Version: v1.7.0 Latest Latest

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Published: Oct 19, 2021 License: GPL-3.0 Imports: 9 Imported by: 4



Code generated for package deps by go-bindata DO NOT EDIT. (@generated) sources: bignumber.js web3.js

Package deps contains the console's dependencies of Javascript libraries to be embedded in Go source code.

Klaytn console provides functions of bignumber.js and web3.js which are included in the source tree. deps is using go-bindata<> to make those javascript source files into assets which can be used by go environment.

Source Files

Each file provides following features

- deps.go      	: Defines `go:generate` options to use go-bindata in making bignumber.js and web3.js as assets
- bindata.go  	: Provides functions to load and to get information of assets. This file is generated by go-bindata
- bignumber.js	: A JavaScript library for arbitrary-precision decimal and non-decimal arithmetic
- web3.js      	: JavaScript API which connects to the Generic JSON RPC spec



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func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:


then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively


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