Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type StaticCamera ¶
type StaticCamera struct { }
StaticCamera is a fixed camera that does not move or effect positions. Useful for demos or user interface rendering.
func (*StaticCamera) Clean ¶
func (m *StaticCamera) Clean()
func (*StaticCamera) IsDirty ¶
func (m *StaticCamera) IsDirty() bool
func (*StaticCamera) IsInView ¶
func (m *StaticCamera) IsInView(x, y, width, height float64) bool
func (*StaticCamera) ScreenToWorld ¶
func (m *StaticCamera) ScreenToWorld(x, y float64) (float64, float64)
func (*StaticCamera) WorldToScreen ¶
func (m *StaticCamera) WorldToScreen(geom ebiten.GeoM) ebiten.GeoM
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