mtl

package
Version: v0.0.0-...-1ddb0de Latest Latest
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Published: Apr 3, 2018 License: Apache-2.0 Imports: 3 Imported by: 0

Documentation

Overview

Package mtl provides APIs through which one can parse Wavefront MTL resources. The MTL file format is quite common and is used to store material data for OBJ 3D models.

The parsers provided by this library do not support the full MTL spec, which is quite lengthy, but rather only the most essential and common features.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewScanner

func NewScanner() common.Scanner

NewScanner creates a new Scanner object that can scan through Wavefront MTL resources.

Types

type AmbientTextureEvent

type AmbientTextureEvent TextureEvent

AmbientTextureEvent indicates that an ambient texture declaration (`map_Ka`) has been scanned.

type BumpTextureEvent

type BumpTextureEvent TextureEvent

BumpTextureEvent indicates that a bump texture declaration (`map_Bump`) has been scanned.

type DiffuseTextureEvent

type DiffuseTextureEvent TextureEvent

DiffuseTextureEvent indicates that a diffuse texture declaration (`map_Kd`) has been scanned.

type DissolveEvent

type DissolveEvent struct {

	// Amount indicates the amount of dissolve, where 1.0 indicates fully
	// opaque objects and 0.0 fully transparent.
	Amount float64
}

DissolveEvent indicates that a dissolve declaration (`d`) has been scanned.

type DissolveTextureEvent

type DissolveTextureEvent TextureEvent

DissolveTextureEvent indicates that a dissolve texture declaration (`map_d`) has been scanned.

type EmissiveTextureEvent

type EmissiveTextureEvent TextureEvent

EmissiveTextureEvent indicates that an emissive texture declaration (`map_Ke`) has been scanned.

type MaterialEvent

type MaterialEvent struct {

	// MaterialName holds the name of the material in the declaration
	MaterialName string
}

MaterialEvent indicates that a material declaration (`newmtl`) has been scanned.

type RGBAmbientColorEvent

type RGBAmbientColorEvent RGBColorEvent

RGBAmbientColorEvent indicates that an ambient color declaration (`Ka`) has been scanned.

type RGBColorEvent

type RGBColorEvent struct {

	// Specifies the amount of Red this color has. Usually this is in the
	// range 0.0 to 1.0.
	R float64

	// Specifies the amount of Green this color has. Usually this is in the
	// range 0.0 to 1.0.
	G float64

	// Specifies the amount of Blue this color has. Usually this is in the
	// range 0.0 to 1.0.
	B float64
}

RGBColorEvent indicates that some type of RGB color declaration has been scanned. You will likely receive a subtype of this structure so you will likely need to do a type-switch.

type RGBDiffuseColorEvent

type RGBDiffuseColorEvent RGBColorEvent

RGBDiffuseColorEvent indicates that a diffuse color declaration (`Kd`) has been scanned.

type RGBEmissiveColorEvent

type RGBEmissiveColorEvent RGBColorEvent

RGBEmissiveColorEvent indicates that an emissive color declaration (`Ke`) has been scanned.

type RGBSpecularColorEvent

type RGBSpecularColorEvent RGBColorEvent

RGBSpecularColorEvent indicates that a specular color declaration (`Ks`) has been scanned.

type RGBTransmissionFilterEvent

type RGBTransmissionFilterEvent RGBColorEvent

RGBTransmissionFilterEvent indicates that a specular color declaration (`Tf`) has been scanned.

type SpecularExponentEvent

type SpecularExponentEvent struct {

	// Amount specifies the specular exponent amount, which defines the focus of
	// the specular highlight. The value ranges between 0.0 and 1000.0, where the
	// former results in a wide highlight and the latter in a tight one.
	Amount float64
}

SpecularExponentEvent indicates that a specular exponent declaration (`Ns`) has been scanned.

type SpecularExponentTextureEvent

type SpecularExponentTextureEvent TextureEvent

SpecularExponentTextureEvent indicates that a specular exponent texture declaration (`map_Ns`) has been scanned.

type SpecularTextureEvent

type SpecularTextureEvent TextureEvent

SpecularTextureEvent indicates that a specular texture declaration (`map_Ks`) has been scanned.

type TextureEvent

type TextureEvent struct {

	// TexturePath specifies the location of the texture on the filesystem.
	TexturePath string
}

TextureEvent indicates that a texture declaration has been scanned. You will likely receive a subtype of this structure so you will likely need to type-switch on this.

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