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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Item ¶
type Item struct {
Value any // The Value of the item; arbitrary.
Priority int // The Priority of the item in the queue.
// contains filtered or unexported fields
}
An Item is something we manage in a Priority queue.
type PriorityQueue ¶
type PriorityQueue []*Item
A PriorityQueue implements heap.Interface and holds Items.
func (*PriorityQueue) Len ¶
func (pq *PriorityQueue) Len() int
func (*PriorityQueue) Less ¶
func (pq *PriorityQueue) Less(i, j int) bool
func (*PriorityQueue) Pop ¶
func (pq *PriorityQueue) Pop() any
func (*PriorityQueue) Push ¶
func (pq *PriorityQueue) Push(x any)
func (*PriorityQueue) Swap ¶
func (pq *PriorityQueue) Swap(i, j int)
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