Documentation
¶
Index ¶
- type AttributeArrayStub
- type CubeTextureStub
- func (stub *CubeTextureStub) SetTexel(arg1 alias1.CubeSide, arg2 int, arg3 int, arg4 alias1.RGBAColor)
- func (stub *CubeTextureStub) SetTexelArgsForCall(index int) (alias1.CubeSide, int, int, alias1.RGBAColor)
- func (stub *CubeTextureStub) SetTexelCallCount() int
- func (stub *CubeTextureStub) Texel(arg1 alias1.CubeSide, arg2 int, arg3 int) alias1.RGBAColor
- func (stub *CubeTextureStub) TexelArgsForCall(index int) (alias1.CubeSide, int, int)
- func (stub *CubeTextureStub) TexelCallCount() int
- func (stub *CubeTextureStub) TexelReturns(result1 alias1.RGBAColor)
- type FlatTextureStub
- func (stub *FlatTextureStub) SetTexel(arg1 int, arg2 int, arg3 alias1.RGBAColor)
- func (stub *FlatTextureStub) SetTexelArgsForCall(index int) (int, int, alias1.RGBAColor)
- func (stub *FlatTextureStub) SetTexelCallCount() int
- func (stub *FlatTextureStub) Texel(arg1 int, arg2 int) alias1.RGBAColor
- func (stub *FlatTextureStub) TexelArgsForCall(index int) (int, int)
- func (stub *FlatTextureStub) TexelCallCount() int
- func (stub *FlatTextureStub) TexelReturns(result1 alias1.RGBAColor)
- type Float2AttributeArrayStub
- func (stub *Float2AttributeArrayStub) Float2(arg1 int) (float32, float32)
- func (stub *Float2AttributeArrayStub) Float2ArgsForCall(index int) int
- func (stub *Float2AttributeArrayStub) Float2CallCount() int
- func (stub *Float2AttributeArrayStub) Float2Returns(result1 float32, result2 float32)
- func (stub *Float2AttributeArrayStub) PutFloat2(arg1 int, arg2 float32, arg3 float32)
- func (stub *Float2AttributeArrayStub) PutFloat2ArgsForCall(index int) (int, float32, float32)
- func (stub *Float2AttributeArrayStub) PutFloat2CallCount() int
- func (stub *Float2AttributeArrayStub) Size() int
- func (stub *Float2AttributeArrayStub) SizeCallCount() int
- func (stub *Float2AttributeArrayStub) SizeReturns(result1 int)
- type Float3AttributeArrayStub
- func (stub *Float3AttributeArrayStub) Float3(arg1 int) (float32, float32, float32)
- func (stub *Float3AttributeArrayStub) Float3ArgsForCall(index int) int
- func (stub *Float3AttributeArrayStub) Float3CallCount() int
- func (stub *Float3AttributeArrayStub) Float3Returns(result1 float32, result2 float32, result3 float32)
- func (stub *Float3AttributeArrayStub) PutFloat3(arg1 int, arg2 float32, arg3 float32, arg4 float32)
- func (stub *Float3AttributeArrayStub) PutFloat3ArgsForCall(index int) (int, float32, float32, float32)
- func (stub *Float3AttributeArrayStub) PutFloat3CallCount() int
- func (stub *Float3AttributeArrayStub) Size() int
- func (stub *Float3AttributeArrayStub) SizeCallCount() int
- func (stub *Float3AttributeArrayStub) SizeReturns(result1 int)
- type Float3UniformStub
- func (stub *Float3UniformStub) SetValue(arg1 alias2.Vec3)
- func (stub *Float3UniformStub) SetValueArgsForCall(index int) alias2.Vec3
- func (stub *Float3UniformStub) SetValueCallCount() int
- func (stub *Float3UniformStub) Value() alias2.Vec3
- func (stub *Float3UniformStub) ValueCallCount() int
- func (stub *Float3UniformStub) ValueReturns(result1 alias2.Vec3)
- type Float4UniformStub
- func (stub *Float4UniformStub) SetValue(arg1 alias2.Vec4)
- func (stub *Float4UniformStub) SetValueArgsForCall(index int) alias2.Vec4
- func (stub *Float4UniformStub) SetValueCallCount() int
- func (stub *Float4UniformStub) Value() alias2.Vec4
- func (stub *Float4UniformStub) ValueCallCount() int
- func (stub *Float4UniformStub) ValueReturns(result1 alias2.Vec4)
- type Float4x4UniformStub
- func (stub *Float4x4UniformStub) SetValue(arg1 alias2.Mat4x4)
- func (stub *Float4x4UniformStub) SetValueArgsForCall(index int) alias2.Mat4x4
- func (stub *Float4x4UniformStub) SetValueCallCount() int
- func (stub *Float4x4UniformStub) Value() alias2.Mat4x4
- func (stub *Float4x4UniformStub) ValueCallCount() int
- func (stub *Float4x4UniformStub) ValueReturns(result1 alias2.Mat4x4)
- type GraphicsStub
- func (stub *GraphicsStub) CreateCubeTexture(arg1 int) (alias1.CubeTexture, error)
- func (stub *GraphicsStub) CreateCubeTextureArgsForCall(index int) int
- func (stub *GraphicsStub) CreateCubeTextureCallCount() int
- func (stub *GraphicsStub) CreateCubeTextureReturns(result1 alias1.CubeTexture, result2 error)
- func (stub *GraphicsStub) CreateFlatTexture(arg1 int, arg2 int) (alias1.FlatTexture, error)
- func (stub *GraphicsStub) CreateFlatTextureArgsForCall(index int) (int, int)
- func (stub *GraphicsStub) CreateFlatTextureCallCount() int
- func (stub *GraphicsStub) CreateFlatTextureReturns(result1 alias1.FlatTexture, result2 error)
- func (stub *GraphicsStub) CreateFloat2AttributeArray(arg1 int) (alias1.Float2AttributeArray, error)
- func (stub *GraphicsStub) CreateFloat2AttributeArrayArgsForCall(index int) int
- func (stub *GraphicsStub) CreateFloat2AttributeArrayCallCount() int
- func (stub *GraphicsStub) CreateFloat2AttributeArrayReturns(result1 alias1.Float2AttributeArray, result2 error)
- func (stub *GraphicsStub) CreateFloat3AttributeArray(arg1 int) (alias1.Float3AttributeArray, error)
- func (stub *GraphicsStub) CreateFloat3AttributeArrayArgsForCall(index int) int
- func (stub *GraphicsStub) CreateFloat3AttributeArrayCallCount() int
- func (stub *GraphicsStub) CreateFloat3AttributeArrayReturns(result1 alias1.Float3AttributeArray, result2 error)
- func (stub *GraphicsStub) CreateFloat3Uniform() (alias1.Float3Uniform, error)
- func (stub *GraphicsStub) CreateFloat3UniformCallCount() int
- func (stub *GraphicsStub) CreateFloat3UniformReturns(result1 alias1.Float3Uniform, result2 error)
- func (stub *GraphicsStub) CreateFloat4Uniform() (alias1.Float4Uniform, error)
- func (stub *GraphicsStub) CreateFloat4UniformCallCount() int
- func (stub *GraphicsStub) CreateFloat4UniformReturns(result1 alias1.Float4Uniform, result2 error)
- func (stub *GraphicsStub) CreateFloat4x4Uniform() (alias1.Float4x4Uniform, error)
- func (stub *GraphicsStub) CreateFloat4x4UniformCallCount() int
- func (stub *GraphicsStub) CreateFloat4x4UniformReturns(result1 alias1.Float4x4Uniform, result2 error)
- func (stub *GraphicsStub) CreateIndexArray(arg1 int) (alias1.IndexArray, error)
- func (stub *GraphicsStub) CreateIndexArrayArgsForCall(index int) int
- func (stub *GraphicsStub) CreateIndexArrayCallCount() int
- func (stub *GraphicsStub) CreateIndexArrayReturns(result1 alias1.IndexArray, result2 error)
- func (stub *GraphicsStub) CreateLayer(arg1 alias1.LayerSize) (alias1.Layer, error)
- func (stub *GraphicsStub) CreateLayerArgsForCall(index int) alias1.LayerSize
- func (stub *GraphicsStub) CreateLayerCallCount() int
- func (stub *GraphicsStub) CreateLayerReturns(result1 alias1.Layer, result2 error)
- func (stub *GraphicsStub) CreateMaterial(arg1 alias1.MaterialDefinition) (alias1.Material, error)
- func (stub *GraphicsStub) CreateMaterialArgsForCall(index int) alias1.MaterialDefinition
- func (stub *GraphicsStub) CreateMaterialCallCount() int
- func (stub *GraphicsStub) CreateMaterialReturns(result1 alias1.Material, result2 error)
- func (stub *GraphicsStub) DeleteAttributeArray(arg1 alias1.AttributeArray) error
- func (stub *GraphicsStub) DeleteAttributeArrayArgsForCall(index int) alias1.AttributeArray
- func (stub *GraphicsStub) DeleteAttributeArrayCallCount() int
- func (stub *GraphicsStub) DeleteAttributeArrayReturns(result1 error)
- func (stub *GraphicsStub) DeleteIndexArray(arg1 alias1.IndexArray) error
- func (stub *GraphicsStub) DeleteIndexArrayArgsForCall(index int) alias1.IndexArray
- func (stub *GraphicsStub) DeleteIndexArrayCallCount() int
- func (stub *GraphicsStub) DeleteIndexArrayReturns(result1 error)
- func (stub *GraphicsStub) DeleteMaterial(arg1 alias1.Material) error
- func (stub *GraphicsStub) DeleteMaterialArgsForCall(index int) alias1.Material
- func (stub *GraphicsStub) DeleteMaterialCallCount() int
- func (stub *GraphicsStub) DeleteMaterialReturns(result1 error)
- func (stub *GraphicsStub) DeleteTexture(arg1 alias1.Texture) error
- func (stub *GraphicsStub) DeleteTextureArgsForCall(index int) alias1.Texture
- func (stub *GraphicsStub) DeleteTextureCallCount() int
- func (stub *GraphicsStub) DeleteTextureReturns(result1 error)
- func (stub *GraphicsStub) DeleteUniform(arg1 alias1.Uniform) error
- func (stub *GraphicsStub) DeleteUniformArgsForCall(index int) alias1.Uniform
- func (stub *GraphicsStub) DeleteUniformCallCount() int
- func (stub *GraphicsStub) DeleteUniformReturns(result1 error)
- func (stub *GraphicsStub) Destroy() error
- func (stub *GraphicsStub) DestroyCallCount() int
- func (stub *GraphicsStub) DestroyReturns(result1 error)
- func (stub *GraphicsStub) Flush() error
- func (stub *GraphicsStub) FlushCallCount() int
- func (stub *GraphicsStub) FlushReturns(result1 error)
- func (stub *GraphicsStub) Initialize() error
- func (stub *GraphicsStub) InitializeCallCount() int
- func (stub *GraphicsStub) InitializeReturns(result1 error)
- func (stub *GraphicsStub) Invalidate() error
- func (stub *GraphicsStub) InvalidateCallCount() int
- func (stub *GraphicsStub) InvalidateReturns(result1 error)
- type IndexArrayStub
- func (stub *IndexArrayStub) Index(arg1 int) uint16
- func (stub *IndexArrayStub) IndexArgsForCall(index int) int
- func (stub *IndexArrayStub) IndexCallCount() int
- func (stub *IndexArrayStub) IndexReturns(result1 uint16)
- func (stub *IndexArrayStub) PutIndex(arg1 int, arg2 uint16)
- func (stub *IndexArrayStub) PutIndexArgsForCall(index int) (int, uint16)
- func (stub *IndexArrayStub) PutIndexCallCount() int
- func (stub *IndexArrayStub) Size() int
- func (stub *IndexArrayStub) SizeCallCount() int
- func (stub *IndexArrayStub) SizeReturns(result1 int)
- type ItemBuilderStub
- func (stub *ItemBuilderStub) Begin(arg1 alias1.Material, arg2 alias1.MaterialFilter) alias1.ItemBuilder
- func (stub *ItemBuilderStub) BeginArgsForCall(index int) (alias1.Material, alias1.MaterialFilter)
- func (stub *ItemBuilderStub) BeginCallCount() int
- func (stub *ItemBuilderStub) BeginReturns(result1 alias1.ItemBuilder)
- func (stub *ItemBuilderStub) End(arg1 alias1.SequenceType, arg2 int, arg3 int) error
- func (stub *ItemBuilderStub) EndArgsForCall(index int) (alias1.SequenceType, int, int)
- func (stub *ItemBuilderStub) EndCallCount() int
- func (stub *ItemBuilderStub) EndReturns(result1 error)
- func (stub *ItemBuilderStub) SetAttribute(arg1 alias1.AttributeName, arg2 alias1.AttributeArray) alias1.ItemBuilder
- func (stub *ItemBuilderStub) SetAttributeArgsForCall(index int) (alias1.AttributeName, alias1.AttributeArray)
- func (stub *ItemBuilderStub) SetAttributeCallCount() int
- func (stub *ItemBuilderStub) SetAttributeReturns(result1 alias1.ItemBuilder)
- func (stub *ItemBuilderStub) SetDepth(arg1 int) alias1.ItemBuilder
- func (stub *ItemBuilderStub) SetDepthArgsForCall(index int) int
- func (stub *ItemBuilderStub) SetDepthCallCount() int
- func (stub *ItemBuilderStub) SetDepthReturns(result1 alias1.ItemBuilder)
- func (stub *ItemBuilderStub) SetIndices(arg1 alias1.IndexArray) alias1.ItemBuilder
- func (stub *ItemBuilderStub) SetIndicesArgsForCall(index int) alias1.IndexArray
- func (stub *ItemBuilderStub) SetIndicesCallCount() int
- func (stub *ItemBuilderStub) SetIndicesReturns(result1 alias1.ItemBuilder)
- func (stub *ItemBuilderStub) SetTexture(arg1 alias1.TextureName, arg2 alias1.Texture) alias1.ItemBuilder
- func (stub *ItemBuilderStub) SetTextureArgsForCall(index int) (alias1.TextureName, alias1.Texture)
- func (stub *ItemBuilderStub) SetTextureCallCount() int
- func (stub *ItemBuilderStub) SetTextureReturns(result1 alias1.ItemBuilder)
- func (stub *ItemBuilderStub) SetUniform(arg1 alias1.UniformName, arg2 alias1.Uniform) alias1.ItemBuilder
- func (stub *ItemBuilderStub) SetUniformArgsForCall(index int) (alias1.UniformName, alias1.Uniform)
- func (stub *ItemBuilderStub) SetUniformCallCount() int
- func (stub *ItemBuilderStub) SetUniformReturns(result1 alias1.ItemBuilder)
- type LayerStub
- func (stub *LayerStub) ItemBuilder() alias1.ItemBuilder
- func (stub *LayerStub) ItemBuilderCallCount() int
- func (stub *LayerStub) ItemBuilderReturns(result1 alias1.ItemBuilder)
- func (stub *LayerStub) SetClearColor(arg1 float32, arg2 float32, arg3 float32, arg4 float32)
- func (stub *LayerStub) SetClearColorArgsForCall(index int) (float32, float32, float32, float32)
- func (stub *LayerStub) SetClearColorCallCount() int
- func (stub *LayerStub) SetClearColorEnabled(arg1 bool)
- func (stub *LayerStub) SetClearColorEnabledArgsForCall(index int) bool
- func (stub *LayerStub) SetClearColorEnabledCallCount() int
- func (stub *LayerStub) SetClearDepthEnabled(arg1 bool)
- func (stub *LayerStub) SetClearDepthEnabledArgsForCall(index int) bool
- func (stub *LayerStub) SetClearDepthEnabledCallCount() int
- type MaterialMechanismStub
- type MaterialStub
- type TextureStub
- type UniformStub
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AttributeArrayStub ¶
type AttributeArrayStub struct {
StubGUID int
SizeStub func() (result1 int)
// contains filtered or unexported fields
}
func (*AttributeArrayStub) Size ¶
func (stub *AttributeArrayStub) Size() int
func (*AttributeArrayStub) SizeCallCount ¶
func (stub *AttributeArrayStub) SizeCallCount() int
func (*AttributeArrayStub) SizeReturns ¶
func (stub *AttributeArrayStub) SizeReturns(result1 int)
type CubeTextureStub ¶
type CubeTextureStub struct {
StubGUID int
SetTexelStub func(arg1 alias1.CubeSide, arg2 int, arg3 int, arg4 alias1.RGBAColor)
TexelStub func(arg1 alias1.CubeSide, arg2 int, arg3 int) (result1 alias1.RGBAColor)
// contains filtered or unexported fields
}
func (*CubeTextureStub) SetTexelArgsForCall ¶
func (*CubeTextureStub) SetTexelCallCount ¶
func (stub *CubeTextureStub) SetTexelCallCount() int
func (*CubeTextureStub) TexelArgsForCall ¶
func (*CubeTextureStub) TexelCallCount ¶
func (stub *CubeTextureStub) TexelCallCount() int
func (*CubeTextureStub) TexelReturns ¶
func (stub *CubeTextureStub) TexelReturns(result1 alias1.RGBAColor)
type FlatTextureStub ¶
type FlatTextureStub struct {
StubGUID int
SetTexelStub func(arg1 int, arg2 int, arg3 alias1.RGBAColor)
TexelStub func(arg1 int, arg2 int) (result1 alias1.RGBAColor)
// contains filtered or unexported fields
}
func (*FlatTextureStub) SetTexel ¶
func (stub *FlatTextureStub) SetTexel(arg1 int, arg2 int, arg3 alias1.RGBAColor)
func (*FlatTextureStub) SetTexelArgsForCall ¶
func (*FlatTextureStub) SetTexelCallCount ¶
func (stub *FlatTextureStub) SetTexelCallCount() int
func (*FlatTextureStub) Texel ¶
func (stub *FlatTextureStub) Texel(arg1 int, arg2 int) alias1.RGBAColor
func (*FlatTextureStub) TexelArgsForCall ¶
func (stub *FlatTextureStub) TexelArgsForCall(index int) (int, int)
func (*FlatTextureStub) TexelCallCount ¶
func (stub *FlatTextureStub) TexelCallCount() int
func (*FlatTextureStub) TexelReturns ¶
func (stub *FlatTextureStub) TexelReturns(result1 alias1.RGBAColor)
type Float2AttributeArrayStub ¶
type Float2AttributeArrayStub struct {
StubGUID int
SizeStub func() (result1 int)
PutFloat2Stub func(arg1 int, arg2 float32, arg3 float32)
Float2Stub func(arg1 int) (result1 float32, result2 float32)
// contains filtered or unexported fields
}
func (*Float2AttributeArrayStub) Float2 ¶
func (stub *Float2AttributeArrayStub) Float2(arg1 int) (float32, float32)
func (*Float2AttributeArrayStub) Float2ArgsForCall ¶
func (stub *Float2AttributeArrayStub) Float2ArgsForCall(index int) int
func (*Float2AttributeArrayStub) Float2CallCount ¶
func (stub *Float2AttributeArrayStub) Float2CallCount() int
func (*Float2AttributeArrayStub) Float2Returns ¶
func (stub *Float2AttributeArrayStub) Float2Returns(result1 float32, result2 float32)
func (*Float2AttributeArrayStub) PutFloat2 ¶
func (stub *Float2AttributeArrayStub) PutFloat2(arg1 int, arg2 float32, arg3 float32)
func (*Float2AttributeArrayStub) PutFloat2ArgsForCall ¶
func (stub *Float2AttributeArrayStub) PutFloat2ArgsForCall(index int) (int, float32, float32)
func (*Float2AttributeArrayStub) PutFloat2CallCount ¶
func (stub *Float2AttributeArrayStub) PutFloat2CallCount() int
func (*Float2AttributeArrayStub) Size ¶
func (stub *Float2AttributeArrayStub) Size() int
func (*Float2AttributeArrayStub) SizeCallCount ¶
func (stub *Float2AttributeArrayStub) SizeCallCount() int
func (*Float2AttributeArrayStub) SizeReturns ¶
func (stub *Float2AttributeArrayStub) SizeReturns(result1 int)
type Float3AttributeArrayStub ¶
type Float3AttributeArrayStub struct {
StubGUID int
SizeStub func() (result1 int)
PutFloat3Stub func(arg1 int, arg2 float32, arg3 float32, arg4 float32)
Float3Stub func(arg1 int) (result1 float32, result2 float32, result3 float32)
// contains filtered or unexported fields
}
func (*Float3AttributeArrayStub) Float3 ¶
func (stub *Float3AttributeArrayStub) Float3(arg1 int) (float32, float32, float32)
func (*Float3AttributeArrayStub) Float3ArgsForCall ¶
func (stub *Float3AttributeArrayStub) Float3ArgsForCall(index int) int
func (*Float3AttributeArrayStub) Float3CallCount ¶
func (stub *Float3AttributeArrayStub) Float3CallCount() int
func (*Float3AttributeArrayStub) Float3Returns ¶
func (stub *Float3AttributeArrayStub) Float3Returns(result1 float32, result2 float32, result3 float32)
func (*Float3AttributeArrayStub) PutFloat3 ¶
func (stub *Float3AttributeArrayStub) PutFloat3(arg1 int, arg2 float32, arg3 float32, arg4 float32)
func (*Float3AttributeArrayStub) PutFloat3ArgsForCall ¶
func (*Float3AttributeArrayStub) PutFloat3CallCount ¶
func (stub *Float3AttributeArrayStub) PutFloat3CallCount() int
func (*Float3AttributeArrayStub) Size ¶
func (stub *Float3AttributeArrayStub) Size() int
func (*Float3AttributeArrayStub) SizeCallCount ¶
func (stub *Float3AttributeArrayStub) SizeCallCount() int
func (*Float3AttributeArrayStub) SizeReturns ¶
func (stub *Float3AttributeArrayStub) SizeReturns(result1 int)
type Float3UniformStub ¶
type Float3UniformStub struct {
StubGUID int
SetValueStub func(arg1 alias2.Vec3)
ValueStub func() (result1 alias2.Vec3)
// contains filtered or unexported fields
}
func (*Float3UniformStub) SetValue ¶
func (stub *Float3UniformStub) SetValue(arg1 alias2.Vec3)
func (*Float3UniformStub) SetValueArgsForCall ¶
func (stub *Float3UniformStub) SetValueArgsForCall(index int) alias2.Vec3
func (*Float3UniformStub) SetValueCallCount ¶
func (stub *Float3UniformStub) SetValueCallCount() int
func (*Float3UniformStub) Value ¶
func (stub *Float3UniformStub) Value() alias2.Vec3
func (*Float3UniformStub) ValueCallCount ¶
func (stub *Float3UniformStub) ValueCallCount() int
func (*Float3UniformStub) ValueReturns ¶
func (stub *Float3UniformStub) ValueReturns(result1 alias2.Vec3)
type Float4UniformStub ¶
type Float4UniformStub struct {
StubGUID int
SetValueStub func(arg1 alias2.Vec4)
ValueStub func() (result1 alias2.Vec4)
// contains filtered or unexported fields
}
func (*Float4UniformStub) SetValue ¶
func (stub *Float4UniformStub) SetValue(arg1 alias2.Vec4)
func (*Float4UniformStub) SetValueArgsForCall ¶
func (stub *Float4UniformStub) SetValueArgsForCall(index int) alias2.Vec4
func (*Float4UniformStub) SetValueCallCount ¶
func (stub *Float4UniformStub) SetValueCallCount() int
func (*Float4UniformStub) Value ¶
func (stub *Float4UniformStub) Value() alias2.Vec4
func (*Float4UniformStub) ValueCallCount ¶
func (stub *Float4UniformStub) ValueCallCount() int
func (*Float4UniformStub) ValueReturns ¶
func (stub *Float4UniformStub) ValueReturns(result1 alias2.Vec4)
type Float4x4UniformStub ¶
type Float4x4UniformStub struct {
StubGUID int
SetValueStub func(arg1 alias2.Mat4x4)
ValueStub func() (result1 alias2.Mat4x4)
// contains filtered or unexported fields
}
func (*Float4x4UniformStub) SetValue ¶
func (stub *Float4x4UniformStub) SetValue(arg1 alias2.Mat4x4)
func (*Float4x4UniformStub) SetValueArgsForCall ¶
func (stub *Float4x4UniformStub) SetValueArgsForCall(index int) alias2.Mat4x4
func (*Float4x4UniformStub) SetValueCallCount ¶
func (stub *Float4x4UniformStub) SetValueCallCount() int
func (*Float4x4UniformStub) Value ¶
func (stub *Float4x4UniformStub) Value() alias2.Mat4x4
func (*Float4x4UniformStub) ValueCallCount ¶
func (stub *Float4x4UniformStub) ValueCallCount() int
func (*Float4x4UniformStub) ValueReturns ¶
func (stub *Float4x4UniformStub) ValueReturns(result1 alias2.Mat4x4)
type GraphicsStub ¶
type GraphicsStub struct {
StubGUID int
CreateFloat2AttributeArrayStub func(arg1 int) (result1 alias1.Float2AttributeArray, result2 error)
CreateFloat3AttributeArrayStub func(arg1 int) (result1 alias1.Float3AttributeArray, result2 error)
DeleteAttributeArrayStub func(arg1 alias1.AttributeArray) (result1 error)
CreateIndexArrayStub func(arg1 int) (result1 alias1.IndexArray, result2 error)
DeleteIndexArrayStub func(arg1 alias1.IndexArray) (result1 error)
CreateFloat3UniformStub func() (result1 alias1.Float3Uniform, result2 error)
CreateFloat4UniformStub func() (result1 alias1.Float4Uniform, result2 error)
CreateFloat4x4UniformStub func() (result1 alias1.Float4x4Uniform, result2 error)
DeleteUniformStub func(arg1 alias1.Uniform) (result1 error)
CreateFlatTextureStub func(arg1 int, arg2 int) (result1 alias1.FlatTexture, result2 error)
CreateCubeTextureStub func(arg1 int) (result1 alias1.CubeTexture, result2 error)
DeleteTextureStub func(arg1 alias1.Texture) (result1 error)
CreateMaterialStub func(arg1 alias1.MaterialDefinition) (result1 alias1.Material, result2 error)
DeleteMaterialStub func(arg1 alias1.Material) (result1 error)
CreateLayerStub func(arg1 alias1.LayerSize) (result1 alias1.Layer, result2 error)
InvalidateStub func() (result1 error)
InitializeStub func() (result1 error)
DestroyStub func() (result1 error)
FlushStub func() (result1 error)
// contains filtered or unexported fields
}
func (*GraphicsStub) CreateCubeTexture ¶
func (stub *GraphicsStub) CreateCubeTexture(arg1 int) (alias1.CubeTexture, error)
func (*GraphicsStub) CreateCubeTextureArgsForCall ¶
func (stub *GraphicsStub) CreateCubeTextureArgsForCall(index int) int
func (*GraphicsStub) CreateCubeTextureCallCount ¶
func (stub *GraphicsStub) CreateCubeTextureCallCount() int
func (*GraphicsStub) CreateCubeTextureReturns ¶
func (stub *GraphicsStub) CreateCubeTextureReturns(result1 alias1.CubeTexture, result2 error)
func (*GraphicsStub) CreateFlatTexture ¶
func (stub *GraphicsStub) CreateFlatTexture(arg1 int, arg2 int) (alias1.FlatTexture, error)
func (*GraphicsStub) CreateFlatTextureArgsForCall ¶
func (stub *GraphicsStub) CreateFlatTextureArgsForCall(index int) (int, int)
func (*GraphicsStub) CreateFlatTextureCallCount ¶
func (stub *GraphicsStub) CreateFlatTextureCallCount() int
func (*GraphicsStub) CreateFlatTextureReturns ¶
func (stub *GraphicsStub) CreateFlatTextureReturns(result1 alias1.FlatTexture, result2 error)
func (*GraphicsStub) CreateFloat2AttributeArray ¶
func (stub *GraphicsStub) CreateFloat2AttributeArray(arg1 int) (alias1.Float2AttributeArray, error)
func (*GraphicsStub) CreateFloat2AttributeArrayArgsForCall ¶
func (stub *GraphicsStub) CreateFloat2AttributeArrayArgsForCall(index int) int
func (*GraphicsStub) CreateFloat2AttributeArrayCallCount ¶
func (stub *GraphicsStub) CreateFloat2AttributeArrayCallCount() int
func (*GraphicsStub) CreateFloat2AttributeArrayReturns ¶
func (stub *GraphicsStub) CreateFloat2AttributeArrayReturns(result1 alias1.Float2AttributeArray, result2 error)
func (*GraphicsStub) CreateFloat3AttributeArray ¶
func (stub *GraphicsStub) CreateFloat3AttributeArray(arg1 int) (alias1.Float3AttributeArray, error)
func (*GraphicsStub) CreateFloat3AttributeArrayArgsForCall ¶
func (stub *GraphicsStub) CreateFloat3AttributeArrayArgsForCall(index int) int
func (*GraphicsStub) CreateFloat3AttributeArrayCallCount ¶
func (stub *GraphicsStub) CreateFloat3AttributeArrayCallCount() int
func (*GraphicsStub) CreateFloat3AttributeArrayReturns ¶
func (stub *GraphicsStub) CreateFloat3AttributeArrayReturns(result1 alias1.Float3AttributeArray, result2 error)
func (*GraphicsStub) CreateFloat3Uniform ¶
func (stub *GraphicsStub) CreateFloat3Uniform() (alias1.Float3Uniform, error)
func (*GraphicsStub) CreateFloat3UniformCallCount ¶
func (stub *GraphicsStub) CreateFloat3UniformCallCount() int
func (*GraphicsStub) CreateFloat3UniformReturns ¶
func (stub *GraphicsStub) CreateFloat3UniformReturns(result1 alias1.Float3Uniform, result2 error)
func (*GraphicsStub) CreateFloat4Uniform ¶
func (stub *GraphicsStub) CreateFloat4Uniform() (alias1.Float4Uniform, error)
func (*GraphicsStub) CreateFloat4UniformCallCount ¶
func (stub *GraphicsStub) CreateFloat4UniformCallCount() int
func (*GraphicsStub) CreateFloat4UniformReturns ¶
func (stub *GraphicsStub) CreateFloat4UniformReturns(result1 alias1.Float4Uniform, result2 error)
func (*GraphicsStub) CreateFloat4x4Uniform ¶
func (stub *GraphicsStub) CreateFloat4x4Uniform() (alias1.Float4x4Uniform, error)
func (*GraphicsStub) CreateFloat4x4UniformCallCount ¶
func (stub *GraphicsStub) CreateFloat4x4UniformCallCount() int
func (*GraphicsStub) CreateFloat4x4UniformReturns ¶
func (stub *GraphicsStub) CreateFloat4x4UniformReturns(result1 alias1.Float4x4Uniform, result2 error)
func (*GraphicsStub) CreateIndexArray ¶
func (stub *GraphicsStub) CreateIndexArray(arg1 int) (alias1.IndexArray, error)
func (*GraphicsStub) CreateIndexArrayArgsForCall ¶
func (stub *GraphicsStub) CreateIndexArrayArgsForCall(index int) int
func (*GraphicsStub) CreateIndexArrayCallCount ¶
func (stub *GraphicsStub) CreateIndexArrayCallCount() int
func (*GraphicsStub) CreateIndexArrayReturns ¶
func (stub *GraphicsStub) CreateIndexArrayReturns(result1 alias1.IndexArray, result2 error)
func (*GraphicsStub) CreateLayer ¶
func (*GraphicsStub) CreateLayerArgsForCall ¶
func (stub *GraphicsStub) CreateLayerArgsForCall(index int) alias1.LayerSize
func (*GraphicsStub) CreateLayerCallCount ¶
func (stub *GraphicsStub) CreateLayerCallCount() int
func (*GraphicsStub) CreateLayerReturns ¶
func (stub *GraphicsStub) CreateLayerReturns(result1 alias1.Layer, result2 error)
func (*GraphicsStub) CreateMaterial ¶
func (stub *GraphicsStub) CreateMaterial(arg1 alias1.MaterialDefinition) (alias1.Material, error)
func (*GraphicsStub) CreateMaterialArgsForCall ¶
func (stub *GraphicsStub) CreateMaterialArgsForCall(index int) alias1.MaterialDefinition
func (*GraphicsStub) CreateMaterialCallCount ¶
func (stub *GraphicsStub) CreateMaterialCallCount() int
func (*GraphicsStub) CreateMaterialReturns ¶
func (stub *GraphicsStub) CreateMaterialReturns(result1 alias1.Material, result2 error)
func (*GraphicsStub) DeleteAttributeArray ¶
func (stub *GraphicsStub) DeleteAttributeArray(arg1 alias1.AttributeArray) error
func (*GraphicsStub) DeleteAttributeArrayArgsForCall ¶
func (stub *GraphicsStub) DeleteAttributeArrayArgsForCall(index int) alias1.AttributeArray
func (*GraphicsStub) DeleteAttributeArrayCallCount ¶
func (stub *GraphicsStub) DeleteAttributeArrayCallCount() int
func (*GraphicsStub) DeleteAttributeArrayReturns ¶
func (stub *GraphicsStub) DeleteAttributeArrayReturns(result1 error)
func (*GraphicsStub) DeleteIndexArray ¶
func (stub *GraphicsStub) DeleteIndexArray(arg1 alias1.IndexArray) error
func (*GraphicsStub) DeleteIndexArrayArgsForCall ¶
func (stub *GraphicsStub) DeleteIndexArrayArgsForCall(index int) alias1.IndexArray
func (*GraphicsStub) DeleteIndexArrayCallCount ¶
func (stub *GraphicsStub) DeleteIndexArrayCallCount() int
func (*GraphicsStub) DeleteIndexArrayReturns ¶
func (stub *GraphicsStub) DeleteIndexArrayReturns(result1 error)
func (*GraphicsStub) DeleteMaterial ¶
func (stub *GraphicsStub) DeleteMaterial(arg1 alias1.Material) error
func (*GraphicsStub) DeleteMaterialArgsForCall ¶
func (stub *GraphicsStub) DeleteMaterialArgsForCall(index int) alias1.Material
func (*GraphicsStub) DeleteMaterialCallCount ¶
func (stub *GraphicsStub) DeleteMaterialCallCount() int
func (*GraphicsStub) DeleteMaterialReturns ¶
func (stub *GraphicsStub) DeleteMaterialReturns(result1 error)
func (*GraphicsStub) DeleteTexture ¶
func (stub *GraphicsStub) DeleteTexture(arg1 alias1.Texture) error
func (*GraphicsStub) DeleteTextureArgsForCall ¶
func (stub *GraphicsStub) DeleteTextureArgsForCall(index int) alias1.Texture
func (*GraphicsStub) DeleteTextureCallCount ¶
func (stub *GraphicsStub) DeleteTextureCallCount() int
func (*GraphicsStub) DeleteTextureReturns ¶
func (stub *GraphicsStub) DeleteTextureReturns(result1 error)
func (*GraphicsStub) DeleteUniform ¶
func (stub *GraphicsStub) DeleteUniform(arg1 alias1.Uniform) error
func (*GraphicsStub) DeleteUniformArgsForCall ¶
func (stub *GraphicsStub) DeleteUniformArgsForCall(index int) alias1.Uniform
func (*GraphicsStub) DeleteUniformCallCount ¶
func (stub *GraphicsStub) DeleteUniformCallCount() int
func (*GraphicsStub) DeleteUniformReturns ¶
func (stub *GraphicsStub) DeleteUniformReturns(result1 error)
func (*GraphicsStub) Destroy ¶
func (stub *GraphicsStub) Destroy() error
func (*GraphicsStub) DestroyCallCount ¶
func (stub *GraphicsStub) DestroyCallCount() int
func (*GraphicsStub) DestroyReturns ¶
func (stub *GraphicsStub) DestroyReturns(result1 error)
func (*GraphicsStub) Flush ¶
func (stub *GraphicsStub) Flush() error
func (*GraphicsStub) FlushCallCount ¶
func (stub *GraphicsStub) FlushCallCount() int
func (*GraphicsStub) FlushReturns ¶
func (stub *GraphicsStub) FlushReturns(result1 error)
func (*GraphicsStub) Initialize ¶
func (stub *GraphicsStub) Initialize() error
func (*GraphicsStub) InitializeCallCount ¶
func (stub *GraphicsStub) InitializeCallCount() int
func (*GraphicsStub) InitializeReturns ¶
func (stub *GraphicsStub) InitializeReturns(result1 error)
func (*GraphicsStub) Invalidate ¶
func (stub *GraphicsStub) Invalidate() error
func (*GraphicsStub) InvalidateCallCount ¶
func (stub *GraphicsStub) InvalidateCallCount() int
func (*GraphicsStub) InvalidateReturns ¶
func (stub *GraphicsStub) InvalidateReturns(result1 error)
type IndexArrayStub ¶
type IndexArrayStub struct {
StubGUID int
SizeStub func() (result1 int)
PutIndexStub func(arg1 int, arg2 uint16)
IndexStub func(arg1 int) (result1 uint16)
// contains filtered or unexported fields
}
func (*IndexArrayStub) Index ¶
func (stub *IndexArrayStub) Index(arg1 int) uint16
func (*IndexArrayStub) IndexArgsForCall ¶
func (stub *IndexArrayStub) IndexArgsForCall(index int) int
func (*IndexArrayStub) IndexCallCount ¶
func (stub *IndexArrayStub) IndexCallCount() int
func (*IndexArrayStub) IndexReturns ¶
func (stub *IndexArrayStub) IndexReturns(result1 uint16)
func (*IndexArrayStub) PutIndex ¶
func (stub *IndexArrayStub) PutIndex(arg1 int, arg2 uint16)
func (*IndexArrayStub) PutIndexArgsForCall ¶
func (stub *IndexArrayStub) PutIndexArgsForCall(index int) (int, uint16)
func (*IndexArrayStub) PutIndexCallCount ¶
func (stub *IndexArrayStub) PutIndexCallCount() int
func (*IndexArrayStub) Size ¶
func (stub *IndexArrayStub) Size() int
func (*IndexArrayStub) SizeCallCount ¶
func (stub *IndexArrayStub) SizeCallCount() int
func (*IndexArrayStub) SizeReturns ¶
func (stub *IndexArrayStub) SizeReturns(result1 int)
type ItemBuilderStub ¶
type ItemBuilderStub struct {
StubGUID int
BeginStub func(arg1 alias1.Material, arg2 alias1.MaterialFilter) (result1 alias1.ItemBuilder)
SetDepthStub func(arg1 int) (result1 alias1.ItemBuilder)
SetAttributeStub func(arg1 alias1.AttributeName, arg2 alias1.AttributeArray) (result1 alias1.ItemBuilder)
SetUniformStub func(arg1 alias1.UniformName, arg2 alias1.Uniform) (result1 alias1.ItemBuilder)
SetTextureStub func(arg1 alias1.TextureName, arg2 alias1.Texture) (result1 alias1.ItemBuilder)
SetIndicesStub func(arg1 alias1.IndexArray) (result1 alias1.ItemBuilder)
EndStub func(arg1 alias1.SequenceType, arg2 int, arg3 int) (result1 error)
// contains filtered or unexported fields
}
func (*ItemBuilderStub) Begin ¶
func (stub *ItemBuilderStub) Begin(arg1 alias1.Material, arg2 alias1.MaterialFilter) alias1.ItemBuilder
func (*ItemBuilderStub) BeginArgsForCall ¶
func (stub *ItemBuilderStub) BeginArgsForCall(index int) (alias1.Material, alias1.MaterialFilter)
func (*ItemBuilderStub) BeginCallCount ¶
func (stub *ItemBuilderStub) BeginCallCount() int
func (*ItemBuilderStub) BeginReturns ¶
func (stub *ItemBuilderStub) BeginReturns(result1 alias1.ItemBuilder)
func (*ItemBuilderStub) End ¶
func (stub *ItemBuilderStub) End(arg1 alias1.SequenceType, arg2 int, arg3 int) error
func (*ItemBuilderStub) EndArgsForCall ¶
func (stub *ItemBuilderStub) EndArgsForCall(index int) (alias1.SequenceType, int, int)
func (*ItemBuilderStub) EndCallCount ¶
func (stub *ItemBuilderStub) EndCallCount() int
func (*ItemBuilderStub) EndReturns ¶
func (stub *ItemBuilderStub) EndReturns(result1 error)
func (*ItemBuilderStub) SetAttribute ¶
func (stub *ItemBuilderStub) SetAttribute(arg1 alias1.AttributeName, arg2 alias1.AttributeArray) alias1.ItemBuilder
func (*ItemBuilderStub) SetAttributeArgsForCall ¶
func (stub *ItemBuilderStub) SetAttributeArgsForCall(index int) (alias1.AttributeName, alias1.AttributeArray)
func (*ItemBuilderStub) SetAttributeCallCount ¶
func (stub *ItemBuilderStub) SetAttributeCallCount() int
func (*ItemBuilderStub) SetAttributeReturns ¶
func (stub *ItemBuilderStub) SetAttributeReturns(result1 alias1.ItemBuilder)
func (*ItemBuilderStub) SetDepth ¶
func (stub *ItemBuilderStub) SetDepth(arg1 int) alias1.ItemBuilder
func (*ItemBuilderStub) SetDepthArgsForCall ¶
func (stub *ItemBuilderStub) SetDepthArgsForCall(index int) int
func (*ItemBuilderStub) SetDepthCallCount ¶
func (stub *ItemBuilderStub) SetDepthCallCount() int
func (*ItemBuilderStub) SetDepthReturns ¶
func (stub *ItemBuilderStub) SetDepthReturns(result1 alias1.ItemBuilder)
func (*ItemBuilderStub) SetIndices ¶
func (stub *ItemBuilderStub) SetIndices(arg1 alias1.IndexArray) alias1.ItemBuilder
func (*ItemBuilderStub) SetIndicesArgsForCall ¶
func (stub *ItemBuilderStub) SetIndicesArgsForCall(index int) alias1.IndexArray
func (*ItemBuilderStub) SetIndicesCallCount ¶
func (stub *ItemBuilderStub) SetIndicesCallCount() int
func (*ItemBuilderStub) SetIndicesReturns ¶
func (stub *ItemBuilderStub) SetIndicesReturns(result1 alias1.ItemBuilder)
func (*ItemBuilderStub) SetTexture ¶
func (stub *ItemBuilderStub) SetTexture(arg1 alias1.TextureName, arg2 alias1.Texture) alias1.ItemBuilder
func (*ItemBuilderStub) SetTextureArgsForCall ¶
func (stub *ItemBuilderStub) SetTextureArgsForCall(index int) (alias1.TextureName, alias1.Texture)
func (*ItemBuilderStub) SetTextureCallCount ¶
func (stub *ItemBuilderStub) SetTextureCallCount() int
func (*ItemBuilderStub) SetTextureReturns ¶
func (stub *ItemBuilderStub) SetTextureReturns(result1 alias1.ItemBuilder)
func (*ItemBuilderStub) SetUniform ¶
func (stub *ItemBuilderStub) SetUniform(arg1 alias1.UniformName, arg2 alias1.Uniform) alias1.ItemBuilder
func (*ItemBuilderStub) SetUniformArgsForCall ¶
func (stub *ItemBuilderStub) SetUniformArgsForCall(index int) (alias1.UniformName, alias1.Uniform)
func (*ItemBuilderStub) SetUniformCallCount ¶
func (stub *ItemBuilderStub) SetUniformCallCount() int
func (*ItemBuilderStub) SetUniformReturns ¶
func (stub *ItemBuilderStub) SetUniformReturns(result1 alias1.ItemBuilder)
type LayerStub ¶
type LayerStub struct {
StubGUID int
SetClearColorEnabledStub func(arg1 bool)
SetClearColorStub func(arg1 float32, arg2 float32, arg3 float32, arg4 float32)
SetClearDepthEnabledStub func(arg1 bool)
ItemBuilderStub func() (result1 alias1.ItemBuilder)
// contains filtered or unexported fields
}
func (*LayerStub) ItemBuilder ¶
func (stub *LayerStub) ItemBuilder() alias1.ItemBuilder
func (*LayerStub) ItemBuilderCallCount ¶
func (*LayerStub) ItemBuilderReturns ¶
func (stub *LayerStub) ItemBuilderReturns(result1 alias1.ItemBuilder)
func (*LayerStub) SetClearColor ¶
func (*LayerStub) SetClearColorArgsForCall ¶
func (*LayerStub) SetClearColorCallCount ¶
func (*LayerStub) SetClearColorEnabled ¶
func (*LayerStub) SetClearColorEnabledArgsForCall ¶
func (*LayerStub) SetClearColorEnabledCallCount ¶
func (*LayerStub) SetClearDepthEnabled ¶
func (*LayerStub) SetClearDepthEnabledArgsForCall ¶
func (*LayerStub) SetClearDepthEnabledCallCount ¶
type MaterialMechanismStub ¶
type MaterialMechanismStub struct {
StubGUID int
}
type MaterialStub ¶
type MaterialStub struct {
StubGUID int
}
type TextureStub ¶
type TextureStub struct {
StubGUID int
}
type UniformStub ¶
type UniformStub struct {
StubGUID int
}
Source Files
¶
- attribute_array_stub.go
- cube_texture_stub.go
- flat_texture_stub.go
- float_2_attribute_array_stub.go
- float_3_attribute_array_stub.go
- float_3_uniform_stub.go
- float_4_uniform_stub.go
- float_4_x_4_uniform_stub.go
- graphics_stub.go
- index_array_stub.go
- item_builder_stub.go
- layer_stub.go
- material_mechanism_stub.go
- material_stub.go
- texture_stub.go
- uniform_stub.go
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