Versions in this module Expand all Collapse all v0 v0.1.0 Aug 29, 2022 Changes in this version + var Any = zap.Any + var Binary = zap.Binary + var Bool = zap.Bool + var Boolp = zap.Boolp + var ByteString = zap.ByteString + var Complex128 = zap.Complex128 + var Complex128p = zap.Complex128p + var Complex64 = zap.Complex64 + var Complex64p = zap.Complex64p + var DPanic = std.DPanic + var Debug = std.Debug + var DefaultRotation = func(filename string) Rotation + var Duration = zap.Duration + var Durationp = zap.Durationp + var Error = std.Error + var Fatal = std.Fatal + var Float32 = zap.Float32 + var Float32p = zap.Float32p + var Float64 = zap.Float64 + var Float64p = zap.Float64p + var Info = std.Info + var Int = zap.Int + var Int16 = zap.Int16 + var Int16p = zap.Int16p + var Int32 = zap.Int32 + var Int32p = zap.Int32p + var Int64 = zap.Int64 + var Int64p = zap.Int64p + var Int8 = zap.Int8 + var Int8p = zap.Int8p + var Intp = zap.Intp + var Namespace = zap.Namespace + var Reflect = zap.Reflect + var Skip = zap.Skip + var Stack = zap.Stack + var StackSkip = zap.StackSkip + var String = zap.String + var Stringer = zap.Stringer + var Stringp = zap.Stringp + var Sugar = std.Sugar + var Time = zap.Time + var Timep = zap.Timep + var Uint = zap.Uint + var Uint16 = zap.Uint16 + var Uint16p = zap.Uint16p + var Uint32 = zap.Uint32 + var Uint32p = zap.Uint32p + var Uint64 = zap.Uint64 + var Uint64p = zap.Uint64p + var Uint8 = zap.Uint8 + var Uint8p = zap.Uint8p + var Uintp = zap.Uintp + var Uintptr = zap.Uintptr + var Uintptrp = zap.Uintptrp + var Warn = std.Warn + var WithCaller = zap.WithCaller + var WithTrace = zap.AddStacktrace + func ColoredCapitalLevelEncoder(l zapcore.Level, enc zapcore.PrimitiveArrayEncoder) + func ColoredShortCallerEncoder(caller zapcore.EntryCaller, enc zapcore.PrimitiveArrayEncoder) + func ColoredTimeEncoder(t time.Time, enc zapcore.PrimitiveArrayEncoder) + func ColoredTimeEncoderWithLayout(layout string) zapcore.TimeEncoder + func Default() *zap.Logger + func New() *zap.Logger + func NewColoredConsoleEncoder(cfg zapcore.EncoderConfig) zapcore.Encoder + func NewRotateLogger(tops []TeeOption, ops ...Option) *zap.Logger + func RegisterColorConsoleEncoder() + func ResetDefault(l *zap.Logger) + func Sync() error + type Color uint8 + const Black + const Blue + const Cyan + const Green + const Magenta + const Red + const White + const Yellow + func (c Color) Add(s string) string + func (c Color) Any(s interface{}) string + func (c Color) Bold(s string) string + type ColoredConsoleEncoder struct + func (c ColoredConsoleEncoder) EncodeEntry(entry zapcore.Entry, fields []zapcore.Field) (*buffer.Buffer, error) + type Field = zap.Field + type Level = zapcore.Level + const DPanicLevel + const DebugLevel + const ErrorLevel + const FatalLevel + const InfoLevel + const PanicLevel + const WarnLevel + type LevelEnablerFunc = zap.LevelEnablerFunc + type Option = zap.Option + type Rotation = lumberjack.Logger + type TeeOption struct + LevelFunc LevelEnablerFunc + Rotation Rotation