Package buffer implements a buffer for serialization, consisting of a chain of []byte-s to reduce copying and to allow reuse of individual chunks.



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    func Init

    func Init(cfg PoolConfig)

      Init sets up a non-default pooling and allocation strategy. Should be run before serialization is done.


      type Buffer

      type Buffer struct {
      	// Buf is the current chunk that can be used for serialization.
      	Buf []byte
      	// contains filtered or unexported fields

        Buffer is a buffer optimized for serialization without extra copying.

        func (*Buffer) AppendByte

        func (b *Buffer) AppendByte(data byte)

          AppendByte appends a single byte to buffer.

          func (*Buffer) AppendBytes

          func (b *Buffer) AppendBytes(data []byte)

            AppendBytes appends a byte slice to buffer.

            func (*Buffer) AppendString

            func (b *Buffer) AppendString(data string)

              AppendString appends a string to buffer.

              func (*Buffer) BuildBytes

              func (b *Buffer) BuildBytes(reuse ...[]byte) []byte

                BuildBytes creates a single byte slice with all the contents of the buffer. Data is copied if it does not fit in a single chunk. You can optionally provide one byte slice as argument that it will try to reuse.

                func (*Buffer) DumpTo

                func (b *Buffer) DumpTo(w io.Writer) (written int, err error)

                  DumpTo outputs the contents of a buffer to a writer and resets the buffer.

                  func (*Buffer) EnsureSpace

                  func (b *Buffer) EnsureSpace(s int)

                    EnsureSpace makes sure that the current chunk contains at least s free bytes, possibly creating a new chunk.

                    func (*Buffer) ReadCloser

                    func (b *Buffer) ReadCloser() io.ReadCloser

                      ReadCloser creates an io.ReadCloser with all the contents of the buffer.

                      func (*Buffer) Size

                      func (b *Buffer) Size() int

                        Size computes the size of a buffer by adding sizes of every chunk.

                        type PoolConfig

                        type PoolConfig struct {
                        	StartSize  int // Minimum chunk size that is allocated.
                        	PooledSize int // Minimum chunk size that is reused, reusing chunks too small will result in overhead.
                        	MaxSize    int // Maximum chunk size that will be allocated.

                          PoolConfig contains configuration for the allocation and reuse strategy.

                          Source Files