame

type ReplyPBGame struct {
	Game                 *PokerBull `protobuf:"bytes,1,opt,name=game,proto3" json:"game,omitempty"`
	XXX_NoUnkeyedLiteral struct{}   `json:"-"`
	XXX_unrecognized     []byte     `json:"-"`
	XXX_sizecache        int32      `json:"-"`
}

func (*ReplyPBGame) Descriptor

func (*ReplyPBGame) Descriptor() ([]byte, []int)

func (*ReplyPBGame) GetGame

func (m *ReplyPBGame) GetGame() *PokerBull

func (*ReplyPBGame) ProtoMessage

func (*ReplyPBGame) ProtoMessage()

func (*ReplyPBGame) Reset

func (m *ReplyPBGame) Reset()

func (*ReplyPBGame) String

func (m *ReplyPBGame) String() string

func (*ReplyPBGame) XXX_DiscardUnknown

func (m *ReplyPBGame) XXX_DiscardUnknown()

func (*ReplyPBGame) XXX_Marshal

func (m *ReplyPBGame) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ReplyPBGame) XXX_Merge

func (m *ReplyPBGame) XXX_Merge(src proto.Message)

func (*ReplyPBGame) XXX_Size

func (m *ReplyPBGame) XXX_Size() int

func (*ReplyPBGame) XXX_Unmarshal

func (m *ReplyPBGame) XXX_Unmarshal(b []byte) error

type ReplyPBGameByRound

type ReplyPBGameByRound struct {
	GameId               string      `protobuf:"bytes,1,opt,name=gameId,proto3" json:"gameId,omitempty"`
	Status               int32       `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"`
	Result               *PBResult   `protobuf:"bytes,3,opt,name=result,proto3" json:"result,omitempty"`
	IsWaiting            bool        `protobuf:"varint,4,opt,name=isWaiting,proto3" json:"isWaiting,omitempty"`
	Value                int64       `protobuf:"varint,5,opt,name=value,proto3" json:"value,omitempty"`
	Players              []*PBPlayer `protobuf:"bytes,6,rep,name=players,proto3" json:"players,omitempty"`
	Return               int64       `protobuf:"varint,7,opt,name=return,proto3" json:"return,omitempty"`
	XXX_NoUnkeyedLiteral struct{}    `json:"-"`
	XXX_unrecognized     []byte      `json:"-"`
	XXX_sizecache        int32       `json:"-"`
}

ReplyPBGameByRound 某一回合游戏结果

func (*ReplyPBGameByRound) Descriptor

func (*ReplyPBGameByRound) Descriptor() ([]byte, []int)

func (*ReplyPBGameByRound) GetGameId

func (m *ReplyPBGameByRound) GetGameId() string

func (*ReplyPBGameByRound) GetIsWaiting

func (m *ReplyPBGameByRound) GetIsWaiting() bool

func (*ReplyPBGameByRound) GetPlayers

func (m *ReplyPBGameByRound) GetPlayers() []*PBPlayer

func (*ReplyPBGameByRound) GetResult

func (m *ReplyPBGameByRound) GetResult() *PBResult

func (*ReplyPBGameByRound) GetReturn

func (m *ReplyPBGameByRound) GetReturn() int64

func (*ReplyPBGameByRound) GetStatus

func (m *ReplyPBGameByRound) GetStatus() int32

func (*ReplyPBGameByRound) GetValue

func (m *ReplyPBGameByRound) GetValue() int64

func (*ReplyPBGameByRound) ProtoMessage

func (*ReplyPBGameByRound) ProtoMessage()

func (*ReplyPBGameByRound) Reset

func (m *ReplyPBGameByRound) Reset()

func (*ReplyPBGameByRound) String

func (m *ReplyPBGameByRound) String() string

func (*ReplyPBGameByRound) XXX_DiscardUnknown

func (m *ReplyPBGameByRound) XXX_DiscardUnknown()

func (*ReplyPBGameByRound) XXX_Marshal

func (m *ReplyPBGameByRound) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ReplyPBGameByRound) XXX_Merge

func (m *ReplyPBGameByRound) XXX_Merge(src proto.Message)

func (*ReplyPBGameByRound) XXX_Size

func (m *ReplyPBGameByRound) XXX_Size() int

func (*ReplyPBGameByRound) XXX_Unmarshal

func (m *ReplyPBGameByRound) XXX_Unmarshal(b []byte) error

type ReplyPBGameList

type ReplyPBGameList struct {
	Games                []*PokerBull `protobuf:"bytes,1,rep,name=games,proto3" json:"games,omitempty"`
	XXX_NoUnkeyedLiteral struct{}     `json:"-"`
	XXX_unrecognized     []byte       `json:"-"`
	XXX_sizecache        int32        `json:"-"`
}

func (*ReplyPBGameList) Descriptor

func (*ReplyPBGameList) Descriptor() ([]byte, []int)

func (*ReplyPBGameList) GetGames

func (m *ReplyPBGameList) GetGames() []*PokerBull

func (*ReplyPBGameList) ProtoMessage

func (*ReplyPBGameList) ProtoMessage()

func (*ReplyPBGameList) Reset

func (m *ReplyPBGameList) Reset()

func (*ReplyPBGameList) String

func (m *ReplyPBGameList) String() string

func (*ReplyPBGameList) XXX_DiscardUnknown

func (m *ReplyPBGameList) XXX_DiscardUnknown()

func (*ReplyPBGameList) XXX_Marshal

func (m *ReplyPBGameList) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)

func (*ReplyPBGameList) XXX_Merge

func (m *ReplyPBGameList) XXX_Merge(src proto.Message)

func (*ReplyPBGameList) XXX_Size

func (m *ReplyPBGameList) XXX_Size() int

func (*ReplyPBGameList) XXX_Unmarshal

func (m *ReplyPBGameList) XXX_Unmarshal(b []byte) error

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL