common

package
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Published: Jul 3, 2015 License: AGPL-3.0 Imports: 30 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// MinRootDiskSizeGiB is the minimum size for the root disk of an
	// instance, in Gigabytes. This value accommodates the anticipated
	// size of the initial image, any updates, and future application
	// data.
	MinRootDiskSizeGiB uint64 = 8
)
View Source
const StateFile = "provider-state"

StateFile is the name of the file where the provider's state is stored.

Variables

View Source
var FinishBootstrap = func(ctx environs.BootstrapContext, client ssh.Client, inst instance.Instance, instanceConfig *instancecfg.InstanceConfig) error {
	interrupted := make(chan os.Signal, 1)
	ctx.InterruptNotify(interrupted)
	defer ctx.StopInterruptNotify(interrupted)

	nonceFile := utils.ShQuote(path.Join(instanceConfig.DataDir, cloudconfig.NonceFile))
	checkNonceCommand := fmt.Sprintf(`
	noncefile=%s
	if [ ! -e "$noncefile" ]; then
		echo "$noncefile does not exist" >&2
		exit 1
	fi
	content=$(cat $noncefile)
	if [ "$content" != %s ]; then
		echo "$noncefile contents do not match machine nonce" >&2
		exit 1
	fi
	`, nonceFile, utils.ShQuote(instanceConfig.MachineNonce))
	addr, err := waitSSH(
		ctx,
		interrupted,
		client,
		checkNonceCommand,
		inst,
		instanceConfig.Config.BootstrapSSHOpts(),
	)
	if err != nil {
		return err
	}
	return ConfigureMachine(ctx, client, addr, instanceConfig)
}

FinishBootstrap completes the bootstrap process by connecting to the instance via SSH and carrying out the cloud-config.

Note: FinishBootstrap is exposed so it can be replaced for testing.

View Source
var LongAttempt = utils.AttemptStrategy{
	Total: 3 * time.Minute,
	Delay: 1 * time.Second,
}

A request may fail to due "eventual consistency" semantics, which should resolve fairly quickly. These delays are specific to the provider and best tuned there. Other requests fail due to a slow state transition (e.g. an instance taking a while to release a security group after termination). If you need to poll for the latter kind, use LongAttempt.

View Source
var ShortAttempt = utils.AttemptStrategy{
	Total: 5 * time.Second,
	Delay: 200 * time.Millisecond,
}

Use ShortAttempt to poll for short-term events. TODO: This may need tuning for different providers (or even environments).

Functions

func AddStateInstance

func AddStateInstance(stor storage.Storage, id instance.Id) error

AddStateInstance adds a state-server instance ID to the provider-state file in storage.

func Bootstrap

func Bootstrap(ctx environs.BootstrapContext, env environs.Environ, args environs.BootstrapParams,
) (arch, series string, _ environs.BootstrapFinalizer, err error)

Bootstrap is a common implementation of the Bootstrap method defined on environs.Environ; we strongly recommend that this implementation be used when writing a new provider.

func BootstrapInstance

BootstrapInstance creates a new instance with the series and architecture of its choice, constrained to those of the available tools, and returns the instance result, series, and a function that must be called to finalize the bootstrap process by transferring the tools and installing the initial Juju state server. This method is called by Bootstrap above, which implements environs.Bootstrap, but is also exported so that providers can manipulate the started instance.

func ConfigureMachine

func ConfigureMachine(ctx environs.BootstrapContext, client ssh.Client, host string, instanceConfig *instancecfg.InstanceConfig) error

func CreateStateFile

func CreateStateFile(stor storage.Storage) (string, error)

CreateStateFile creates an empty state file on the given storage, and returns its URL.

func DeleteStateFile

func DeleteStateFile(stor storage.Storage) error

DeleteStateFile deletes the state file on the given storage.

func Destroy

func Destroy(env environs.Environ) error

Destroy is a common implementation of the Destroy method defined on environs.Environ; we strongly recommend that this implementation be used when writing a new provider.

func DistributeInstances

func DistributeInstances(env ZonedEnviron, candidates, group []instance.Id) ([]instance.Id, error)

DistributeInstances is a common function for implement the state.InstanceDistributor policy based on availability zone spread.

func EnvFullName

func EnvFullName(env environs.Environ) string

EnvFullName returns a string based on the provided environment that is suitable for identifying the env on a provider. The resuling string clearly associates the value with juju, whereas the environment's UUID alone isn't very distinctive for humans. This benefits users by helping them quickly identify in their hosting management tools which instances are juju related.

func MachineFullName

func MachineFullName(env environs.Environ, machineID string) string

MachineFullName returns a string based on the provided environment and machine ID that is suitable for identifying instances on a provider. See EnvFullName for an explanation on how this function helps juju users.

func MiBToGiB

func MiBToGiB(m uint64) uint64

MiBToGiB converts the provided megabytes (base-2) into the nearest gigabytes (base-2), rounding up. This is useful for providers that deal in gigabytes (while juju deals in megabytes).

func ProviderStateInstances

func ProviderStateInstances(
	env environs.Environ,
	stor storage.StorageReader,
) ([]instance.Id, error)

ProviderStateInstances extracts the instance IDs from provider-state.

func RemoveStateInstances

func RemoveStateInstances(stor storage.Storage, ids ...instance.Id) error

RemoveStateInstances removes state-server instance IDs from the provider-state file in storage. Instance IDs that are not found in the file are ignored.

func SaveState

func SaveState(storage storage.StorageWriter, state *BootstrapState) error

SaveState writes the given state to the given storage.

func SupportedArchitectures

func SupportedArchitectures(env environs.Environ, imageConstraint *imagemetadata.ImageConstraint) ([]string, error)

SupportedArchitectures returns all the image architectures for env matching the constraints.

Types

type AvailabilityZone

type AvailabilityZone interface {
	// Name returns the name of the availability zone.
	Name() string

	// Available reports whether the availability zone is currently available.
	Available() bool
}

AvailabilityZone describes a provider availability zone.

type AvailabilityZoneInstances

type AvailabilityZoneInstances struct {
	// ZoneName is the name of the availability zone.
	ZoneName string

	// Instances is a set of instances within the availability zone.
	Instances []instance.Id
}

AvailabilityZoneInstances describes an availability zone and a set of instances in that zone.

func AvailabilityZoneAllocations

func AvailabilityZoneAllocations(env ZonedEnviron, group []instance.Id) ([]AvailabilityZoneInstances, error)

AvailabilityZoneAllocations returns the availability zones and their instance allocations from the specified group, in ascending order of population. Availability zones with the same population size are ordered by name.

If the specified group is empty, then it will behave as if the result of AllInstances were provided.

type BootstrapState

type BootstrapState struct {
	// StateInstances are the state servers.
	StateInstances []instance.Id `yaml:"state-instances"`
}

BootstrapState is the state information that is stored in StateFile.

Individual providers may define their own state structures instead of this one, and use their own code for loading and saving those, but this is the definition that most practically useful providers share unchanged.

func LoadState

func LoadState(stor storage.StorageReader) (*BootstrapState, error)

LoadState reads state from the given storage.

type SupportsUnitPlacementPolicy

type SupportsUnitPlacementPolicy struct{}

SupportsUnitPlacementPolicy provides an implementation of SupportsUnitPlacement that never returns an error, and is intended for embedding in environs.Environ implementations.

func (*SupportsUnitPlacementPolicy) SupportsUnitPlacement

func (*SupportsUnitPlacementPolicy) SupportsUnitPlacement() error

type ZonedEnviron

type ZonedEnviron interface {
	environs.Environ

	// AvailabilityZones returns all availability zones in the environment.
	AvailabilityZones() ([]AvailabilityZone, error)

	// InstanceAvailabilityZoneNames returns the names of the availability
	// zones for the specified instances. The error returned follows the same
	// rules as Environ.Instances.
	InstanceAvailabilityZoneNames(ids []instance.Id) ([]string, error)
}

ZonedEnviron is an environs.Environ that has support for availability zones.

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