Documentation ¶
Overview ¶
Code generated by go awsdoublegen; DO NOT EDIT. This file was generated at 2020-01-29T21:22:05+11:00 For SDKVersion 1.28.13 Package gameliftdouble contains test double implementation of gameliftiface.GameLiftAPI
Package gameliftdouble provides a TestDouble implementation of gameliftiface.GameLiftAPI ¶
Code generated by go awsdoublegen; DO NOT EDIT. This file was generated at 2020-01-29T21:22:05+11:00
Index ¶
- type GameLiftDouble
- func (d *GameLiftDouble) AcceptMatch(i0 *gamelift.AcceptMatchInput) (r0 *gamelift.AcceptMatchOutput, r1 error)
- func (d *GameLiftDouble) AcceptMatchRequest(i0 *gamelift.AcceptMatchInput) (r0 *request.Request, r1 *gamelift.AcceptMatchOutput)
- func (d *GameLiftDouble) AcceptMatchWithContext(i0 context.Context, i1 *gamelift.AcceptMatchInput, i2 ...request.Option) (r0 *gamelift.AcceptMatchOutput, r1 error)
- func (d *GameLiftDouble) CreateAlias(i0 *gamelift.CreateAliasInput) (r0 *gamelift.CreateAliasOutput, r1 error)
- func (d *GameLiftDouble) CreateAliasRequest(i0 *gamelift.CreateAliasInput) (r0 *request.Request, r1 *gamelift.CreateAliasOutput)
- func (d *GameLiftDouble) CreateAliasWithContext(i0 context.Context, i1 *gamelift.CreateAliasInput, i2 ...request.Option) (r0 *gamelift.CreateAliasOutput, r1 error)
- func (d *GameLiftDouble) CreateBuild(i0 *gamelift.CreateBuildInput) (r0 *gamelift.CreateBuildOutput, r1 error)
- func (d *GameLiftDouble) CreateBuildRequest(i0 *gamelift.CreateBuildInput) (r0 *request.Request, r1 *gamelift.CreateBuildOutput)
- func (d *GameLiftDouble) CreateBuildWithContext(i0 context.Context, i1 *gamelift.CreateBuildInput, i2 ...request.Option) (r0 *gamelift.CreateBuildOutput, r1 error)
- func (d *GameLiftDouble) CreateFleet(i0 *gamelift.CreateFleetInput) (r0 *gamelift.CreateFleetOutput, r1 error)
- func (d *GameLiftDouble) CreateFleetRequest(i0 *gamelift.CreateFleetInput) (r0 *request.Request, r1 *gamelift.CreateFleetOutput)
- func (d *GameLiftDouble) CreateFleetWithContext(i0 context.Context, i1 *gamelift.CreateFleetInput, i2 ...request.Option) (r0 *gamelift.CreateFleetOutput, r1 error)
- func (d *GameLiftDouble) CreateGameSession(i0 *gamelift.CreateGameSessionInput) (r0 *gamelift.CreateGameSessionOutput, r1 error)
- func (d *GameLiftDouble) CreateGameSessionQueue(i0 *gamelift.CreateGameSessionQueueInput) (r0 *gamelift.CreateGameSessionQueueOutput, r1 error)
- func (d *GameLiftDouble) CreateGameSessionQueueRequest(i0 *gamelift.CreateGameSessionQueueInput) (r0 *request.Request, r1 *gamelift.CreateGameSessionQueueOutput)
- func (d *GameLiftDouble) CreateGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.CreateGameSessionQueueInput, ...) (r0 *gamelift.CreateGameSessionQueueOutput, r1 error)
- func (d *GameLiftDouble) CreateGameSessionRequest(i0 *gamelift.CreateGameSessionInput) (r0 *request.Request, r1 *gamelift.CreateGameSessionOutput)
- func (d *GameLiftDouble) CreateGameSessionWithContext(i0 context.Context, i1 *gamelift.CreateGameSessionInput, i2 ...request.Option) (r0 *gamelift.CreateGameSessionOutput, r1 error)
- func (d *GameLiftDouble) CreateMatchmakingConfiguration(i0 *gamelift.CreateMatchmakingConfigurationInput) (r0 *gamelift.CreateMatchmakingConfigurationOutput, r1 error)
- func (d *GameLiftDouble) CreateMatchmakingConfigurationRequest(i0 *gamelift.CreateMatchmakingConfigurationInput) (r0 *request.Request, r1 *gamelift.CreateMatchmakingConfigurationOutput)
- func (d *GameLiftDouble) CreateMatchmakingConfigurationWithContext(i0 context.Context, i1 *gamelift.CreateMatchmakingConfigurationInput, ...) (r0 *gamelift.CreateMatchmakingConfigurationOutput, r1 error)
- func (d *GameLiftDouble) CreateMatchmakingRuleSet(i0 *gamelift.CreateMatchmakingRuleSetInput) (r0 *gamelift.CreateMatchmakingRuleSetOutput, r1 error)
- func (d *GameLiftDouble) CreateMatchmakingRuleSetRequest(i0 *gamelift.CreateMatchmakingRuleSetInput) (r0 *request.Request, r1 *gamelift.CreateMatchmakingRuleSetOutput)
- func (d *GameLiftDouble) CreateMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.CreateMatchmakingRuleSetInput, ...) (r0 *gamelift.CreateMatchmakingRuleSetOutput, r1 error)
- func (d *GameLiftDouble) CreatePlayerSession(i0 *gamelift.CreatePlayerSessionInput) (r0 *gamelift.CreatePlayerSessionOutput, r1 error)
- func (d *GameLiftDouble) CreatePlayerSessionRequest(i0 *gamelift.CreatePlayerSessionInput) (r0 *request.Request, r1 *gamelift.CreatePlayerSessionOutput)
- func (d *GameLiftDouble) CreatePlayerSessionWithContext(i0 context.Context, i1 *gamelift.CreatePlayerSessionInput, ...) (r0 *gamelift.CreatePlayerSessionOutput, r1 error)
- func (d *GameLiftDouble) CreatePlayerSessions(i0 *gamelift.CreatePlayerSessionsInput) (r0 *gamelift.CreatePlayerSessionsOutput, r1 error)
- func (d *GameLiftDouble) CreatePlayerSessionsRequest(i0 *gamelift.CreatePlayerSessionsInput) (r0 *request.Request, r1 *gamelift.CreatePlayerSessionsOutput)
- func (d *GameLiftDouble) CreatePlayerSessionsWithContext(i0 context.Context, i1 *gamelift.CreatePlayerSessionsInput, ...) (r0 *gamelift.CreatePlayerSessionsOutput, r1 error)
- func (d *GameLiftDouble) CreateScript(i0 *gamelift.CreateScriptInput) (r0 *gamelift.CreateScriptOutput, r1 error)
- func (d *GameLiftDouble) CreateScriptRequest(i0 *gamelift.CreateScriptInput) (r0 *request.Request, r1 *gamelift.CreateScriptOutput)
- func (d *GameLiftDouble) CreateScriptWithContext(i0 context.Context, i1 *gamelift.CreateScriptInput, i2 ...request.Option) (r0 *gamelift.CreateScriptOutput, r1 error)
- func (d *GameLiftDouble) CreateVpcPeeringAuthorization(i0 *gamelift.CreateVpcPeeringAuthorizationInput) (r0 *gamelift.CreateVpcPeeringAuthorizationOutput, r1 error)
- func (d *GameLiftDouble) CreateVpcPeeringAuthorizationRequest(i0 *gamelift.CreateVpcPeeringAuthorizationInput) (r0 *request.Request, r1 *gamelift.CreateVpcPeeringAuthorizationOutput)
- func (d *GameLiftDouble) CreateVpcPeeringAuthorizationWithContext(i0 context.Context, i1 *gamelift.CreateVpcPeeringAuthorizationInput, ...) (r0 *gamelift.CreateVpcPeeringAuthorizationOutput, r1 error)
- func (d *GameLiftDouble) CreateVpcPeeringConnection(i0 *gamelift.CreateVpcPeeringConnectionInput) (r0 *gamelift.CreateVpcPeeringConnectionOutput, r1 error)
- func (d *GameLiftDouble) CreateVpcPeeringConnectionRequest(i0 *gamelift.CreateVpcPeeringConnectionInput) (r0 *request.Request, r1 *gamelift.CreateVpcPeeringConnectionOutput)
- func (d *GameLiftDouble) CreateVpcPeeringConnectionWithContext(i0 context.Context, i1 *gamelift.CreateVpcPeeringConnectionInput, ...) (r0 *gamelift.CreateVpcPeeringConnectionOutput, r1 error)
- func (d *GameLiftDouble) DeleteAlias(i0 *gamelift.DeleteAliasInput) (r0 *gamelift.DeleteAliasOutput, r1 error)
- func (d *GameLiftDouble) DeleteAliasRequest(i0 *gamelift.DeleteAliasInput) (r0 *request.Request, r1 *gamelift.DeleteAliasOutput)
- func (d *GameLiftDouble) DeleteAliasWithContext(i0 context.Context, i1 *gamelift.DeleteAliasInput, i2 ...request.Option) (r0 *gamelift.DeleteAliasOutput, r1 error)
- func (d *GameLiftDouble) DeleteBuild(i0 *gamelift.DeleteBuildInput) (r0 *gamelift.DeleteBuildOutput, r1 error)
- func (d *GameLiftDouble) DeleteBuildRequest(i0 *gamelift.DeleteBuildInput) (r0 *request.Request, r1 *gamelift.DeleteBuildOutput)
- func (d *GameLiftDouble) DeleteBuildWithContext(i0 context.Context, i1 *gamelift.DeleteBuildInput, i2 ...request.Option) (r0 *gamelift.DeleteBuildOutput, r1 error)
- func (d *GameLiftDouble) DeleteFleet(i0 *gamelift.DeleteFleetInput) (r0 *gamelift.DeleteFleetOutput, r1 error)
- func (d *GameLiftDouble) DeleteFleetRequest(i0 *gamelift.DeleteFleetInput) (r0 *request.Request, r1 *gamelift.DeleteFleetOutput)
- func (d *GameLiftDouble) DeleteFleetWithContext(i0 context.Context, i1 *gamelift.DeleteFleetInput, i2 ...request.Option) (r0 *gamelift.DeleteFleetOutput, r1 error)
- func (d *GameLiftDouble) DeleteGameSessionQueue(i0 *gamelift.DeleteGameSessionQueueInput) (r0 *gamelift.DeleteGameSessionQueueOutput, r1 error)
- func (d *GameLiftDouble) DeleteGameSessionQueueRequest(i0 *gamelift.DeleteGameSessionQueueInput) (r0 *request.Request, r1 *gamelift.DeleteGameSessionQueueOutput)
- func (d *GameLiftDouble) DeleteGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.DeleteGameSessionQueueInput, ...) (r0 *gamelift.DeleteGameSessionQueueOutput, r1 error)
- func (d *GameLiftDouble) DeleteMatchmakingConfiguration(i0 *gamelift.DeleteMatchmakingConfigurationInput) (r0 *gamelift.DeleteMatchmakingConfigurationOutput, r1 error)
- func (d *GameLiftDouble) DeleteMatchmakingConfigurationRequest(i0 *gamelift.DeleteMatchmakingConfigurationInput) (r0 *request.Request, r1 *gamelift.DeleteMatchmakingConfigurationOutput)
- func (d *GameLiftDouble) DeleteMatchmakingConfigurationWithContext(i0 context.Context, i1 *gamelift.DeleteMatchmakingConfigurationInput, ...) (r0 *gamelift.DeleteMatchmakingConfigurationOutput, r1 error)
- func (d *GameLiftDouble) DeleteMatchmakingRuleSet(i0 *gamelift.DeleteMatchmakingRuleSetInput) (r0 *gamelift.DeleteMatchmakingRuleSetOutput, r1 error)
- func (d *GameLiftDouble) DeleteMatchmakingRuleSetRequest(i0 *gamelift.DeleteMatchmakingRuleSetInput) (r0 *request.Request, r1 *gamelift.DeleteMatchmakingRuleSetOutput)
- func (d *GameLiftDouble) DeleteMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.DeleteMatchmakingRuleSetInput, ...) (r0 *gamelift.DeleteMatchmakingRuleSetOutput, r1 error)
- func (d *GameLiftDouble) DeleteScalingPolicy(i0 *gamelift.DeleteScalingPolicyInput) (r0 *gamelift.DeleteScalingPolicyOutput, r1 error)
- func (d *GameLiftDouble) DeleteScalingPolicyRequest(i0 *gamelift.DeleteScalingPolicyInput) (r0 *request.Request, r1 *gamelift.DeleteScalingPolicyOutput)
- func (d *GameLiftDouble) DeleteScalingPolicyWithContext(i0 context.Context, i1 *gamelift.DeleteScalingPolicyInput, ...) (r0 *gamelift.DeleteScalingPolicyOutput, r1 error)
- func (d *GameLiftDouble) DeleteScript(i0 *gamelift.DeleteScriptInput) (r0 *gamelift.DeleteScriptOutput, r1 error)
- func (d *GameLiftDouble) DeleteScriptRequest(i0 *gamelift.DeleteScriptInput) (r0 *request.Request, r1 *gamelift.DeleteScriptOutput)
- func (d *GameLiftDouble) DeleteScriptWithContext(i0 context.Context, i1 *gamelift.DeleteScriptInput, i2 ...request.Option) (r0 *gamelift.DeleteScriptOutput, r1 error)
- func (d *GameLiftDouble) DeleteVpcPeeringAuthorization(i0 *gamelift.DeleteVpcPeeringAuthorizationInput) (r0 *gamelift.DeleteVpcPeeringAuthorizationOutput, r1 error)
- func (d *GameLiftDouble) DeleteVpcPeeringAuthorizationRequest(i0 *gamelift.DeleteVpcPeeringAuthorizationInput) (r0 *request.Request, r1 *gamelift.DeleteVpcPeeringAuthorizationOutput)
- func (d *GameLiftDouble) DeleteVpcPeeringAuthorizationWithContext(i0 context.Context, i1 *gamelift.DeleteVpcPeeringAuthorizationInput, ...) (r0 *gamelift.DeleteVpcPeeringAuthorizationOutput, r1 error)
- func (d *GameLiftDouble) DeleteVpcPeeringConnection(i0 *gamelift.DeleteVpcPeeringConnectionInput) (r0 *gamelift.DeleteVpcPeeringConnectionOutput, r1 error)
- func (d *GameLiftDouble) DeleteVpcPeeringConnectionRequest(i0 *gamelift.DeleteVpcPeeringConnectionInput) (r0 *request.Request, r1 *gamelift.DeleteVpcPeeringConnectionOutput)
- func (d *GameLiftDouble) DeleteVpcPeeringConnectionWithContext(i0 context.Context, i1 *gamelift.DeleteVpcPeeringConnectionInput, ...) (r0 *gamelift.DeleteVpcPeeringConnectionOutput, r1 error)
- func (d *GameLiftDouble) DescribeAlias(i0 *gamelift.DescribeAliasInput) (r0 *gamelift.DescribeAliasOutput, r1 error)
- func (d *GameLiftDouble) DescribeAliasRequest(i0 *gamelift.DescribeAliasInput) (r0 *request.Request, r1 *gamelift.DescribeAliasOutput)
- func (d *GameLiftDouble) DescribeAliasWithContext(i0 context.Context, i1 *gamelift.DescribeAliasInput, i2 ...request.Option) (r0 *gamelift.DescribeAliasOutput, r1 error)
- func (d *GameLiftDouble) DescribeBuild(i0 *gamelift.DescribeBuildInput) (r0 *gamelift.DescribeBuildOutput, r1 error)
- func (d *GameLiftDouble) DescribeBuildRequest(i0 *gamelift.DescribeBuildInput) (r0 *request.Request, r1 *gamelift.DescribeBuildOutput)
- func (d *GameLiftDouble) DescribeBuildWithContext(i0 context.Context, i1 *gamelift.DescribeBuildInput, i2 ...request.Option) (r0 *gamelift.DescribeBuildOutput, r1 error)
- func (d *GameLiftDouble) DescribeEC2InstanceLimits(i0 *gamelift.DescribeEC2InstanceLimitsInput) (r0 *gamelift.DescribeEC2InstanceLimitsOutput, r1 error)
- func (d *GameLiftDouble) DescribeEC2InstanceLimitsRequest(i0 *gamelift.DescribeEC2InstanceLimitsInput) (r0 *request.Request, r1 *gamelift.DescribeEC2InstanceLimitsOutput)
- func (d *GameLiftDouble) DescribeEC2InstanceLimitsWithContext(i0 context.Context, i1 *gamelift.DescribeEC2InstanceLimitsInput, ...) (r0 *gamelift.DescribeEC2InstanceLimitsOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetAttributes(i0 *gamelift.DescribeFleetAttributesInput) (r0 *gamelift.DescribeFleetAttributesOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetAttributesRequest(i0 *gamelift.DescribeFleetAttributesInput) (r0 *request.Request, r1 *gamelift.DescribeFleetAttributesOutput)
- func (d *GameLiftDouble) DescribeFleetAttributesWithContext(i0 context.Context, i1 *gamelift.DescribeFleetAttributesInput, ...) (r0 *gamelift.DescribeFleetAttributesOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetCapacity(i0 *gamelift.DescribeFleetCapacityInput) (r0 *gamelift.DescribeFleetCapacityOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetCapacityRequest(i0 *gamelift.DescribeFleetCapacityInput) (r0 *request.Request, r1 *gamelift.DescribeFleetCapacityOutput)
- func (d *GameLiftDouble) DescribeFleetCapacityWithContext(i0 context.Context, i1 *gamelift.DescribeFleetCapacityInput, ...) (r0 *gamelift.DescribeFleetCapacityOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetEvents(i0 *gamelift.DescribeFleetEventsInput) (r0 *gamelift.DescribeFleetEventsOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetEventsRequest(i0 *gamelift.DescribeFleetEventsInput) (r0 *request.Request, r1 *gamelift.DescribeFleetEventsOutput)
- func (d *GameLiftDouble) DescribeFleetEventsWithContext(i0 context.Context, i1 *gamelift.DescribeFleetEventsInput, ...) (r0 *gamelift.DescribeFleetEventsOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetPortSettings(i0 *gamelift.DescribeFleetPortSettingsInput) (r0 *gamelift.DescribeFleetPortSettingsOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetPortSettingsRequest(i0 *gamelift.DescribeFleetPortSettingsInput) (r0 *request.Request, r1 *gamelift.DescribeFleetPortSettingsOutput)
- func (d *GameLiftDouble) DescribeFleetPortSettingsWithContext(i0 context.Context, i1 *gamelift.DescribeFleetPortSettingsInput, ...) (r0 *gamelift.DescribeFleetPortSettingsOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetUtilization(i0 *gamelift.DescribeFleetUtilizationInput) (r0 *gamelift.DescribeFleetUtilizationOutput, r1 error)
- func (d *GameLiftDouble) DescribeFleetUtilizationRequest(i0 *gamelift.DescribeFleetUtilizationInput) (r0 *request.Request, r1 *gamelift.DescribeFleetUtilizationOutput)
- func (d *GameLiftDouble) DescribeFleetUtilizationWithContext(i0 context.Context, i1 *gamelift.DescribeFleetUtilizationInput, ...) (r0 *gamelift.DescribeFleetUtilizationOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionDetails(i0 *gamelift.DescribeGameSessionDetailsInput) (r0 *gamelift.DescribeGameSessionDetailsOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionDetailsRequest(i0 *gamelift.DescribeGameSessionDetailsInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionDetailsOutput)
- func (d *GameLiftDouble) DescribeGameSessionDetailsWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionDetailsInput, ...) (r0 *gamelift.DescribeGameSessionDetailsOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionPlacement(i0 *gamelift.DescribeGameSessionPlacementInput) (r0 *gamelift.DescribeGameSessionPlacementOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionPlacementRequest(i0 *gamelift.DescribeGameSessionPlacementInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionPlacementOutput)
- func (d *GameLiftDouble) DescribeGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionPlacementInput, ...) (r0 *gamelift.DescribeGameSessionPlacementOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionQueues(i0 *gamelift.DescribeGameSessionQueuesInput) (r0 *gamelift.DescribeGameSessionQueuesOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionQueuesRequest(i0 *gamelift.DescribeGameSessionQueuesInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionQueuesOutput)
- func (d *GameLiftDouble) DescribeGameSessionQueuesWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionQueuesInput, ...) (r0 *gamelift.DescribeGameSessionQueuesOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessions(i0 *gamelift.DescribeGameSessionsInput) (r0 *gamelift.DescribeGameSessionsOutput, r1 error)
- func (d *GameLiftDouble) DescribeGameSessionsRequest(i0 *gamelift.DescribeGameSessionsInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionsOutput)
- func (d *GameLiftDouble) DescribeGameSessionsWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionsInput, ...) (r0 *gamelift.DescribeGameSessionsOutput, r1 error)
- func (d *GameLiftDouble) DescribeInstances(i0 *gamelift.DescribeInstancesInput) (r0 *gamelift.DescribeInstancesOutput, r1 error)
- func (d *GameLiftDouble) DescribeInstancesRequest(i0 *gamelift.DescribeInstancesInput) (r0 *request.Request, r1 *gamelift.DescribeInstancesOutput)
- func (d *GameLiftDouble) DescribeInstancesWithContext(i0 context.Context, i1 *gamelift.DescribeInstancesInput, i2 ...request.Option) (r0 *gamelift.DescribeInstancesOutput, r1 error)
- func (d *GameLiftDouble) DescribeMatchmaking(i0 *gamelift.DescribeMatchmakingInput) (r0 *gamelift.DescribeMatchmakingOutput, r1 error)
- func (d *GameLiftDouble) DescribeMatchmakingConfigurations(i0 *gamelift.DescribeMatchmakingConfigurationsInput) (r0 *gamelift.DescribeMatchmakingConfigurationsOutput, r1 error)
- func (d *GameLiftDouble) DescribeMatchmakingConfigurationsRequest(i0 *gamelift.DescribeMatchmakingConfigurationsInput) (r0 *request.Request, r1 *gamelift.DescribeMatchmakingConfigurationsOutput)
- func (d *GameLiftDouble) DescribeMatchmakingConfigurationsWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingConfigurationsInput, ...) (r0 *gamelift.DescribeMatchmakingConfigurationsOutput, r1 error)
- func (d *GameLiftDouble) DescribeMatchmakingRequest(i0 *gamelift.DescribeMatchmakingInput) (r0 *request.Request, r1 *gamelift.DescribeMatchmakingOutput)
- func (d *GameLiftDouble) DescribeMatchmakingRuleSets(i0 *gamelift.DescribeMatchmakingRuleSetsInput) (r0 *gamelift.DescribeMatchmakingRuleSetsOutput, r1 error)
- func (d *GameLiftDouble) DescribeMatchmakingRuleSetsRequest(i0 *gamelift.DescribeMatchmakingRuleSetsInput) (r0 *request.Request, r1 *gamelift.DescribeMatchmakingRuleSetsOutput)
- func (d *GameLiftDouble) DescribeMatchmakingRuleSetsWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingRuleSetsInput, ...) (r0 *gamelift.DescribeMatchmakingRuleSetsOutput, r1 error)
- func (d *GameLiftDouble) DescribeMatchmakingWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingInput, ...) (r0 *gamelift.DescribeMatchmakingOutput, r1 error)
- func (d *GameLiftDouble) DescribePlayerSessions(i0 *gamelift.DescribePlayerSessionsInput) (r0 *gamelift.DescribePlayerSessionsOutput, r1 error)
- func (d *GameLiftDouble) DescribePlayerSessionsRequest(i0 *gamelift.DescribePlayerSessionsInput) (r0 *request.Request, r1 *gamelift.DescribePlayerSessionsOutput)
- func (d *GameLiftDouble) DescribePlayerSessionsWithContext(i0 context.Context, i1 *gamelift.DescribePlayerSessionsInput, ...) (r0 *gamelift.DescribePlayerSessionsOutput, r1 error)
- func (d *GameLiftDouble) DescribeRuntimeConfiguration(i0 *gamelift.DescribeRuntimeConfigurationInput) (r0 *gamelift.DescribeRuntimeConfigurationOutput, r1 error)
- func (d *GameLiftDouble) DescribeRuntimeConfigurationRequest(i0 *gamelift.DescribeRuntimeConfigurationInput) (r0 *request.Request, r1 *gamelift.DescribeRuntimeConfigurationOutput)
- func (d *GameLiftDouble) DescribeRuntimeConfigurationWithContext(i0 context.Context, i1 *gamelift.DescribeRuntimeConfigurationInput, ...) (r0 *gamelift.DescribeRuntimeConfigurationOutput, r1 error)
- func (d *GameLiftDouble) DescribeScalingPolicies(i0 *gamelift.DescribeScalingPoliciesInput) (r0 *gamelift.DescribeScalingPoliciesOutput, r1 error)
- func (d *GameLiftDouble) DescribeScalingPoliciesRequest(i0 *gamelift.DescribeScalingPoliciesInput) (r0 *request.Request, r1 *gamelift.DescribeScalingPoliciesOutput)
- func (d *GameLiftDouble) DescribeScalingPoliciesWithContext(i0 context.Context, i1 *gamelift.DescribeScalingPoliciesInput, ...) (r0 *gamelift.DescribeScalingPoliciesOutput, r1 error)
- func (d *GameLiftDouble) DescribeScript(i0 *gamelift.DescribeScriptInput) (r0 *gamelift.DescribeScriptOutput, r1 error)
- func (d *GameLiftDouble) DescribeScriptRequest(i0 *gamelift.DescribeScriptInput) (r0 *request.Request, r1 *gamelift.DescribeScriptOutput)
- func (d *GameLiftDouble) DescribeScriptWithContext(i0 context.Context, i1 *gamelift.DescribeScriptInput, i2 ...request.Option) (r0 *gamelift.DescribeScriptOutput, r1 error)
- func (d *GameLiftDouble) DescribeVpcPeeringAuthorizations(i0 *gamelift.DescribeVpcPeeringAuthorizationsInput) (r0 *gamelift.DescribeVpcPeeringAuthorizationsOutput, r1 error)
- func (d *GameLiftDouble) DescribeVpcPeeringAuthorizationsRequest(i0 *gamelift.DescribeVpcPeeringAuthorizationsInput) (r0 *request.Request, r1 *gamelift.DescribeVpcPeeringAuthorizationsOutput)
- func (d *GameLiftDouble) DescribeVpcPeeringAuthorizationsWithContext(i0 context.Context, i1 *gamelift.DescribeVpcPeeringAuthorizationsInput, ...) (r0 *gamelift.DescribeVpcPeeringAuthorizationsOutput, r1 error)
- func (d *GameLiftDouble) DescribeVpcPeeringConnections(i0 *gamelift.DescribeVpcPeeringConnectionsInput) (r0 *gamelift.DescribeVpcPeeringConnectionsOutput, r1 error)
- func (d *GameLiftDouble) DescribeVpcPeeringConnectionsRequest(i0 *gamelift.DescribeVpcPeeringConnectionsInput) (r0 *request.Request, r1 *gamelift.DescribeVpcPeeringConnectionsOutput)
- func (d *GameLiftDouble) DescribeVpcPeeringConnectionsWithContext(i0 context.Context, i1 *gamelift.DescribeVpcPeeringConnectionsInput, ...) (r0 *gamelift.DescribeVpcPeeringConnectionsOutput, r1 error)
- func (d *GameLiftDouble) GetGameSessionLogUrl(i0 *gamelift.GetGameSessionLogUrlInput) (r0 *gamelift.GetGameSessionLogUrlOutput, r1 error)
- func (d *GameLiftDouble) GetGameSessionLogUrlRequest(i0 *gamelift.GetGameSessionLogUrlInput) (r0 *request.Request, r1 *gamelift.GetGameSessionLogUrlOutput)
- func (d *GameLiftDouble) GetGameSessionLogUrlWithContext(i0 context.Context, i1 *gamelift.GetGameSessionLogUrlInput, ...) (r0 *gamelift.GetGameSessionLogUrlOutput, r1 error)
- func (d *GameLiftDouble) GetInstanceAccess(i0 *gamelift.GetInstanceAccessInput) (r0 *gamelift.GetInstanceAccessOutput, r1 error)
- func (d *GameLiftDouble) GetInstanceAccessRequest(i0 *gamelift.GetInstanceAccessInput) (r0 *request.Request, r1 *gamelift.GetInstanceAccessOutput)
- func (d *GameLiftDouble) GetInstanceAccessWithContext(i0 context.Context, i1 *gamelift.GetInstanceAccessInput, i2 ...request.Option) (r0 *gamelift.GetInstanceAccessOutput, r1 error)
- func (d *GameLiftDouble) ListAliases(i0 *gamelift.ListAliasesInput) (r0 *gamelift.ListAliasesOutput, r1 error)
- func (d *GameLiftDouble) ListAliasesRequest(i0 *gamelift.ListAliasesInput) (r0 *request.Request, r1 *gamelift.ListAliasesOutput)
- func (d *GameLiftDouble) ListAliasesWithContext(i0 context.Context, i1 *gamelift.ListAliasesInput, i2 ...request.Option) (r0 *gamelift.ListAliasesOutput, r1 error)
- func (d *GameLiftDouble) ListBuilds(i0 *gamelift.ListBuildsInput) (r0 *gamelift.ListBuildsOutput, r1 error)
- func (d *GameLiftDouble) ListBuildsRequest(i0 *gamelift.ListBuildsInput) (r0 *request.Request, r1 *gamelift.ListBuildsOutput)
- func (d *GameLiftDouble) ListBuildsWithContext(i0 context.Context, i1 *gamelift.ListBuildsInput, i2 ...request.Option) (r0 *gamelift.ListBuildsOutput, r1 error)
- func (d *GameLiftDouble) ListFleets(i0 *gamelift.ListFleetsInput) (r0 *gamelift.ListFleetsOutput, r1 error)
- func (d *GameLiftDouble) ListFleetsRequest(i0 *gamelift.ListFleetsInput) (r0 *request.Request, r1 *gamelift.ListFleetsOutput)
- func (d *GameLiftDouble) ListFleetsWithContext(i0 context.Context, i1 *gamelift.ListFleetsInput, i2 ...request.Option) (r0 *gamelift.ListFleetsOutput, r1 error)
- func (d *GameLiftDouble) ListScripts(i0 *gamelift.ListScriptsInput) (r0 *gamelift.ListScriptsOutput, r1 error)
- func (d *GameLiftDouble) ListScriptsRequest(i0 *gamelift.ListScriptsInput) (r0 *request.Request, r1 *gamelift.ListScriptsOutput)
- func (d *GameLiftDouble) ListScriptsWithContext(i0 context.Context, i1 *gamelift.ListScriptsInput, i2 ...request.Option) (r0 *gamelift.ListScriptsOutput, r1 error)
- func (d *GameLiftDouble) ListTagsForResource(i0 *gamelift.ListTagsForResourceInput) (r0 *gamelift.ListTagsForResourceOutput, r1 error)
- func (d *GameLiftDouble) ListTagsForResourceRequest(i0 *gamelift.ListTagsForResourceInput) (r0 *request.Request, r1 *gamelift.ListTagsForResourceOutput)
- func (d *GameLiftDouble) ListTagsForResourceWithContext(i0 context.Context, i1 *gamelift.ListTagsForResourceInput, ...) (r0 *gamelift.ListTagsForResourceOutput, r1 error)
- func (d *GameLiftDouble) PutScalingPolicy(i0 *gamelift.PutScalingPolicyInput) (r0 *gamelift.PutScalingPolicyOutput, r1 error)
- func (d *GameLiftDouble) PutScalingPolicyRequest(i0 *gamelift.PutScalingPolicyInput) (r0 *request.Request, r1 *gamelift.PutScalingPolicyOutput)
- func (d *GameLiftDouble) PutScalingPolicyWithContext(i0 context.Context, i1 *gamelift.PutScalingPolicyInput, i2 ...request.Option) (r0 *gamelift.PutScalingPolicyOutput, r1 error)
- func (d *GameLiftDouble) RequestUploadCredentials(i0 *gamelift.RequestUploadCredentialsInput) (r0 *gamelift.RequestUploadCredentialsOutput, r1 error)
- func (d *GameLiftDouble) RequestUploadCredentialsRequest(i0 *gamelift.RequestUploadCredentialsInput) (r0 *request.Request, r1 *gamelift.RequestUploadCredentialsOutput)
- func (d *GameLiftDouble) RequestUploadCredentialsWithContext(i0 context.Context, i1 *gamelift.RequestUploadCredentialsInput, ...) (r0 *gamelift.RequestUploadCredentialsOutput, r1 error)
- func (d *GameLiftDouble) ResolveAlias(i0 *gamelift.ResolveAliasInput) (r0 *gamelift.ResolveAliasOutput, r1 error)
- func (d *GameLiftDouble) ResolveAliasRequest(i0 *gamelift.ResolveAliasInput) (r0 *request.Request, r1 *gamelift.ResolveAliasOutput)
- func (d *GameLiftDouble) ResolveAliasWithContext(i0 context.Context, i1 *gamelift.ResolveAliasInput, i2 ...request.Option) (r0 *gamelift.ResolveAliasOutput, r1 error)
- func (d *GameLiftDouble) SearchGameSessions(i0 *gamelift.SearchGameSessionsInput) (r0 *gamelift.SearchGameSessionsOutput, r1 error)
- func (d *GameLiftDouble) SearchGameSessionsRequest(i0 *gamelift.SearchGameSessionsInput) (r0 *request.Request, r1 *gamelift.SearchGameSessionsOutput)
- func (d *GameLiftDouble) SearchGameSessionsWithContext(i0 context.Context, i1 *gamelift.SearchGameSessionsInput, i2 ...request.Option) (r0 *gamelift.SearchGameSessionsOutput, r1 error)
- func (d *GameLiftDouble) StartFleetActions(i0 *gamelift.StartFleetActionsInput) (r0 *gamelift.StartFleetActionsOutput, r1 error)
- func (d *GameLiftDouble) StartFleetActionsRequest(i0 *gamelift.StartFleetActionsInput) (r0 *request.Request, r1 *gamelift.StartFleetActionsOutput)
- func (d *GameLiftDouble) StartFleetActionsWithContext(i0 context.Context, i1 *gamelift.StartFleetActionsInput, i2 ...request.Option) (r0 *gamelift.StartFleetActionsOutput, r1 error)
- func (d *GameLiftDouble) StartGameSessionPlacement(i0 *gamelift.StartGameSessionPlacementInput) (r0 *gamelift.StartGameSessionPlacementOutput, r1 error)
- func (d *GameLiftDouble) StartGameSessionPlacementRequest(i0 *gamelift.StartGameSessionPlacementInput) (r0 *request.Request, r1 *gamelift.StartGameSessionPlacementOutput)
- func (d *GameLiftDouble) StartGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.StartGameSessionPlacementInput, ...) (r0 *gamelift.StartGameSessionPlacementOutput, r1 error)
- func (d *GameLiftDouble) StartMatchBackfill(i0 *gamelift.StartMatchBackfillInput) (r0 *gamelift.StartMatchBackfillOutput, r1 error)
- func (d *GameLiftDouble) StartMatchBackfillRequest(i0 *gamelift.StartMatchBackfillInput) (r0 *request.Request, r1 *gamelift.StartMatchBackfillOutput)
- func (d *GameLiftDouble) StartMatchBackfillWithContext(i0 context.Context, i1 *gamelift.StartMatchBackfillInput, i2 ...request.Option) (r0 *gamelift.StartMatchBackfillOutput, r1 error)
- func (d *GameLiftDouble) StartMatchmaking(i0 *gamelift.StartMatchmakingInput) (r0 *gamelift.StartMatchmakingOutput, r1 error)
- func (d *GameLiftDouble) StartMatchmakingRequest(i0 *gamelift.StartMatchmakingInput) (r0 *request.Request, r1 *gamelift.StartMatchmakingOutput)
- func (d *GameLiftDouble) StartMatchmakingWithContext(i0 context.Context, i1 *gamelift.StartMatchmakingInput, i2 ...request.Option) (r0 *gamelift.StartMatchmakingOutput, r1 error)
- func (d *GameLiftDouble) StopFleetActions(i0 *gamelift.StopFleetActionsInput) (r0 *gamelift.StopFleetActionsOutput, r1 error)
- func (d *GameLiftDouble) StopFleetActionsRequest(i0 *gamelift.StopFleetActionsInput) (r0 *request.Request, r1 *gamelift.StopFleetActionsOutput)
- func (d *GameLiftDouble) StopFleetActionsWithContext(i0 context.Context, i1 *gamelift.StopFleetActionsInput, i2 ...request.Option) (r0 *gamelift.StopFleetActionsOutput, r1 error)
- func (d *GameLiftDouble) StopGameSessionPlacement(i0 *gamelift.StopGameSessionPlacementInput) (r0 *gamelift.StopGameSessionPlacementOutput, r1 error)
- func (d *GameLiftDouble) StopGameSessionPlacementRequest(i0 *gamelift.StopGameSessionPlacementInput) (r0 *request.Request, r1 *gamelift.StopGameSessionPlacementOutput)
- func (d *GameLiftDouble) StopGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.StopGameSessionPlacementInput, ...) (r0 *gamelift.StopGameSessionPlacementOutput, r1 error)
- func (d *GameLiftDouble) StopMatchmaking(i0 *gamelift.StopMatchmakingInput) (r0 *gamelift.StopMatchmakingOutput, r1 error)
- func (d *GameLiftDouble) StopMatchmakingRequest(i0 *gamelift.StopMatchmakingInput) (r0 *request.Request, r1 *gamelift.StopMatchmakingOutput)
- func (d *GameLiftDouble) StopMatchmakingWithContext(i0 context.Context, i1 *gamelift.StopMatchmakingInput, i2 ...request.Option) (r0 *gamelift.StopMatchmakingOutput, r1 error)
- func (d *GameLiftDouble) TagResource(i0 *gamelift.TagResourceInput) (r0 *gamelift.TagResourceOutput, r1 error)
- func (d *GameLiftDouble) TagResourceRequest(i0 *gamelift.TagResourceInput) (r0 *request.Request, r1 *gamelift.TagResourceOutput)
- func (d *GameLiftDouble) TagResourceWithContext(i0 context.Context, i1 *gamelift.TagResourceInput, i2 ...request.Option) (r0 *gamelift.TagResourceOutput, r1 error)
- func (d *GameLiftDouble) UntagResource(i0 *gamelift.UntagResourceInput) (r0 *gamelift.UntagResourceOutput, r1 error)
- func (d *GameLiftDouble) UntagResourceRequest(i0 *gamelift.UntagResourceInput) (r0 *request.Request, r1 *gamelift.UntagResourceOutput)
- func (d *GameLiftDouble) UntagResourceWithContext(i0 context.Context, i1 *gamelift.UntagResourceInput, i2 ...request.Option) (r0 *gamelift.UntagResourceOutput, r1 error)
- func (d *GameLiftDouble) UpdateAlias(i0 *gamelift.UpdateAliasInput) (r0 *gamelift.UpdateAliasOutput, r1 error)
- func (d *GameLiftDouble) UpdateAliasRequest(i0 *gamelift.UpdateAliasInput) (r0 *request.Request, r1 *gamelift.UpdateAliasOutput)
- func (d *GameLiftDouble) UpdateAliasWithContext(i0 context.Context, i1 *gamelift.UpdateAliasInput, i2 ...request.Option) (r0 *gamelift.UpdateAliasOutput, r1 error)
- func (d *GameLiftDouble) UpdateBuild(i0 *gamelift.UpdateBuildInput) (r0 *gamelift.UpdateBuildOutput, r1 error)
- func (d *GameLiftDouble) UpdateBuildRequest(i0 *gamelift.UpdateBuildInput) (r0 *request.Request, r1 *gamelift.UpdateBuildOutput)
- func (d *GameLiftDouble) UpdateBuildWithContext(i0 context.Context, i1 *gamelift.UpdateBuildInput, i2 ...request.Option) (r0 *gamelift.UpdateBuildOutput, r1 error)
- func (d *GameLiftDouble) UpdateFleetAttributes(i0 *gamelift.UpdateFleetAttributesInput) (r0 *gamelift.UpdateFleetAttributesOutput, r1 error)
- func (d *GameLiftDouble) UpdateFleetAttributesRequest(i0 *gamelift.UpdateFleetAttributesInput) (r0 *request.Request, r1 *gamelift.UpdateFleetAttributesOutput)
- func (d *GameLiftDouble) UpdateFleetAttributesWithContext(i0 context.Context, i1 *gamelift.UpdateFleetAttributesInput, ...) (r0 *gamelift.UpdateFleetAttributesOutput, r1 error)
- func (d *GameLiftDouble) UpdateFleetCapacity(i0 *gamelift.UpdateFleetCapacityInput) (r0 *gamelift.UpdateFleetCapacityOutput, r1 error)
- func (d *GameLiftDouble) UpdateFleetCapacityRequest(i0 *gamelift.UpdateFleetCapacityInput) (r0 *request.Request, r1 *gamelift.UpdateFleetCapacityOutput)
- func (d *GameLiftDouble) UpdateFleetCapacityWithContext(i0 context.Context, i1 *gamelift.UpdateFleetCapacityInput, ...) (r0 *gamelift.UpdateFleetCapacityOutput, r1 error)
- func (d *GameLiftDouble) UpdateFleetPortSettings(i0 *gamelift.UpdateFleetPortSettingsInput) (r0 *gamelift.UpdateFleetPortSettingsOutput, r1 error)
- func (d *GameLiftDouble) UpdateFleetPortSettingsRequest(i0 *gamelift.UpdateFleetPortSettingsInput) (r0 *request.Request, r1 *gamelift.UpdateFleetPortSettingsOutput)
- func (d *GameLiftDouble) UpdateFleetPortSettingsWithContext(i0 context.Context, i1 *gamelift.UpdateFleetPortSettingsInput, ...) (r0 *gamelift.UpdateFleetPortSettingsOutput, r1 error)
- func (d *GameLiftDouble) UpdateGameSession(i0 *gamelift.UpdateGameSessionInput) (r0 *gamelift.UpdateGameSessionOutput, r1 error)
- func (d *GameLiftDouble) UpdateGameSessionQueue(i0 *gamelift.UpdateGameSessionQueueInput) (r0 *gamelift.UpdateGameSessionQueueOutput, r1 error)
- func (d *GameLiftDouble) UpdateGameSessionQueueRequest(i0 *gamelift.UpdateGameSessionQueueInput) (r0 *request.Request, r1 *gamelift.UpdateGameSessionQueueOutput)
- func (d *GameLiftDouble) UpdateGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.UpdateGameSessionQueueInput, ...) (r0 *gamelift.UpdateGameSessionQueueOutput, r1 error)
- func (d *GameLiftDouble) UpdateGameSessionRequest(i0 *gamelift.UpdateGameSessionInput) (r0 *request.Request, r1 *gamelift.UpdateGameSessionOutput)
- func (d *GameLiftDouble) UpdateGameSessionWithContext(i0 context.Context, i1 *gamelift.UpdateGameSessionInput, i2 ...request.Option) (r0 *gamelift.UpdateGameSessionOutput, r1 error)
- func (d *GameLiftDouble) UpdateMatchmakingConfiguration(i0 *gamelift.UpdateMatchmakingConfigurationInput) (r0 *gamelift.UpdateMatchmakingConfigurationOutput, r1 error)
- func (d *GameLiftDouble) UpdateMatchmakingConfigurationRequest(i0 *gamelift.UpdateMatchmakingConfigurationInput) (r0 *request.Request, r1 *gamelift.UpdateMatchmakingConfigurationOutput)
- func (d *GameLiftDouble) UpdateMatchmakingConfigurationWithContext(i0 context.Context, i1 *gamelift.UpdateMatchmakingConfigurationInput, ...) (r0 *gamelift.UpdateMatchmakingConfigurationOutput, r1 error)
- func (d *GameLiftDouble) UpdateRuntimeConfiguration(i0 *gamelift.UpdateRuntimeConfigurationInput) (r0 *gamelift.UpdateRuntimeConfigurationOutput, r1 error)
- func (d *GameLiftDouble) UpdateRuntimeConfigurationRequest(i0 *gamelift.UpdateRuntimeConfigurationInput) (r0 *request.Request, r1 *gamelift.UpdateRuntimeConfigurationOutput)
- func (d *GameLiftDouble) UpdateRuntimeConfigurationWithContext(i0 context.Context, i1 *gamelift.UpdateRuntimeConfigurationInput, ...) (r0 *gamelift.UpdateRuntimeConfigurationOutput, r1 error)
- func (d *GameLiftDouble) UpdateScript(i0 *gamelift.UpdateScriptInput) (r0 *gamelift.UpdateScriptOutput, r1 error)
- func (d *GameLiftDouble) UpdateScriptRequest(i0 *gamelift.UpdateScriptInput) (r0 *request.Request, r1 *gamelift.UpdateScriptOutput)
- func (d *GameLiftDouble) UpdateScriptWithContext(i0 context.Context, i1 *gamelift.UpdateScriptInput, i2 ...request.Option) (r0 *gamelift.UpdateScriptOutput, r1 error)
- func (d *GameLiftDouble) ValidateMatchmakingRuleSet(i0 *gamelift.ValidateMatchmakingRuleSetInput) (r0 *gamelift.ValidateMatchmakingRuleSetOutput, r1 error)
- func (d *GameLiftDouble) ValidateMatchmakingRuleSetRequest(i0 *gamelift.ValidateMatchmakingRuleSetInput) (r0 *request.Request, r1 *gamelift.ValidateMatchmakingRuleSetOutput)
- func (d *GameLiftDouble) ValidateMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.ValidateMatchmakingRuleSetInput, ...) (r0 *gamelift.ValidateMatchmakingRuleSetOutput, r1 error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GameLiftDouble ¶
type GameLiftDouble struct { gameliftiface.GameLiftAPI *awsdouble.AWSTestDouble }
GameLiftDouble is TestDouble for gameliftiface.GameLiftAPI
func NewDouble ¶
func NewDouble(t godouble.T, configurators ...func(*awsdouble.AWSTestDouble)) *GameLiftDouble
Constructor for GameLiftDouble Default configuration will ensure
API operations not explicitly stubbed will return an empty output struct pointer, and nil error. To simulate long polling, "Poll" operations will return these values after a random delay of up to 100ms.
WithContext methods implement a 'Fake' method that returns a cancellation error if the context is cancelled before the method is called.
Pages and PagesWithContext methods similarly implement a 'Fake' method that paginates over the underlying method.
This allows tests to only stub the simple api methods and be generally unconcerned whether the SUT is using the Context or Pagination forms of the API.
func (*GameLiftDouble) AcceptMatch ¶
func (d *GameLiftDouble) AcceptMatch(i0 *gamelift.AcceptMatchInput) (r0 *gamelift.AcceptMatchOutput, r1 error)
func (*GameLiftDouble) AcceptMatchRequest ¶
func (d *GameLiftDouble) AcceptMatchRequest(i0 *gamelift.AcceptMatchInput) (r0 *request.Request, r1 *gamelift.AcceptMatchOutput)
func (*GameLiftDouble) AcceptMatchWithContext ¶
func (d *GameLiftDouble) AcceptMatchWithContext(i0 context.Context, i1 *gamelift.AcceptMatchInput, i2 ...request.Option) (r0 *gamelift.AcceptMatchOutput, r1 error)
func (*GameLiftDouble) CreateAlias ¶
func (d *GameLiftDouble) CreateAlias(i0 *gamelift.CreateAliasInput) (r0 *gamelift.CreateAliasOutput, r1 error)
func (*GameLiftDouble) CreateAliasRequest ¶
func (d *GameLiftDouble) CreateAliasRequest(i0 *gamelift.CreateAliasInput) (r0 *request.Request, r1 *gamelift.CreateAliasOutput)
func (*GameLiftDouble) CreateAliasWithContext ¶
func (d *GameLiftDouble) CreateAliasWithContext(i0 context.Context, i1 *gamelift.CreateAliasInput, i2 ...request.Option) (r0 *gamelift.CreateAliasOutput, r1 error)
func (*GameLiftDouble) CreateBuild ¶
func (d *GameLiftDouble) CreateBuild(i0 *gamelift.CreateBuildInput) (r0 *gamelift.CreateBuildOutput, r1 error)
func (*GameLiftDouble) CreateBuildRequest ¶
func (d *GameLiftDouble) CreateBuildRequest(i0 *gamelift.CreateBuildInput) (r0 *request.Request, r1 *gamelift.CreateBuildOutput)
func (*GameLiftDouble) CreateBuildWithContext ¶
func (d *GameLiftDouble) CreateBuildWithContext(i0 context.Context, i1 *gamelift.CreateBuildInput, i2 ...request.Option) (r0 *gamelift.CreateBuildOutput, r1 error)
func (*GameLiftDouble) CreateFleet ¶
func (d *GameLiftDouble) CreateFleet(i0 *gamelift.CreateFleetInput) (r0 *gamelift.CreateFleetOutput, r1 error)
func (*GameLiftDouble) CreateFleetRequest ¶
func (d *GameLiftDouble) CreateFleetRequest(i0 *gamelift.CreateFleetInput) (r0 *request.Request, r1 *gamelift.CreateFleetOutput)
func (*GameLiftDouble) CreateFleetWithContext ¶
func (d *GameLiftDouble) CreateFleetWithContext(i0 context.Context, i1 *gamelift.CreateFleetInput, i2 ...request.Option) (r0 *gamelift.CreateFleetOutput, r1 error)
func (*GameLiftDouble) CreateGameSession ¶
func (d *GameLiftDouble) CreateGameSession(i0 *gamelift.CreateGameSessionInput) (r0 *gamelift.CreateGameSessionOutput, r1 error)
func (*GameLiftDouble) CreateGameSessionQueue ¶
func (d *GameLiftDouble) CreateGameSessionQueue(i0 *gamelift.CreateGameSessionQueueInput) (r0 *gamelift.CreateGameSessionQueueOutput, r1 error)
func (*GameLiftDouble) CreateGameSessionQueueRequest ¶
func (d *GameLiftDouble) CreateGameSessionQueueRequest(i0 *gamelift.CreateGameSessionQueueInput) (r0 *request.Request, r1 *gamelift.CreateGameSessionQueueOutput)
func (*GameLiftDouble) CreateGameSessionQueueWithContext ¶
func (d *GameLiftDouble) CreateGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.CreateGameSessionQueueInput, i2 ...request.Option) (r0 *gamelift.CreateGameSessionQueueOutput, r1 error)
func (*GameLiftDouble) CreateGameSessionRequest ¶
func (d *GameLiftDouble) CreateGameSessionRequest(i0 *gamelift.CreateGameSessionInput) (r0 *request.Request, r1 *gamelift.CreateGameSessionOutput)
func (*GameLiftDouble) CreateGameSessionWithContext ¶
func (d *GameLiftDouble) CreateGameSessionWithContext(i0 context.Context, i1 *gamelift.CreateGameSessionInput, i2 ...request.Option) (r0 *gamelift.CreateGameSessionOutput, r1 error)
func (*GameLiftDouble) CreateMatchmakingConfiguration ¶
func (d *GameLiftDouble) CreateMatchmakingConfiguration(i0 *gamelift.CreateMatchmakingConfigurationInput) (r0 *gamelift.CreateMatchmakingConfigurationOutput, r1 error)
func (*GameLiftDouble) CreateMatchmakingConfigurationRequest ¶
func (d *GameLiftDouble) CreateMatchmakingConfigurationRequest(i0 *gamelift.CreateMatchmakingConfigurationInput) (r0 *request.Request, r1 *gamelift.CreateMatchmakingConfigurationOutput)
func (*GameLiftDouble) CreateMatchmakingConfigurationWithContext ¶
func (d *GameLiftDouble) CreateMatchmakingConfigurationWithContext(i0 context.Context, i1 *gamelift.CreateMatchmakingConfigurationInput, i2 ...request.Option) (r0 *gamelift.CreateMatchmakingConfigurationOutput, r1 error)
func (*GameLiftDouble) CreateMatchmakingRuleSet ¶
func (d *GameLiftDouble) CreateMatchmakingRuleSet(i0 *gamelift.CreateMatchmakingRuleSetInput) (r0 *gamelift.CreateMatchmakingRuleSetOutput, r1 error)
func (*GameLiftDouble) CreateMatchmakingRuleSetRequest ¶
func (d *GameLiftDouble) CreateMatchmakingRuleSetRequest(i0 *gamelift.CreateMatchmakingRuleSetInput) (r0 *request.Request, r1 *gamelift.CreateMatchmakingRuleSetOutput)
func (*GameLiftDouble) CreateMatchmakingRuleSetWithContext ¶
func (d *GameLiftDouble) CreateMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.CreateMatchmakingRuleSetInput, i2 ...request.Option) (r0 *gamelift.CreateMatchmakingRuleSetOutput, r1 error)
func (*GameLiftDouble) CreatePlayerSession ¶
func (d *GameLiftDouble) CreatePlayerSession(i0 *gamelift.CreatePlayerSessionInput) (r0 *gamelift.CreatePlayerSessionOutput, r1 error)
func (*GameLiftDouble) CreatePlayerSessionRequest ¶
func (d *GameLiftDouble) CreatePlayerSessionRequest(i0 *gamelift.CreatePlayerSessionInput) (r0 *request.Request, r1 *gamelift.CreatePlayerSessionOutput)
func (*GameLiftDouble) CreatePlayerSessionWithContext ¶
func (d *GameLiftDouble) CreatePlayerSessionWithContext(i0 context.Context, i1 *gamelift.CreatePlayerSessionInput, i2 ...request.Option) (r0 *gamelift.CreatePlayerSessionOutput, r1 error)
func (*GameLiftDouble) CreatePlayerSessions ¶
func (d *GameLiftDouble) CreatePlayerSessions(i0 *gamelift.CreatePlayerSessionsInput) (r0 *gamelift.CreatePlayerSessionsOutput, r1 error)
func (*GameLiftDouble) CreatePlayerSessionsRequest ¶
func (d *GameLiftDouble) CreatePlayerSessionsRequest(i0 *gamelift.CreatePlayerSessionsInput) (r0 *request.Request, r1 *gamelift.CreatePlayerSessionsOutput)
func (*GameLiftDouble) CreatePlayerSessionsWithContext ¶
func (d *GameLiftDouble) CreatePlayerSessionsWithContext(i0 context.Context, i1 *gamelift.CreatePlayerSessionsInput, i2 ...request.Option) (r0 *gamelift.CreatePlayerSessionsOutput, r1 error)
func (*GameLiftDouble) CreateScript ¶
func (d *GameLiftDouble) CreateScript(i0 *gamelift.CreateScriptInput) (r0 *gamelift.CreateScriptOutput, r1 error)
func (*GameLiftDouble) CreateScriptRequest ¶
func (d *GameLiftDouble) CreateScriptRequest(i0 *gamelift.CreateScriptInput) (r0 *request.Request, r1 *gamelift.CreateScriptOutput)
func (*GameLiftDouble) CreateScriptWithContext ¶
func (d *GameLiftDouble) CreateScriptWithContext(i0 context.Context, i1 *gamelift.CreateScriptInput, i2 ...request.Option) (r0 *gamelift.CreateScriptOutput, r1 error)
func (*GameLiftDouble) CreateVpcPeeringAuthorization ¶
func (d *GameLiftDouble) CreateVpcPeeringAuthorization(i0 *gamelift.CreateVpcPeeringAuthorizationInput) (r0 *gamelift.CreateVpcPeeringAuthorizationOutput, r1 error)
func (*GameLiftDouble) CreateVpcPeeringAuthorizationRequest ¶
func (d *GameLiftDouble) CreateVpcPeeringAuthorizationRequest(i0 *gamelift.CreateVpcPeeringAuthorizationInput) (r0 *request.Request, r1 *gamelift.CreateVpcPeeringAuthorizationOutput)
func (*GameLiftDouble) CreateVpcPeeringAuthorizationWithContext ¶
func (d *GameLiftDouble) CreateVpcPeeringAuthorizationWithContext(i0 context.Context, i1 *gamelift.CreateVpcPeeringAuthorizationInput, i2 ...request.Option) (r0 *gamelift.CreateVpcPeeringAuthorizationOutput, r1 error)
func (*GameLiftDouble) CreateVpcPeeringConnection ¶
func (d *GameLiftDouble) CreateVpcPeeringConnection(i0 *gamelift.CreateVpcPeeringConnectionInput) (r0 *gamelift.CreateVpcPeeringConnectionOutput, r1 error)
func (*GameLiftDouble) CreateVpcPeeringConnectionRequest ¶
func (d *GameLiftDouble) CreateVpcPeeringConnectionRequest(i0 *gamelift.CreateVpcPeeringConnectionInput) (r0 *request.Request, r1 *gamelift.CreateVpcPeeringConnectionOutput)
func (*GameLiftDouble) CreateVpcPeeringConnectionWithContext ¶
func (d *GameLiftDouble) CreateVpcPeeringConnectionWithContext(i0 context.Context, i1 *gamelift.CreateVpcPeeringConnectionInput, i2 ...request.Option) (r0 *gamelift.CreateVpcPeeringConnectionOutput, r1 error)
func (*GameLiftDouble) DeleteAlias ¶
func (d *GameLiftDouble) DeleteAlias(i0 *gamelift.DeleteAliasInput) (r0 *gamelift.DeleteAliasOutput, r1 error)
func (*GameLiftDouble) DeleteAliasRequest ¶
func (d *GameLiftDouble) DeleteAliasRequest(i0 *gamelift.DeleteAliasInput) (r0 *request.Request, r1 *gamelift.DeleteAliasOutput)
func (*GameLiftDouble) DeleteAliasWithContext ¶
func (d *GameLiftDouble) DeleteAliasWithContext(i0 context.Context, i1 *gamelift.DeleteAliasInput, i2 ...request.Option) (r0 *gamelift.DeleteAliasOutput, r1 error)
func (*GameLiftDouble) DeleteBuild ¶
func (d *GameLiftDouble) DeleteBuild(i0 *gamelift.DeleteBuildInput) (r0 *gamelift.DeleteBuildOutput, r1 error)
func (*GameLiftDouble) DeleteBuildRequest ¶
func (d *GameLiftDouble) DeleteBuildRequest(i0 *gamelift.DeleteBuildInput) (r0 *request.Request, r1 *gamelift.DeleteBuildOutput)
func (*GameLiftDouble) DeleteBuildWithContext ¶
func (d *GameLiftDouble) DeleteBuildWithContext(i0 context.Context, i1 *gamelift.DeleteBuildInput, i2 ...request.Option) (r0 *gamelift.DeleteBuildOutput, r1 error)
func (*GameLiftDouble) DeleteFleet ¶
func (d *GameLiftDouble) DeleteFleet(i0 *gamelift.DeleteFleetInput) (r0 *gamelift.DeleteFleetOutput, r1 error)
func (*GameLiftDouble) DeleteFleetRequest ¶
func (d *GameLiftDouble) DeleteFleetRequest(i0 *gamelift.DeleteFleetInput) (r0 *request.Request, r1 *gamelift.DeleteFleetOutput)
func (*GameLiftDouble) DeleteFleetWithContext ¶
func (d *GameLiftDouble) DeleteFleetWithContext(i0 context.Context, i1 *gamelift.DeleteFleetInput, i2 ...request.Option) (r0 *gamelift.DeleteFleetOutput, r1 error)
func (*GameLiftDouble) DeleteGameSessionQueue ¶
func (d *GameLiftDouble) DeleteGameSessionQueue(i0 *gamelift.DeleteGameSessionQueueInput) (r0 *gamelift.DeleteGameSessionQueueOutput, r1 error)
func (*GameLiftDouble) DeleteGameSessionQueueRequest ¶
func (d *GameLiftDouble) DeleteGameSessionQueueRequest(i0 *gamelift.DeleteGameSessionQueueInput) (r0 *request.Request, r1 *gamelift.DeleteGameSessionQueueOutput)
func (*GameLiftDouble) DeleteGameSessionQueueWithContext ¶
func (d *GameLiftDouble) DeleteGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.DeleteGameSessionQueueInput, i2 ...request.Option) (r0 *gamelift.DeleteGameSessionQueueOutput, r1 error)
func (*GameLiftDouble) DeleteMatchmakingConfiguration ¶
func (d *GameLiftDouble) DeleteMatchmakingConfiguration(i0 *gamelift.DeleteMatchmakingConfigurationInput) (r0 *gamelift.DeleteMatchmakingConfigurationOutput, r1 error)
func (*GameLiftDouble) DeleteMatchmakingConfigurationRequest ¶
func (d *GameLiftDouble) DeleteMatchmakingConfigurationRequest(i0 *gamelift.DeleteMatchmakingConfigurationInput) (r0 *request.Request, r1 *gamelift.DeleteMatchmakingConfigurationOutput)
func (*GameLiftDouble) DeleteMatchmakingConfigurationWithContext ¶
func (d *GameLiftDouble) DeleteMatchmakingConfigurationWithContext(i0 context.Context, i1 *gamelift.DeleteMatchmakingConfigurationInput, i2 ...request.Option) (r0 *gamelift.DeleteMatchmakingConfigurationOutput, r1 error)
func (*GameLiftDouble) DeleteMatchmakingRuleSet ¶
func (d *GameLiftDouble) DeleteMatchmakingRuleSet(i0 *gamelift.DeleteMatchmakingRuleSetInput) (r0 *gamelift.DeleteMatchmakingRuleSetOutput, r1 error)
func (*GameLiftDouble) DeleteMatchmakingRuleSetRequest ¶
func (d *GameLiftDouble) DeleteMatchmakingRuleSetRequest(i0 *gamelift.DeleteMatchmakingRuleSetInput) (r0 *request.Request, r1 *gamelift.DeleteMatchmakingRuleSetOutput)
func (*GameLiftDouble) DeleteMatchmakingRuleSetWithContext ¶
func (d *GameLiftDouble) DeleteMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.DeleteMatchmakingRuleSetInput, i2 ...request.Option) (r0 *gamelift.DeleteMatchmakingRuleSetOutput, r1 error)
func (*GameLiftDouble) DeleteScalingPolicy ¶
func (d *GameLiftDouble) DeleteScalingPolicy(i0 *gamelift.DeleteScalingPolicyInput) (r0 *gamelift.DeleteScalingPolicyOutput, r1 error)
func (*GameLiftDouble) DeleteScalingPolicyRequest ¶
func (d *GameLiftDouble) DeleteScalingPolicyRequest(i0 *gamelift.DeleteScalingPolicyInput) (r0 *request.Request, r1 *gamelift.DeleteScalingPolicyOutput)
func (*GameLiftDouble) DeleteScalingPolicyWithContext ¶
func (d *GameLiftDouble) DeleteScalingPolicyWithContext(i0 context.Context, i1 *gamelift.DeleteScalingPolicyInput, i2 ...request.Option) (r0 *gamelift.DeleteScalingPolicyOutput, r1 error)
func (*GameLiftDouble) DeleteScript ¶
func (d *GameLiftDouble) DeleteScript(i0 *gamelift.DeleteScriptInput) (r0 *gamelift.DeleteScriptOutput, r1 error)
func (*GameLiftDouble) DeleteScriptRequest ¶
func (d *GameLiftDouble) DeleteScriptRequest(i0 *gamelift.DeleteScriptInput) (r0 *request.Request, r1 *gamelift.DeleteScriptOutput)
func (*GameLiftDouble) DeleteScriptWithContext ¶
func (d *GameLiftDouble) DeleteScriptWithContext(i0 context.Context, i1 *gamelift.DeleteScriptInput, i2 ...request.Option) (r0 *gamelift.DeleteScriptOutput, r1 error)
func (*GameLiftDouble) DeleteVpcPeeringAuthorization ¶
func (d *GameLiftDouble) DeleteVpcPeeringAuthorization(i0 *gamelift.DeleteVpcPeeringAuthorizationInput) (r0 *gamelift.DeleteVpcPeeringAuthorizationOutput, r1 error)
func (*GameLiftDouble) DeleteVpcPeeringAuthorizationRequest ¶
func (d *GameLiftDouble) DeleteVpcPeeringAuthorizationRequest(i0 *gamelift.DeleteVpcPeeringAuthorizationInput) (r0 *request.Request, r1 *gamelift.DeleteVpcPeeringAuthorizationOutput)
func (*GameLiftDouble) DeleteVpcPeeringAuthorizationWithContext ¶
func (d *GameLiftDouble) DeleteVpcPeeringAuthorizationWithContext(i0 context.Context, i1 *gamelift.DeleteVpcPeeringAuthorizationInput, i2 ...request.Option) (r0 *gamelift.DeleteVpcPeeringAuthorizationOutput, r1 error)
func (*GameLiftDouble) DeleteVpcPeeringConnection ¶
func (d *GameLiftDouble) DeleteVpcPeeringConnection(i0 *gamelift.DeleteVpcPeeringConnectionInput) (r0 *gamelift.DeleteVpcPeeringConnectionOutput, r1 error)
func (*GameLiftDouble) DeleteVpcPeeringConnectionRequest ¶
func (d *GameLiftDouble) DeleteVpcPeeringConnectionRequest(i0 *gamelift.DeleteVpcPeeringConnectionInput) (r0 *request.Request, r1 *gamelift.DeleteVpcPeeringConnectionOutput)
func (*GameLiftDouble) DeleteVpcPeeringConnectionWithContext ¶
func (d *GameLiftDouble) DeleteVpcPeeringConnectionWithContext(i0 context.Context, i1 *gamelift.DeleteVpcPeeringConnectionInput, i2 ...request.Option) (r0 *gamelift.DeleteVpcPeeringConnectionOutput, r1 error)
func (*GameLiftDouble) DescribeAlias ¶
func (d *GameLiftDouble) DescribeAlias(i0 *gamelift.DescribeAliasInput) (r0 *gamelift.DescribeAliasOutput, r1 error)
func (*GameLiftDouble) DescribeAliasRequest ¶
func (d *GameLiftDouble) DescribeAliasRequest(i0 *gamelift.DescribeAliasInput) (r0 *request.Request, r1 *gamelift.DescribeAliasOutput)
func (*GameLiftDouble) DescribeAliasWithContext ¶
func (d *GameLiftDouble) DescribeAliasWithContext(i0 context.Context, i1 *gamelift.DescribeAliasInput, i2 ...request.Option) (r0 *gamelift.DescribeAliasOutput, r1 error)
func (*GameLiftDouble) DescribeBuild ¶
func (d *GameLiftDouble) DescribeBuild(i0 *gamelift.DescribeBuildInput) (r0 *gamelift.DescribeBuildOutput, r1 error)
func (*GameLiftDouble) DescribeBuildRequest ¶
func (d *GameLiftDouble) DescribeBuildRequest(i0 *gamelift.DescribeBuildInput) (r0 *request.Request, r1 *gamelift.DescribeBuildOutput)
func (*GameLiftDouble) DescribeBuildWithContext ¶
func (d *GameLiftDouble) DescribeBuildWithContext(i0 context.Context, i1 *gamelift.DescribeBuildInput, i2 ...request.Option) (r0 *gamelift.DescribeBuildOutput, r1 error)
func (*GameLiftDouble) DescribeEC2InstanceLimits ¶
func (d *GameLiftDouble) DescribeEC2InstanceLimits(i0 *gamelift.DescribeEC2InstanceLimitsInput) (r0 *gamelift.DescribeEC2InstanceLimitsOutput, r1 error)
func (*GameLiftDouble) DescribeEC2InstanceLimitsRequest ¶
func (d *GameLiftDouble) DescribeEC2InstanceLimitsRequest(i0 *gamelift.DescribeEC2InstanceLimitsInput) (r0 *request.Request, r1 *gamelift.DescribeEC2InstanceLimitsOutput)
func (*GameLiftDouble) DescribeEC2InstanceLimitsWithContext ¶
func (d *GameLiftDouble) DescribeEC2InstanceLimitsWithContext(i0 context.Context, i1 *gamelift.DescribeEC2InstanceLimitsInput, i2 ...request.Option) (r0 *gamelift.DescribeEC2InstanceLimitsOutput, r1 error)
func (*GameLiftDouble) DescribeFleetAttributes ¶
func (d *GameLiftDouble) DescribeFleetAttributes(i0 *gamelift.DescribeFleetAttributesInput) (r0 *gamelift.DescribeFleetAttributesOutput, r1 error)
func (*GameLiftDouble) DescribeFleetAttributesRequest ¶
func (d *GameLiftDouble) DescribeFleetAttributesRequest(i0 *gamelift.DescribeFleetAttributesInput) (r0 *request.Request, r1 *gamelift.DescribeFleetAttributesOutput)
func (*GameLiftDouble) DescribeFleetAttributesWithContext ¶
func (d *GameLiftDouble) DescribeFleetAttributesWithContext(i0 context.Context, i1 *gamelift.DescribeFleetAttributesInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetAttributesOutput, r1 error)
func (*GameLiftDouble) DescribeFleetCapacity ¶
func (d *GameLiftDouble) DescribeFleetCapacity(i0 *gamelift.DescribeFleetCapacityInput) (r0 *gamelift.DescribeFleetCapacityOutput, r1 error)
func (*GameLiftDouble) DescribeFleetCapacityRequest ¶
func (d *GameLiftDouble) DescribeFleetCapacityRequest(i0 *gamelift.DescribeFleetCapacityInput) (r0 *request.Request, r1 *gamelift.DescribeFleetCapacityOutput)
func (*GameLiftDouble) DescribeFleetCapacityWithContext ¶
func (d *GameLiftDouble) DescribeFleetCapacityWithContext(i0 context.Context, i1 *gamelift.DescribeFleetCapacityInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetCapacityOutput, r1 error)
func (*GameLiftDouble) DescribeFleetEvents ¶
func (d *GameLiftDouble) DescribeFleetEvents(i0 *gamelift.DescribeFleetEventsInput) (r0 *gamelift.DescribeFleetEventsOutput, r1 error)
func (*GameLiftDouble) DescribeFleetEventsRequest ¶
func (d *GameLiftDouble) DescribeFleetEventsRequest(i0 *gamelift.DescribeFleetEventsInput) (r0 *request.Request, r1 *gamelift.DescribeFleetEventsOutput)
func (*GameLiftDouble) DescribeFleetEventsWithContext ¶
func (d *GameLiftDouble) DescribeFleetEventsWithContext(i0 context.Context, i1 *gamelift.DescribeFleetEventsInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetEventsOutput, r1 error)
func (*GameLiftDouble) DescribeFleetPortSettings ¶
func (d *GameLiftDouble) DescribeFleetPortSettings(i0 *gamelift.DescribeFleetPortSettingsInput) (r0 *gamelift.DescribeFleetPortSettingsOutput, r1 error)
func (*GameLiftDouble) DescribeFleetPortSettingsRequest ¶
func (d *GameLiftDouble) DescribeFleetPortSettingsRequest(i0 *gamelift.DescribeFleetPortSettingsInput) (r0 *request.Request, r1 *gamelift.DescribeFleetPortSettingsOutput)
func (*GameLiftDouble) DescribeFleetPortSettingsWithContext ¶
func (d *GameLiftDouble) DescribeFleetPortSettingsWithContext(i0 context.Context, i1 *gamelift.DescribeFleetPortSettingsInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetPortSettingsOutput, r1 error)
func (*GameLiftDouble) DescribeFleetUtilization ¶
func (d *GameLiftDouble) DescribeFleetUtilization(i0 *gamelift.DescribeFleetUtilizationInput) (r0 *gamelift.DescribeFleetUtilizationOutput, r1 error)
func (*GameLiftDouble) DescribeFleetUtilizationRequest ¶
func (d *GameLiftDouble) DescribeFleetUtilizationRequest(i0 *gamelift.DescribeFleetUtilizationInput) (r0 *request.Request, r1 *gamelift.DescribeFleetUtilizationOutput)
func (*GameLiftDouble) DescribeFleetUtilizationWithContext ¶
func (d *GameLiftDouble) DescribeFleetUtilizationWithContext(i0 context.Context, i1 *gamelift.DescribeFleetUtilizationInput, i2 ...request.Option) (r0 *gamelift.DescribeFleetUtilizationOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionDetails ¶
func (d *GameLiftDouble) DescribeGameSessionDetails(i0 *gamelift.DescribeGameSessionDetailsInput) (r0 *gamelift.DescribeGameSessionDetailsOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionDetailsRequest ¶
func (d *GameLiftDouble) DescribeGameSessionDetailsRequest(i0 *gamelift.DescribeGameSessionDetailsInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionDetailsOutput)
func (*GameLiftDouble) DescribeGameSessionDetailsWithContext ¶
func (d *GameLiftDouble) DescribeGameSessionDetailsWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionDetailsInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionDetailsOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionPlacement ¶
func (d *GameLiftDouble) DescribeGameSessionPlacement(i0 *gamelift.DescribeGameSessionPlacementInput) (r0 *gamelift.DescribeGameSessionPlacementOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionPlacementRequest ¶
func (d *GameLiftDouble) DescribeGameSessionPlacementRequest(i0 *gamelift.DescribeGameSessionPlacementInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionPlacementOutput)
func (*GameLiftDouble) DescribeGameSessionPlacementWithContext ¶
func (d *GameLiftDouble) DescribeGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionPlacementInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionPlacementOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionQueues ¶
func (d *GameLiftDouble) DescribeGameSessionQueues(i0 *gamelift.DescribeGameSessionQueuesInput) (r0 *gamelift.DescribeGameSessionQueuesOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionQueuesRequest ¶
func (d *GameLiftDouble) DescribeGameSessionQueuesRequest(i0 *gamelift.DescribeGameSessionQueuesInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionQueuesOutput)
func (*GameLiftDouble) DescribeGameSessionQueuesWithContext ¶
func (d *GameLiftDouble) DescribeGameSessionQueuesWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionQueuesInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionQueuesOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessions ¶
func (d *GameLiftDouble) DescribeGameSessions(i0 *gamelift.DescribeGameSessionsInput) (r0 *gamelift.DescribeGameSessionsOutput, r1 error)
func (*GameLiftDouble) DescribeGameSessionsRequest ¶
func (d *GameLiftDouble) DescribeGameSessionsRequest(i0 *gamelift.DescribeGameSessionsInput) (r0 *request.Request, r1 *gamelift.DescribeGameSessionsOutput)
func (*GameLiftDouble) DescribeGameSessionsWithContext ¶
func (d *GameLiftDouble) DescribeGameSessionsWithContext(i0 context.Context, i1 *gamelift.DescribeGameSessionsInput, i2 ...request.Option) (r0 *gamelift.DescribeGameSessionsOutput, r1 error)
func (*GameLiftDouble) DescribeInstances ¶
func (d *GameLiftDouble) DescribeInstances(i0 *gamelift.DescribeInstancesInput) (r0 *gamelift.DescribeInstancesOutput, r1 error)
func (*GameLiftDouble) DescribeInstancesRequest ¶
func (d *GameLiftDouble) DescribeInstancesRequest(i0 *gamelift.DescribeInstancesInput) (r0 *request.Request, r1 *gamelift.DescribeInstancesOutput)
func (*GameLiftDouble) DescribeInstancesWithContext ¶
func (d *GameLiftDouble) DescribeInstancesWithContext(i0 context.Context, i1 *gamelift.DescribeInstancesInput, i2 ...request.Option) (r0 *gamelift.DescribeInstancesOutput, r1 error)
func (*GameLiftDouble) DescribeMatchmaking ¶
func (d *GameLiftDouble) DescribeMatchmaking(i0 *gamelift.DescribeMatchmakingInput) (r0 *gamelift.DescribeMatchmakingOutput, r1 error)
func (*GameLiftDouble) DescribeMatchmakingConfigurations ¶
func (d *GameLiftDouble) DescribeMatchmakingConfigurations(i0 *gamelift.DescribeMatchmakingConfigurationsInput) (r0 *gamelift.DescribeMatchmakingConfigurationsOutput, r1 error)
func (*GameLiftDouble) DescribeMatchmakingConfigurationsRequest ¶
func (d *GameLiftDouble) DescribeMatchmakingConfigurationsRequest(i0 *gamelift.DescribeMatchmakingConfigurationsInput) (r0 *request.Request, r1 *gamelift.DescribeMatchmakingConfigurationsOutput)
func (*GameLiftDouble) DescribeMatchmakingConfigurationsWithContext ¶
func (d *GameLiftDouble) DescribeMatchmakingConfigurationsWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingConfigurationsInput, i2 ...request.Option) (r0 *gamelift.DescribeMatchmakingConfigurationsOutput, r1 error)
func (*GameLiftDouble) DescribeMatchmakingRequest ¶
func (d *GameLiftDouble) DescribeMatchmakingRequest(i0 *gamelift.DescribeMatchmakingInput) (r0 *request.Request, r1 *gamelift.DescribeMatchmakingOutput)
func (*GameLiftDouble) DescribeMatchmakingRuleSets ¶
func (d *GameLiftDouble) DescribeMatchmakingRuleSets(i0 *gamelift.DescribeMatchmakingRuleSetsInput) (r0 *gamelift.DescribeMatchmakingRuleSetsOutput, r1 error)
func (*GameLiftDouble) DescribeMatchmakingRuleSetsRequest ¶
func (d *GameLiftDouble) DescribeMatchmakingRuleSetsRequest(i0 *gamelift.DescribeMatchmakingRuleSetsInput) (r0 *request.Request, r1 *gamelift.DescribeMatchmakingRuleSetsOutput)
func (*GameLiftDouble) DescribeMatchmakingRuleSetsWithContext ¶
func (d *GameLiftDouble) DescribeMatchmakingRuleSetsWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingRuleSetsInput, i2 ...request.Option) (r0 *gamelift.DescribeMatchmakingRuleSetsOutput, r1 error)
func (*GameLiftDouble) DescribeMatchmakingWithContext ¶
func (d *GameLiftDouble) DescribeMatchmakingWithContext(i0 context.Context, i1 *gamelift.DescribeMatchmakingInput, i2 ...request.Option) (r0 *gamelift.DescribeMatchmakingOutput, r1 error)
func (*GameLiftDouble) DescribePlayerSessions ¶
func (d *GameLiftDouble) DescribePlayerSessions(i0 *gamelift.DescribePlayerSessionsInput) (r0 *gamelift.DescribePlayerSessionsOutput, r1 error)
func (*GameLiftDouble) DescribePlayerSessionsRequest ¶
func (d *GameLiftDouble) DescribePlayerSessionsRequest(i0 *gamelift.DescribePlayerSessionsInput) (r0 *request.Request, r1 *gamelift.DescribePlayerSessionsOutput)
func (*GameLiftDouble) DescribePlayerSessionsWithContext ¶
func (d *GameLiftDouble) DescribePlayerSessionsWithContext(i0 context.Context, i1 *gamelift.DescribePlayerSessionsInput, i2 ...request.Option) (r0 *gamelift.DescribePlayerSessionsOutput, r1 error)
func (*GameLiftDouble) DescribeRuntimeConfiguration ¶
func (d *GameLiftDouble) DescribeRuntimeConfiguration(i0 *gamelift.DescribeRuntimeConfigurationInput) (r0 *gamelift.DescribeRuntimeConfigurationOutput, r1 error)
func (*GameLiftDouble) DescribeRuntimeConfigurationRequest ¶
func (d *GameLiftDouble) DescribeRuntimeConfigurationRequest(i0 *gamelift.DescribeRuntimeConfigurationInput) (r0 *request.Request, r1 *gamelift.DescribeRuntimeConfigurationOutput)
func (*GameLiftDouble) DescribeRuntimeConfigurationWithContext ¶
func (d *GameLiftDouble) DescribeRuntimeConfigurationWithContext(i0 context.Context, i1 *gamelift.DescribeRuntimeConfigurationInput, i2 ...request.Option) (r0 *gamelift.DescribeRuntimeConfigurationOutput, r1 error)
func (*GameLiftDouble) DescribeScalingPolicies ¶
func (d *GameLiftDouble) DescribeScalingPolicies(i0 *gamelift.DescribeScalingPoliciesInput) (r0 *gamelift.DescribeScalingPoliciesOutput, r1 error)
func (*GameLiftDouble) DescribeScalingPoliciesRequest ¶
func (d *GameLiftDouble) DescribeScalingPoliciesRequest(i0 *gamelift.DescribeScalingPoliciesInput) (r0 *request.Request, r1 *gamelift.DescribeScalingPoliciesOutput)
func (*GameLiftDouble) DescribeScalingPoliciesWithContext ¶
func (d *GameLiftDouble) DescribeScalingPoliciesWithContext(i0 context.Context, i1 *gamelift.DescribeScalingPoliciesInput, i2 ...request.Option) (r0 *gamelift.DescribeScalingPoliciesOutput, r1 error)
func (*GameLiftDouble) DescribeScript ¶
func (d *GameLiftDouble) DescribeScript(i0 *gamelift.DescribeScriptInput) (r0 *gamelift.DescribeScriptOutput, r1 error)
func (*GameLiftDouble) DescribeScriptRequest ¶
func (d *GameLiftDouble) DescribeScriptRequest(i0 *gamelift.DescribeScriptInput) (r0 *request.Request, r1 *gamelift.DescribeScriptOutput)
func (*GameLiftDouble) DescribeScriptWithContext ¶
func (d *GameLiftDouble) DescribeScriptWithContext(i0 context.Context, i1 *gamelift.DescribeScriptInput, i2 ...request.Option) (r0 *gamelift.DescribeScriptOutput, r1 error)
func (*GameLiftDouble) DescribeVpcPeeringAuthorizations ¶
func (d *GameLiftDouble) DescribeVpcPeeringAuthorizations(i0 *gamelift.DescribeVpcPeeringAuthorizationsInput) (r0 *gamelift.DescribeVpcPeeringAuthorizationsOutput, r1 error)
func (*GameLiftDouble) DescribeVpcPeeringAuthorizationsRequest ¶
func (d *GameLiftDouble) DescribeVpcPeeringAuthorizationsRequest(i0 *gamelift.DescribeVpcPeeringAuthorizationsInput) (r0 *request.Request, r1 *gamelift.DescribeVpcPeeringAuthorizationsOutput)
func (*GameLiftDouble) DescribeVpcPeeringAuthorizationsWithContext ¶
func (d *GameLiftDouble) DescribeVpcPeeringAuthorizationsWithContext(i0 context.Context, i1 *gamelift.DescribeVpcPeeringAuthorizationsInput, i2 ...request.Option) (r0 *gamelift.DescribeVpcPeeringAuthorizationsOutput, r1 error)
func (*GameLiftDouble) DescribeVpcPeeringConnections ¶
func (d *GameLiftDouble) DescribeVpcPeeringConnections(i0 *gamelift.DescribeVpcPeeringConnectionsInput) (r0 *gamelift.DescribeVpcPeeringConnectionsOutput, r1 error)
func (*GameLiftDouble) DescribeVpcPeeringConnectionsRequest ¶
func (d *GameLiftDouble) DescribeVpcPeeringConnectionsRequest(i0 *gamelift.DescribeVpcPeeringConnectionsInput) (r0 *request.Request, r1 *gamelift.DescribeVpcPeeringConnectionsOutput)
func (*GameLiftDouble) DescribeVpcPeeringConnectionsWithContext ¶
func (d *GameLiftDouble) DescribeVpcPeeringConnectionsWithContext(i0 context.Context, i1 *gamelift.DescribeVpcPeeringConnectionsInput, i2 ...request.Option) (r0 *gamelift.DescribeVpcPeeringConnectionsOutput, r1 error)
func (*GameLiftDouble) GetGameSessionLogUrl ¶
func (d *GameLiftDouble) GetGameSessionLogUrl(i0 *gamelift.GetGameSessionLogUrlInput) (r0 *gamelift.GetGameSessionLogUrlOutput, r1 error)
func (*GameLiftDouble) GetGameSessionLogUrlRequest ¶
func (d *GameLiftDouble) GetGameSessionLogUrlRequest(i0 *gamelift.GetGameSessionLogUrlInput) (r0 *request.Request, r1 *gamelift.GetGameSessionLogUrlOutput)
func (*GameLiftDouble) GetGameSessionLogUrlWithContext ¶
func (d *GameLiftDouble) GetGameSessionLogUrlWithContext(i0 context.Context, i1 *gamelift.GetGameSessionLogUrlInput, i2 ...request.Option) (r0 *gamelift.GetGameSessionLogUrlOutput, r1 error)
func (*GameLiftDouble) GetInstanceAccess ¶
func (d *GameLiftDouble) GetInstanceAccess(i0 *gamelift.GetInstanceAccessInput) (r0 *gamelift.GetInstanceAccessOutput, r1 error)
func (*GameLiftDouble) GetInstanceAccessRequest ¶
func (d *GameLiftDouble) GetInstanceAccessRequest(i0 *gamelift.GetInstanceAccessInput) (r0 *request.Request, r1 *gamelift.GetInstanceAccessOutput)
func (*GameLiftDouble) GetInstanceAccessWithContext ¶
func (d *GameLiftDouble) GetInstanceAccessWithContext(i0 context.Context, i1 *gamelift.GetInstanceAccessInput, i2 ...request.Option) (r0 *gamelift.GetInstanceAccessOutput, r1 error)
func (*GameLiftDouble) ListAliases ¶
func (d *GameLiftDouble) ListAliases(i0 *gamelift.ListAliasesInput) (r0 *gamelift.ListAliasesOutput, r1 error)
func (*GameLiftDouble) ListAliasesRequest ¶
func (d *GameLiftDouble) ListAliasesRequest(i0 *gamelift.ListAliasesInput) (r0 *request.Request, r1 *gamelift.ListAliasesOutput)
func (*GameLiftDouble) ListAliasesWithContext ¶
func (d *GameLiftDouble) ListAliasesWithContext(i0 context.Context, i1 *gamelift.ListAliasesInput, i2 ...request.Option) (r0 *gamelift.ListAliasesOutput, r1 error)
func (*GameLiftDouble) ListBuilds ¶
func (d *GameLiftDouble) ListBuilds(i0 *gamelift.ListBuildsInput) (r0 *gamelift.ListBuildsOutput, r1 error)
func (*GameLiftDouble) ListBuildsRequest ¶
func (d *GameLiftDouble) ListBuildsRequest(i0 *gamelift.ListBuildsInput) (r0 *request.Request, r1 *gamelift.ListBuildsOutput)
func (*GameLiftDouble) ListBuildsWithContext ¶
func (d *GameLiftDouble) ListBuildsWithContext(i0 context.Context, i1 *gamelift.ListBuildsInput, i2 ...request.Option) (r0 *gamelift.ListBuildsOutput, r1 error)
func (*GameLiftDouble) ListFleets ¶
func (d *GameLiftDouble) ListFleets(i0 *gamelift.ListFleetsInput) (r0 *gamelift.ListFleetsOutput, r1 error)
func (*GameLiftDouble) ListFleetsRequest ¶
func (d *GameLiftDouble) ListFleetsRequest(i0 *gamelift.ListFleetsInput) (r0 *request.Request, r1 *gamelift.ListFleetsOutput)
func (*GameLiftDouble) ListFleetsWithContext ¶
func (d *GameLiftDouble) ListFleetsWithContext(i0 context.Context, i1 *gamelift.ListFleetsInput, i2 ...request.Option) (r0 *gamelift.ListFleetsOutput, r1 error)
func (*GameLiftDouble) ListScripts ¶
func (d *GameLiftDouble) ListScripts(i0 *gamelift.ListScriptsInput) (r0 *gamelift.ListScriptsOutput, r1 error)
func (*GameLiftDouble) ListScriptsRequest ¶
func (d *GameLiftDouble) ListScriptsRequest(i0 *gamelift.ListScriptsInput) (r0 *request.Request, r1 *gamelift.ListScriptsOutput)
func (*GameLiftDouble) ListScriptsWithContext ¶
func (d *GameLiftDouble) ListScriptsWithContext(i0 context.Context, i1 *gamelift.ListScriptsInput, i2 ...request.Option) (r0 *gamelift.ListScriptsOutput, r1 error)
func (*GameLiftDouble) ListTagsForResource ¶
func (d *GameLiftDouble) ListTagsForResource(i0 *gamelift.ListTagsForResourceInput) (r0 *gamelift.ListTagsForResourceOutput, r1 error)
func (*GameLiftDouble) ListTagsForResourceRequest ¶
func (d *GameLiftDouble) ListTagsForResourceRequest(i0 *gamelift.ListTagsForResourceInput) (r0 *request.Request, r1 *gamelift.ListTagsForResourceOutput)
func (*GameLiftDouble) ListTagsForResourceWithContext ¶
func (d *GameLiftDouble) ListTagsForResourceWithContext(i0 context.Context, i1 *gamelift.ListTagsForResourceInput, i2 ...request.Option) (r0 *gamelift.ListTagsForResourceOutput, r1 error)
func (*GameLiftDouble) PutScalingPolicy ¶
func (d *GameLiftDouble) PutScalingPolicy(i0 *gamelift.PutScalingPolicyInput) (r0 *gamelift.PutScalingPolicyOutput, r1 error)
func (*GameLiftDouble) PutScalingPolicyRequest ¶
func (d *GameLiftDouble) PutScalingPolicyRequest(i0 *gamelift.PutScalingPolicyInput) (r0 *request.Request, r1 *gamelift.PutScalingPolicyOutput)
func (*GameLiftDouble) PutScalingPolicyWithContext ¶
func (d *GameLiftDouble) PutScalingPolicyWithContext(i0 context.Context, i1 *gamelift.PutScalingPolicyInput, i2 ...request.Option) (r0 *gamelift.PutScalingPolicyOutput, r1 error)
func (*GameLiftDouble) RequestUploadCredentials ¶
func (d *GameLiftDouble) RequestUploadCredentials(i0 *gamelift.RequestUploadCredentialsInput) (r0 *gamelift.RequestUploadCredentialsOutput, r1 error)
func (*GameLiftDouble) RequestUploadCredentialsRequest ¶
func (d *GameLiftDouble) RequestUploadCredentialsRequest(i0 *gamelift.RequestUploadCredentialsInput) (r0 *request.Request, r1 *gamelift.RequestUploadCredentialsOutput)
func (*GameLiftDouble) RequestUploadCredentialsWithContext ¶
func (d *GameLiftDouble) RequestUploadCredentialsWithContext(i0 context.Context, i1 *gamelift.RequestUploadCredentialsInput, i2 ...request.Option) (r0 *gamelift.RequestUploadCredentialsOutput, r1 error)
func (*GameLiftDouble) ResolveAlias ¶
func (d *GameLiftDouble) ResolveAlias(i0 *gamelift.ResolveAliasInput) (r0 *gamelift.ResolveAliasOutput, r1 error)
func (*GameLiftDouble) ResolveAliasRequest ¶
func (d *GameLiftDouble) ResolveAliasRequest(i0 *gamelift.ResolveAliasInput) (r0 *request.Request, r1 *gamelift.ResolveAliasOutput)
func (*GameLiftDouble) ResolveAliasWithContext ¶
func (d *GameLiftDouble) ResolveAliasWithContext(i0 context.Context, i1 *gamelift.ResolveAliasInput, i2 ...request.Option) (r0 *gamelift.ResolveAliasOutput, r1 error)
func (*GameLiftDouble) SearchGameSessions ¶
func (d *GameLiftDouble) SearchGameSessions(i0 *gamelift.SearchGameSessionsInput) (r0 *gamelift.SearchGameSessionsOutput, r1 error)
func (*GameLiftDouble) SearchGameSessionsRequest ¶
func (d *GameLiftDouble) SearchGameSessionsRequest(i0 *gamelift.SearchGameSessionsInput) (r0 *request.Request, r1 *gamelift.SearchGameSessionsOutput)
func (*GameLiftDouble) SearchGameSessionsWithContext ¶
func (d *GameLiftDouble) SearchGameSessionsWithContext(i0 context.Context, i1 *gamelift.SearchGameSessionsInput, i2 ...request.Option) (r0 *gamelift.SearchGameSessionsOutput, r1 error)
func (*GameLiftDouble) StartFleetActions ¶
func (d *GameLiftDouble) StartFleetActions(i0 *gamelift.StartFleetActionsInput) (r0 *gamelift.StartFleetActionsOutput, r1 error)
func (*GameLiftDouble) StartFleetActionsRequest ¶
func (d *GameLiftDouble) StartFleetActionsRequest(i0 *gamelift.StartFleetActionsInput) (r0 *request.Request, r1 *gamelift.StartFleetActionsOutput)
func (*GameLiftDouble) StartFleetActionsWithContext ¶
func (d *GameLiftDouble) StartFleetActionsWithContext(i0 context.Context, i1 *gamelift.StartFleetActionsInput, i2 ...request.Option) (r0 *gamelift.StartFleetActionsOutput, r1 error)
func (*GameLiftDouble) StartGameSessionPlacement ¶
func (d *GameLiftDouble) StartGameSessionPlacement(i0 *gamelift.StartGameSessionPlacementInput) (r0 *gamelift.StartGameSessionPlacementOutput, r1 error)
func (*GameLiftDouble) StartGameSessionPlacementRequest ¶
func (d *GameLiftDouble) StartGameSessionPlacementRequest(i0 *gamelift.StartGameSessionPlacementInput) (r0 *request.Request, r1 *gamelift.StartGameSessionPlacementOutput)
func (*GameLiftDouble) StartGameSessionPlacementWithContext ¶
func (d *GameLiftDouble) StartGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.StartGameSessionPlacementInput, i2 ...request.Option) (r0 *gamelift.StartGameSessionPlacementOutput, r1 error)
func (*GameLiftDouble) StartMatchBackfill ¶
func (d *GameLiftDouble) StartMatchBackfill(i0 *gamelift.StartMatchBackfillInput) (r0 *gamelift.StartMatchBackfillOutput, r1 error)
func (*GameLiftDouble) StartMatchBackfillRequest ¶
func (d *GameLiftDouble) StartMatchBackfillRequest(i0 *gamelift.StartMatchBackfillInput) (r0 *request.Request, r1 *gamelift.StartMatchBackfillOutput)
func (*GameLiftDouble) StartMatchBackfillWithContext ¶
func (d *GameLiftDouble) StartMatchBackfillWithContext(i0 context.Context, i1 *gamelift.StartMatchBackfillInput, i2 ...request.Option) (r0 *gamelift.StartMatchBackfillOutput, r1 error)
func (*GameLiftDouble) StartMatchmaking ¶
func (d *GameLiftDouble) StartMatchmaking(i0 *gamelift.StartMatchmakingInput) (r0 *gamelift.StartMatchmakingOutput, r1 error)
func (*GameLiftDouble) StartMatchmakingRequest ¶
func (d *GameLiftDouble) StartMatchmakingRequest(i0 *gamelift.StartMatchmakingInput) (r0 *request.Request, r1 *gamelift.StartMatchmakingOutput)
func (*GameLiftDouble) StartMatchmakingWithContext ¶
func (d *GameLiftDouble) StartMatchmakingWithContext(i0 context.Context, i1 *gamelift.StartMatchmakingInput, i2 ...request.Option) (r0 *gamelift.StartMatchmakingOutput, r1 error)
func (*GameLiftDouble) StopFleetActions ¶
func (d *GameLiftDouble) StopFleetActions(i0 *gamelift.StopFleetActionsInput) (r0 *gamelift.StopFleetActionsOutput, r1 error)
func (*GameLiftDouble) StopFleetActionsRequest ¶
func (d *GameLiftDouble) StopFleetActionsRequest(i0 *gamelift.StopFleetActionsInput) (r0 *request.Request, r1 *gamelift.StopFleetActionsOutput)
func (*GameLiftDouble) StopFleetActionsWithContext ¶
func (d *GameLiftDouble) StopFleetActionsWithContext(i0 context.Context, i1 *gamelift.StopFleetActionsInput, i2 ...request.Option) (r0 *gamelift.StopFleetActionsOutput, r1 error)
func (*GameLiftDouble) StopGameSessionPlacement ¶
func (d *GameLiftDouble) StopGameSessionPlacement(i0 *gamelift.StopGameSessionPlacementInput) (r0 *gamelift.StopGameSessionPlacementOutput, r1 error)
func (*GameLiftDouble) StopGameSessionPlacementRequest ¶
func (d *GameLiftDouble) StopGameSessionPlacementRequest(i0 *gamelift.StopGameSessionPlacementInput) (r0 *request.Request, r1 *gamelift.StopGameSessionPlacementOutput)
func (*GameLiftDouble) StopGameSessionPlacementWithContext ¶
func (d *GameLiftDouble) StopGameSessionPlacementWithContext(i0 context.Context, i1 *gamelift.StopGameSessionPlacementInput, i2 ...request.Option) (r0 *gamelift.StopGameSessionPlacementOutput, r1 error)
func (*GameLiftDouble) StopMatchmaking ¶
func (d *GameLiftDouble) StopMatchmaking(i0 *gamelift.StopMatchmakingInput) (r0 *gamelift.StopMatchmakingOutput, r1 error)
func (*GameLiftDouble) StopMatchmakingRequest ¶
func (d *GameLiftDouble) StopMatchmakingRequest(i0 *gamelift.StopMatchmakingInput) (r0 *request.Request, r1 *gamelift.StopMatchmakingOutput)
func (*GameLiftDouble) StopMatchmakingWithContext ¶
func (d *GameLiftDouble) StopMatchmakingWithContext(i0 context.Context, i1 *gamelift.StopMatchmakingInput, i2 ...request.Option) (r0 *gamelift.StopMatchmakingOutput, r1 error)
func (*GameLiftDouble) TagResource ¶
func (d *GameLiftDouble) TagResource(i0 *gamelift.TagResourceInput) (r0 *gamelift.TagResourceOutput, r1 error)
func (*GameLiftDouble) TagResourceRequest ¶
func (d *GameLiftDouble) TagResourceRequest(i0 *gamelift.TagResourceInput) (r0 *request.Request, r1 *gamelift.TagResourceOutput)
func (*GameLiftDouble) TagResourceWithContext ¶
func (d *GameLiftDouble) TagResourceWithContext(i0 context.Context, i1 *gamelift.TagResourceInput, i2 ...request.Option) (r0 *gamelift.TagResourceOutput, r1 error)
func (*GameLiftDouble) UntagResource ¶
func (d *GameLiftDouble) UntagResource(i0 *gamelift.UntagResourceInput) (r0 *gamelift.UntagResourceOutput, r1 error)
func (*GameLiftDouble) UntagResourceRequest ¶
func (d *GameLiftDouble) UntagResourceRequest(i0 *gamelift.UntagResourceInput) (r0 *request.Request, r1 *gamelift.UntagResourceOutput)
func (*GameLiftDouble) UntagResourceWithContext ¶
func (d *GameLiftDouble) UntagResourceWithContext(i0 context.Context, i1 *gamelift.UntagResourceInput, i2 ...request.Option) (r0 *gamelift.UntagResourceOutput, r1 error)
func (*GameLiftDouble) UpdateAlias ¶
func (d *GameLiftDouble) UpdateAlias(i0 *gamelift.UpdateAliasInput) (r0 *gamelift.UpdateAliasOutput, r1 error)
func (*GameLiftDouble) UpdateAliasRequest ¶
func (d *GameLiftDouble) UpdateAliasRequest(i0 *gamelift.UpdateAliasInput) (r0 *request.Request, r1 *gamelift.UpdateAliasOutput)
func (*GameLiftDouble) UpdateAliasWithContext ¶
func (d *GameLiftDouble) UpdateAliasWithContext(i0 context.Context, i1 *gamelift.UpdateAliasInput, i2 ...request.Option) (r0 *gamelift.UpdateAliasOutput, r1 error)
func (*GameLiftDouble) UpdateBuild ¶
func (d *GameLiftDouble) UpdateBuild(i0 *gamelift.UpdateBuildInput) (r0 *gamelift.UpdateBuildOutput, r1 error)
func (*GameLiftDouble) UpdateBuildRequest ¶
func (d *GameLiftDouble) UpdateBuildRequest(i0 *gamelift.UpdateBuildInput) (r0 *request.Request, r1 *gamelift.UpdateBuildOutput)
func (*GameLiftDouble) UpdateBuildWithContext ¶
func (d *GameLiftDouble) UpdateBuildWithContext(i0 context.Context, i1 *gamelift.UpdateBuildInput, i2 ...request.Option) (r0 *gamelift.UpdateBuildOutput, r1 error)
func (*GameLiftDouble) UpdateFleetAttributes ¶
func (d *GameLiftDouble) UpdateFleetAttributes(i0 *gamelift.UpdateFleetAttributesInput) (r0 *gamelift.UpdateFleetAttributesOutput, r1 error)
func (*GameLiftDouble) UpdateFleetAttributesRequest ¶
func (d *GameLiftDouble) UpdateFleetAttributesRequest(i0 *gamelift.UpdateFleetAttributesInput) (r0 *request.Request, r1 *gamelift.UpdateFleetAttributesOutput)
func (*GameLiftDouble) UpdateFleetAttributesWithContext ¶
func (d *GameLiftDouble) UpdateFleetAttributesWithContext(i0 context.Context, i1 *gamelift.UpdateFleetAttributesInput, i2 ...request.Option) (r0 *gamelift.UpdateFleetAttributesOutput, r1 error)
func (*GameLiftDouble) UpdateFleetCapacity ¶
func (d *GameLiftDouble) UpdateFleetCapacity(i0 *gamelift.UpdateFleetCapacityInput) (r0 *gamelift.UpdateFleetCapacityOutput, r1 error)
func (*GameLiftDouble) UpdateFleetCapacityRequest ¶
func (d *GameLiftDouble) UpdateFleetCapacityRequest(i0 *gamelift.UpdateFleetCapacityInput) (r0 *request.Request, r1 *gamelift.UpdateFleetCapacityOutput)
func (*GameLiftDouble) UpdateFleetCapacityWithContext ¶
func (d *GameLiftDouble) UpdateFleetCapacityWithContext(i0 context.Context, i1 *gamelift.UpdateFleetCapacityInput, i2 ...request.Option) (r0 *gamelift.UpdateFleetCapacityOutput, r1 error)
func (*GameLiftDouble) UpdateFleetPortSettings ¶
func (d *GameLiftDouble) UpdateFleetPortSettings(i0 *gamelift.UpdateFleetPortSettingsInput) (r0 *gamelift.UpdateFleetPortSettingsOutput, r1 error)
func (*GameLiftDouble) UpdateFleetPortSettingsRequest ¶
func (d *GameLiftDouble) UpdateFleetPortSettingsRequest(i0 *gamelift.UpdateFleetPortSettingsInput) (r0 *request.Request, r1 *gamelift.UpdateFleetPortSettingsOutput)
func (*GameLiftDouble) UpdateFleetPortSettingsWithContext ¶
func (d *GameLiftDouble) UpdateFleetPortSettingsWithContext(i0 context.Context, i1 *gamelift.UpdateFleetPortSettingsInput, i2 ...request.Option) (r0 *gamelift.UpdateFleetPortSettingsOutput, r1 error)
func (*GameLiftDouble) UpdateGameSession ¶
func (d *GameLiftDouble) UpdateGameSession(i0 *gamelift.UpdateGameSessionInput) (r0 *gamelift.UpdateGameSessionOutput, r1 error)
func (*GameLiftDouble) UpdateGameSessionQueue ¶
func (d *GameLiftDouble) UpdateGameSessionQueue(i0 *gamelift.UpdateGameSessionQueueInput) (r0 *gamelift.UpdateGameSessionQueueOutput, r1 error)
func (*GameLiftDouble) UpdateGameSessionQueueRequest ¶
func (d *GameLiftDouble) UpdateGameSessionQueueRequest(i0 *gamelift.UpdateGameSessionQueueInput) (r0 *request.Request, r1 *gamelift.UpdateGameSessionQueueOutput)
func (*GameLiftDouble) UpdateGameSessionQueueWithContext ¶
func (d *GameLiftDouble) UpdateGameSessionQueueWithContext(i0 context.Context, i1 *gamelift.UpdateGameSessionQueueInput, i2 ...request.Option) (r0 *gamelift.UpdateGameSessionQueueOutput, r1 error)
func (*GameLiftDouble) UpdateGameSessionRequest ¶
func (d *GameLiftDouble) UpdateGameSessionRequest(i0 *gamelift.UpdateGameSessionInput) (r0 *request.Request, r1 *gamelift.UpdateGameSessionOutput)
func (*GameLiftDouble) UpdateGameSessionWithContext ¶
func (d *GameLiftDouble) UpdateGameSessionWithContext(i0 context.Context, i1 *gamelift.UpdateGameSessionInput, i2 ...request.Option) (r0 *gamelift.UpdateGameSessionOutput, r1 error)
func (*GameLiftDouble) UpdateMatchmakingConfiguration ¶
func (d *GameLiftDouble) UpdateMatchmakingConfiguration(i0 *gamelift.UpdateMatchmakingConfigurationInput) (r0 *gamelift.UpdateMatchmakingConfigurationOutput, r1 error)
func (*GameLiftDouble) UpdateMatchmakingConfigurationRequest ¶
func (d *GameLiftDouble) UpdateMatchmakingConfigurationRequest(i0 *gamelift.UpdateMatchmakingConfigurationInput) (r0 *request.Request, r1 *gamelift.UpdateMatchmakingConfigurationOutput)
func (*GameLiftDouble) UpdateMatchmakingConfigurationWithContext ¶
func (d *GameLiftDouble) UpdateMatchmakingConfigurationWithContext(i0 context.Context, i1 *gamelift.UpdateMatchmakingConfigurationInput, i2 ...request.Option) (r0 *gamelift.UpdateMatchmakingConfigurationOutput, r1 error)
func (*GameLiftDouble) UpdateRuntimeConfiguration ¶
func (d *GameLiftDouble) UpdateRuntimeConfiguration(i0 *gamelift.UpdateRuntimeConfigurationInput) (r0 *gamelift.UpdateRuntimeConfigurationOutput, r1 error)
func (*GameLiftDouble) UpdateRuntimeConfigurationRequest ¶
func (d *GameLiftDouble) UpdateRuntimeConfigurationRequest(i0 *gamelift.UpdateRuntimeConfigurationInput) (r0 *request.Request, r1 *gamelift.UpdateRuntimeConfigurationOutput)
func (*GameLiftDouble) UpdateRuntimeConfigurationWithContext ¶
func (d *GameLiftDouble) UpdateRuntimeConfigurationWithContext(i0 context.Context, i1 *gamelift.UpdateRuntimeConfigurationInput, i2 ...request.Option) (r0 *gamelift.UpdateRuntimeConfigurationOutput, r1 error)
func (*GameLiftDouble) UpdateScript ¶
func (d *GameLiftDouble) UpdateScript(i0 *gamelift.UpdateScriptInput) (r0 *gamelift.UpdateScriptOutput, r1 error)
func (*GameLiftDouble) UpdateScriptRequest ¶
func (d *GameLiftDouble) UpdateScriptRequest(i0 *gamelift.UpdateScriptInput) (r0 *request.Request, r1 *gamelift.UpdateScriptOutput)
func (*GameLiftDouble) UpdateScriptWithContext ¶
func (d *GameLiftDouble) UpdateScriptWithContext(i0 context.Context, i1 *gamelift.UpdateScriptInput, i2 ...request.Option) (r0 *gamelift.UpdateScriptOutput, r1 error)
func (*GameLiftDouble) ValidateMatchmakingRuleSet ¶
func (d *GameLiftDouble) ValidateMatchmakingRuleSet(i0 *gamelift.ValidateMatchmakingRuleSetInput) (r0 *gamelift.ValidateMatchmakingRuleSetOutput, r1 error)
func (*GameLiftDouble) ValidateMatchmakingRuleSetRequest ¶
func (d *GameLiftDouble) ValidateMatchmakingRuleSetRequest(i0 *gamelift.ValidateMatchmakingRuleSetInput) (r0 *request.Request, r1 *gamelift.ValidateMatchmakingRuleSetOutput)
func (*GameLiftDouble) ValidateMatchmakingRuleSetWithContext ¶
func (d *GameLiftDouble) ValidateMatchmakingRuleSetWithContext(i0 context.Context, i1 *gamelift.ValidateMatchmakingRuleSetInput, i2 ...request.Option) (r0 *gamelift.ValidateMatchmakingRuleSetOutput, r1 error)