opengl

package
v1.4.0 Latest Latest
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Published: Feb 25, 2019 License: Apache-2.0 Imports: 3 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

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var (
	Nearest            Filter
	Linear             Filter
	VertexShader       ShaderType
	FragmentShader     ShaderType
	ArrayBuffer        BufferType
	ElementArrayBuffer BufferType
	DynamicDraw        BufferUsage
	StaticDraw         BufferUsage
	Triangles          Mode
	Lines              Mode
)

Functions

This section is empty.

Types

type Buffer

type Buffer uint32

type BufferType

type BufferType int

type BufferUsage

type BufferUsage int

type CompositeMode added in v1.3.0

type CompositeMode int
const (
	CompositeModeSourceOver CompositeMode = iota // This value must be 0 (= initial value)
	CompositeModeClear
	CompositeModeCopy
	CompositeModeDestination
	CompositeModeDestinationOver
	CompositeModeSourceIn
	CompositeModeDestinationIn
	CompositeModeSourceOut
	CompositeModeDestinationOut
	CompositeModeSourceAtop
	CompositeModeDestinationAtop
	CompositeModeXor
	CompositeModeLighter
	CompositeModeUnknown
)

type Context

type Context struct {
	// contains filtered or unexported fields
}

func NewContext

func NewContext(runOnMainThread func(func() error) error) (*Context, error)

func (*Context) BindElementArrayBuffer

func (c *Context) BindElementArrayBuffer(b Buffer)

func (*Context) BindScreenFramebuffer added in v1.4.0

func (c *Context) BindScreenFramebuffer() error

func (*Context) BindTexture

func (c *Context) BindTexture(t Texture) error

func (*Context) BlendFunc added in v1.3.0

func (c *Context) BlendFunc(mode CompositeMode)

func (*Context) BufferSubData

func (c *Context) BufferSubData(bufferType BufferType, data []int16)

func (*Context) DeleteBuffer added in v1.4.0

func (c *Context) DeleteBuffer(b Buffer)

func (*Context) DeleteFramebuffer

func (c *Context) DeleteFramebuffer(f Framebuffer)

func (*Context) DeleteProgram added in v1.4.0

func (c *Context) DeleteProgram(p Program)

func (*Context) DeleteShader

func (c *Context) DeleteShader(s Shader)

func (*Context) DeleteTexture

func (c *Context) DeleteTexture(t Texture)

func (*Context) DisableVertexAttribArray

func (c *Context) DisableVertexAttribArray(p Program, location string)

func (*Context) DrawElements

func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int)

func (*Context) EnableVertexAttribArray

func (c *Context) EnableVertexAttribArray(p Program, location string)

func (*Context) FillFramebuffer

func (c *Context) FillFramebuffer(r, g, b, a float64) error

func (*Context) Flush added in v1.4.0

func (c *Context) Flush()

func (*Context) FramebufferPixels

func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error)

func (*Context) GlslHighpSupported

func (c *Context) GlslHighpSupported() bool

func (*Context) IsTexture added in v1.4.0

func (c *Context) IsTexture(t Texture) bool

func (*Context) NewBuffer

func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer

func (*Context) NewFramebuffer

func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error)

func (*Context) NewProgram

func (c *Context) NewProgram(shaders []Shader) (Program, error)

func (*Context) NewShader

func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error)

func (*Context) NewTexture

func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error)

func (*Context) Reset added in v1.4.0

func (c *Context) Reset() error

func (*Context) ResetViewportSize added in v1.4.0

func (c *Context) ResetViewportSize()

func (*Context) ScreenFramebuffer added in v1.4.0

func (c *Context) ScreenFramebuffer() Framebuffer

func (*Context) SetViewport

func (c *Context) SetViewport(f Framebuffer, width, height int) error

func (*Context) TexSubImage2D

func (c *Context) TexSubImage2D(p []uint8, width, height int)

func (*Context) UniformFloats

func (c *Context) UniformFloats(p Program, location string, v []float32)

func (*Context) UniformInt

func (c *Context) UniformInt(p Program, location string, v int)

func (*Context) UseProgram

func (c *Context) UseProgram(p Program)

func (*Context) VertexAttribPointer

func (c *Context) VertexAttribPointer(p Program, location string, normalize bool, stride int, size int, v int)

type Filter

type Filter int

type Framebuffer

type Framebuffer uint32

type Mode

type Mode int

type Program

type Program uint32

type Shader

type Shader uint32

type ShaderType

type ShaderType int

type Texture

type Texture uint32

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