Documentation

Index

Constants

This section is empty.

Variables

View Source
var InvalidTexture textureNative

Functions

This section is empty.

Types

type Graphics

type Graphics struct {
	// contains filtered or unexported fields
}

func Get

func Get() *Graphics

func (*Graphics) Begin

func (g *Graphics) Begin()

func (*Graphics) Draw

func (g *Graphics) Draw(dst, src driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region) error

func (*Graphics) DrawShader

func (g *Graphics) DrawShader(dst driver.ImageID, srcs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, dstRegion, srcRegion driver.Region, mode driver.CompositeMode, uniforms []interface{}) error

func (*Graphics) End

func (g *Graphics) End()

func (*Graphics) FramebufferYDirection

func (g *Graphics) FramebufferYDirection() driver.YDirection

func (*Graphics) HasHighPrecisionFloat

func (g *Graphics) HasHighPrecisionFloat() bool

func (*Graphics) InvalidImageID

func (g *Graphics) InvalidImageID() driver.ImageID

func (*Graphics) IsGL

func (g *Graphics) IsGL() bool

func (*Graphics) MaxImageSize

func (g *Graphics) MaxImageSize() int

func (*Graphics) NeedsRestoring

func (g *Graphics) NeedsRestoring() bool

func (*Graphics) NewImage

func (g *Graphics) NewImage(width, height int) (driver.Image, error)

func (*Graphics) NewScreenFramebufferImage

func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error)

func (*Graphics) NewShader

func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error)

func (*Graphics) Reset

func (g *Graphics) Reset() error

Reset resets or initializes the current OpenGL state.

func (*Graphics) SetTransparent

func (g *Graphics) SetTransparent(transparent bool)

func (*Graphics) SetVertices

func (g *Graphics) SetVertices(vertices []float32, indices []uint16)

func (*Graphics) SetVsyncEnabled

func (g *Graphics) SetVsyncEnabled(enabled bool)

type Image

type Image struct {
	// contains filtered or unexported fields
}

func (*Image) Dispose

func (i *Image) Dispose()

func (*Image) ID

func (i *Image) ID() driver.ImageID

func (*Image) IsInvalidated

func (i *Image) IsInvalidated() bool

func (*Image) Pixels

func (i *Image) Pixels() ([]byte, error)

func (*Image) ReplacePixels

func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs)

type Shader

type Shader struct {
	// contains filtered or unexported fields
}

func (*Shader) Dispose

func (s *Shader) Dispose()

func (*Shader) ID

func (s *Shader) ID() driver.ShaderID

Directories

Path Synopsis
Package gl implements Go bindings to OpenGL.
Package gl implements Go bindings to OpenGL.
Package gles implements Go bindings to OpenGL ES.
Package gles implements Go bindings to OpenGL ES.