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Constants ¶
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const ( Created int32 = iota Starting Ready Stopping Stopped )
Variables ¶
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Functions ¶
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Types ¶
type Client ¶
type Client struct { InvocationHandler invocation.Handler Logger ilogger.LogAdaptor ConnectionManager *icluster.ConnectionManager ClusterService *icluster.Service PartitionService *icluster.PartitionService ViewListenerService *icluster.ViewListenerService InvocationService *invocation.Service InvocationFactory *icluster.ConnectionInvocationFactory SerializationService *serialization.Service EventDispatcher *event.DispatchService // contains filtered or unexported fields }
func (*Client) Name ¶
Name returns client's name. Use config.Name to set the client name. If not set manually, an automatically generated name is used.
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