Version: v0.20.0 Latest Latest

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Published: Nov 29, 2020 License: GPL-3.0 Imports: 10 Imported by: 0




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type App

type App struct {
	// contains filtered or unexported fields

App is the SDL application

func NewApp

func NewApp() *App

NewApp creates a new application

func (*App) End

func (app *App) End()

End the SDL App

func (*App) Init

func (app *App) Init(emu *emulator.Emulator) bool

Init the SDL App

func (*App) Run

func (app *App) Run()

Run the SDL App

type Audio

type Audio struct {
	// contains filtered or unexported fields

Audio the SDL audio engine

func NewAudio

func NewAudio(config *config.Config) *Audio

NewAudio the SDL audio

func (*Audio) Init

func (audio *Audio) Init() bool

Init the SDL audio

func (*Audio) Play

func (audio *Audio) Play(buffer *audio.Buffer)

Play plays the audio buffer

type Video

type Video struct {
	// contains filtered or unexported fields

Video is the SDL video UI

func NewVideo

func NewVideo(config *config.Config) *Video

NewVideo creates a new video UI

func (*Video) Init

func (video *Video) Init(device video.Video) bool

Init initialices video

func (*Video) Render added in v0.20.0

func (video *Video) Render(screen *video.Screen)

Render renders screen to video UI

func (*Video) ToggleFullscreen

func (video *Video) ToggleFullscreen()

ToggleFullscreen enable / disable fullscreen mode

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