joystick

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Published: Jul 13, 2016 License: Apache-2.0, Apache-2.0 Imports: 7 Imported by: 0

README

Joystick

You can use Gobot with any USB joystick or game controller that is compatible with Simple DirectMedia Layer.

Current configurations included:

  • Dualshock3 game controller
  • Dualshock4 game controller
  • XBox360 game controller

How to Install

This package requires sdl2 to be installed on your system

OSX

To install sdl2 on OSX using Homebrew:

$ brew install sdl2
Ubuntu
$ sudo apt-get install libsdl2-2.0-0

Now you can install the package with

go get -d -u github.com/hybridgroup/gobot/... && go install github.com/hybridgroup/gobot/platforms/joystick

How to Use

Controller configurations are stored in JSON format. Here's an example configuration file for the Dualshock 3 controller

{
    "name": "Sony PLAYSTATION(R)3 Controller",
    "guid": "030000004c0500006802000011010000",
    "axis": [
        {
            "name": "left_x",
            "id": 0
        },
        {
            "name": "left_y",
            "id": 1
        },
        {
            "name": "right_x",
            "id": 2
        },
        {
            "name": "right_y",
            "id": 3
        }
    ],
    "buttons": [
        {
            "name": "square",
            "id": 15
        },
        {
            "name": "triangle",
            "id": 12
        },
        {
            "name": "circle",
            "id": 13
        },
        {
            "name": "x",
            "id": 14
        },
        {
            "name": "up",
            "id": 4
        },
        {
            "name": "down",
            "id": 6
        },
        {
            "name": "left",
            "id": 7
        },
        {
            "name": "right",
            "id": 5
        },
        {
            "name": "left_stick",
            "id": 1
        },
        {
            "name": "right_stick",
            "id": 2
        },
        {
            "name": "l1",
            "id": 10
        },
        {
            "name": "l2",
            "id": 8
        },
        {
            "name": "r1",
            "id": 11
        },
        {
            "name": "r2",
            "id": 9
        },
        {
            "name": "start",
            "id": 3
        },
        {
            "name": "select",
            "id": 0
        },
        {
            "name": "home",
            "id": 16
        }
    ]
}

How to Connect

Plug your USB joystick or game controller into your USB port. If your device is supported by SDL, you are now ready.

For the Dualshock4, you must pair the device with your computers Bluetooth interface first, before running your Gobot program.

Examples

This small program receives joystick and button press events from an PlayStation 3 game controller.

package main

import (
	"fmt"

	"github.com/hybridgroup/gobot"
	"github.com/hybridgroup/gobot/platforms/joystick"
)

func main() {
	gbot := gobot.NewGobot()

	joystickAdaptor := joystick.NewJoystickAdaptor("ps3")
	joystick := joystick.NewJoystickDriver(joystickAdaptor,
		"ps3",
		"./platforms/joystick/configs/dualshock3.json",
	)

	work := func() {
		gobot.On(joystick.Event("square_press"), func(data interface{}) {
			fmt.Println("square_press")
		})
		gobot.On(joystick.Event("square_release"), func(data interface{}) {
			fmt.Println("square_release")
		})
		gobot.On(joystick.Event("triangle_press"), func(data interface{}) {
			fmt.Println("triangle_press")
		})
		gobot.On(joystick.Event("triangle_release"), func(data interface{}) {
			fmt.Println("triangle_release")
		})
		gobot.On(joystick.Event("left_x"), func(data interface{}) {
			fmt.Println("left_x", data)
		})
		gobot.On(joystick.Event("left_y"), func(data interface{}) {
			fmt.Println("left_y", data)
		})
		gobot.On(joystick.Event("right_x"), func(data interface{}) {
			fmt.Println("right_x", data)
		})
		gobot.On(joystick.Event("right_y"), func(data interface{}) {
			fmt.Println("right_y", data)
		})
	}

	robot := gobot.NewRobot("joystickBot",
		[]gobot.Connection{joystickAdaptor},
		[]gobot.Device{joystick},
		work,
	)

	gbot.AddRobot(robot)

	gbot.Start()
}

Documentation

Overview

Package joystick provides the Gobot adaptor and drivers for game controllers that are compatible with SDL.

Installing:

This package requires `sdl2` to be installed on your system Then install package with:

go get github.com/hybridgroup/gobot/platforms/joystick

Example:

package main

import (
	"fmt"

	"github.com/hybridgroup/gobot"
	"github.com/hybridgroup/gobot/platforms/joystick"
)

func main() {
	gbot := gobot.NewGobot()

	joystickAdaptor := joystick.NewJoystickAdaptor("ps3")
	joystick := joystick.NewJoystickDriver(joystickAdaptor,
		"ps3",
		"./platforms/joystick/configs/dualshock3.json",
	)

	work := func() {
		gobot.On(joystick.Event("square_press"), func(data interface{}) {
			fmt.Println("square_press")
		})
		gobot.On(joystick.Event("square_release"), func(data interface{}) {
			fmt.Println("square_release")
		})
		gobot.On(joystick.Event("triangle_press"), func(data interface{}) {
			fmt.Println("triangle_press")
		})
		gobot.On(joystick.Event("triangle_release"), func(data interface{}) {
			fmt.Println("triangle_release")
		})
		gobot.On(joystick.Event("left_x"), func(data interface{}) {
			fmt.Println("left_x", data)
		})
		gobot.On(joystick.Event("left_y"), func(data interface{}) {
			fmt.Println("left_y", data)
		})
		gobot.On(joystick.Event("right_x"), func(data interface{}) {
			fmt.Println("right_x", data)
		})
		gobot.On(joystick.Event("right_y"), func(data interface{}) {
			fmt.Println("right_y", data)
		})
	}

	robot := gobot.NewRobot("joystickBot",
		[]gobot.Connection{joystickAdaptor},
		[]gobot.Device{joystick},
		work,
	)

	gbot.AddRobot(robot)

	gbot.Start()
}

For further information refer to joystick README: https://github.com/hybridgroup/gobot/blob/master/platforms/joystick/README.md

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type JoystickAdaptor

type JoystickAdaptor struct {
	// contains filtered or unexported fields
}

JoystickAdaptor represents a connection to a joystick

func NewJoystickAdaptor

func NewJoystickAdaptor(name string) *JoystickAdaptor

NewJoystickAdaptor returns a new JoystickAdaptor with specified name.

func (*JoystickAdaptor) Connect

func (j *JoystickAdaptor) Connect() (errs []error)

Connect connects to the joystick

func (*JoystickAdaptor) Finalize

func (j *JoystickAdaptor) Finalize() (errs []error)

Finalize closes connection to joystick

func (*JoystickAdaptor) Name

func (j *JoystickAdaptor) Name() string

Name returns the JoystickAdaptors name

type JoystickDriver

type JoystickDriver struct {
	gobot.Eventer
	// contains filtered or unexported fields
}

JoystickDriver represents a joystick

func NewJoystickDriver

func NewJoystickDriver(a *JoystickAdaptor, name string, config string, v ...time.Duration) *JoystickDriver

NewJoystickDriver returns a new JoystickDriver with a polling interval of 10 Milliseconds given a JoystickAdaptor, name and json button configuration file location.

Optinally accepts:

time.Duration: Interval at which the JoystickDriver is polled for new information

func (*JoystickDriver) Connection

func (j *JoystickDriver) Connection() gobot.Connection

Connection returns the JoystickDrivers connection

func (*JoystickDriver) Halt

func (j *JoystickDriver) Halt() (errs []error)

Halt stops joystick driver

func (*JoystickDriver) Name

func (j *JoystickDriver) Name() string

Name returns the JoystickDrivers name

func (*JoystickDriver) Start

func (j *JoystickDriver) Start() (errs []error)

Start and polls the state of the joystick at the given interval.

Emits the Events:

Error error - On button error
Events defined in the json button configuration file.
They will have the format:
	[button]_press
	[button]_release
	[axis]

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