Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func BeginFrame

func BeginFrame() error

func EndFrame

func EndFrame() error

func SetGraphicsDriver

func SetGraphicsDriver(graphics driver.Graphics)

Types

type Mipmap

type Mipmap struct {
	// contains filtered or unexported fields
}

Mipmap is a set of buffered.Image sorted by the order of mipmap level. The level 0 image is a regular image and higher-level images are used for mipmap.

func New

func New(width, height int) *Mipmap

func NewScreenFramebufferMipmap

func NewScreenFramebufferMipmap(width, height int) *Mipmap

func (*Mipmap) DrawTriangles

func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms []interface{}, canSkipMipmap bool)

func (*Mipmap) Dump

func (m *Mipmap) Dump(name string, blackbg bool) error

func (*Mipmap) Fill

func (m *Mipmap) Fill(clr color.RGBA)

func (*Mipmap) MarkDisposed

func (m *Mipmap) MarkDisposed()

func (*Mipmap) Pixels

func (m *Mipmap) Pixels(x, y, width, height int) ([]byte, error)

func (*Mipmap) ReplacePixels

func (m *Mipmap) ReplacePixels(pix []byte, x, y, width, height int) error

func (*Mipmap) SetVolatile

func (m *Mipmap) SetVolatile(volatile bool)

type Shader

type Shader struct {
	// contains filtered or unexported fields
}

func NewShader

func NewShader(program *shaderir.Program) *Shader

func (*Shader) MarkDisposed

func (s *Shader) MarkDisposed()

Source Files