poker

package
Version: v0.0.0-...-55f9345 Latest Latest
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Published: Aug 10, 2022 License: MIT Imports: 7 Imported by: 5

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Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type FileSystemPlayerStore

type FileSystemPlayerStore struct {
	// contains filtered or unexported fields
}

FileSystemPlayerStore stores players in the filesystem.

func NewFileSystemPlayerStore

func NewFileSystemPlayerStore(file *os.File) (*FileSystemPlayerStore, error)

NewFileSystemPlayerStore creates a FileSystemPlayerStore initialising the store if needed.

func (*FileSystemPlayerStore) GetLeague

func (f *FileSystemPlayerStore) GetLeague() League

GetLeague returns the scores of all the players.

func (*FileSystemPlayerStore) GetPlayerScore

func (f *FileSystemPlayerStore) GetPlayerScore(name string) int

GetPlayerScore retrieves a player's score.

func (*FileSystemPlayerStore) RecordWin

func (f *FileSystemPlayerStore) RecordWin(name string)

RecordWin will store a win for a player, incrementing wins if already known.

type League

type League []Player

League stores a collection of players.

func NewLeague

func NewLeague(rdr io.Reader) (League, error)

NewLeague creates a league from JSON.

func (League) Find

func (l League) Find(name string) *Player

Find tries to return a player from a league.

type Player

type Player struct {
	Name string
	Wins int
}

Player stores a name with a number of wins.

type PlayerServer

type PlayerServer struct {
	http.Handler
	// contains filtered or unexported fields
}

PlayerServer is a HTTP interface for player information.

func NewPlayerServer

func NewPlayerServer(store PlayerStore) *PlayerServer

NewPlayerServer creates a PlayerServer with routing configured.

type PlayerStore

type PlayerStore interface {
	GetPlayerScore(name string) int
	RecordWin(name string)
	GetLeague() League
}

PlayerStore stores score information about players.

Directories

Path Synopsis
cmd
cli

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