gameliftdouble

package
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Published: Feb 15, 2020 License: Apache-2.0 Imports: 7 Imported by: 0

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Overview

Code generated by go awsdoublegen; DO NOT EDIT. This file was generated at 2020-01-29T21:22:05+11:00 For SDKVersion 1.28.13 Package gameliftdouble contains test double implementation of gameliftiface.GameLiftAPI

Package gameliftdouble provides a TestDouble implementation of gameliftiface.GameLiftAPI

Code generated by go awsdoublegen; DO NOT EDIT. This file was generated at 2020-01-29T21:22:05+11:00

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type GameLiftDouble

type GameLiftDouble struct {
	gameliftiface.GameLiftAPI
	*awsdouble.AWSTestDouble
}

GameLiftDouble is TestDouble for gameliftiface.GameLiftAPI

func NewDouble

func NewDouble(t godouble.T, configurators ...func(*awsdouble.AWSTestDouble)) *GameLiftDouble

Constructor for GameLiftDouble Default configuration will ensure

  • API operations not explicitly stubbed will return an empty output struct pointer, and nil error. To simulate long polling, "Poll" operations will return these values after a random delay of up to 100ms.

  • WithContext methods implement a 'Fake' method that returns a cancellation error if the context is cancelled before the method is called.

  • Pages and PagesWithContext methods similarly implement a 'Fake' method that paginates over the underlying method.

    This allows tests to only stub the simple api methods and be generally unconcerned whether the SUT is using the Context or Pagination forms of the API.

func (*GameLiftDouble) AcceptMatch

func (*GameLiftDouble) AcceptMatchRequest

func (d *GameLiftDouble) AcceptMatchRequest(i0 *gamelift.AcceptMatchInput) (r0 *request.Request, r1 *gamelift.AcceptMatchOutput)

func (*GameLiftDouble) AcceptMatchWithContext

func (d *GameLiftDouble) AcceptMatchWithContext(i0 context.Context, i1 *gamelift.AcceptMatchInput, i2 ...request.Option) (r0 *gamelift.AcceptMatchOutput, r1 error)

func (*GameLiftDouble) CreateAlias

func (*GameLiftDouble) CreateAliasRequest

func (d *GameLiftDouble) CreateAliasRequest(i0 *gamelift.CreateAliasInput) (r0 *request.Request, r1 *gamelift.CreateAliasOutput)

func (*GameLiftDouble) CreateAliasWithContext

func (d *GameLiftDouble) CreateAliasWithContext(i0 context.Context, i1 *gamelift.CreateAliasInput, i2 ...request.Option) (r0 *gamelift.CreateAliasOutput, r1 error)

func (*GameLiftDouble) CreateBuild

func (*GameLiftDouble) CreateBuildRequest

func (d *GameLiftDouble) CreateBuildRequest(i0 *gamelift.CreateBuildInput) (r0 *request.Request, r1 *gamelift.CreateBuildOutput)

func (*GameLiftDouble) CreateBuildWithContext

func (d *GameLiftDouble) CreateBuildWithContext(i0 context.Context, i1 *gamelift.CreateBuildInput, i2 ...request.Option) (r0 *gamelift.CreateBuildOutput, r1 error)

func (*GameLiftDouble) CreateFleet

func (*GameLiftDouble) CreateFleetRequest

func (d *GameLiftDouble) CreateFleetRequest(i0 *gamelift.CreateFleetInput) (r0 *request.Request, r1 *gamelift.CreateFleetOutput)

func (*GameLiftDouble) CreateFleetWithContext

func (d *GameLiftDouble) CreateFleetWithContext(i0 context.Context, i1 *gamelift.CreateFleetInput, i2 ...request.Option) (r0 *gamelift.CreateFleetOutput, r1 error)

func (*GameLiftDouble) CreateGameSession

func (*GameLiftDouble) CreateGameSessionQueue

func (*GameLiftDouble) CreateGameSessionQueueRequest

func (*GameLiftDouble) CreateGameSessionQueueWithContext

func (d *GameLiftDouble) CreateGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.CreateGameSessionQueueInput, i2 ...request.Option) (r0 *gamelift.CreateGameSessionQueueOutput, r1 error)

func (*GameLiftDouble) CreateGameSessionRequest

func (*GameLiftDouble) CreateGameSessionWithContext

func (d *GameLiftDouble) CreateGameSessionWithContext(i0 context.Context, i1 *gamelift.CreateGameSessionInput, i2 ...request.Option) (r0 *gamelift.CreateGameSessionOutput, r1 error)

func (*GameLiftDouble) CreateMatchmakingRuleSet

func (*GameLiftDouble) CreateMatchmakingRuleSetRequest

func (*GameLiftDouble) CreateMatchmakingRuleSetWithContext

func (d *GameLiftDouble) CreateMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.CreateMatchmakingRuleSetInput, i2 ...request.Option) (r0 *gamelift.CreateMatchmakingRuleSetOutput, r1 error)

func (*GameLiftDouble) CreatePlayerSession

func (*GameLiftDouble) CreatePlayerSessionRequest

func (*GameLiftDouble) CreatePlayerSessionWithContext

func (d *GameLiftDouble) CreatePlayerSessionWithContext(i0 context.Context, i1 *gamelift.CreatePlayerSessionInput, i2 ...request.Option) (r0 *gamelift.CreatePlayerSessionOutput, r1 error)

func (*GameLiftDouble) CreatePlayerSessions

func (*GameLiftDouble) CreatePlayerSessionsRequest

func (*GameLiftDouble) CreatePlayerSessionsWithContext

func (d *GameLiftDouble) CreatePlayerSessionsWithContext(i0 context.Context, i1 *gamelift.CreatePlayerSessionsInput, i2 ...request.Option) (r0 *gamelift.CreatePlayerSessionsOutput, r1 error)

func (*GameLiftDouble) CreateScript

func (*GameLiftDouble) CreateScriptRequest

func (d *GameLiftDouble) CreateScriptRequest(i0 *gamelift.CreateScriptInput) (r0 *request.Request, r1 *gamelift.CreateScriptOutput)

func (*GameLiftDouble) CreateScriptWithContext

func (d *GameLiftDouble) CreateScriptWithContext(i0 context.Context, i1 *gamelift.CreateScriptInput, i2 ...request.Option) (r0 *gamelift.CreateScriptOutput, r1 error)

func (*GameLiftDouble) CreateVpcPeeringConnection

func (*GameLiftDouble) CreateVpcPeeringConnectionWithContext

func (d *GameLiftDouble) CreateVpcPeeringConnectionWithContext(i0 context.Context, i1 *gamelift.CreateVpcPeeringConnectionInput, i2 ...request.Option) (r0 *gamelift.CreateVpcPeeringConnectionOutput, r1 error)

func (*GameLiftDouble) DeleteAlias

func (*GameLiftDouble) DeleteAliasRequest

func (d *GameLiftDouble) DeleteAliasRequest(i0 *gamelift.DeleteAliasInput) (r0 *request.Request, r1 *gamelift.DeleteAliasOutput)

func (*GameLiftDouble) DeleteAliasWithContext

func (d *GameLiftDouble) DeleteAliasWithContext(i0 context.Context, i1 *gamelift.DeleteAliasInput, i2 ...request.Option) (r0 *gamelift.DeleteAliasOutput, r1 error)

func (*GameLiftDouble) DeleteBuild

func (*GameLiftDouble) DeleteBuildRequest

func (d *GameLiftDouble) DeleteBuildRequest(i0 *gamelift.DeleteBuildInput) (r0 *request.Request, r1 *gamelift.DeleteBuildOutput)

func (*GameLiftDouble) DeleteBuildWithContext

func (d *GameLiftDouble) DeleteBuildWithContext(i0 context.Context, i1 *gamelift.DeleteBuildInput, i2 ...request.Option) (r0 *gamelift.DeleteBuildOutput, r1 error)

func (*GameLiftDouble) DeleteFleet

func (*GameLiftDouble) DeleteFleetRequest

func (d *GameLiftDouble) DeleteFleetRequest(i0 *gamelift.DeleteFleetInput) (r0 *request.Request, r1 *gamelift.DeleteFleetOutput)

func (*GameLiftDouble) DeleteFleetWithContext

func (d *GameLiftDouble) DeleteFleetWithContext(i0 context.Context, i1 *gamelift.DeleteFleetInput, i2 ...request.Option) (r0 *gamelift.DeleteFleetOutput, r1 error)

func (*GameLiftDouble) DeleteGameSessionQueue

func (*GameLiftDouble) DeleteGameSessionQueueRequest

func (*GameLiftDouble) DeleteGameSessionQueueWithContext

func (d *GameLiftDouble) DeleteGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.DeleteGameSessionQueueInput, i2 ...request.Option) (r0 *gamelift.DeleteGameSessionQueueOutput, r1 error)

func (*GameLiftDouble) DeleteMatchmakingRuleSet

func (*GameLiftDouble) DeleteMatchmakingRuleSetRequest

func (*GameLiftDouble) DeleteMatchmakingRuleSetWithContext

func (d *GameLiftDouble) DeleteMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.DeleteMatchmakingRuleSetInput, i2 ...request.Option) (r0 *gamelift.DeleteMatchmakingRuleSetOutput, r1 error)

func (*GameLiftDouble) DeleteScalingPolicy

func (*GameLiftDouble) DeleteScalingPolicyRequest

func (*GameLiftDouble) DeleteScalingPolicyWithContext

func (d *GameLiftDouble) DeleteScalingPolicyWithContext(i0 context.Context, i1 *gamelift.DeleteScalingPolicyInput, i2 ...request.Option) (r0 *gamelift.DeleteScalingPolicyOutput, r1 error)

func (*GameLiftDouble) DeleteScript

func (*GameLiftDouble) DeleteScriptRequest

func (d *GameLiftDouble) DeleteScriptRequest(i0 *gamelift.DeleteScriptInput) (r0 *request.Request, r1 *gamelift.DeleteScriptOutput)

func (*GameLiftDouble) DeleteScriptWithContext

func (d *GameLiftDouble) DeleteScriptWithContext(i0 context.Context, i1 *gamelift.DeleteScriptInput, i2 ...request.Option) (r0 *gamelift.DeleteScriptOutput, r1 error)

func (*GameLiftDouble) DeleteVpcPeeringConnection

func (*GameLiftDouble) DeleteVpcPeeringConnectionWithContext

func (d *GameLiftDouble) DeleteVpcPeeringConnectionWithContext(i0 context.Context, i1 *gamelift.DeleteVpcPeeringConnectionInput, i2 ...request.Option) (r0 *gamelift.DeleteVpcPeeringConnectionOutput, r1 error)

func (*GameLiftDouble) DescribeAlias

func (*GameLiftDouble) DescribeAliasRequest

func (d *GameLiftDouble) DescribeAliasRequest(i0 *gamelift.DescribeAliasInput) (r0 *request.Request, r1 *gamelift.DescribeAliasOutput)

func (*GameLiftDouble) DescribeAliasWithContext

func (d *GameLiftDouble) DescribeAliasWithContext(i0 context.Context, i1 *gamelift.DescribeAliasInput, i2 ...request.Option) (r0 *gamelift.DescribeAliasOutput, r1 error)

func (*GameLiftDouble) DescribeBuild

func (*GameLiftDouble) DescribeBuildRequest

func (d *GameLiftDouble) DescribeBuildRequest(i0 *gamelift.DescribeBuildInput) (r0 *request.Request, r1 *gamelift.DescribeBuildOutput)

func (*GameLiftDouble) DescribeBuildWithContext

func (d *GameLiftDouble) DescribeBuildWithContext(i0 context.Context, i1 *gamelift.DescribeBuildInput, i2 ...request.Option) (r0 *gamelift.DescribeBuildOutput, r1 error)

func (*GameLiftDouble) DescribeEC2InstanceLimits

func (*GameLiftDouble) DescribeEC2InstanceLimitsWithContext

func (d *GameLiftDouble) DescribeEC2InstanceLimitsWithContext(i0 context.Context, i1 *gamelift.DescribeEC2InstanceLimitsInput, i2 ...request.Option) (r0 *gamelift.DescribeEC2InstanceLimitsOutput, r1 error)

func (*GameLiftDouble) DescribeFleetAttributes

func (*GameLiftDouble) DescribeFleetAttributesRequest

func (*GameLiftDouble) DescribeFleetAttributesWithContext

func (d *GameLiftDouble) DescribeFleetAttributesWithContext(i0 context.Context, i1 *gamelift.DescribeFleetAttributesInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetAttributesOutput, r1 error)

func (*GameLiftDouble) DescribeFleetCapacity

func (*GameLiftDouble) DescribeFleetCapacityRequest

func (*GameLiftDouble) DescribeFleetCapacityWithContext

func (d *GameLiftDouble) DescribeFleetCapacityWithContext(i0 context.Context, i1 *gamelift.DescribeFleetCapacityInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetCapacityOutput, r1 error)

func (*GameLiftDouble) DescribeFleetEvents

func (*GameLiftDouble) DescribeFleetEventsRequest

func (*GameLiftDouble) DescribeFleetEventsWithContext

func (d *GameLiftDouble) DescribeFleetEventsWithContext(i0 context.Context, i1 *gamelift.DescribeFleetEventsInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetEventsOutput, r1 error)

func (*GameLiftDouble) DescribeFleetPortSettings

func (*GameLiftDouble) DescribeFleetPortSettingsWithContext

func (d *GameLiftDouble) DescribeFleetPortSettingsWithContext(i0 context.Context, i1 *gamelift.DescribeFleetPortSettingsInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetPortSettingsOutput, r1 error)

func (*GameLiftDouble) DescribeFleetUtilization

func (*GameLiftDouble) DescribeFleetUtilizationRequest

func (*GameLiftDouble) DescribeFleetUtilizationWithContext

func (d *GameLiftDouble) DescribeFleetUtilizationWithContext(i0 context.Context, i1 *gamelift.DescribeFleetUtilizationInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetUtilizationOutput, r1 error)

func (*GameLiftDouble) DescribeGameSessionDetails

func (*GameLiftDouble) DescribeGameSessionDetailsWithContext

func (d *GameLiftDouble) DescribeGameSessionDetailsWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionDetailsInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionDetailsOutput, r1 error)

func (*GameLiftDouble) DescribeGameSessionQueues

func (*GameLiftDouble) DescribeGameSessionQueuesWithContext

func (d *GameLiftDouble) DescribeGameSessionQueuesWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionQueuesInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionQueuesOutput, r1 error)

func (*GameLiftDouble) DescribeGameSessions

func (*GameLiftDouble) DescribeGameSessionsRequest

func (*GameLiftDouble) DescribeGameSessionsWithContext

func (d *GameLiftDouble) DescribeGameSessionsWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionsInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionsOutput, r1 error)

func (*GameLiftDouble) DescribeInstances

func (*GameLiftDouble) DescribeInstancesRequest

func (*GameLiftDouble) DescribeInstancesWithContext

func (d *GameLiftDouble) DescribeInstancesWithContext(i0 context.Context, i1 *gamelift.DescribeInstancesInput, i2 ...request.Option) (r0 *gamelift.DescribeInstancesOutput, r1 error)

func (*GameLiftDouble) DescribeMatchmaking

func (*GameLiftDouble) DescribeMatchmakingRequest

func (*GameLiftDouble) DescribeMatchmakingWithContext

func (d *GameLiftDouble) DescribeMatchmakingWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingInput, i2 ...request.Option) (r0 *gamelift.DescribeMatchmakingOutput, r1 error)

func (*GameLiftDouble) DescribePlayerSessions

func (*GameLiftDouble) DescribePlayerSessionsRequest

func (*GameLiftDouble) DescribePlayerSessionsWithContext

func (d *GameLiftDouble) DescribePlayerSessionsWithContext(i0 context.Context, i1 *gamelift.DescribePlayerSessionsInput, i2 ...request.Option) (r0 *gamelift.DescribePlayerSessionsOutput, r1 error)

func (*GameLiftDouble) DescribeScalingPolicies

func (*GameLiftDouble) DescribeScalingPoliciesRequest

func (*GameLiftDouble) DescribeScalingPoliciesWithContext

func (d *GameLiftDouble) DescribeScalingPoliciesWithContext(i0 context.Context, i1 *gamelift.DescribeScalingPoliciesInput, i2 ...request.Option) (r0 *gamelift.DescribeScalingPoliciesOutput, r1 error)

func (*GameLiftDouble) DescribeScript

func (*GameLiftDouble) DescribeScriptRequest

func (d *GameLiftDouble) DescribeScriptRequest(i0 *gamelift.DescribeScriptInput) (r0 *request.Request, r1 *gamelift.DescribeScriptOutput)

func (*GameLiftDouble) DescribeScriptWithContext

func (d *GameLiftDouble) DescribeScriptWithContext(i0 context.Context, i1 *gamelift.DescribeScriptInput, i2 ...request.Option) (r0 *gamelift.DescribeScriptOutput, r1 error)

func (*GameLiftDouble) GetGameSessionLogUrl

func (*GameLiftDouble) GetGameSessionLogUrlRequest

func (*GameLiftDouble) GetGameSessionLogUrlWithContext

func (d *GameLiftDouble) GetGameSessionLogUrlWithContext(i0 context.Context, i1 *gamelift.GetGameSessionLogUrlInput, i2 ...request.Option) (r0 *gamelift.GetGameSessionLogUrlOutput, r1 error)

func (*GameLiftDouble) GetInstanceAccess

func (*GameLiftDouble) GetInstanceAccessRequest

func (*GameLiftDouble) GetInstanceAccessWithContext

func (d *GameLiftDouble) GetInstanceAccessWithContext(i0 context.Context, i1 *gamelift.GetInstanceAccessInput, i2 ...request.Option) (r0 *gamelift.GetInstanceAccessOutput, r1 error)

func (*GameLiftDouble) ListAliases

func (*GameLiftDouble) ListAliasesRequest

func (d *GameLiftDouble) ListAliasesRequest(i0 *gamelift.ListAliasesInput) (r0 *request.Request, r1 *gamelift.ListAliasesOutput)

func (*GameLiftDouble) ListAliasesWithContext

func (d *GameLiftDouble) ListAliasesWithContext(i0 context.Context, i1 *gamelift.ListAliasesInput, i2 ...request.Option) (r0 *gamelift.ListAliasesOutput, r1 error)

func (*GameLiftDouble) ListBuilds

func (*GameLiftDouble) ListBuildsRequest

func (d *GameLiftDouble) ListBuildsRequest(i0 *gamelift.ListBuildsInput) (r0 *request.Request, r1 *gamelift.ListBuildsOutput)

func (*GameLiftDouble) ListBuildsWithContext

func (d *GameLiftDouble) ListBuildsWithContext(i0 context.Context, i1 *gamelift.ListBuildsInput, i2 ...request.Option) (r0 *gamelift.ListBuildsOutput, r1 error)

func (*GameLiftDouble) ListFleets

func (*GameLiftDouble) ListFleetsRequest

func (d *GameLiftDouble) ListFleetsRequest(i0 *gamelift.ListFleetsInput) (r0 *request.Request, r1 *gamelift.ListFleetsOutput)

func (*GameLiftDouble) ListFleetsWithContext

func (d *GameLiftDouble) ListFleetsWithContext(i0 context.Context, i1 *gamelift.ListFleetsInput, i2 ...request.Option) (r0 *gamelift.ListFleetsOutput, r1 error)

func (*GameLiftDouble) ListScripts

func (*GameLiftDouble) ListScriptsRequest

func (d *GameLiftDouble) ListScriptsRequest(i0 *gamelift.ListScriptsInput) (r0 *request.Request, r1 *gamelift.ListScriptsOutput)

func (*GameLiftDouble) ListScriptsWithContext

func (d *GameLiftDouble) ListScriptsWithContext(i0 context.Context, i1 *gamelift.ListScriptsInput, i2 ...request.Option) (r0 *gamelift.ListScriptsOutput, r1 error)

func (*GameLiftDouble) ListTagsForResource

func (*GameLiftDouble) ListTagsForResourceRequest

func (*GameLiftDouble) ListTagsForResourceWithContext

func (d *GameLiftDouble) ListTagsForResourceWithContext(i0 context.Context, i1 *gamelift.ListTagsForResourceInput, i2 ...request.Option) (r0 *gamelift.ListTagsForResourceOutput, r1 error)

func (*GameLiftDouble) PutScalingPolicy

func (*GameLiftDouble) PutScalingPolicyRequest

func (d *GameLiftDouble) PutScalingPolicyRequest(i0 *gamelift.PutScalingPolicyInput) (r0 *request.Request, r1 *gamelift.PutScalingPolicyOutput)

func (*GameLiftDouble) PutScalingPolicyWithContext

func (d *GameLiftDouble) PutScalingPolicyWithContext(i0 context.Context, i1 *gamelift.PutScalingPolicyInput, i2 ...request.Option) (r0 *gamelift.PutScalingPolicyOutput, r1 error)

func (*GameLiftDouble) RequestUploadCredentials

func (*GameLiftDouble) RequestUploadCredentialsRequest

func (*GameLiftDouble) RequestUploadCredentialsWithContext

func (d *GameLiftDouble) RequestUploadCredentialsWithContext(i0 context.Context, i1 *gamelift.RequestUploadCredentialsInput, i2 ...request.Option) (r0 *gamelift.RequestUploadCredentialsOutput, r1 error)

func (*GameLiftDouble) ResolveAlias

func (*GameLiftDouble) ResolveAliasRequest

func (d *GameLiftDouble) ResolveAliasRequest(i0 *gamelift.ResolveAliasInput) (r0 *request.Request, r1 *gamelift.ResolveAliasOutput)

func (*GameLiftDouble) ResolveAliasWithContext

func (d *GameLiftDouble) ResolveAliasWithContext(i0 context.Context, i1 *gamelift.ResolveAliasInput, i2 ...request.Option) (r0 *gamelift.ResolveAliasOutput, r1 error)

func (*GameLiftDouble) SearchGameSessions

func (*GameLiftDouble) SearchGameSessionsRequest

func (*GameLiftDouble) SearchGameSessionsWithContext

func (d *GameLiftDouble) SearchGameSessionsWithContext(i0 context.Context, i1 *gamelift.SearchGameSessionsInput, i2 ...request.Option) (r0 *gamelift.SearchGameSessionsOutput, r1 error)

func (*GameLiftDouble) StartFleetActions

func (*GameLiftDouble) StartFleetActionsRequest

func (*GameLiftDouble) StartFleetActionsWithContext

func (d *GameLiftDouble) StartFleetActionsWithContext(i0 context.Context, i1 *gamelift.StartFleetActionsInput, i2 ...request.Option) (r0 *gamelift.StartFleetActionsOutput, r1 error)

func (*GameLiftDouble) StartGameSessionPlacement

func (*GameLiftDouble) StartGameSessionPlacementWithContext

func (d *GameLiftDouble) StartGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.StartGameSessionPlacementInput, i2 ...request.Option) (r0 *gamelift.StartGameSessionPlacementOutput, r1 error)

func (*GameLiftDouble) StartMatchBackfill

func (*GameLiftDouble) StartMatchBackfillRequest

func (*GameLiftDouble) StartMatchBackfillWithContext

func (d *GameLiftDouble) StartMatchBackfillWithContext(i0 context.Context, i1 *gamelift.StartMatchBackfillInput, i2 ...request.Option) (r0 *gamelift.StartMatchBackfillOutput, r1 error)

func (*GameLiftDouble) StartMatchmaking

func (*GameLiftDouble) StartMatchmakingRequest

func (d *GameLiftDouble) StartMatchmakingRequest(i0 *gamelift.StartMatchmakingInput) (r0 *request.Request, r1 *gamelift.StartMatchmakingOutput)

func (*GameLiftDouble) StartMatchmakingWithContext

func (d *GameLiftDouble) StartMatchmakingWithContext(i0 context.Context, i1 *gamelift.StartMatchmakingInput, i2 ...request.Option) (r0 *gamelift.StartMatchmakingOutput, r1 error)

func (*GameLiftDouble) StopFleetActions

func (*GameLiftDouble) StopFleetActionsRequest

func (d *GameLiftDouble) StopFleetActionsRequest(i0 *gamelift.StopFleetActionsInput) (r0 *request.Request, r1 *gamelift.StopFleetActionsOutput)

func (*GameLiftDouble) StopFleetActionsWithContext

func (d *GameLiftDouble) StopFleetActionsWithContext(i0 context.Context, i1 *gamelift.StopFleetActionsInput, i2 ...request.Option) (r0 *gamelift.StopFleetActionsOutput, r1 error)

func (*GameLiftDouble) StopGameSessionPlacement

func (*GameLiftDouble) StopGameSessionPlacementRequest

func (*GameLiftDouble) StopGameSessionPlacementWithContext

func (d *GameLiftDouble) StopGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.StopGameSessionPlacementInput, i2 ...request.Option) (r0 *gamelift.StopGameSessionPlacementOutput, r1 error)

func (*GameLiftDouble) StopMatchmaking

func (*GameLiftDouble) StopMatchmakingRequest

func (d *GameLiftDouble) StopMatchmakingRequest(i0 *gamelift.StopMatchmakingInput) (r0 *request.Request, r1 *gamelift.StopMatchmakingOutput)

func (*GameLiftDouble) StopMatchmakingWithContext

func (d *GameLiftDouble) StopMatchmakingWithContext(i0 context.Context, i1 *gamelift.StopMatchmakingInput, i2 ...request.Option) (r0 *gamelift.StopMatchmakingOutput, r1 error)

func (*GameLiftDouble) TagResource

func (*GameLiftDouble) TagResourceRequest

func (d *GameLiftDouble) TagResourceRequest(i0 *gamelift.TagResourceInput) (r0 *request.Request, r1 *gamelift.TagResourceOutput)

func (*GameLiftDouble) TagResourceWithContext

func (d *GameLiftDouble) TagResourceWithContext(i0 context.Context, i1 *gamelift.TagResourceInput, i2 ...request.Option) (r0 *gamelift.TagResourceOutput, r1 error)

func (*GameLiftDouble) UntagResource

func (*GameLiftDouble) UntagResourceRequest

func (d *GameLiftDouble) UntagResourceRequest(i0 *gamelift.UntagResourceInput) (r0 *request.Request, r1 *gamelift.UntagResourceOutput)

func (*GameLiftDouble) UntagResourceWithContext

func (d *GameLiftDouble) UntagResourceWithContext(i0 context.Context, i1 *gamelift.UntagResourceInput, i2 ...request.Option) (r0 *gamelift.UntagResourceOutput, r1 error)

func (*GameLiftDouble) UpdateAlias

func (*GameLiftDouble) UpdateAliasRequest

func (d *GameLiftDouble) UpdateAliasRequest(i0 *gamelift.UpdateAliasInput) (r0 *request.Request, r1 *gamelift.UpdateAliasOutput)

func (*GameLiftDouble) UpdateAliasWithContext

func (d *GameLiftDouble) UpdateAliasWithContext(i0 context.Context, i1 *gamelift.UpdateAliasInput, i2 ...request.Option) (r0 *gamelift.UpdateAliasOutput, r1 error)

func (*GameLiftDouble) UpdateBuild

func (*GameLiftDouble) UpdateBuildRequest

func (d *GameLiftDouble) UpdateBuildRequest(i0 *gamelift.UpdateBuildInput) (r0 *request.Request, r1 *gamelift.UpdateBuildOutput)

func (*GameLiftDouble) UpdateBuildWithContext

func (d *GameLiftDouble) UpdateBuildWithContext(i0 context.Context, i1 *gamelift.UpdateBuildInput, i2 ...request.Option) (r0 *gamelift.UpdateBuildOutput, r1 error)

func (*GameLiftDouble) UpdateFleetAttributes

func (*GameLiftDouble) UpdateFleetAttributesRequest

func (*GameLiftDouble) UpdateFleetAttributesWithContext

func (d *GameLiftDouble) UpdateFleetAttributesWithContext(i0 context.Context, i1 *gamelift.UpdateFleetAttributesInput, i2 ...request.Option) (r0 *gamelift.UpdateFleetAttributesOutput, r1 error)

func (*GameLiftDouble) UpdateFleetCapacity

func (*GameLiftDouble) UpdateFleetCapacityRequest

func (*GameLiftDouble) UpdateFleetCapacityWithContext

func (d *GameLiftDouble) UpdateFleetCapacityWithContext(i0 context.Context, i1 *gamelift.UpdateFleetCapacityInput, i2 ...request.Option) (r0 *gamelift.UpdateFleetCapacityOutput, r1 error)

func (*GameLiftDouble) UpdateFleetPortSettings

func (*GameLiftDouble) UpdateFleetPortSettingsRequest

func (*GameLiftDouble) UpdateFleetPortSettingsWithContext

func (d *GameLiftDouble) UpdateFleetPortSettingsWithContext(i0 context.Context, i1 *gamelift.UpdateFleetPortSettingsInput, i2 ...request.Option) (r0 *gamelift.UpdateFleetPortSettingsOutput, r1 error)

func (*GameLiftDouble) UpdateGameSession

func (*GameLiftDouble) UpdateGameSessionQueue

func (*GameLiftDouble) UpdateGameSessionQueueRequest

func (*GameLiftDouble) UpdateGameSessionQueueWithContext

func (d *GameLiftDouble) UpdateGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.UpdateGameSessionQueueInput, i2 ...request.Option) (r0 *gamelift.UpdateGameSessionQueueOutput, r1 error)

func (*GameLiftDouble) UpdateGameSessionRequest

func (*GameLiftDouble) UpdateGameSessionWithContext

func (d *GameLiftDouble) UpdateGameSessionWithContext(i0 context.Context, i1 *gamelift.UpdateGameSessionInput, i2 ...request.Option) (r0 *gamelift.UpdateGameSessionOutput, r1 error)

func (*GameLiftDouble) UpdateRuntimeConfiguration

func (*GameLiftDouble) UpdateRuntimeConfigurationWithContext

func (d *GameLiftDouble) UpdateRuntimeConfigurationWithContext(i0 context.Context, i1 *gamelift.UpdateRuntimeConfigurationInput, i2 ...request.Option) (r0 *gamelift.UpdateRuntimeConfigurationOutput, r1 error)

func (*GameLiftDouble) UpdateScript

func (*GameLiftDouble) UpdateScriptRequest

func (d *GameLiftDouble) UpdateScriptRequest(i0 *gamelift.UpdateScriptInput) (r0 *request.Request, r1 *gamelift.UpdateScriptOutput)

func (*GameLiftDouble) UpdateScriptWithContext

func (d *GameLiftDouble) UpdateScriptWithContext(i0 context.Context, i1 *gamelift.UpdateScriptInput, i2 ...request.Option) (r0 *gamelift.UpdateScriptOutput, r1 error)

func (*GameLiftDouble) ValidateMatchmakingRuleSet

func (*GameLiftDouble) ValidateMatchmakingRuleSetWithContext

func (d *GameLiftDouble) ValidateMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.ValidateMatchmakingRuleSetInput, i2 ...request.Option) (r0 *gamelift.ValidateMatchmakingRuleSetOutput, r1 error)

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