atlas

package
v2.2.0 Latest Latest
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Published: Sep 30, 2021 License: Apache-2.0 Imports: 11 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func BeginFrame

func BeginFrame() error

func DumpImages

func DumpImages(dir string) error

func EndFrame

func EndFrame() error

Types

type Image

type Image struct {
	// contains filtered or unexported fields
}

Image is a renctangle pixel set that might be on an atlas.

func NewImage

func NewImage(width, height int) *Image

func NewScreenFramebufferImage

func NewScreenFramebufferImage(width, height int) *Image

func (*Image) DrawTriangles

func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms []interface{}, evenOdd bool)

DrawTriangles draws triangles with the given image.

The vertex floats are:

0: Destination X in pixels
1: Destination Y in pixels
2: Source X in pixels (the upper-left is (0, 0))
3: Source Y in pixels
4: Color R [0.0-1.0]
5: Color G
6: Color B
7: Color Y

func (*Image) DumpScreenshot added in v2.1.4

func (i *Image) DumpScreenshot(path string, blackbg bool) error

func (*Image) MarkDisposed

func (i *Image) MarkDisposed()

MarkDisposed marks the image as disposed. The actual operation is deferred. MarkDisposed can be called from finalizers.

A function from finalizer must not be blocked, but disposing operation can be blocked. Defer this operation until it becomes safe. (#913)

func (*Image) Pixels

func (img *Image) Pixels(x, y, width, height int) ([]byte, error)

func (*Image) ReplacePixels

func (i *Image) ReplacePixels(pix []byte)

func (*Image) SetVolatile

func (i *Image) SetVolatile(volatile bool)

type Shader

type Shader struct {
	// contains filtered or unexported fields
}

func NewShader

func NewShader(program *shaderir.Program) *Shader

func (*Shader) MarkDisposed

func (s *Shader) MarkDisposed()

MarkDisposed marks the shader as disposed. The actual operation is deferred. MarkDisposed can be called from finalizers.

A function from finalizer must not be blocked, but disposing operation can be blocked. Defer this operation until it becomes safe. (#913)

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