Package graphicscommand represents a low layer for graphics using OpenGL.



    This section is empty.


    This section is empty.


    func FlushCommands

    func FlushCommands() error

      FlushCommands flushes the command queue.

      func NeedsRestoring

      func NeedsRestoring() bool

      func ResetGraphicsDriverState

      func ResetGraphicsDriverState() error

        ResetGraphicsDriverState resets or initializes the current graphics driver state.

        func SetGraphicsDriver

        func SetGraphicsDriver(driver driver.Graphics)


        type Image

        type Image struct {
        	// contains filtered or unexported fields

          Image represents an image that is implemented with OpenGL.

          func NewImage

          func NewImage(width, height int) *Image

            NewImage returns a new image.

            Note that the image is not initialized yet.

            func NewScreenFramebufferImage

            func NewScreenFramebufferImage(width, height int) *Image

            func (*Image) Dispose

            func (i *Image) Dispose()

            func (*Image) DrawTriangles

            func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{})

              DrawTriangles draws triangles with the given image.

              The vertex floats are:

              0: Destination X in pixels
              1: Destination Y in pixels
              2: Source X in pixels (not texels!)
              3: Source Y in pixels
              4: Color R [0.0-1.0]
              5: Color G
              6: Color B
              7: Color Y

              src and shader are exclusive and only either is non-nil.

              The elements that index is in between 2 and 7 are used for the source images. The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists. If there are multiple images in the uniform variables, the smallest ID's value is adopted.

              If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the elements for the source image are not used.

              func (*Image) Dump

              func (i *Image) Dump(path string, blackbg bool) error

                Dump dumps the image to the specified path. In the path, '*' is replaced with the image's ID.

                If blackbg is true, any alpha values in the dumped image will be 255.

                This is for testing usage.

                func (*Image) InternalSize

                func (i *Image) InternalSize() (int, int)

                func (*Image) IsInvalidated

                func (i *Image) IsInvalidated() bool

                func (*Image) Pixels

                func (i *Image) Pixels() ([]byte, error)

                  Pixels returns the image's pixels. Pixels might return nil when OpenGL error happens.

                  func (*Image) ReplacePixels

                  func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int)

                  type Shader

                  type Shader struct {
                  	// contains filtered or unexported fields

                  func NewShader

                  func NewShader(ir *shaderir.Program) *Shader

                  func (*Shader) Dispose

                  func (s *Shader) Dispose()