entity

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Published: Oct 5, 2020 License: GPL-3.0 Imports: 15 Imported by: 0

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Constants

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const (
	RetryDelay      = 2 * time.Hour
	NewRequestDelay = 24 * time.Hour
)

Variables

This section is empty.

Functions

This section is empty.

Types

type Block

type Block struct {
	// Type is how block must be rendered
	Type storefront_block.Type

	// Title is user facing title for page block
	Title storefront_block.Title

	// Filter is query to catalog for 'view more' button
	Filter string

	// GameIDs is list of games identifiers
	GameIDs []string
}

Block is storefront template page block

func (*Block) Validate

func (b *Block) Validate() error

type Developer

type Developer struct {
	ID   uint
	Name string
}

type DeveloperArray

type DeveloperArray struct {
	// contains filtered or unexported fields
}

func NewDeveloperArray

func NewDeveloperArray(items []Developer) *DeveloperArray

func (*DeveloperArray) IDs

func (a *DeveloperArray) IDs() []uint

func (*DeveloperArray) Size

func (a *DeveloperArray) Size() int

type Discount

type Discount struct {
	ID             uint
	TechnicalTitle string
	StartDate      time.Time
	EndDate        time.Time
	Type           discount.Type
	Status         discount.Status
	OwnerID        string
	CreatedAt      time.Time
	UpdatedAt      time.Time
	PublishedAt    *time.Time
}

type Document

type Document struct {
	ID          uint
	Title       string
	Text        string
	Reason      string
	Type        document.Type
	Language    language.Language
	Version     string
	CreatedBy   string
	ActivatedBy string
	CreatedAt   time.Time
	UpdatedAt   *time.Time
	ActivatedAt *time.Time
}

type DocumentArray

type DocumentArray []Document

func NewDocumentArray

func NewDocumentArray(items []Document) DocumentArray

func (DocumentArray) IDs

func (a DocumentArray) IDs() []uint

type DocumentSignature

type DocumentSignature struct {
	ID         uint
	UserID     string
	DocumentID uint
	CreatedAt  time.Time
}

type DocumentSignatureArray

type DocumentSignatureArray []DocumentSignature

func NewDocumentSignatureArray

func NewDocumentSignatureArray(items []DocumentSignature) *DocumentSignatureArray

func (*DocumentSignatureArray) DocumentIDs

func (a *DocumentSignatureArray) DocumentIDs() []uint

func (*DocumentSignatureArray) IDs

func (a *DocumentSignatureArray) IDs() []uint

type DocumentSigned

type DocumentSigned struct {
	Document
	SignedAt time.Time
}

type Feature

type Feature struct {
	ID   uint
	Name string
	Icon game.Icon
}

type FeatureArray

type FeatureArray struct {
	// contains filtered or unexported fields
}

func NewFeatureArray

func NewFeatureArray(items []Feature) *FeatureArray

func (*FeatureArray) IDs

func (a *FeatureArray) IDs() []uint

func (*FeatureArray) Size

func (a *FeatureArray) Size() int

type Game

type Game struct {
	ID               string
	Title            string
	Slug             string
	Type             game.Type
	ParentID         *string
	FirstPublishedAt *time.Time
	PurchasesCount   uint
	OwnerID          string
	SKU              string
	ApplicationID    string
}

type GameDiscount

type GameDiscount struct {
	ID         uint
	GameID     string
	DiscountID uint
	OwnerID    string
	Discount   uint
}

type GameEx

type GameEx struct {
	Game
	Revision *GameRevisionEx
}

type GameLicense

type GameLicense struct {
	ID        uint
	GameID    string
	UserID    string
	CreatedAt time.Time
}

type GameMedia

type GameMedia struct {
	ID         uint
	Type       media.Type
	FilePath   string
	IsUploaded bool
	CreatedAt  time.Time
}

type GameMediaArray

type GameMediaArray struct {
	// contains filtered or unexported fields
}

func NewGameMediaArray

func NewGameMediaArray(items []GameMedia) *GameMediaArray

func (*GameMediaArray) IDs

func (a *GameMediaArray) IDs() []uint

func (*GameMediaArray) Size

func (a *GameMediaArray) Size() int

type GameRevision

type GameRevision struct {
	ID          uint
	GameID      string
	Summary     string
	Description string
	License     string
	Publisher   *string
	Developer   *string
	PlayTime    uint
	PublishedAt *time.Time

	ReleaseDate          time.Time
	ReleaseDateCountDown bool

	SystemRequirements []SystemRequirements
	SocialLinks        []SocialLink
	L10n               []GameRevisionL10n

	Status    game_revision.Status
	Platforms game.PlatformArray
}

type GameRevisionArray

type GameRevisionArray []GameRevision

func NewGameRevisionArray

func NewGameRevisionArray(items []GameRevision) GameRevisionArray

func (GameRevisionArray) GameIDs

func (a GameRevisionArray) GameIDs() []string

func (GameRevisionArray) IDs

func (a GameRevisionArray) IDs() []uint

type GameRevisionDeveloper

type GameRevisionDeveloper struct {
	ID             uint
	GameRevisionID uint
	DeveloperID    uint
}

type GameRevisionDeveloperArray

type GameRevisionDeveloperArray struct {
	// contains filtered or unexported fields
}

func NewGameRevisionDeveloperArray

func NewGameRevisionDeveloperArray(items []GameRevisionDeveloper) *GameRevisionDeveloperArray

func (*GameRevisionDeveloperArray) DeveloperIDs

func (a *GameRevisionDeveloperArray) DeveloperIDs() []uint

func (*GameRevisionDeveloperArray) IDs

func (a *GameRevisionDeveloperArray) IDs() []uint

func (*GameRevisionDeveloperArray) Size

func (a *GameRevisionDeveloperArray) Size() int

type GameRevisionEx

type GameRevisionEx struct {
	GameRevision
	Tags         []Tag
	Features     []Feature
	Genres       []Genre
	Localization []Localization
	Rating       []Rating
	Review       []Review
	Prices       []GameRevisionPrice
}

type GameRevisionExArray

type GameRevisionExArray []GameRevisionEx

func NewGameRevisionExArray

func NewGameRevisionExArray(items []GameRevisionEx) GameRevisionExArray

func (GameRevisionExArray) GameIDs

func (a GameRevisionExArray) GameIDs() []string

func (GameRevisionExArray) IDs

func (a GameRevisionExArray) IDs() []uint

type GameRevisionFeature

type GameRevisionFeature struct {
	ID             uint
	GameRevisionID uint
	FeatureID      uint
}

type GameRevisionFeatureArray

type GameRevisionFeatureArray struct {
	// contains filtered or unexported fields
}

func NewGameRevisionFeatureArray

func NewGameRevisionFeatureArray(items []GameRevisionFeature) *GameRevisionFeatureArray

func (*GameRevisionFeatureArray) FeatureIDs

func (a *GameRevisionFeatureArray) FeatureIDs() []uint

func (*GameRevisionFeatureArray) IDs

func (a *GameRevisionFeatureArray) IDs() []uint

func (*GameRevisionFeatureArray) Size

func (a *GameRevisionFeatureArray) Size() int

type GameRevisionGenre

type GameRevisionGenre struct {
	ID             uint
	GameRevisionID uint
	GenreID        uint
}

type GameRevisionGenreArray

type GameRevisionGenreArray struct {
	// contains filtered or unexported fields
}

func NewGameRevisionGenreArray

func NewGameRevisionGenreArray(items []GameRevisionGenre) *GameRevisionGenreArray

func (*GameRevisionGenreArray) GenreIDs

func (a *GameRevisionGenreArray) GenreIDs() []uint

func (*GameRevisionGenreArray) IDs

func (a *GameRevisionGenreArray) IDs() []uint

func (*GameRevisionGenreArray) Size

func (a *GameRevisionGenreArray) Size() int

type GameRevisionL10n

type GameRevisionL10n struct {
	ID             uint
	LanguageID     uint
	GameRevisionID uint

	Summary                     *string
	Description                 *string
	CoverWideSliderMediaID      *uint
	CoverVerticalMediaID        *uint
	CoverHorizontalMediaID      *uint
	CoverHorizontalSmallMediaID *uint
	CoverLargeSingleMediaID     *uint
	CoverCatalogMediaID         *uint
	CoverIconMediaID            *uint
	ScreenshotMediaIDs          []uint
	DescriptionMediaIDs         []uint
	Trailers                    []string
}

type GameRevisionL10nArray

type GameRevisionL10nArray []GameRevisionL10n

func (GameRevisionL10nArray) IDs

func (a GameRevisionL10nArray) IDs() []uint

type GameRevisionPrice

type GameRevisionPrice struct {
	ID               uint
	GameID           string
	GameRevisionID   uint
	RegionCurrencyID uint
	BaseAmount       float64
	FinalAmount      float64
	Discount         uint
	Discounts        []uint
	CreatedAt        time.Time
	UpdatedAt        time.Time
}

type GameRevisionPublisher

type GameRevisionPublisher struct {
	ID             uint
	GameRevisionID uint
	PublisherID    uint
}

type GameRevisionPublisherArray

type GameRevisionPublisherArray struct {
	// contains filtered or unexported fields
}

func NewGameRevisionPublisherArray

func NewGameRevisionPublisherArray(items []GameRevisionPublisher) *GameRevisionPublisherArray

func (*GameRevisionPublisherArray) IDs

func (a *GameRevisionPublisherArray) IDs() []uint

func (*GameRevisionPublisherArray) PublisherIDs

func (a *GameRevisionPublisherArray) PublisherIDs() []uint

func (*GameRevisionPublisherArray) Size

func (a *GameRevisionPublisherArray) Size() int

type GameRevisionTag

type GameRevisionTag struct {
	ID             uint
	GameRevisionID uint
	TagID          uint
}

type GameRevisionTagArray

type GameRevisionTagArray struct {
	// contains filtered or unexported fields
}

func NewGameRevisionTagArray

func NewGameRevisionTagArray(items []GameRevisionTag) *GameRevisionTagArray

func (*GameRevisionTagArray) IDs

func (a *GameRevisionTagArray) IDs() []uint

func (*GameRevisionTagArray) Size

func (a *GameRevisionTagArray) Size() int

func (*GameRevisionTagArray) TagIDs

func (a *GameRevisionTagArray) TagIDs() []uint

type GameStorePublish

type GameStorePublish struct {
	ID        uint
	GameID    string
	Body      string
	Status    game_publish.Status
	CreatedAt time.Time
}

type Genre

type Genre struct {
	ID   uint
	Name string
}

type GenreArray

type GenreArray struct {
	// contains filtered or unexported fields
}

func NewGenreArray

func NewGenreArray(items []Genre) *GenreArray

func (*GenreArray) IDs

func (a *GenreArray) IDs() []uint

func (*GenreArray) Size

func (a *GenreArray) Size() int

type Language

type Language struct {
	ID       uint
	Language string
}

type LanguageArray

type LanguageArray struct {
	// contains filtered or unexported fields
}

func NewLanguageArray

func NewLanguageArray(items []Language) *LanguageArray

func (*LanguageArray) IDs

func (a *LanguageArray) IDs() []uint

func (*LanguageArray) Size

func (a *LanguageArray) Size() int

type Localization

type Localization struct {
	ID             uint
	GameRevisionID uint
	LanguageID     uint
	Interface      bool
	Audio          bool
	Subtitles      bool
}

type LocalizationLanguage

type LocalizationLanguage struct {
	ID       uint
	Code     string
	Language string
}

type LocalizationLanguageArray

type LocalizationLanguageArray struct {
	// contains filtered or unexported fields
}

func NewLocalizationLanguageArray

func NewLocalizationLanguageArray(items []LocalizationLanguage) *LocalizationLanguageArray

func (*LocalizationLanguageArray) IDs

func (a *LocalizationLanguageArray) IDs() []uint

func (*LocalizationLanguageArray) Size

func (a *LocalizationLanguageArray) Size() int

type Media

type Media struct {
	ID             uint
	Type           media.Type
	FilePath       string
	RetinaFilePath *string
	IsUploaded     bool
	CreatedAt      time.Time
}

type MediaArray

type MediaArray struct {
	// contains filtered or unexported fields
}

func NewMediaArray

func NewMediaArray(items []Media) *MediaArray

func (*MediaArray) IDs

func (a *MediaArray) IDs() []uint

func (*MediaArray) Size

func (a *MediaArray) Size() int

type NygmaIntegration

type NygmaIntegration struct {
	IsEnabled bool
	ProjectID string
	SecretKey string
}

type Order

type Order struct {
	ID               uint
	UserID           string
	GameID           string
	GameLicenseID    uint
	BaseAmount       float64
	FinalAmount      float64
	Discount         uint
	RegionCurrencyID uint
	ResultAmount     float64
	ResultTax        float64
	ResultSrc        string
	CreatedAt        time.Time
}

type PaymentMethods

type PaymentMethods struct {
	Nygma NygmaIntegration
}

type Post

type Post struct {
	ID          uint
	Slug        string
	Status      post.Status
	Cover       string
	CreatedAt   time.Time
	PublishedAt *time.Time
}

type PostArray

type PostArray []Post

func NewPostArray

func NewPostArray(items []Post) PostArray

func (PostArray) IDs

func (a PostArray) IDs() []uint

type PostEx

type PostEx struct {
	Post
	L10n []PostL10n
}

type PostL10n

type PostL10n struct {
	ID         uint
	PostID     uint
	LanguageID uint
	Title      string
	Summary    string
	Body       string
}

type PostMedia

type PostMedia struct {
	ID      uint
	PostID  uint
	MediaID uint
}

type Price

type Price struct {
	Currency RegionCurrency
	Amount   float64
}

type PriceTable

type PriceTable struct {
	RegionID uint
	Ranges   []PriceTableRange
}

type PriceTableRange

type PriceTableRange struct {
	ID       uint
	RegionID uint
	Position int32
	From     float64
	To       float64
}

type Publisher

type Publisher struct {
	ID   uint
	Name string
}

type PublisherArray

type PublisherArray struct {
	// contains filtered or unexported fields
}

func NewPublisherArray

func NewPublisherArray(items []Publisher) *PublisherArray

func (*PublisherArray) IDs

func (a *PublisherArray) IDs() []uint

func (*PublisherArray) Size

func (a *PublisherArray) Size() int

type Rating

type Rating struct {
	ID                       uint
	GameRevisionID           uint
	Agency                   game_rating.Agency
	Rating                   game_rating.Rating
	Descriptors              []game_rating.Descriptor
	DisplayOnlineNotice      bool
	DisplayOnlineMusicNotice bool
	ShowAgeRestrict          bool
	AgeRestrictYears         *uint
}

type RecommendedPrice

type RecommendedPrice struct {
	Region   string
	Currency string
	Amount   float64
}

type Region

type Region struct {
	ID   uint
	Code string
}

type RegionCurrency

type RegionCurrency struct {
	ID           uint
	RegionID     uint
	RegionCode   string
	CurrencyCode string
	Fraction     float64
	UpdatedAt    time.Time
	CreatedAt    time.Time

	VatNumeric float64
	VatString  string

	// The currency is available to users in the store. Games without
	// a price in this currency should not be published.
	IsActiveForUsers bool

	// The currency is only available in CRM for publishers. The game
	// can be published without a price in this currency.
	IsActiveForDevelopers bool

	// If the relation between the region and the currency is standard,
	// such as USA and USD, you do not need to highlight it in the interface.
	IsStandardRelation bool

	// Default currency for system. USD by default.
	IsDefault bool
}

type RequirementsSet

type RequirementsSet struct {
	OS        string
	CPU       string
	GPU       string
	DirectX   uint
	DiskSpace uint
	RAM       uint
	Other     string
}

type Review

type Review struct {
	ID             uint
	GameRevisionID uint
	PressName      string
	Link           string
	Score          string
	Quote          string
}

type Settings

type Settings struct {
	ID             uint
	StoreRootURL   string
	PaymentMethods PaymentMethods
}
type SocialLink struct {
	Type game_social_link.Type
	URL  string
}

type Storefront

type Storefront struct {
	// ID is unique identifier for storefront page template
	ID uint

	// Name is user-friendly template name
	Name string

	// IsActive is status flag
	IsActive bool

	// Version is latest template version number
	Version uint

	// Blocks are content of page
	Blocks []Block

	// CreatedAt is template creation date
	CreatedAt time.Time

	// UpdatedAt is last update date
	UpdatedAt time.Time
}

type SystemRequirements

type SystemRequirements struct {
	Platform    game.Platform
	Minimal     RequirementsSet
	Recommended RequirementsSet
}

type Tag

type Tag struct {
	ID   uint
	Name string
}

type TagArray

type TagArray struct {
	// contains filtered or unexported fields
}

func NewTagArray

func NewTagArray(items []Tag) *TagArray

func (*TagArray) IDs

func (a *TagArray) IDs() []uint

func (*TagArray) Size

func (a *TagArray) Size() int

type User

type User struct {
	UserID string

	Username  string
	Email     string
	Phone     string
	PhotoURL  string
	FirstName string
	LastName  string

	Language string
	Currency string

	Roles user.RoleArray
}

type UserID

type UserID string

func ParseUserID

func ParseUserID(s string) (UserID, error)

func (UserID) String

func (id UserID) String() string

type UserInfoDownload

type UserInfoDownload struct {
	UserID    UserID
	Status    user_info_download.Status
	TryCount  int
	LastTryAt time.Time
	NextTryAt time.Time
	CreatedAt time.Time
}

func NewUserInfoDownload

func NewUserInfoDownload(userID UserID, inProgress bool) *UserInfoDownload

func (*UserInfoDownload) Expiration

func (s *UserInfoDownload) Expiration() time.Time

returns result expiration time

func (*UserInfoDownload) IsNewRequestAllowed

func (s *UserInfoDownload) IsNewRequestAllowed(now time.Time) bool

func (*UserInfoDownload) MarkReady

func (s *UserInfoDownload) MarkReady() error

func (*UserInfoDownload) NewTry

func (s *UserInfoDownload) NewTry() error

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