core

package
v0.0.1 Latest Latest
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Published: Mar 7, 2023 License: MIT Imports: 2 Imported by: 0

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Constants

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Variables

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Functions

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Types

type BaseGameObject

type BaseGameObject struct {
	// contains filtered or unexported fields
}

func NewBaseGameObject

func NewBaseGameObject() BaseGameObject

func (*BaseGameObject) Active

func (o *BaseGameObject) Active() bool

func (*BaseGameObject) CursorPointer

func (o *BaseGameObject) CursorPointer() bool

func (*BaseGameObject) Disable

func (o *BaseGameObject) Disable()

func (*BaseGameObject) DisableAndHide

func (o *BaseGameObject) DisableAndHide()

func (*BaseGameObject) Draw

func (o *BaseGameObject) Draw(_ *ebiten.Image)

func (*BaseGameObject) Enable

func (o *BaseGameObject) Enable()

func (*BaseGameObject) EnableAndShow

func (o *BaseGameObject) EnableAndShow()

func (*BaseGameObject) Hide

func (o *BaseGameObject) Hide()

func (*BaseGameObject) SetActive

func (o *BaseGameObject) SetActive(is bool)

func (*BaseGameObject) SetVisible

func (o *BaseGameObject) SetVisible(is bool)

func (*BaseGameObject) Show

func (o *BaseGameObject) Show()

func (*BaseGameObject) Update

func (o *BaseGameObject) Update(_ data.Point[float32])

func (*BaseGameObject) Visible

func (o *BaseGameObject) Visible() bool

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