client

package
Version: v0.0.0-...-779b2c5 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Sep 17, 2021 License: BSD-2-Clause Imports: 9 Imported by: 2

Documentation

Overview

Package client is Go port of wayland-client library for writing pure Go GUI software for wayland supported platforms.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Fixed

func Fixed(src []byte) float64

func PaddedLen

func PaddedLen(l int) int

func PutArray

func PutArray(dst []byte, a []byte)

func PutFixed

func PutFixed(dst []byte, f float64)

func PutString

func PutString(dst []byte, v string, l int)

func PutUint32

func PutUint32(dst []byte, v uint32)

func String

func String(src []byte) string

func Uint32

func Uint32(src []byte) uint32

Types

type BaseProxy

type BaseProxy struct {
	// contains filtered or unexported fields
}

func (*BaseProxy) Context

func (p *BaseProxy) Context() *Context

func (*BaseProxy) ID

func (p *BaseProxy) ID() uint32

func (*BaseProxy) SetContext

func (p *BaseProxy) SetContext(ctx *Context)

func (*BaseProxy) SetID

func (p *BaseProxy) SetID(id uint32)

type Buffer

type Buffer struct {
	BaseProxy
	// contains filtered or unexported fields
}

Buffer : content for a wl_surface

A buffer provides the content for a wl_surface. Buffers are created through factory interfaces such as wl_drm, wl_shm or similar. It has a width and a height and can be attached to a wl_surface, but the mechanism by which a client provides and updates the contents is defined by the buffer factory interface.

func NewBuffer

func NewBuffer(ctx *Context) *Buffer

NewBuffer : content for a wl_surface

A buffer provides the content for a wl_surface. Buffers are created through factory interfaces such as wl_drm, wl_shm or similar. It has a width and a height and can be attached to a wl_surface, but the mechanism by which a client provides and updates the contents is defined by the buffer factory interface.

func (*Buffer) AddReleaseHandler

func (i *Buffer) AddReleaseHandler(f BufferReleaseHandlerFunc)

AddReleaseHandler : adds handler for BufferReleaseEvent

func (*Buffer) Destroy

func (i *Buffer) Destroy() error

Destroy : destroy a buffer

Destroy a buffer. If and how you need to release the backing storage is defined by the buffer factory interface.

For possible side-effects to a surface, see wl_surface.attach.

func (*Buffer) Dispatch

func (i *Buffer) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Buffer) RemoveReleaseHandler

func (i *Buffer) RemoveReleaseHandler(f BufferReleaseHandlerFunc)

type BufferReleaseEvent

type BufferReleaseEvent struct{}

BufferReleaseEvent : compositor releases buffer

Sent when this wl_buffer is no longer used by the compositor. The client is now free to reuse or destroy this buffer and its backing storage.

If a client receives a release event before the frame callback requested in the same wl_surface.commit that attaches this wl_buffer to a surface, then the client is immediately free to reuse the buffer and its backing storage, and does not need a second buffer for the next surface content update. Typically this is possible, when the compositor maintains a copy of the wl_surface contents, e.g. as a GL texture. This is an important optimization for GL(ES) compositors with wl_shm clients.

type BufferReleaseHandlerFunc

type BufferReleaseHandlerFunc func(BufferReleaseEvent)

type Callback

type Callback struct {
	BaseProxy
	// contains filtered or unexported fields
}

Callback : callback object

Clients can handle the 'done' event to get notified when the related request is done.

func NewCallback

func NewCallback(ctx *Context) *Callback

NewCallback : callback object

Clients can handle the 'done' event to get notified when the related request is done.

func (*Callback) AddDoneHandler

func (i *Callback) AddDoneHandler(f CallbackDoneHandlerFunc)

AddDoneHandler : adds handler for CallbackDoneEvent

func (*Callback) Destroy

func (i *Callback) Destroy() error

func (*Callback) Dispatch

func (i *Callback) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Callback) RemoveDoneHandler

func (i *Callback) RemoveDoneHandler(f CallbackDoneHandlerFunc)

type CallbackDoneEvent

type CallbackDoneEvent struct {
	CallbackData uint32
}

CallbackDoneEvent : done event

Notify the client when the related request is done.

type CallbackDoneHandlerFunc

type CallbackDoneHandlerFunc func(CallbackDoneEvent)

type Compositor

type Compositor struct {
	BaseProxy
}

Compositor : the compositor singleton

A compositor. This object is a singleton global. The compositor is in charge of combining the contents of multiple surfaces into one displayable output.

func NewCompositor

func NewCompositor(ctx *Context) *Compositor

NewCompositor : the compositor singleton

A compositor. This object is a singleton global. The compositor is in charge of combining the contents of multiple surfaces into one displayable output.

func (*Compositor) CreateRegion

func (i *Compositor) CreateRegion() (*Region, error)

CreateRegion : create new region

Ask the compositor to create a new region.

func (*Compositor) CreateSurface

func (i *Compositor) CreateSurface() (*Surface, error)

CreateSurface : create new surface

Ask the compositor to create a new surface.

func (*Compositor) Destroy

func (i *Compositor) Destroy() error

type Context

type Context struct {
	// contains filtered or unexported fields
}

func (*Context) Close

func (ctx *Context) Close() error

func (*Context) Dispatch

func (ctx *Context) Dispatch() error

func (*Context) GetProxy

func (ctx *Context) GetProxy(id uint32) Proxy

func (*Context) ReadMsg

func (ctx *Context) ReadMsg() (senderID uint32, opcode uint16, fd uintptr, data []byte, err error)

func (*Context) Register

func (ctx *Context) Register(p Proxy)

func (*Context) Unregister

func (ctx *Context) Unregister(p Proxy)

func (*Context) WriteMsg

func (ctx *Context) WriteMsg(b []byte, oob []byte) error

type DataDevice

type DataDevice struct {
	BaseProxy
	// contains filtered or unexported fields
}

DataDevice : data transfer device

There is one wl_data_device per seat which can be obtained from the global wl_data_device_manager singleton.

A wl_data_device provides access to inter-client data transfer mechanisms such as copy-and-paste and drag-and-drop.

func NewDataDevice

func NewDataDevice(ctx *Context) *DataDevice

NewDataDevice : data transfer device

There is one wl_data_device per seat which can be obtained from the global wl_data_device_manager singleton.

A wl_data_device provides access to inter-client data transfer mechanisms such as copy-and-paste and drag-and-drop.

func (*DataDevice) AddDataOfferHandler

func (i *DataDevice) AddDataOfferHandler(f DataDeviceDataOfferHandlerFunc)

AddDataOfferHandler : adds handler for DataDeviceDataOfferEvent

func (*DataDevice) AddDropHandler

func (i *DataDevice) AddDropHandler(f DataDeviceDropHandlerFunc)

AddDropHandler : adds handler for DataDeviceDropEvent

func (*DataDevice) AddEnterHandler

func (i *DataDevice) AddEnterHandler(f DataDeviceEnterHandlerFunc)

AddEnterHandler : adds handler for DataDeviceEnterEvent

func (*DataDevice) AddLeaveHandler

func (i *DataDevice) AddLeaveHandler(f DataDeviceLeaveHandlerFunc)

AddLeaveHandler : adds handler for DataDeviceLeaveEvent

func (*DataDevice) AddMotionHandler

func (i *DataDevice) AddMotionHandler(f DataDeviceMotionHandlerFunc)

AddMotionHandler : adds handler for DataDeviceMotionEvent

func (*DataDevice) AddSelectionHandler

func (i *DataDevice) AddSelectionHandler(f DataDeviceSelectionHandlerFunc)

AddSelectionHandler : adds handler for DataDeviceSelectionEvent

func (*DataDevice) Dispatch

func (i *DataDevice) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*DataDevice) Release

func (i *DataDevice) Release() error

Release : destroy data device

This request destroys the data device.

func (*DataDevice) RemoveDataOfferHandler

func (i *DataDevice) RemoveDataOfferHandler(f DataDeviceDataOfferHandlerFunc)

func (*DataDevice) RemoveDropHandler

func (i *DataDevice) RemoveDropHandler(f DataDeviceDropHandlerFunc)

func (*DataDevice) RemoveEnterHandler

func (i *DataDevice) RemoveEnterHandler(f DataDeviceEnterHandlerFunc)

func (*DataDevice) RemoveLeaveHandler

func (i *DataDevice) RemoveLeaveHandler(f DataDeviceLeaveHandlerFunc)

func (*DataDevice) RemoveMotionHandler

func (i *DataDevice) RemoveMotionHandler(f DataDeviceMotionHandlerFunc)

func (*DataDevice) RemoveSelectionHandler

func (i *DataDevice) RemoveSelectionHandler(f DataDeviceSelectionHandlerFunc)

func (*DataDevice) SetSelection

func (i *DataDevice) SetSelection(source *DataSource, serial uint32) error

SetSelection : copy data to the selection

This request asks the compositor to set the selection to the data from the source on behalf of the client.

To unset the selection, set the source to NULL.

source: data source for the selection
serial: serial number of the event that triggered this request

func (*DataDevice) StartDrag

func (i *DataDevice) StartDrag(source *DataSource, origin, icon *Surface, serial uint32) error

StartDrag : start drag-and-drop operation

This request asks the compositor to start a drag-and-drop operation on behalf of the client.

The source argument is the data source that provides the data for the eventual data transfer. If source is NULL, enter, leave and motion events are sent only to the client that initiated the drag and the client is expected to handle the data passing internally. If source is destroyed, the drag-and-drop session will be cancelled.

The origin surface is the surface where the drag originates and the client must have an active implicit grab that matches the serial.

The icon surface is an optional (can be NULL) surface that provides an icon to be moved around with the cursor. Initially, the top-left corner of the icon surface is placed at the cursor hotspot, but subsequent wl_surface.attach request can move the relative position. Attach requests must be confirmed with wl_surface.commit as usual. The icon surface is given the role of a drag-and-drop icon. If the icon surface already has another role, it raises a protocol error.

The current and pending input regions of the icon wl_surface are cleared, and wl_surface.set_input_region is ignored until the wl_surface is no longer used as the icon surface. When the use as an icon ends, the current and pending input regions become undefined, and the wl_surface is unmapped.

source: data source for the eventual transfer
origin: surface where the drag originates
icon: drag-and-drop icon surface
serial: serial number of the implicit grab on the origin

type DataDeviceDataOfferEvent

type DataDeviceDataOfferEvent struct {
	Id *DataOffer
}

DataDeviceDataOfferEvent : introduce a new wl_data_offer

The data_offer event introduces a new wl_data_offer object, which will subsequently be used in either the data_device.enter event (for drag-and-drop) or the data_device.selection event (for selections). Immediately following the data_device_data_offer event, the new data_offer object will send out data_offer.offer events to describe the mime types it offers.

type DataDeviceDataOfferHandlerFunc

type DataDeviceDataOfferHandlerFunc func(DataDeviceDataOfferEvent)

type DataDeviceDropEvent

type DataDeviceDropEvent struct{}

DataDeviceDropEvent : end drag-and-drop session successfully

The event is sent when a drag-and-drop operation is ended because the implicit grab is removed.

The drag-and-drop destination is expected to honor the last action received through wl_data_offer.action, if the resulting action is "copy" or "move", the destination can still perform wl_data_offer.receive requests, and is expected to end all transfers with a wl_data_offer.finish request.

If the resulting action is "ask", the action will not be considered final. The drag-and-drop destination is expected to perform one last wl_data_offer.set_actions request, or wl_data_offer.destroy in order to cancel the operation.

type DataDeviceDropHandlerFunc

type DataDeviceDropHandlerFunc func(DataDeviceDropEvent)

type DataDeviceEnterEvent

type DataDeviceEnterEvent struct {
	Serial  uint32
	Surface *Surface
	X       float64
	Y       float64
	Id      *DataOffer
}

DataDeviceEnterEvent : initiate drag-and-drop session

This event is sent when an active drag-and-drop pointer enters a surface owned by the client. The position of the pointer at enter time is provided by the x and y arguments, in surface-local coordinates.

type DataDeviceEnterHandlerFunc

type DataDeviceEnterHandlerFunc func(DataDeviceEnterEvent)

type DataDeviceError

type DataDeviceError uint32
const (
	// DataDeviceErrorRole : given wl_surface has another role
	DataDeviceErrorRole DataDeviceError = 0
)

DataDeviceError :

func (DataDeviceError) Name

func (e DataDeviceError) Name() string

func (DataDeviceError) String

func (e DataDeviceError) String() string

func (DataDeviceError) Value

func (e DataDeviceError) Value() string

type DataDeviceLeaveEvent

type DataDeviceLeaveEvent struct{}

DataDeviceLeaveEvent : end drag-and-drop session

This event is sent when the drag-and-drop pointer leaves the surface and the session ends. The client must destroy the wl_data_offer introduced at enter time at this point.

type DataDeviceLeaveHandlerFunc

type DataDeviceLeaveHandlerFunc func(DataDeviceLeaveEvent)

type DataDeviceManager

type DataDeviceManager struct {
	BaseProxy
}

DataDeviceManager : data transfer interface

The wl_data_device_manager is a singleton global object that provides access to inter-client data transfer mechanisms such as copy-and-paste and drag-and-drop. These mechanisms are tied to a wl_seat and this interface lets a client get a wl_data_device corresponding to a wl_seat.

Depending on the version bound, the objects created from the bound wl_data_device_manager object will have different requirements for functioning properly. See wl_data_source.set_actions, wl_data_offer.accept and wl_data_offer.finish for details.

func NewDataDeviceManager

func NewDataDeviceManager(ctx *Context) *DataDeviceManager

NewDataDeviceManager : data transfer interface

The wl_data_device_manager is a singleton global object that provides access to inter-client data transfer mechanisms such as copy-and-paste and drag-and-drop. These mechanisms are tied to a wl_seat and this interface lets a client get a wl_data_device corresponding to a wl_seat.

Depending on the version bound, the objects created from the bound wl_data_device_manager object will have different requirements for functioning properly. See wl_data_source.set_actions, wl_data_offer.accept and wl_data_offer.finish for details.

func (*DataDeviceManager) CreateDataSource

func (i *DataDeviceManager) CreateDataSource() (*DataSource, error)

CreateDataSource : create a new data source

Create a new data source.

func (*DataDeviceManager) Destroy

func (i *DataDeviceManager) Destroy() error

func (*DataDeviceManager) GetDataDevice

func (i *DataDeviceManager) GetDataDevice(seat *Seat) (*DataDevice, error)

GetDataDevice : create a new data device

Create a new data device for a given seat.

seat: seat associated with the data device

type DataDeviceManagerDndAction

type DataDeviceManagerDndAction uint32
const (
	// DataDeviceManagerDndActionNone : no action
	DataDeviceManagerDndActionNone DataDeviceManagerDndAction = 0
	// DataDeviceManagerDndActionCopy : copy action
	DataDeviceManagerDndActionCopy DataDeviceManagerDndAction = 1
	// DataDeviceManagerDndActionMove : move action
	DataDeviceManagerDndActionMove DataDeviceManagerDndAction = 2
	// DataDeviceManagerDndActionAsk : ask action
	DataDeviceManagerDndActionAsk DataDeviceManagerDndAction = 4
)

DataDeviceManagerDndAction : drag and drop actions

This is a bitmask of the available/preferred actions in a drag-and-drop operation.

In the compositor, the selected action is a result of matching the actions offered by the source and destination sides. "action" events with a "none" action will be sent to both source and destination if there is no match. All further checks will effectively happen on (source actions ∩ destination actions).

In addition, compositors may also pick different actions in reaction to key modifiers being pressed. One common design that is used in major toolkits (and the behavior recommended for compositors) is:

- If no modifiers are pressed, the first match (in bit order) will be used. - Pressing Shift selects "move", if enabled in the mask. - Pressing Control selects "copy", if enabled in the mask.

Behavior beyond that is considered implementation-dependent. Compositors may for example bind other modifiers (like Alt/Meta) or drags initiated with other buttons than BTN_LEFT to specific actions (e.g. "ask").

func (DataDeviceManagerDndAction) Name

func (DataDeviceManagerDndAction) String

func (DataDeviceManagerDndAction) Value

type DataDeviceMotionEvent

type DataDeviceMotionEvent struct {
	Time uint32
	X    float64
	Y    float64
}

DataDeviceMotionEvent : drag-and-drop session motion

This event is sent when the drag-and-drop pointer moves within the currently focused surface. The new position of the pointer is provided by the x and y arguments, in surface-local coordinates.

type DataDeviceMotionHandlerFunc

type DataDeviceMotionHandlerFunc func(DataDeviceMotionEvent)

type DataDeviceSelectionEvent

type DataDeviceSelectionEvent struct {
	Id *DataOffer
}

DataDeviceSelectionEvent : advertise new selection

The selection event is sent out to notify the client of a new wl_data_offer for the selection for this device. The data_device.data_offer and the data_offer.offer events are sent out immediately before this event to introduce the data offer object. The selection event is sent to a client immediately before receiving keyboard focus and when a new selection is set while the client has keyboard focus. The data_offer is valid until a new data_offer or NULL is received or until the client loses keyboard focus. The client must destroy the previous selection data_offer, if any, upon receiving this event.

type DataDeviceSelectionHandlerFunc

type DataDeviceSelectionHandlerFunc func(DataDeviceSelectionEvent)

type DataOffer

type DataOffer struct {
	BaseProxy
	// contains filtered or unexported fields
}

DataOffer : offer to transfer data

A wl_data_offer represents a piece of data offered for transfer by another client (the source client). It is used by the copy-and-paste and drag-and-drop mechanisms. The offer describes the different mime types that the data can be converted to and provides the mechanism for transferring the data directly from the source client.

func NewDataOffer

func NewDataOffer(ctx *Context) *DataOffer

NewDataOffer : offer to transfer data

A wl_data_offer represents a piece of data offered for transfer by another client (the source client). It is used by the copy-and-paste and drag-and-drop mechanisms. The offer describes the different mime types that the data can be converted to and provides the mechanism for transferring the data directly from the source client.

func (*DataOffer) Accept

func (i *DataOffer) Accept(serial uint32, mimeType string) error

Accept : accept one of the offered mime types

Indicate that the client can accept the given mime type, or NULL for not accepted.

For objects of version 2 or older, this request is used by the client to give feedback whether the client can receive the given mime type, or NULL if none is accepted; the feedback does not determine whether the drag-and-drop operation succeeds or not.

For objects of version 3 or newer, this request determines the final result of the drag-and-drop operation. If the end result is that no mime types were accepted, the drag-and-drop operation will be cancelled and the corresponding drag source will receive wl_data_source.cancelled. Clients may still use this event in conjunction with wl_data_source.action for feedback.

serial: serial number of the accept request
mimeType: mime type accepted by the client

func (*DataOffer) AddActionHandler

func (i *DataOffer) AddActionHandler(f DataOfferActionHandlerFunc)

AddActionHandler : adds handler for DataOfferActionEvent

func (*DataOffer) AddOfferHandler

func (i *DataOffer) AddOfferHandler(f DataOfferOfferHandlerFunc)

AddOfferHandler : adds handler for DataOfferOfferEvent

func (*DataOffer) AddSourceActionsHandler

func (i *DataOffer) AddSourceActionsHandler(f DataOfferSourceActionsHandlerFunc)

AddSourceActionsHandler : adds handler for DataOfferSourceActionsEvent

func (*DataOffer) Destroy

func (i *DataOffer) Destroy() error

Destroy : destroy data offer

Destroy the data offer.

func (*DataOffer) Dispatch

func (i *DataOffer) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*DataOffer) Finish

func (i *DataOffer) Finish() error

Finish : the offer will no longer be used

Notifies the compositor that the drag destination successfully finished the drag-and-drop operation.

Upon receiving this request, the compositor will emit wl_data_source.dnd_finished on the drag source client.

It is a client error to perform other requests than wl_data_offer.destroy after this one. It is also an error to perform this request after a NULL mime type has been set in wl_data_offer.accept or no action was received through wl_data_offer.action.

If wl_data_offer.finish request is received for a non drag and drop operation, the invalid_finish protocol error is raised.

func (*DataOffer) Receive

func (i *DataOffer) Receive(mimeType string, fd uintptr) error

Receive : request that the data is transferred

To transfer the offered data, the client issues this request and indicates the mime type it wants to receive. The transfer happens through the passed file descriptor (typically created with the pipe system call). The source client writes the data in the mime type representation requested and then closes the file descriptor.

The receiving client reads from the read end of the pipe until EOF and then closes its end, at which point the transfer is complete.

This request may happen multiple times for different mime types, both before and after wl_data_device.drop. Drag-and-drop destination clients may preemptively fetch data or examine it more closely to determine acceptance.

mimeType: mime type desired by receiver
fd: file descriptor for data transfer

func (*DataOffer) RemoveActionHandler

func (i *DataOffer) RemoveActionHandler(f DataOfferActionHandlerFunc)

func (*DataOffer) RemoveOfferHandler

func (i *DataOffer) RemoveOfferHandler(f DataOfferOfferHandlerFunc)

func (*DataOffer) RemoveSourceActionsHandler

func (i *DataOffer) RemoveSourceActionsHandler(f DataOfferSourceActionsHandlerFunc)

func (*DataOffer) SetActions

func (i *DataOffer) SetActions(dndActions, preferredAction uint32) error

SetActions : set the available/preferred drag-and-drop actions

Sets the actions that the destination side client supports for this operation. This request may trigger the emission of wl_data_source.action and wl_data_offer.action events if the compositor needs to change the selected action.

This request can be called multiple times throughout the drag-and-drop operation, typically in response to wl_data_device.enter or wl_data_device.motion events.

This request determines the final result of the drag-and-drop operation. If the end result is that no action is accepted, the drag source will receive wl_data_source.cancelled.

The dnd_actions argument must contain only values expressed in the wl_data_device_manager.dnd_actions enum, and the preferred_action argument must only contain one of those values set, otherwise it will result in a protocol error.

While managing an "ask" action, the destination drag-and-drop client may perform further wl_data_offer.receive requests, and is expected to perform one last wl_data_offer.set_actions request with a preferred action other than "ask" (and optionally wl_data_offer.accept) before requesting wl_data_offer.finish, in order to convey the action selected by the user. If the preferred action is not in the wl_data_offer.source_actions mask, an error will be raised.

If the "ask" action is dismissed (e.g. user cancellation), the client is expected to perform wl_data_offer.destroy right away.

This request can only be made on drag-and-drop offers, a protocol error will be raised otherwise.

dndActions: actions supported by the destination client
preferredAction: action preferred by the destination client

type DataOfferActionEvent

type DataOfferActionEvent struct {
	DndAction uint32
}

DataOfferActionEvent : notify the selected action

This event indicates the action selected by the compositor after matching the source/destination side actions. Only one action (or none) will be offered here.

This event can be emitted multiple times during the drag-and-drop operation in response to destination side action changes through wl_data_offer.set_actions.

This event will no longer be emitted after wl_data_device.drop happened on the drag-and-drop destination, the client must honor the last action received, or the last preferred one set through wl_data_offer.set_actions when handling an "ask" action.

Compositors may also change the selected action on the fly, mainly in response to keyboard modifier changes during the drag-and-drop operation.

The most recent action received is always the valid one. Prior to receiving wl_data_device.drop, the chosen action may change (e.g. due to keyboard modifiers being pressed). At the time of receiving wl_data_device.drop the drag-and-drop destination must honor the last action received.

Action changes may still happen after wl_data_device.drop, especially on "ask" actions, where the drag-and-drop destination may choose another action afterwards. Action changes happening at this stage are always the result of inter-client negotiation, the compositor shall no longer be able to induce a different action.

Upon "ask" actions, it is expected that the drag-and-drop destination may potentially choose a different action and/or mime type, based on wl_data_offer.source_actions and finally chosen by the user (e.g. popping up a menu with the available options). The final wl_data_offer.set_actions and wl_data_offer.accept requests must happen before the call to wl_data_offer.finish.

type DataOfferActionHandlerFunc

type DataOfferActionHandlerFunc func(DataOfferActionEvent)

type DataOfferError

type DataOfferError uint32
const (
	// DataOfferErrorInvalidFinish : finish request was called untimely
	DataOfferErrorInvalidFinish DataOfferError = 0
	// DataOfferErrorInvalidActionMask : action mask contains invalid values
	DataOfferErrorInvalidActionMask DataOfferError = 1
	// DataOfferErrorInvalidAction : action argument has an invalid value
	DataOfferErrorInvalidAction DataOfferError = 2
	// DataOfferErrorInvalidOffer : offer doesn't accept this request
	DataOfferErrorInvalidOffer DataOfferError = 3
)

DataOfferError :

func (DataOfferError) Name

func (e DataOfferError) Name() string

func (DataOfferError) String

func (e DataOfferError) String() string

func (DataOfferError) Value

func (e DataOfferError) Value() string

type DataOfferOfferEvent

type DataOfferOfferEvent struct {
	MimeType string
}

DataOfferOfferEvent : advertise offered mime type

Sent immediately after creating the wl_data_offer object. One event per offered mime type.

type DataOfferOfferHandlerFunc

type DataOfferOfferHandlerFunc func(DataOfferOfferEvent)

type DataOfferSourceActionsEvent

type DataOfferSourceActionsEvent struct {
	SourceActions uint32
}

DataOfferSourceActionsEvent : notify the source-side available actions

This event indicates the actions offered by the data source. It will be sent right after wl_data_device.enter, or anytime the source side changes its offered actions through wl_data_source.set_actions.

type DataOfferSourceActionsHandlerFunc

type DataOfferSourceActionsHandlerFunc func(DataOfferSourceActionsEvent)

type DataSource

type DataSource struct {
	BaseProxy
	// contains filtered or unexported fields
}

DataSource : offer to transfer data

The wl_data_source object is the source side of a wl_data_offer. It is created by the source client in a data transfer and provides a way to describe the offered data and a way to respond to requests to transfer the data.

func NewDataSource

func NewDataSource(ctx *Context) *DataSource

NewDataSource : offer to transfer data

The wl_data_source object is the source side of a wl_data_offer. It is created by the source client in a data transfer and provides a way to describe the offered data and a way to respond to requests to transfer the data.

func (*DataSource) AddActionHandler

func (i *DataSource) AddActionHandler(f DataSourceActionHandlerFunc)

AddActionHandler : adds handler for DataSourceActionEvent

func (*DataSource) AddCancelledHandler

func (i *DataSource) AddCancelledHandler(f DataSourceCancelledHandlerFunc)

AddCancelledHandler : adds handler for DataSourceCancelledEvent

func (*DataSource) AddDndDropPerformedHandler

func (i *DataSource) AddDndDropPerformedHandler(f DataSourceDndDropPerformedHandlerFunc)

AddDndDropPerformedHandler : adds handler for DataSourceDndDropPerformedEvent

func (*DataSource) AddDndFinishedHandler

func (i *DataSource) AddDndFinishedHandler(f DataSourceDndFinishedHandlerFunc)

AddDndFinishedHandler : adds handler for DataSourceDndFinishedEvent

func (*DataSource) AddSendHandler

func (i *DataSource) AddSendHandler(f DataSourceSendHandlerFunc)

AddSendHandler : adds handler for DataSourceSendEvent

func (*DataSource) AddTargetHandler

func (i *DataSource) AddTargetHandler(f DataSourceTargetHandlerFunc)

AddTargetHandler : adds handler for DataSourceTargetEvent

func (*DataSource) Destroy

func (i *DataSource) Destroy() error

Destroy : destroy the data source

Destroy the data source.

func (*DataSource) Dispatch

func (i *DataSource) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*DataSource) Offer

func (i *DataSource) Offer(mimeType string) error

Offer : add an offered mime type

This request adds a mime type to the set of mime types advertised to targets. Can be called several times to offer multiple types.

mimeType: mime type offered by the data source

func (*DataSource) RemoveActionHandler

func (i *DataSource) RemoveActionHandler(f DataSourceActionHandlerFunc)

func (*DataSource) RemoveCancelledHandler

func (i *DataSource) RemoveCancelledHandler(f DataSourceCancelledHandlerFunc)

func (*DataSource) RemoveDndDropPerformedHandler

func (i *DataSource) RemoveDndDropPerformedHandler(f DataSourceDndDropPerformedHandlerFunc)

func (*DataSource) RemoveDndFinishedHandler

func (i *DataSource) RemoveDndFinishedHandler(f DataSourceDndFinishedHandlerFunc)

func (*DataSource) RemoveSendHandler

func (i *DataSource) RemoveSendHandler(f DataSourceSendHandlerFunc)

func (*DataSource) RemoveTargetHandler

func (i *DataSource) RemoveTargetHandler(f DataSourceTargetHandlerFunc)

func (*DataSource) SetActions

func (i *DataSource) SetActions(dndActions uint32) error

SetActions : set the available drag-and-drop actions

Sets the actions that the source side client supports for this operation. This request may trigger wl_data_source.action and wl_data_offer.action events if the compositor needs to change the selected action.

The dnd_actions argument must contain only values expressed in the wl_data_device_manager.dnd_actions enum, otherwise it will result in a protocol error.

This request must be made once only, and can only be made on sources used in drag-and-drop, so it must be performed before wl_data_device.start_drag. Attempting to use the source other than for drag-and-drop will raise a protocol error.

dndActions: actions supported by the data source

type DataSourceActionEvent

type DataSourceActionEvent struct {
	DndAction uint32
}

DataSourceActionEvent : notify the selected action

This event indicates the action selected by the compositor after matching the source/destination side actions. Only one action (or none) will be offered here.

This event can be emitted multiple times during the drag-and-drop operation, mainly in response to destination side changes through wl_data_offer.set_actions, and as the data device enters/leaves surfaces.

It is only possible to receive this event after wl_data_source.dnd_drop_performed if the drag-and-drop operation ended in an "ask" action, in which case the final wl_data_source.action event will happen immediately before wl_data_source.dnd_finished.

Compositors may also change the selected action on the fly, mainly in response to keyboard modifier changes during the drag-and-drop operation.

The most recent action received is always the valid one. The chosen action may change alongside negotiation (e.g. an "ask" action can turn into a "move" operation), so the effects of the final action must always be applied in wl_data_offer.dnd_finished.

Clients can trigger cursor surface changes from this point, so they reflect the current action.

type DataSourceActionHandlerFunc

type DataSourceActionHandlerFunc func(DataSourceActionEvent)

type DataSourceCancelledEvent

type DataSourceCancelledEvent struct{}

DataSourceCancelledEvent : selection was cancelled

This data source is no longer valid. There are several reasons why this could happen:

- The data source has been replaced by another data source. - The drag-and-drop operation was performed, but the drop destination did not accept any of the mime types offered through wl_data_source.target. - The drag-and-drop operation was performed, but the drop destination did not select any of the actions present in the mask offered through wl_data_source.action. - The drag-and-drop operation was performed but didn't happen over a surface. - The compositor cancelled the drag-and-drop operation (e.g. compositor dependent timeouts to avoid stale drag-and-drop transfers).

The client should clean up and destroy this data source.

For objects of version 2 or older, wl_data_source.cancelled will only be emitted if the data source was replaced by another data source.

type DataSourceCancelledHandlerFunc

type DataSourceCancelledHandlerFunc func(DataSourceCancelledEvent)

type DataSourceDndDropPerformedEvent

type DataSourceDndDropPerformedEvent struct{}

DataSourceDndDropPerformedEvent : the drag-and-drop operation physically finished

The user performed the drop action. This event does not indicate acceptance, wl_data_source.cancelled may still be emitted afterwards if the drop destination does not accept any mime type.

However, this event might however not be received if the compositor cancelled the drag-and-drop operation before this event could happen.

Note that the data_source may still be used in the future and should not be destroyed here.

type DataSourceDndDropPerformedHandlerFunc

type DataSourceDndDropPerformedHandlerFunc func(DataSourceDndDropPerformedEvent)

type DataSourceDndFinishedEvent

type DataSourceDndFinishedEvent struct{}

DataSourceDndFinishedEvent : the drag-and-drop operation concluded

The drop destination finished interoperating with this data source, so the client is now free to destroy this data source and free all associated data.

If the action used to perform the operation was "move", the source can now delete the transferred data.

type DataSourceDndFinishedHandlerFunc

type DataSourceDndFinishedHandlerFunc func(DataSourceDndFinishedEvent)

type DataSourceError

type DataSourceError uint32
const (
	// DataSourceErrorInvalidActionMask : action mask contains invalid values
	DataSourceErrorInvalidActionMask DataSourceError = 0
	// DataSourceErrorInvalidSource : source doesn't accept this request
	DataSourceErrorInvalidSource DataSourceError = 1
)

DataSourceError :

func (DataSourceError) Name

func (e DataSourceError) Name() string

func (DataSourceError) String

func (e DataSourceError) String() string

func (DataSourceError) Value

func (e DataSourceError) Value() string

type DataSourceSendEvent

type DataSourceSendEvent struct {
	MimeType string
	Fd       uintptr
}

DataSourceSendEvent : send the data

Request for data from the client. Send the data as the specified mime type over the passed file descriptor, then close it.

type DataSourceSendHandlerFunc

type DataSourceSendHandlerFunc func(DataSourceSendEvent)

type DataSourceTargetEvent

type DataSourceTargetEvent struct {
	MimeType string
}

DataSourceTargetEvent : a target accepts an offered mime type

Sent when a target accepts pointer_focus or motion events. If a target does not accept any of the offered types, type is NULL.

Used for feedback during drag-and-drop.

type DataSourceTargetHandlerFunc

type DataSourceTargetHandlerFunc func(DataSourceTargetEvent)

type Dispatcher

type Dispatcher interface {
	Dispatch(opcode uint16, fd uintptr, data []byte)
}

type Display

type Display struct {
	BaseProxy
	// contains filtered or unexported fields
}

Display : core global object

The core global object. This is a special singleton object. It is used for internal Wayland protocol features.

func Connect

func Connect(addr string) (*Display, error)

func NewDisplay

func NewDisplay(ctx *Context) *Display

NewDisplay : core global object

The core global object. This is a special singleton object. It is used for internal Wayland protocol features.

func (*Display) AddDeleteIdHandler

func (i *Display) AddDeleteIdHandler(f DisplayDeleteIdHandlerFunc)

AddDeleteIdHandler : adds handler for DisplayDeleteIdEvent

func (*Display) AddErrorHandler

func (i *Display) AddErrorHandler(f DisplayErrorHandlerFunc)

AddErrorHandler : adds handler for DisplayErrorEvent

func (*Display) Destroy

func (i *Display) Destroy() error

func (*Display) Dispatch

func (i *Display) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Display) GetRegistry

func (i *Display) GetRegistry() (*Registry, error)

GetRegistry : get global registry object

This request creates a registry object that allows the client to list and bind the global objects available from the compositor.

It should be noted that the server side resources consumed in response to a get_registry request can only be released when the client disconnects, not when the client side proxy is destroyed. Therefore, clients should invoke get_registry as infrequently as possible to avoid wasting memory.

func (*Display) RemoveDeleteIdHandler

func (i *Display) RemoveDeleteIdHandler(f DisplayDeleteIdHandlerFunc)

func (*Display) RemoveErrorHandler

func (i *Display) RemoveErrorHandler(f DisplayErrorHandlerFunc)

func (*Display) Sync

func (i *Display) Sync() (*Callback, error)

Sync : asynchronous roundtrip

The sync request asks the server to emit the 'done' event on the returned wl_callback object. Since requests are handled in-order and events are delivered in-order, this can be used as a barrier to ensure all previous requests and the resulting events have been handled.

The object returned by this request will be destroyed by the compositor after the callback is fired and as such the client must not attempt to use it after that point.

The callback_data passed in the callback is the event serial.

type DisplayDeleteIdEvent

type DisplayDeleteIdEvent struct {
	Id uint32
}

DisplayDeleteIdEvent : acknowledge object ID deletion

This event is used internally by the object ID management logic. When a client deletes an object that it had created, the server will send this event to acknowledge that it has seen the delete request. When the client receives this event, it will know that it can safely reuse the object ID.

type DisplayDeleteIdHandlerFunc

type DisplayDeleteIdHandlerFunc func(DisplayDeleteIdEvent)

type DisplayError

type DisplayError uint32
const (
	// DisplayErrorInvalidObject : server couldn't find object
	DisplayErrorInvalidObject DisplayError = 0
	// DisplayErrorInvalidMethod : method doesn't exist on the specified interface or malformed request
	DisplayErrorInvalidMethod DisplayError = 1
	// DisplayErrorNoMemory : server is out of memory
	DisplayErrorNoMemory DisplayError = 2
	// DisplayErrorImplementation : implementation error in compositor
	DisplayErrorImplementation DisplayError = 3
)

DisplayError : global error values

These errors are global and can be emitted in response to any server request.

func (DisplayError) Name

func (e DisplayError) Name() string

func (DisplayError) String

func (e DisplayError) String() string

func (DisplayError) Value

func (e DisplayError) Value() string

type DisplayErrorEvent

type DisplayErrorEvent struct {
	ObjectId Proxy
	Code     uint32
	Message  string
}

DisplayErrorEvent : fatal error event

The error event is sent out when a fatal (non-recoverable) error has occurred. The object_id argument is the object where the error occurred, most often in response to a request to that object. The code identifies the error and is defined by the object interface. As such, each interface defines its own set of error codes. The message is a brief description of the error, for (debugging) convenience.

type DisplayErrorHandlerFunc

type DisplayErrorHandlerFunc func(DisplayErrorEvent)

type Keyboard

type Keyboard struct {
	BaseProxy
	// contains filtered or unexported fields
}

Keyboard : keyboard input device

The wl_keyboard interface represents one or more keyboards associated with a seat.

func NewKeyboard

func NewKeyboard(ctx *Context) *Keyboard

NewKeyboard : keyboard input device

The wl_keyboard interface represents one or more keyboards associated with a seat.

func (*Keyboard) AddEnterHandler

func (i *Keyboard) AddEnterHandler(f KeyboardEnterHandlerFunc)

AddEnterHandler : adds handler for KeyboardEnterEvent

func (*Keyboard) AddKeyHandler

func (i *Keyboard) AddKeyHandler(f KeyboardKeyHandlerFunc)

AddKeyHandler : adds handler for KeyboardKeyEvent

func (*Keyboard) AddKeymapHandler

func (i *Keyboard) AddKeymapHandler(f KeyboardKeymapHandlerFunc)

AddKeymapHandler : adds handler for KeyboardKeymapEvent

func (*Keyboard) AddLeaveHandler

func (i *Keyboard) AddLeaveHandler(f KeyboardLeaveHandlerFunc)

AddLeaveHandler : adds handler for KeyboardLeaveEvent

func (*Keyboard) AddModifiersHandler

func (i *Keyboard) AddModifiersHandler(f KeyboardModifiersHandlerFunc)

AddModifiersHandler : adds handler for KeyboardModifiersEvent

func (*Keyboard) AddRepeatInfoHandler

func (i *Keyboard) AddRepeatInfoHandler(f KeyboardRepeatInfoHandlerFunc)

AddRepeatInfoHandler : adds handler for KeyboardRepeatInfoEvent

func (*Keyboard) Dispatch

func (i *Keyboard) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Keyboard) Release

func (i *Keyboard) Release() error

Release : release the keyboard object

func (*Keyboard) RemoveEnterHandler

func (i *Keyboard) RemoveEnterHandler(f KeyboardEnterHandlerFunc)

func (*Keyboard) RemoveKeyHandler

func (i *Keyboard) RemoveKeyHandler(f KeyboardKeyHandlerFunc)

func (*Keyboard) RemoveKeymapHandler

func (i *Keyboard) RemoveKeymapHandler(f KeyboardKeymapHandlerFunc)

func (*Keyboard) RemoveLeaveHandler

func (i *Keyboard) RemoveLeaveHandler(f KeyboardLeaveHandlerFunc)

func (*Keyboard) RemoveModifiersHandler

func (i *Keyboard) RemoveModifiersHandler(f KeyboardModifiersHandlerFunc)

func (*Keyboard) RemoveRepeatInfoHandler

func (i *Keyboard) RemoveRepeatInfoHandler(f KeyboardRepeatInfoHandlerFunc)

type KeyboardEnterEvent

type KeyboardEnterEvent struct {
	Serial  uint32
	Surface *Surface
	Keys    []byte
}

KeyboardEnterEvent : enter event

Notification that this seat's keyboard focus is on a certain surface.

The compositor must send the wl_keyboard.modifiers event after this event.

type KeyboardEnterHandlerFunc

type KeyboardEnterHandlerFunc func(KeyboardEnterEvent)

type KeyboardKeyEvent

type KeyboardKeyEvent struct {
	Serial uint32
	Time   uint32
	Key    uint32
	State  uint32
}

KeyboardKeyEvent : key event

A key was pressed or released. The time argument is a timestamp with millisecond granularity, with an undefined base.

The key is a platform-specific key code that can be interpreted by feeding it to the keyboard mapping (see the keymap event).

If this event produces a change in modifiers, then the resulting wl_keyboard.modifiers event must be sent after this event.

type KeyboardKeyHandlerFunc

type KeyboardKeyHandlerFunc func(KeyboardKeyEvent)

type KeyboardKeyState

type KeyboardKeyState uint32
const (
	// KeyboardKeyStateReleased : key is not pressed
	KeyboardKeyStateReleased KeyboardKeyState = 0
	// KeyboardKeyStatePressed : key is pressed
	KeyboardKeyStatePressed KeyboardKeyState = 1
)

KeyboardKeyState : physical key state

Describes the physical state of a key that produced the key event.

func (KeyboardKeyState) Name

func (e KeyboardKeyState) Name() string

func (KeyboardKeyState) String

func (e KeyboardKeyState) String() string

func (KeyboardKeyState) Value

func (e KeyboardKeyState) Value() string

type KeyboardKeymapEvent

type KeyboardKeymapEvent struct {
	Format uint32
	Fd     uintptr
	Size   uint32
}

KeyboardKeymapEvent : keyboard mapping

This event provides a file descriptor to the client which can be memory-mapped to provide a keyboard mapping description.

From version 7 onwards, the fd must be mapped with MAP_PRIVATE by the recipient, as MAP_SHARED may fail.

type KeyboardKeymapFormat

type KeyboardKeymapFormat uint32
const (
	// KeyboardKeymapFormatNoKeymap : no keymap; client must understand how to interpret the raw keycode
	KeyboardKeymapFormatNoKeymap KeyboardKeymapFormat = 0
	// KeyboardKeymapFormatXkbV1 : libxkbcommon compatible; to determine the xkb keycode, clients must add 8 to the key event keycode
	KeyboardKeymapFormatXkbV1 KeyboardKeymapFormat = 1
)

KeyboardKeymapFormat : keyboard mapping format

This specifies the format of the keymap provided to the client with the wl_keyboard.keymap event.

func (KeyboardKeymapFormat) Name

func (e KeyboardKeymapFormat) Name() string

func (KeyboardKeymapFormat) String

func (e KeyboardKeymapFormat) String() string

func (KeyboardKeymapFormat) Value

func (e KeyboardKeymapFormat) Value() string

type KeyboardKeymapHandlerFunc

type KeyboardKeymapHandlerFunc func(KeyboardKeymapEvent)

type KeyboardLeaveEvent

type KeyboardLeaveEvent struct {
	Serial  uint32
	Surface *Surface
}

KeyboardLeaveEvent : leave event

Notification that this seat's keyboard focus is no longer on a certain surface.

The leave notification is sent before the enter notification for the new focus.

After this event client must assume that all keys, including modifiers, are lifted and also it must stop key repeating if there's some going on.

type KeyboardLeaveHandlerFunc

type KeyboardLeaveHandlerFunc func(KeyboardLeaveEvent)

type KeyboardModifiersEvent

type KeyboardModifiersEvent struct {
	Serial        uint32
	ModsDepressed uint32
	ModsLatched   uint32
	ModsLocked    uint32
	Group         uint32
}

KeyboardModifiersEvent : modifier and group state

Notifies clients that the modifier and/or group state has changed, and it should update its local state.

type KeyboardModifiersHandlerFunc

type KeyboardModifiersHandlerFunc func(KeyboardModifiersEvent)

type KeyboardRepeatInfoEvent

type KeyboardRepeatInfoEvent struct {
	Rate  int32
	Delay int32
}

KeyboardRepeatInfoEvent : repeat rate and delay

Informs the client about the keyboard's repeat rate and delay.

This event is sent as soon as the wl_keyboard object has been created, and is guaranteed to be received by the client before any key press event.

Negative values for either rate or delay are illegal. A rate of zero will disable any repeating (regardless of the value of delay).

This event can be sent later on as well with a new value if necessary, so clients should continue listening for the event past the creation of wl_keyboard.

type KeyboardRepeatInfoHandlerFunc

type KeyboardRepeatInfoHandlerFunc func(KeyboardRepeatInfoEvent)

type Output

type Output struct {
	BaseProxy
	// contains filtered or unexported fields
}

Output : compositor output region

An output describes part of the compositor geometry. The compositor works in the 'compositor coordinate system' and an output corresponds to a rectangular area in that space that is actually visible. This typically corresponds to a monitor that displays part of the compositor space. This object is published as global during start up, or when a monitor is hotplugged.

func NewOutput

func NewOutput(ctx *Context) *Output

NewOutput : compositor output region

An output describes part of the compositor geometry. The compositor works in the 'compositor coordinate system' and an output corresponds to a rectangular area in that space that is actually visible. This typically corresponds to a monitor that displays part of the compositor space. This object is published as global during start up, or when a monitor is hotplugged.

func (*Output) AddDoneHandler

func (i *Output) AddDoneHandler(f OutputDoneHandlerFunc)

AddDoneHandler : adds handler for OutputDoneEvent

func (*Output) AddGeometryHandler

func (i *Output) AddGeometryHandler(f OutputGeometryHandlerFunc)

AddGeometryHandler : adds handler for OutputGeometryEvent

func (*Output) AddModeHandler

func (i *Output) AddModeHandler(f OutputModeHandlerFunc)

AddModeHandler : adds handler for OutputModeEvent

func (*Output) AddScaleHandler

func (i *Output) AddScaleHandler(f OutputScaleHandlerFunc)

AddScaleHandler : adds handler for OutputScaleEvent

func (*Output) Dispatch

func (i *Output) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Output) Release

func (i *Output) Release() error

Release : release the output object

Using this request a client can tell the server that it is not going to use the output object anymore.

func (*Output) RemoveDoneHandler

func (i *Output) RemoveDoneHandler(f OutputDoneHandlerFunc)

func (*Output) RemoveGeometryHandler

func (i *Output) RemoveGeometryHandler(f OutputGeometryHandlerFunc)

func (*Output) RemoveModeHandler

func (i *Output) RemoveModeHandler(f OutputModeHandlerFunc)

func (*Output) RemoveScaleHandler

func (i *Output) RemoveScaleHandler(f OutputScaleHandlerFunc)

type OutputDoneEvent

type OutputDoneEvent struct{}

OutputDoneEvent : sent all information about output

This event is sent after all other properties have been sent after binding to the output object and after any other property changes done after that. This allows changes to the output properties to be seen as atomic, even if they happen via multiple events.

type OutputDoneHandlerFunc

type OutputDoneHandlerFunc func(OutputDoneEvent)

type OutputGeometryEvent

type OutputGeometryEvent struct {
	X              int32
	Y              int32
	PhysicalWidth  int32
	PhysicalHeight int32
	Subpixel       int32
	Make           string
	Model          string
	Transform      int32
}

OutputGeometryEvent : properties of the output

The geometry event describes geometric properties of the output. The event is sent when binding to the output object and whenever any of the properties change.

The physical size can be set to zero if it doesn't make sense for this output (e.g. for projectors or virtual outputs).

Note: wl_output only advertises partial information about the output position and identification. Some compositors, for instance those not implementing a desktop-style output layout or those exposing virtual outputs, might fake this information. Instead of using x and y, clients should use xdg_output.logical_position. Instead of using make and model, clients should use xdg_output.name and xdg_output.description.

type OutputGeometryHandlerFunc

type OutputGeometryHandlerFunc func(OutputGeometryEvent)

type OutputMode

type OutputMode uint32
const (
	// OutputModeCurrent : indicates this is the current mode
	OutputModeCurrent OutputMode = 0x1
	// OutputModePreferred : indicates this is the preferred mode
	OutputModePreferred OutputMode = 0x2
)

OutputMode : mode information

These flags describe properties of an output mode. They are used in the flags bitfield of the mode event.

func (OutputMode) Name

func (e OutputMode) Name() string

func (OutputMode) String

func (e OutputMode) String() string

func (OutputMode) Value

func (e OutputMode) Value() string

type OutputModeEvent

type OutputModeEvent struct {
	Flags   uint32
	Width   int32
	Height  int32
	Refresh int32
}

OutputModeEvent : advertise available modes for the output

The mode event describes an available mode for the output.

The event is sent when binding to the output object and there will always be one mode, the current mode. The event is sent again if an output changes mode, for the mode that is now current. In other words, the current mode is always the last mode that was received with the current flag set.

Non-current modes are deprecated. A compositor can decide to only advertise the current mode and never send other modes. Clients should not rely on non-current modes.

The size of a mode is given in physical hardware units of the output device. This is not necessarily the same as the output size in the global compositor space. For instance, the output may be scaled, as described in wl_output.scale, or transformed, as described in wl_output.transform. Clients willing to retrieve the output size in the global compositor space should use xdg_output.logical_size instead.

The vertical refresh rate can be set to zero if it doesn't make sense for this output (e.g. for virtual outputs).

Clients should not use the refresh rate to schedule frames. Instead, they should use the wl_surface.frame event or the presentation-time protocol.

Note: this information is not always meaningful for all outputs. Some compositors, such as those exposing virtual outputs, might fake the refresh rate or the size.

type OutputModeHandlerFunc

type OutputModeHandlerFunc func(OutputModeEvent)

type OutputScaleEvent

type OutputScaleEvent struct {
	Factor int32
}

OutputScaleEvent : output scaling properties

This event contains scaling geometry information that is not in the geometry event. It may be sent after binding the output object or if the output scale changes later. If it is not sent, the client should assume a scale of 1.

A scale larger than 1 means that the compositor will automatically scale surface buffers by this amount when rendering. This is used for very high resolution displays where applications rendering at the native resolution would be too small to be legible.

It is intended that scaling aware clients track the current output of a surface, and if it is on a scaled output it should use wl_surface.set_buffer_scale with the scale of the output. That way the compositor can avoid scaling the surface, and the client can supply a higher detail image.

type OutputScaleHandlerFunc

type OutputScaleHandlerFunc func(OutputScaleEvent)

type OutputSubpixel

type OutputSubpixel uint32
const (
	// OutputSubpixelUnknown : unknown geometry
	OutputSubpixelUnknown OutputSubpixel = 0
	// OutputSubpixelNone : no geometry
	OutputSubpixelNone OutputSubpixel = 1
	// OutputSubpixelHorizontalRgb : horizontal RGB
	OutputSubpixelHorizontalRgb OutputSubpixel = 2
	// OutputSubpixelHorizontalBgr : horizontal BGR
	OutputSubpixelHorizontalBgr OutputSubpixel = 3
	// OutputSubpixelVerticalRgb : vertical RGB
	OutputSubpixelVerticalRgb OutputSubpixel = 4
	// OutputSubpixelVerticalBgr : vertical BGR
	OutputSubpixelVerticalBgr OutputSubpixel = 5
)

OutputSubpixel : subpixel geometry information

This enumeration describes how the physical pixels on an output are laid out.

func (OutputSubpixel) Name

func (e OutputSubpixel) Name() string

func (OutputSubpixel) String

func (e OutputSubpixel) String() string

func (OutputSubpixel) Value

func (e OutputSubpixel) Value() string

type OutputTransform

type OutputTransform uint32
const (
	// OutputTransformNormal : no transform
	OutputTransformNormal OutputTransform = 0
	// OutputTransform90 : 90 degrees counter-clockwise
	OutputTransform90 OutputTransform = 1
	// OutputTransform180 : 180 degrees counter-clockwise
	OutputTransform180 OutputTransform = 2
	// OutputTransform270 : 270 degrees counter-clockwise
	OutputTransform270 OutputTransform = 3
	// OutputTransformFlipped : 180 degree flip around a vertical axis
	OutputTransformFlipped OutputTransform = 4
	// OutputTransformFlipped90 : flip and rotate 90 degrees counter-clockwise
	OutputTransformFlipped90 OutputTransform = 5
	// OutputTransformFlipped180 : flip and rotate 180 degrees counter-clockwise
	OutputTransformFlipped180 OutputTransform = 6
	// OutputTransformFlipped270 : flip and rotate 270 degrees counter-clockwise
	OutputTransformFlipped270 OutputTransform = 7
)

OutputTransform : transform from framebuffer to output

This describes the transform that a compositor will apply to a surface to compensate for the rotation or mirroring of an output device.

The flipped values correspond to an initial flip around a vertical axis followed by rotation.

The purpose is mainly to allow clients to render accordingly and tell the compositor, so that for fullscreen surfaces, the compositor will still be able to scan out directly from client surfaces.

func (OutputTransform) Name

func (e OutputTransform) Name() string

func (OutputTransform) String

func (e OutputTransform) String() string

func (OutputTransform) Value

func (e OutputTransform) Value() string

type Pointer

type Pointer struct {
	BaseProxy
	// contains filtered or unexported fields
}

Pointer : pointer input device

The wl_pointer interface represents one or more input devices, such as mice, which control the pointer location and pointer_focus of a seat.

The wl_pointer interface generates motion, enter and leave events for the surfaces that the pointer is located over, and button and axis events for button presses, button releases and scrolling.

func NewPointer

func NewPointer(ctx *Context) *Pointer

NewPointer : pointer input device

The wl_pointer interface represents one or more input devices, such as mice, which control the pointer location and pointer_focus of a seat.

The wl_pointer interface generates motion, enter and leave events for the surfaces that the pointer is located over, and button and axis events for button presses, button releases and scrolling.

func (*Pointer) AddAxisDiscreteHandler

func (i *Pointer) AddAxisDiscreteHandler(f PointerAxisDiscreteHandlerFunc)

AddAxisDiscreteHandler : adds handler for PointerAxisDiscreteEvent

func (*Pointer) AddAxisHandler

func (i *Pointer) AddAxisHandler(f PointerAxisHandlerFunc)

AddAxisHandler : adds handler for PointerAxisEvent

func (*Pointer) AddAxisSourceHandler

func (i *Pointer) AddAxisSourceHandler(f PointerAxisSourceHandlerFunc)

AddAxisSourceHandler : adds handler for PointerAxisSourceEvent

func (*Pointer) AddAxisStopHandler

func (i *Pointer) AddAxisStopHandler(f PointerAxisStopHandlerFunc)

AddAxisStopHandler : adds handler for PointerAxisStopEvent

func (*Pointer) AddButtonHandler

func (i *Pointer) AddButtonHandler(f PointerButtonHandlerFunc)

AddButtonHandler : adds handler for PointerButtonEvent

func (*Pointer) AddEnterHandler

func (i *Pointer) AddEnterHandler(f PointerEnterHandlerFunc)

AddEnterHandler : adds handler for PointerEnterEvent

func (*Pointer) AddFrameHandler

func (i *Pointer) AddFrameHandler(f PointerFrameHandlerFunc)

AddFrameHandler : adds handler for PointerFrameEvent

func (*Pointer) AddLeaveHandler

func (i *Pointer) AddLeaveHandler(f PointerLeaveHandlerFunc)

AddLeaveHandler : adds handler for PointerLeaveEvent

func (*Pointer) AddMotionHandler

func (i *Pointer) AddMotionHandler(f PointerMotionHandlerFunc)

AddMotionHandler : adds handler for PointerMotionEvent

func (*Pointer) Dispatch

func (i *Pointer) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Pointer) Release

func (i *Pointer) Release() error

Release : release the pointer object

Using this request a client can tell the server that it is not going to use the pointer object anymore.

This request destroys the pointer proxy object, so clients must not call wl_pointer_destroy() after using this request.

func (*Pointer) RemoveAxisDiscreteHandler

func (i *Pointer) RemoveAxisDiscreteHandler(f PointerAxisDiscreteHandlerFunc)

func (*Pointer) RemoveAxisHandler

func (i *Pointer) RemoveAxisHandler(f PointerAxisHandlerFunc)

func (*Pointer) RemoveAxisSourceHandler

func (i *Pointer) RemoveAxisSourceHandler(f PointerAxisSourceHandlerFunc)

func (*Pointer) RemoveAxisStopHandler

func (i *Pointer) RemoveAxisStopHandler(f PointerAxisStopHandlerFunc)

func (*Pointer) RemoveButtonHandler

func (i *Pointer) RemoveButtonHandler(f PointerButtonHandlerFunc)

func (*Pointer) RemoveEnterHandler

func (i *Pointer) RemoveEnterHandler(f PointerEnterHandlerFunc)

func (*Pointer) RemoveFrameHandler

func (i *Pointer) RemoveFrameHandler(f PointerFrameHandlerFunc)

func (*Pointer) RemoveLeaveHandler

func (i *Pointer) RemoveLeaveHandler(f PointerLeaveHandlerFunc)

func (*Pointer) RemoveMotionHandler

func (i *Pointer) RemoveMotionHandler(f PointerMotionHandlerFunc)

func (*Pointer) SetCursor

func (i *Pointer) SetCursor(serial uint32, surface *Surface, hotspotX, hotspotY int32) error

SetCursor : set the pointer surface

Set the pointer surface, i.e., the surface that contains the pointer image (cursor). This request gives the surface the role of a cursor. If the surface already has another role, it raises a protocol error.

The cursor actually changes only if the pointer focus for this device is one of the requesting client's surfaces or the surface parameter is the current pointer surface. If there was a previous surface set with this request it is replaced. If surface is NULL, the pointer image is hidden.

The parameters hotspot_x and hotspot_y define the position of the pointer surface relative to the pointer location. Its top-left corner is always at (x, y) - (hotspot_x, hotspot_y), where (x, y) are the coordinates of the pointer location, in surface-local coordinates.

On surface.attach requests to the pointer surface, hotspot_x and hotspot_y are decremented by the x and y parameters passed to the request. Attach must be confirmed by wl_surface.commit as usual.

The hotspot can also be updated by passing the currently set pointer surface to this request with new values for hotspot_x and hotspot_y.

The current and pending input regions of the wl_surface are cleared, and wl_surface.set_input_region is ignored until the wl_surface is no longer used as the cursor. When the use as a cursor ends, the current and pending input regions become undefined, and the wl_surface is unmapped.

serial: serial number of the enter event
surface: pointer surface
hotspotX: surface-local x coordinate
hotspotY: surface-local y coordinate

type PointerAxis

type PointerAxis uint32
const (
	// PointerAxisVerticalScroll : vertical axis
	PointerAxisVerticalScroll PointerAxis = 0
	// PointerAxisHorizontalScroll : horizontal axis
	PointerAxisHorizontalScroll PointerAxis = 1
)

PointerAxis : axis types

Describes the axis types of scroll events.

func (PointerAxis) Name

func (e PointerAxis) Name() string

func (PointerAxis) String

func (e PointerAxis) String() string

func (PointerAxis) Value

func (e PointerAxis) Value() string

type PointerAxisDiscreteEvent

type PointerAxisDiscreteEvent struct {
	Axis     uint32
	Discrete int32
}

PointerAxisDiscreteEvent : axis click event

Discrete step information for scroll and other axes.

This event carries the axis value of the wl_pointer.axis event in discrete steps (e.g. mouse wheel clicks).

This event does not occur on its own, it is coupled with a wl_pointer.axis event that represents this axis value on a continuous scale. The protocol guarantees that each axis_discrete event is always followed by exactly one axis event with the same axis number within the same wl_pointer.frame. Note that the protocol allows for other events to occur between the axis_discrete and its coupled axis event, including other axis_discrete or axis events.

This event is optional; continuous scrolling devices like two-finger scrolling on touchpads do not have discrete steps and do not generate this event.

The discrete value carries the directional information. e.g. a value of -2 is two steps towards the negative direction of this axis.

The axis number is identical to the axis number in the associated axis event.

The order of wl_pointer.axis_discrete and wl_pointer.axis_source is not guaranteed.

type PointerAxisDiscreteHandlerFunc

type PointerAxisDiscreteHandlerFunc func(PointerAxisDiscreteEvent)

type PointerAxisEvent

type PointerAxisEvent struct {
	Time  uint32
	Axis  uint32
	Value float64
}

PointerAxisEvent : axis event

Scroll and other axis notifications.

For scroll events (vertical and horizontal scroll axes), the value parameter is the length of a vector along the specified axis in a coordinate space identical to those of motion events, representing a relative movement along the specified axis.

For devices that support movements non-parallel to axes multiple axis events will be emitted.

When applicable, for example for touch pads, the server can choose to emit scroll events where the motion vector is equivalent to a motion event vector.

When applicable, a client can transform its content relative to the scroll distance.

type PointerAxisHandlerFunc

type PointerAxisHandlerFunc func(PointerAxisEvent)

type PointerAxisSource

type PointerAxisSource uint32
const (
	// PointerAxisSourceWheel : a physical wheel rotation
	PointerAxisSourceWheel PointerAxisSource = 0
	// PointerAxisSourceFinger : finger on a touch surface
	PointerAxisSourceFinger PointerAxisSource = 1
	// PointerAxisSourceContinuous : continuous coordinate space
	PointerAxisSourceContinuous PointerAxisSource = 2
	// PointerAxisSourceWheelTilt : a physical wheel tilt
	PointerAxisSourceWheelTilt PointerAxisSource = 3
)

PointerAxisSource : axis source types

Describes the source types for axis events. This indicates to the client how an axis event was physically generated; a client may adjust the user interface accordingly. For example, scroll events from a "finger" source may be in a smooth coordinate space with kinetic scrolling whereas a "wheel" source may be in discrete steps of a number of lines.

The "continuous" axis source is a device generating events in a continuous coordinate space, but using something other than a finger. One example for this source is button-based scrolling where the vertical motion of a device is converted to scroll events while a button is held down.

The "wheel tilt" axis source indicates that the actual device is a wheel but the scroll event is not caused by a rotation but a (usually sideways) tilt of the wheel.

func (PointerAxisSource) Name

func (e PointerAxisSource) Name() string

func (PointerAxisSource) String

func (e PointerAxisSource) String() string

func (PointerAxisSource) Value

func (e PointerAxisSource) Value() string

type PointerAxisSourceEvent

type PointerAxisSourceEvent struct {
	AxisSource uint32
}

PointerAxisSourceEvent : axis source event

Source information for scroll and other axes.

This event does not occur on its own. It is sent before a wl_pointer.frame event and carries the source information for all events within that frame.

The source specifies how this event was generated. If the source is wl_pointer.axis_source.finger, a wl_pointer.axis_stop event will be sent when the user lifts the finger off the device.

If the source is wl_pointer.axis_source.wheel, wl_pointer.axis_source.wheel_tilt or wl_pointer.axis_source.continuous, a wl_pointer.axis_stop event may or may not be sent. Whether a compositor sends an axis_stop event for these sources is hardware-specific and implementation-dependent; clients must not rely on receiving an axis_stop event for these scroll sources and should treat scroll sequences from these scroll sources as unterminated by default.

This event is optional. If the source is unknown for a particular axis event sequence, no event is sent. Only one wl_pointer.axis_source event is permitted per frame.

The order of wl_pointer.axis_discrete and wl_pointer.axis_source is not guaranteed.

type PointerAxisSourceHandlerFunc

type PointerAxisSourceHandlerFunc func(PointerAxisSourceEvent)

type PointerAxisStopEvent

type PointerAxisStopEvent struct {
	Time uint32
	Axis uint32
}

PointerAxisStopEvent : axis stop event

Stop notification for scroll and other axes.

For some wl_pointer.axis_source types, a wl_pointer.axis_stop event is sent to notify a client that the axis sequence has terminated. This enables the client to implement kinetic scrolling. See the wl_pointer.axis_source documentation for information on when this event may be generated.

Any wl_pointer.axis events with the same axis_source after this event should be considered as the start of a new axis motion.

The timestamp is to be interpreted identical to the timestamp in the wl_pointer.axis event. The timestamp value may be the same as a preceding wl_pointer.axis event.

type PointerAxisStopHandlerFunc

type PointerAxisStopHandlerFunc func(PointerAxisStopEvent)

type PointerButtonEvent

type PointerButtonEvent struct {
	Serial uint32
	Time   uint32
	Button uint32
	State  uint32
}

PointerButtonEvent : pointer button event

Mouse button click and release notifications.

The location of the click is given by the last motion or enter event. The time argument is a timestamp with millisecond granularity, with an undefined base.

The button is a button code as defined in the Linux kernel's linux/input-event-codes.h header file, e.g. BTN_LEFT.

Any 16-bit button code value is reserved for future additions to the kernel's event code list. All other button codes above 0xFFFF are currently undefined but may be used in future versions of this protocol.

type PointerButtonHandlerFunc

type PointerButtonHandlerFunc func(PointerButtonEvent)

type PointerButtonState

type PointerButtonState uint32
const (
	// PointerButtonStateReleased : the button is not pressed
	PointerButtonStateReleased PointerButtonState = 0
	// PointerButtonStatePressed : the button is pressed
	PointerButtonStatePressed PointerButtonState = 1
)

PointerButtonState : physical button state

Describes the physical state of a button that produced the button event.

func (PointerButtonState) Name

func (e PointerButtonState) Name() string

func (PointerButtonState) String

func (e PointerButtonState) String() string

func (PointerButtonState) Value

func (e PointerButtonState) Value() string

type PointerEnterEvent

type PointerEnterEvent struct {
	Serial   uint32
	Surface  *Surface
	SurfaceX float64
	SurfaceY float64
}

PointerEnterEvent : enter event

Notification that this seat's pointer is focused on a certain surface.

When a seat's focus enters a surface, the pointer image is undefined and a client should respond to this event by setting an appropriate pointer image with the set_cursor request.

type PointerEnterHandlerFunc

type PointerEnterHandlerFunc func(PointerEnterEvent)

type PointerError

type PointerError uint32
const (
	// PointerErrorRole : given wl_surface has another role
	PointerErrorRole PointerError = 0
)

PointerError :

func (PointerError) Name

func (e PointerError) Name() string

func (PointerError) String

func (e PointerError) String() string

func (PointerError) Value

func (e PointerError) Value() string

type PointerFrameEvent

type PointerFrameEvent struct{}

PointerFrameEvent : end of a pointer event sequence

Indicates the end of a set of events that logically belong together. A client is expected to accumulate the data in all events within the frame before proceeding.

All wl_pointer events before a wl_pointer.frame event belong logically together. For example, in a diagonal scroll motion the compositor will send an optional wl_pointer.axis_source event, two wl_pointer.axis events (horizontal and vertical) and finally a wl_pointer.frame event. The client may use this information to calculate a diagonal vector for scrolling.

When multiple wl_pointer.axis events occur within the same frame, the motion vector is the combined motion of all events. When a wl_pointer.axis and a wl_pointer.axis_stop event occur within the same frame, this indicates that axis movement in one axis has stopped but continues in the other axis. When multiple wl_pointer.axis_stop events occur within the same frame, this indicates that these axes stopped in the same instance.

A wl_pointer.frame event is sent for every logical event group, even if the group only contains a single wl_pointer event. Specifically, a client may get a sequence: motion, frame, button, frame, axis, frame, axis_stop, frame.

The wl_pointer.enter and wl_pointer.leave events are logical events generated by the compositor and not the hardware. These events are also grouped by a wl_pointer.frame. When a pointer moves from one surface to another, a compositor should group the wl_pointer.leave event within the same wl_pointer.frame. However, a client must not rely on wl_pointer.leave and wl_pointer.enter being in the same wl_pointer.frame. Compositor-specific policies may require the wl_pointer.leave and wl_pointer.enter event being split across multiple wl_pointer.frame groups.

type PointerFrameHandlerFunc

type PointerFrameHandlerFunc func(PointerFrameEvent)

type PointerLeaveEvent

type PointerLeaveEvent struct {
	Serial  uint32
	Surface *Surface
}

PointerLeaveEvent : leave event

Notification that this seat's pointer is no longer focused on a certain surface.

The leave notification is sent before the enter notification for the new focus.

type PointerLeaveHandlerFunc

type PointerLeaveHandlerFunc func(PointerLeaveEvent)

type PointerMotionEvent

type PointerMotionEvent struct {
	Time     uint32
	SurfaceX float64
	SurfaceY float64
}

PointerMotionEvent : pointer motion event

Notification of pointer location change. The arguments surface_x and surface_y are the location relative to the focused surface.

type PointerMotionHandlerFunc

type PointerMotionHandlerFunc func(PointerMotionEvent)

type Proxy

type Proxy interface {
	Context() *Context
	SetContext(ctx *Context)
	ID() uint32
	SetID(id uint32)
}

type Region

type Region struct {
	BaseProxy
}

Region : region interface

A region object describes an area.

Region objects are used to describe the opaque and input regions of a surface.

func NewRegion

func NewRegion(ctx *Context) *Region

NewRegion : region interface

A region object describes an area.

Region objects are used to describe the opaque and input regions of a surface.

func (*Region) Add

func (i *Region) Add(x, y, width, height int32) error

Add : add rectangle to region

Add the specified rectangle to the region.

x: region-local x coordinate
y: region-local y coordinate
width: rectangle width
height: rectangle height

func (*Region) Destroy

func (i *Region) Destroy() error

Destroy : destroy region

Destroy the region. This will invalidate the object ID.

func (*Region) Subtract

func (i *Region) Subtract(x, y, width, height int32) error

Subtract : subtract rectangle from region

Subtract the specified rectangle from the region.

x: region-local x coordinate
y: region-local y coordinate
width: rectangle width
height: rectangle height

type Registry

type Registry struct {
	BaseProxy
	// contains filtered or unexported fields
}

Registry : global registry object

The singleton global registry object. The server has a number of global objects that are available to all clients. These objects typically represent an actual object in the server (for example, an input device) or they are singleton objects that provide extension functionality.

When a client creates a registry object, the registry object will emit a global event for each global currently in the registry. Globals come and go as a result of device or monitor hotplugs, reconfiguration or other events, and the registry will send out global and global_remove events to keep the client up to date with the changes. To mark the end of the initial burst of events, the client can use the wl_display.sync request immediately after calling wl_display.get_registry.

A client can bind to a global object by using the bind request. This creates a client-side handle that lets the object emit events to the client and lets the client invoke requests on the object.

func NewRegistry

func NewRegistry(ctx *Context) *Registry

NewRegistry : global registry object

The singleton global registry object. The server has a number of global objects that are available to all clients. These objects typically represent an actual object in the server (for example, an input device) or they are singleton objects that provide extension functionality.

When a client creates a registry object, the registry object will emit a global event for each global currently in the registry. Globals come and go as a result of device or monitor hotplugs, reconfiguration or other events, and the registry will send out global and global_remove events to keep the client up to date with the changes. To mark the end of the initial burst of events, the client can use the wl_display.sync request immediately after calling wl_display.get_registry.

A client can bind to a global object by using the bind request. This creates a client-side handle that lets the object emit events to the client and lets the client invoke requests on the object.

func (*Registry) AddGlobalHandler

func (i *Registry) AddGlobalHandler(f RegistryGlobalHandlerFunc)

AddGlobalHandler : adds handler for RegistryGlobalEvent

func (*Registry) AddGlobalRemoveHandler

func (i *Registry) AddGlobalRemoveHandler(f RegistryGlobalRemoveHandlerFunc)

AddGlobalRemoveHandler : adds handler for RegistryGlobalRemoveEvent

func (*Registry) Bind

func (i *Registry) Bind(name uint32, iface string, version uint32, id Proxy) error

Bind : bind an object to the display

Binds a new, client-created object to the server using the specified name as the identifier.

name: unique numeric name of the object

func (*Registry) Destroy

func (i *Registry) Destroy() error

func (*Registry) Dispatch

func (i *Registry) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Registry) RemoveGlobalHandler

func (i *Registry) RemoveGlobalHandler(f RegistryGlobalHandlerFunc)

func (*Registry) RemoveGlobalRemoveHandler

func (i *Registry) RemoveGlobalRemoveHandler(f RegistryGlobalRemoveHandlerFunc)

type RegistryGlobalEvent

type RegistryGlobalEvent struct {
	Name      uint32
	Interface string
	Version   uint32
}

RegistryGlobalEvent : announce global object

Notify the client of global objects.

The event notifies the client that a global object with the given name is now available, and it implements the given version of the given interface.

type RegistryGlobalHandlerFunc

type RegistryGlobalHandlerFunc func(RegistryGlobalEvent)

type RegistryGlobalRemoveEvent

type RegistryGlobalRemoveEvent struct {
	Name uint32
}

RegistryGlobalRemoveEvent : announce removal of global object

Notify the client of removed global objects.

This event notifies the client that the global identified by name is no longer available. If the client bound to the global using the bind request, the client should now destroy that object.

The object remains valid and requests to the object will be ignored until the client destroys it, to avoid races between the global going away and a client sending a request to it.

type RegistryGlobalRemoveHandlerFunc

type RegistryGlobalRemoveHandlerFunc func(RegistryGlobalRemoveEvent)

type Seat

type Seat struct {
	BaseProxy
	// contains filtered or unexported fields
}

Seat : group of input devices

A seat is a group of keyboards, pointer and touch devices. This object is published as a global during start up, or when such a device is hot plugged. A seat typically has a pointer and maintains a keyboard focus and a pointer focus.

func NewSeat

func NewSeat(ctx *Context) *Seat

NewSeat : group of input devices

A seat is a group of keyboards, pointer and touch devices. This object is published as a global during start up, or when such a device is hot plugged. A seat typically has a pointer and maintains a keyboard focus and a pointer focus.

func (*Seat) AddCapabilitiesHandler

func (i *Seat) AddCapabilitiesHandler(f SeatCapabilitiesHandlerFunc)

AddCapabilitiesHandler : adds handler for SeatCapabilitiesEvent

func (*Seat) AddNameHandler

func (i *Seat) AddNameHandler(f SeatNameHandlerFunc)

AddNameHandler : adds handler for SeatNameEvent

func (*Seat) Dispatch

func (i *Seat) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Seat) GetKeyboard

func (i *Seat) GetKeyboard() (*Keyboard, error)

GetKeyboard : return keyboard object

The ID provided will be initialized to the wl_keyboard interface for this seat.

This request only takes effect if the seat has the keyboard capability, or has had the keyboard capability in the past. It is a protocol violation to issue this request on a seat that has never had the keyboard capability. The missing_capability error will be sent in this case.

func (*Seat) GetPointer

func (i *Seat) GetPointer() (*Pointer, error)

GetPointer : return pointer object

The ID provided will be initialized to the wl_pointer interface for this seat.

This request only takes effect if the seat has the pointer capability, or has had the pointer capability in the past. It is a protocol violation to issue this request on a seat that has never had the pointer capability. The missing_capability error will be sent in this case.

func (*Seat) GetTouch

func (i *Seat) GetTouch() (*Touch, error)

GetTouch : return touch object

The ID provided will be initialized to the wl_touch interface for this seat.

This request only takes effect if the seat has the touch capability, or has had the touch capability in the past. It is a protocol violation to issue this request on a seat that has never had the touch capability. The missing_capability error will be sent in this case.

func (*Seat) Release

func (i *Seat) Release() error

Release : release the seat object

Using this request a client can tell the server that it is not going to use the seat object anymore.

func (*Seat) RemoveCapabilitiesHandler

func (i *Seat) RemoveCapabilitiesHandler(f SeatCapabilitiesHandlerFunc)

func (*Seat) RemoveNameHandler

func (i *Seat) RemoveNameHandler(f SeatNameHandlerFunc)

type SeatCapabilitiesEvent

type SeatCapabilitiesEvent struct {
	Capabilities uint32
}

SeatCapabilitiesEvent : seat capabilities changed

This is emitted whenever a seat gains or loses the pointer, keyboard or touch capabilities. The argument is a capability enum containing the complete set of capabilities this seat has.

When the pointer capability is added, a client may create a wl_pointer object using the wl_seat.get_pointer request. This object will receive pointer events until the capability is removed in the future.

When the pointer capability is removed, a client should destroy the wl_pointer objects associated with the seat where the capability was removed, using the wl_pointer.release request. No further pointer events will be received on these objects.

In some compositors, if a seat regains the pointer capability and a client has a previously obtained wl_pointer object of version 4 or less, that object may start sending pointer events again. This behavior is considered a misinterpretation of the intended behavior and must not be relied upon by the client. wl_pointer objects of version 5 or later must not send events if created before the most recent event notifying the client of an added pointer capability.

The above behavior also applies to wl_keyboard and wl_touch with the keyboard and touch capabilities, respectively.

type SeatCapabilitiesHandlerFunc

type SeatCapabilitiesHandlerFunc func(SeatCapabilitiesEvent)

type SeatCapability

type SeatCapability uint32
const (
	// SeatCapabilityPointer : the seat has pointer devices
	SeatCapabilityPointer SeatCapability = 1
	// SeatCapabilityKeyboard : the seat has one or more keyboards
	SeatCapabilityKeyboard SeatCapability = 2
	// SeatCapabilityTouch : the seat has touch devices
	SeatCapabilityTouch SeatCapability = 4
)

SeatCapability : seat capability bitmask

This is a bitmask of capabilities this seat has; if a member is set, then it is present on the seat.

func (SeatCapability) Name

func (e SeatCapability) Name() string

func (SeatCapability) String

func (e SeatCapability) String() string

func (SeatCapability) Value

func (e SeatCapability) Value() string

type SeatError

type SeatError uint32
const (
	// SeatErrorMissingCapability : get_pointer, get_keyboard or get_touch called on seat without the matching capability
	SeatErrorMissingCapability SeatError = 0
)

SeatError : wl_seat error values

These errors can be emitted in response to wl_seat requests.

func (SeatError) Name

func (e SeatError) Name() string

func (SeatError) String

func (e SeatError) String() string

func (SeatError) Value

func (e SeatError) Value() string

type SeatNameEvent

type SeatNameEvent struct {
	Name string
}

SeatNameEvent : unique identifier for this seat

In a multiseat configuration this can be used by the client to help identify which physical devices the seat represents. Based on the seat configuration used by the compositor.

type SeatNameHandlerFunc

type SeatNameHandlerFunc func(SeatNameEvent)

type Shell

type Shell struct {
	BaseProxy
}

Shell : create desktop-style surfaces

This interface is implemented by servers that provide desktop-style user interfaces.

It allows clients to associate a wl_shell_surface with a basic surface.

Note! This protocol is deprecated and not intended for production use. For desktop-style user interfaces, use xdg_shell.

func NewShell

func NewShell(ctx *Context) *Shell

NewShell : create desktop-style surfaces

This interface is implemented by servers that provide desktop-style user interfaces.

It allows clients to associate a wl_shell_surface with a basic surface.

Note! This protocol is deprecated and not intended for production use. For desktop-style user interfaces, use xdg_shell.

func (*Shell) Destroy

func (i *Shell) Destroy() error

func (*Shell) GetShellSurface

func (i *Shell) GetShellSurface(surface *Surface) (*ShellSurface, error)

GetShellSurface : create a shell surface from a surface

Create a shell surface for an existing surface. This gives the wl_surface the role of a shell surface. If the wl_surface already has another role, it raises a protocol error.

Only one shell surface can be associated with a given surface.

surface: surface to be given the shell surface role

type ShellError

type ShellError uint32
const (
	// ShellErrorRole : given wl_surface has another role
	ShellErrorRole ShellError = 0
)

ShellError :

func (ShellError) Name

func (e ShellError) Name() string

func (ShellError) String

func (e ShellError) String() string

func (ShellError) Value

func (e ShellError) Value() string

type ShellSurface

type ShellSurface struct {
	BaseProxy
	// contains filtered or unexported fields
}

ShellSurface : desktop-style metadata interface

An interface that may be implemented by a wl_surface, for implementations that provide a desktop-style user interface.

It provides requests to treat surfaces like toplevel, fullscreen or popup windows, move, resize or maximize them, associate metadata like title and class, etc.

On the server side the object is automatically destroyed when the related wl_surface is destroyed. On the client side, wl_shell_surface_destroy() must be called before destroying the wl_surface object.

func NewShellSurface

func NewShellSurface(ctx *Context) *ShellSurface

NewShellSurface : desktop-style metadata interface

An interface that may be implemented by a wl_surface, for implementations that provide a desktop-style user interface.

It provides requests to treat surfaces like toplevel, fullscreen or popup windows, move, resize or maximize them, associate metadata like title and class, etc.

On the server side the object is automatically destroyed when the related wl_surface is destroyed. On the client side, wl_shell_surface_destroy() must be called before destroying the wl_surface object.

func (*ShellSurface) AddConfigureHandler

func (i *ShellSurface) AddConfigureHandler(f ShellSurfaceConfigureHandlerFunc)

AddConfigureHandler : adds handler for ShellSurfaceConfigureEvent

func (*ShellSurface) AddPingHandler

func (i *ShellSurface) AddPingHandler(f ShellSurfacePingHandlerFunc)

AddPingHandler : adds handler for ShellSurfacePingEvent

func (*ShellSurface) AddPopupDoneHandler

func (i *ShellSurface) AddPopupDoneHandler(f ShellSurfacePopupDoneHandlerFunc)

AddPopupDoneHandler : adds handler for ShellSurfacePopupDoneEvent

func (*ShellSurface) Destroy

func (i *ShellSurface) Destroy() error

func (*ShellSurface) Dispatch

func (i *ShellSurface) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*ShellSurface) Move

func (i *ShellSurface) Move(seat *Seat, serial uint32) error

Move : start an interactive move

Start a pointer-driven move of the surface.

This request must be used in response to a button press event. The server may ignore move requests depending on the state of the surface (e.g. fullscreen or maximized).

seat: seat whose pointer is used
serial: serial number of the implicit grab on the pointer

func (*ShellSurface) Pong

func (i *ShellSurface) Pong(serial uint32) error

Pong : respond to a ping event

A client must respond to a ping event with a pong request or the client may be deemed unresponsive.

serial: serial number of the ping event

func (*ShellSurface) RemoveConfigureHandler

func (i *ShellSurface) RemoveConfigureHandler(f ShellSurfaceConfigureHandlerFunc)

func (*ShellSurface) RemovePingHandler

func (i *ShellSurface) RemovePingHandler(f ShellSurfacePingHandlerFunc)

func (*ShellSurface) RemovePopupDoneHandler

func (i *ShellSurface) RemovePopupDoneHandler(f ShellSurfacePopupDoneHandlerFunc)

func (*ShellSurface) Resize

func (i *ShellSurface) Resize(seat *Seat, serial, edges uint32) error

Resize : start an interactive resize

Start a pointer-driven resizing of the surface.

This request must be used in response to a button press event. The server may ignore resize requests depending on the state of the surface (e.g. fullscreen or maximized).

seat: seat whose pointer is used
serial: serial number of the implicit grab on the pointer
edges: which edge or corner is being dragged

func (*ShellSurface) SetClass

func (i *ShellSurface) SetClass(class string) error

SetClass : set surface class

Set a class for the surface.

The surface class identifies the general class of applications to which the surface belongs. A common convention is to use the file name (or the full path if it is a non-standard location) of the application's .desktop file as the class.

class: surface class

func (*ShellSurface) SetFullscreen

func (i *ShellSurface) SetFullscreen(method, framerate uint32, output *Output) error

SetFullscreen : make the surface a fullscreen surface

Map the surface as a fullscreen surface.

If an output parameter is given then the surface will be made fullscreen on that output. If the client does not specify the output then the compositor will apply its policy - usually choosing the output on which the surface has the biggest surface area.

The client may specify a method to resolve a size conflict between the output size and the surface size - this is provided through the method parameter.

The framerate parameter is used only when the method is set to "driver", to indicate the preferred framerate. A value of 0 indicates that the client does not care about framerate. The framerate is specified in mHz, that is framerate of 60000 is 60Hz.

A method of "scale" or "driver" implies a scaling operation of the surface, either via a direct scaling operation or a change of the output mode. This will override any kind of output scaling, so that mapping a surface with a buffer size equal to the mode can fill the screen independent of buffer_scale.

A method of "fill" means we don't scale up the buffer, however any output scale is applied. This means that you may run into an edge case where the application maps a buffer with the same size of the output mode but buffer_scale 1 (thus making a surface larger than the output). In this case it is allowed to downscale the results to fit the screen.

The compositor must reply to this request with a configure event with the dimensions for the output on which the surface will be made fullscreen.

method: method for resolving size conflict
framerate: framerate in mHz
output: output on which the surface is to be fullscreen

func (*ShellSurface) SetMaximized

func (i *ShellSurface) SetMaximized(output *Output) error

SetMaximized : make the surface a maximized surface

Map the surface as a maximized surface.

If an output parameter is given then the surface will be maximized on that output. If the client does not specify the output then the compositor will apply its policy - usually choosing the output on which the surface has the biggest surface area.

The compositor will reply with a configure event telling the expected new surface size. The operation is completed on the next buffer attach to this surface.

A maximized surface typically fills the entire output it is bound to, except for desktop elements such as panels. This is the main difference between a maximized shell surface and a fullscreen shell surface.

The details depend on the compositor implementation.

output: output on which the surface is to be maximized

func (*ShellSurface) SetPopup

func (i *ShellSurface) SetPopup(seat *Seat, serial uint32, parent *Surface, x, y int32, flags uint32) error

SetPopup : make the surface a popup surface

Map the surface as a popup.

A popup surface is a transient surface with an added pointer grab.

An existing implicit grab will be changed to owner-events mode, and the popup grab will continue after the implicit grab ends (i.e. releasing the mouse button does not cause the popup to be unmapped).

The popup grab continues until the window is destroyed or a mouse button is pressed in any other client's window. A click in any of the client's surfaces is reported as normal, however, clicks in other clients' surfaces will be discarded and trigger the callback.

The x and y arguments specify the location of the upper left corner of the surface relative to the upper left corner of the parent surface, in surface-local coordinates.

seat: seat whose pointer is used
serial: serial number of the implicit grab on the pointer
parent: parent surface
x: surface-local x coordinate
y: surface-local y coordinate
flags: transient surface behavior

func (*ShellSurface) SetTitle

func (i *ShellSurface) SetTitle(title string) error

SetTitle : set surface title

Set a short title for the surface.

This string may be used to identify the surface in a task bar, window list, or other user interface elements provided by the compositor.

The string must be encoded in UTF-8.

title: surface title

func (*ShellSurface) SetToplevel

func (i *ShellSurface) SetToplevel() error

SetToplevel : make the surface a toplevel surface

Map the surface as a toplevel surface.

A toplevel surface is not fullscreen, maximized or transient.

func (*ShellSurface) SetTransient

func (i *ShellSurface) SetTransient(parent *Surface, x, y int32, flags uint32) error

SetTransient : make the surface a transient surface

Map the surface relative to an existing surface.

The x and y arguments specify the location of the upper left corner of the surface relative to the upper left corner of the parent surface, in surface-local coordinates.

The flags argument controls details of the transient behaviour.

parent: parent surface
x: surface-local x coordinate
y: surface-local y coordinate
flags: transient surface behavior

type ShellSurfaceConfigureEvent

type ShellSurfaceConfigureEvent struct {
	Edges  uint32
	Width  int32
	Height int32
}

ShellSurfaceConfigureEvent : suggest resize

The configure event asks the client to resize its surface.

The size is a hint, in the sense that the client is free to ignore it if it doesn't resize, pick a smaller size (to satisfy aspect ratio or resize in steps of NxM pixels).

The edges parameter provides a hint about how the surface was resized. The client may use this information to decide how to adjust its content to the new size (e.g. a scrolling area might adjust its content position to leave the viewable content unmoved).

The client is free to dismiss all but the last configure event it received.

The width and height arguments specify the size of the window in surface-local coordinates.

type ShellSurfaceConfigureHandlerFunc

type ShellSurfaceConfigureHandlerFunc func(ShellSurfaceConfigureEvent)

type ShellSurfaceFullscreenMethod

type ShellSurfaceFullscreenMethod uint32
const (
	// ShellSurfaceFullscreenMethodDefault : no preference, apply default policy
	ShellSurfaceFullscreenMethodDefault ShellSurfaceFullscreenMethod = 0
	// ShellSurfaceFullscreenMethodScale : scale, preserve the surface's aspect ratio and center on output
	ShellSurfaceFullscreenMethodScale ShellSurfaceFullscreenMethod = 1
	// ShellSurfaceFullscreenMethodDriver : switch output mode to the smallest mode that can fit the surface, add black borders to compensate size mismatch
	ShellSurfaceFullscreenMethodDriver ShellSurfaceFullscreenMethod = 2
	// ShellSurfaceFullscreenMethodFill : no upscaling, center on output and add black borders to compensate size mismatch
	ShellSurfaceFullscreenMethodFill ShellSurfaceFullscreenMethod = 3
)

ShellSurfaceFullscreenMethod : different method to set the surface fullscreen

Hints to indicate to the compositor how to deal with a conflict between the dimensions of the surface and the dimensions of the output. The compositor is free to ignore this parameter.

func (ShellSurfaceFullscreenMethod) Name

func (ShellSurfaceFullscreenMethod) String

func (ShellSurfaceFullscreenMethod) Value

type ShellSurfacePingEvent

type ShellSurfacePingEvent struct {
	Serial uint32
}

ShellSurfacePingEvent : ping client

Ping a client to check if it is receiving events and sending requests. A client is expected to reply with a pong request.

type ShellSurfacePingHandlerFunc

type ShellSurfacePingHandlerFunc func(ShellSurfacePingEvent)

type ShellSurfacePopupDoneEvent

type ShellSurfacePopupDoneEvent struct{}

ShellSurfacePopupDoneEvent : popup interaction is done

The popup_done event is sent out when a popup grab is broken, that is, when the user clicks a surface that doesn't belong to the client owning the popup surface.

type ShellSurfacePopupDoneHandlerFunc

type ShellSurfacePopupDoneHandlerFunc func(ShellSurfacePopupDoneEvent)

type ShellSurfaceResize

type ShellSurfaceResize uint32
const (
	// ShellSurfaceResizeNone : no edge
	ShellSurfaceResizeNone ShellSurfaceResize = 0
	// ShellSurfaceResizeTop : top edge
	ShellSurfaceResizeTop ShellSurfaceResize = 1
	// ShellSurfaceResizeBottom : bottom edge
	ShellSurfaceResizeBottom ShellSurfaceResize = 2
	// ShellSurfaceResizeLeft : left edge
	ShellSurfaceResizeLeft ShellSurfaceResize = 4
	// ShellSurfaceResizeTopLeft : top and left edges
	ShellSurfaceResizeTopLeft ShellSurfaceResize = 5
	// ShellSurfaceResizeBottomLeft : bottom and left edges
	ShellSurfaceResizeBottomLeft ShellSurfaceResize = 6
	// ShellSurfaceResizeRight : right edge
	ShellSurfaceResizeRight ShellSurfaceResize = 8
	// ShellSurfaceResizeTopRight : top and right edges
	ShellSurfaceResizeTopRight ShellSurfaceResize = 9
	// ShellSurfaceResizeBottomRight : bottom and right edges
	ShellSurfaceResizeBottomRight ShellSurfaceResize = 10
)

ShellSurfaceResize : edge values for resizing

These values are used to indicate which edge of a surface is being dragged in a resize operation. The server may use this information to adapt its behavior, e.g. choose an appropriate cursor image.

func (ShellSurfaceResize) Name

func (e ShellSurfaceResize) Name() string

func (ShellSurfaceResize) String

func (e ShellSurfaceResize) String() string

func (ShellSurfaceResize) Value

func (e ShellSurfaceResize) Value() string

type ShellSurfaceTransient

type ShellSurfaceTransient uint32
const (
	// ShellSurfaceTransientInactive : do not set keyboard focus
	ShellSurfaceTransientInactive ShellSurfaceTransient = 0x1
)

ShellSurfaceTransient : details of transient behaviour

These flags specify details of the expected behaviour of transient surfaces. Used in the set_transient request.

func (ShellSurfaceTransient) Name

func (e ShellSurfaceTransient) Name() string

func (ShellSurfaceTransient) String

func (e ShellSurfaceTransient) String() string

func (ShellSurfaceTransient) Value

func (e ShellSurfaceTransient) Value() string

type Shm

type Shm struct {
	BaseProxy
	// contains filtered or unexported fields
}

Shm : shared memory support

A singleton global object that provides support for shared memory.

Clients can create wl_shm_pool objects using the create_pool request.

At connection setup time, the wl_shm object emits one or more format events to inform clients about the valid pixel formats that can be used for buffers.

func NewShm

func NewShm(ctx *Context) *Shm

NewShm : shared memory support

A singleton global object that provides support for shared memory.

Clients can create wl_shm_pool objects using the create_pool request.

At connection setup time, the wl_shm object emits one or more format events to inform clients about the valid pixel formats that can be used for buffers.

func (*Shm) AddFormatHandler

func (i *Shm) AddFormatHandler(f ShmFormatHandlerFunc)

AddFormatHandler : adds handler for ShmFormatEvent

func (*Shm) CreatePool

func (i *Shm) CreatePool(fd uintptr, size int32) (*ShmPool, error)

CreatePool : create a shm pool

Create a new wl_shm_pool object.

The pool can be used to create shared memory based buffer objects. The server will mmap size bytes of the passed file descriptor, to use as backing memory for the pool.

fd: file descriptor for the pool
size: pool size, in bytes

func (*Shm) Destroy

func (i *Shm) Destroy() error

func (*Shm) Dispatch

func (i *Shm) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Shm) RemoveFormatHandler

func (i *Shm) RemoveFormatHandler(f ShmFormatHandlerFunc)

type ShmError

type ShmError uint32
const (
	// ShmErrorInvalidFormat : buffer format is not known
	ShmErrorInvalidFormat ShmError = 0
	// ShmErrorInvalidStride : invalid size or stride during pool or buffer creation
	ShmErrorInvalidStride ShmError = 1
	// ShmErrorInvalidFd : mmapping the file descriptor failed
	ShmErrorInvalidFd ShmError = 2
)

ShmError : wl_shm error values

These errors can be emitted in response to wl_shm requests.

func (ShmError) Name

func (e ShmError) Name() string

func (ShmError) String

func (e ShmError) String() string

func (ShmError) Value

func (e ShmError) Value() string

type ShmFormat

type ShmFormat uint32
const (
	// ShmFormatArgb8888 : 32-bit ARGB format, [31:0] A:R:G:B 8:8:8:8 little endian
	ShmFormatArgb8888 ShmFormat = 0
	// ShmFormatXrgb8888 : 32-bit RGB format, [31:0] x:R:G:B 8:8:8:8 little endian
	ShmFormatXrgb8888 ShmFormat = 1
	// ShmFormatC8 : 8-bit color index format, [7:0] C
	ShmFormatC8 ShmFormat = 0x20203843
	// ShmFormatRgb332 : 8-bit RGB format, [7:0] R:G:B 3:3:2
	ShmFormatRgb332 ShmFormat = 0x38424752
	// ShmFormatBgr233 : 8-bit BGR format, [7:0] B:G:R 2:3:3
	ShmFormatBgr233 ShmFormat = 0x38524742
	// ShmFormatXrgb4444 : 16-bit xRGB format, [15:0] x:R:G:B 4:4:4:4 little endian
	ShmFormatXrgb4444 ShmFormat = 0x32315258
	// ShmFormatXbgr4444 : 16-bit xBGR format, [15:0] x:B:G:R 4:4:4:4 little endian
	ShmFormatXbgr4444 ShmFormat = 0x32314258
	// ShmFormatRgbx4444 : 16-bit RGBx format, [15:0] R:G:B:x 4:4:4:4 little endian
	ShmFormatRgbx4444 ShmFormat = 0x32315852
	// ShmFormatBgrx4444 : 16-bit BGRx format, [15:0] B:G:R:x 4:4:4:4 little endian
	ShmFormatBgrx4444 ShmFormat = 0x32315842
	// ShmFormatArgb4444 : 16-bit ARGB format, [15:0] A:R:G:B 4:4:4:4 little endian
	ShmFormatArgb4444 ShmFormat = 0x32315241
	// ShmFormatAbgr4444 : 16-bit ABGR format, [15:0] A:B:G:R 4:4:4:4 little endian
	ShmFormatAbgr4444 ShmFormat = 0x32314241
	// ShmFormatRgba4444 : 16-bit RBGA format, [15:0] R:G:B:A 4:4:4:4 little endian
	ShmFormatRgba4444 ShmFormat = 0x32314152
	// ShmFormatBgra4444 : 16-bit BGRA format, [15:0] B:G:R:A 4:4:4:4 little endian
	ShmFormatBgra4444 ShmFormat = 0x32314142
	// ShmFormatXrgb1555 : 16-bit xRGB format, [15:0] x:R:G:B 1:5:5:5 little endian
	ShmFormatXrgb1555 ShmFormat = 0x35315258
	// ShmFormatXbgr1555 : 16-bit xBGR 1555 format, [15:0] x:B:G:R 1:5:5:5 little endian
	ShmFormatXbgr1555 ShmFormat = 0x35314258
	// ShmFormatRgbx5551 : 16-bit RGBx 5551 format, [15:0] R:G:B:x 5:5:5:1 little endian
	ShmFormatRgbx5551 ShmFormat = 0x35315852
	// ShmFormatBgrx5551 : 16-bit BGRx 5551 format, [15:0] B:G:R:x 5:5:5:1 little endian
	ShmFormatBgrx5551 ShmFormat = 0x35315842
	// ShmFormatArgb1555 : 16-bit ARGB 1555 format, [15:0] A:R:G:B 1:5:5:5 little endian
	ShmFormatArgb1555 ShmFormat = 0x35315241
	// ShmFormatAbgr1555 : 16-bit ABGR 1555 format, [15:0] A:B:G:R 1:5:5:5 little endian
	ShmFormatAbgr1555 ShmFormat = 0x35314241
	// ShmFormatRgba5551 : 16-bit RGBA 5551 format, [15:0] R:G:B:A 5:5:5:1 little endian
	ShmFormatRgba5551 ShmFormat = 0x35314152
	// ShmFormatBgra5551 : 16-bit BGRA 5551 format, [15:0] B:G:R:A 5:5:5:1 little endian
	ShmFormatBgra5551 ShmFormat = 0x35314142
	// ShmFormatRgb565 : 16-bit RGB 565 format, [15:0] R:G:B 5:6:5 little endian
	ShmFormatRgb565 ShmFormat = 0x36314752
	// ShmFormatBgr565 : 16-bit BGR 565 format, [15:0] B:G:R 5:6:5 little endian
	ShmFormatBgr565 ShmFormat = 0x36314742
	// ShmFormatRgb888 : 24-bit RGB format, [23:0] R:G:B little endian
	ShmFormatRgb888 ShmFormat = 0x34324752
	// ShmFormatBgr888 : 24-bit BGR format, [23:0] B:G:R little endian
	ShmFormatBgr888 ShmFormat = 0x34324742
	// ShmFormatXbgr8888 : 32-bit xBGR format, [31:0] x:B:G:R 8:8:8:8 little endian
	ShmFormatXbgr8888 ShmFormat = 0x34324258
	// ShmFormatRgbx8888 : 32-bit RGBx format, [31:0] R:G:B:x 8:8:8:8 little endian
	ShmFormatRgbx8888 ShmFormat = 0x34325852
	// ShmFormatBgrx8888 : 32-bit BGRx format, [31:0] B:G:R:x 8:8:8:8 little endian
	ShmFormatBgrx8888 ShmFormat = 0x34325842
	// ShmFormatAbgr8888 : 32-bit ABGR format, [31:0] A:B:G:R 8:8:8:8 little endian
	ShmFormatAbgr8888 ShmFormat = 0x34324241
	// ShmFormatRgba8888 : 32-bit RGBA format, [31:0] R:G:B:A 8:8:8:8 little endian
	ShmFormatRgba8888 ShmFormat = 0x34324152
	// ShmFormatBgra8888 : 32-bit BGRA format, [31:0] B:G:R:A 8:8:8:8 little endian
	ShmFormatBgra8888 ShmFormat = 0x34324142
	// ShmFormatXrgb2101010 : 32-bit xRGB format, [31:0] x:R:G:B 2:10:10:10 little endian
	ShmFormatXrgb2101010 ShmFormat = 0x30335258
	// ShmFormatXbgr2101010 : 32-bit xBGR format, [31:0] x:B:G:R 2:10:10:10 little endian
	ShmFormatXbgr2101010 ShmFormat = 0x30334258
	// ShmFormatRgbx1010102 : 32-bit RGBx format, [31:0] R:G:B:x 10:10:10:2 little endian
	ShmFormatRgbx1010102 ShmFormat = 0x30335852
	// ShmFormatBgrx1010102 : 32-bit BGRx format, [31:0] B:G:R:x 10:10:10:2 little endian
	ShmFormatBgrx1010102 ShmFormat = 0x30335842
	// ShmFormatArgb2101010 : 32-bit ARGB format, [31:0] A:R:G:B 2:10:10:10 little endian
	ShmFormatArgb2101010 ShmFormat = 0x30335241
	// ShmFormatAbgr2101010 : 32-bit ABGR format, [31:0] A:B:G:R 2:10:10:10 little endian
	ShmFormatAbgr2101010 ShmFormat = 0x30334241
	// ShmFormatRgba1010102 : 32-bit RGBA format, [31:0] R:G:B:A 10:10:10:2 little endian
	ShmFormatRgba1010102 ShmFormat = 0x30334152
	// ShmFormatBgra1010102 : 32-bit BGRA format, [31:0] B:G:R:A 10:10:10:2 little endian
	ShmFormatBgra1010102 ShmFormat = 0x30334142
	// ShmFormatYuyv : packed YCbCr format, [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian
	ShmFormatYuyv ShmFormat = 0x56595559
	// ShmFormatYvyu : packed YCbCr format, [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian
	ShmFormatYvyu ShmFormat = 0x55595659
	// ShmFormatUyvy : packed YCbCr format, [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian
	ShmFormatUyvy ShmFormat = 0x59565955
	// ShmFormatVyuy : packed YCbCr format, [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian
	ShmFormatVyuy ShmFormat = 0x59555956
	// ShmFormatAyuv : packed AYCbCr format, [31:0] A:Y:Cb:Cr 8:8:8:8 little endian
	ShmFormatAyuv ShmFormat = 0x56555941
	// ShmFormatNv12 : 2 plane YCbCr Cr:Cb format, 2x2 subsampled Cr:Cb plane
	ShmFormatNv12 ShmFormat = 0x3231564e
	// ShmFormatNv21 : 2 plane YCbCr Cb:Cr format, 2x2 subsampled Cb:Cr plane
	ShmFormatNv21 ShmFormat = 0x3132564e
	// ShmFormatNv16 : 2 plane YCbCr Cr:Cb format, 2x1 subsampled Cr:Cb plane
	ShmFormatNv16 ShmFormat = 0x3631564e
	// ShmFormatNv61 : 2 plane YCbCr Cb:Cr format, 2x1 subsampled Cb:Cr plane
	ShmFormatNv61 ShmFormat = 0x3136564e
	// ShmFormatYuv410 : 3 plane YCbCr format, 4x4 subsampled Cb (1) and Cr (2) planes
	ShmFormatYuv410 ShmFormat = 0x39565559
	// ShmFormatYvu410 : 3 plane YCbCr format, 4x4 subsampled Cr (1) and Cb (2) planes
	ShmFormatYvu410 ShmFormat = 0x39555659
	// ShmFormatYuv411 : 3 plane YCbCr format, 4x1 subsampled Cb (1) and Cr (2) planes
	ShmFormatYuv411 ShmFormat = 0x31315559
	// ShmFormatYvu411 : 3 plane YCbCr format, 4x1 subsampled Cr (1) and Cb (2) planes
	ShmFormatYvu411 ShmFormat = 0x31315659
	// ShmFormatYuv420 : 3 plane YCbCr format, 2x2 subsampled Cb (1) and Cr (2) planes
	ShmFormatYuv420 ShmFormat = 0x32315559
	// ShmFormatYvu420 : 3 plane YCbCr format, 2x2 subsampled Cr (1) and Cb (2) planes
	ShmFormatYvu420 ShmFormat = 0x32315659
	// ShmFormatYuv422 : 3 plane YCbCr format, 2x1 subsampled Cb (1) and Cr (2) planes
	ShmFormatYuv422 ShmFormat = 0x36315559
	// ShmFormatYvu422 : 3 plane YCbCr format, 2x1 subsampled Cr (1) and Cb (2) planes
	ShmFormatYvu422 ShmFormat = 0x36315659
	// ShmFormatYuv444 : 3 plane YCbCr format, non-subsampled Cb (1) and Cr (2) planes
	ShmFormatYuv444 ShmFormat = 0x34325559
	// ShmFormatYvu444 : 3 plane YCbCr format, non-subsampled Cr (1) and Cb (2) planes
	ShmFormatYvu444 ShmFormat = 0x34325659
	// ShmFormatR8 : [7:0] R
	ShmFormatR8 ShmFormat = 0x20203852
	// ShmFormatR16 : [15:0] R little endian
	ShmFormatR16 ShmFormat = 0x20363152
	// ShmFormatRg88 : [15:0] R:G 8:8 little endian
	ShmFormatRg88 ShmFormat = 0x38384752
	// ShmFormatGr88 : [15:0] G:R 8:8 little endian
	ShmFormatGr88 ShmFormat = 0x38385247
	// ShmFormatRg1616 : [31:0] R:G 16:16 little endian
	ShmFormatRg1616 ShmFormat = 0x32334752
	// ShmFormatGr1616 : [31:0] G:R 16:16 little endian
	ShmFormatGr1616 ShmFormat = 0x32335247
	// ShmFormatXrgb16161616F : [63:0] x:R:G:B 16:16:16:16 little endian
	ShmFormatXrgb16161616F ShmFormat = 0x48345258
	// ShmFormatXbgr16161616F : [63:0] x:B:G:R 16:16:16:16 little endian
	ShmFormatXbgr16161616F ShmFormat = 0x48344258
	// ShmFormatArgb16161616F : [63:0] A:R:G:B 16:16:16:16 little endian
	ShmFormatArgb16161616F ShmFormat = 0x48345241
	// ShmFormatAbgr16161616F : [63:0] A:B:G:R 16:16:16:16 little endian
	ShmFormatAbgr16161616F ShmFormat = 0x48344241
	// ShmFormatXyuv8888 : [31:0] X:Y:Cb:Cr 8:8:8:8 little endian
	ShmFormatXyuv8888 ShmFormat = 0x56555958
	// ShmFormatVuy888 : [23:0] Cr:Cb:Y 8:8:8 little endian
	ShmFormatVuy888 ShmFormat = 0x34325556
	// ShmFormatVuy101010 : Y followed by U then V, 10:10:10.
	ShmFormatVuy101010 ShmFormat = 0x30335556
	// ShmFormatY210 : [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels
	ShmFormatY210 ShmFormat = 0x30313259
	// ShmFormatY212 : [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels
	ShmFormatY212 ShmFormat = 0x32313259
	// ShmFormatY216 : [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels
	ShmFormatY216 ShmFormat = 0x36313259
	// ShmFormatY410 : [31:0] A:Cr:Y:Cb 2:10:10:10 little endian
	ShmFormatY410 ShmFormat = 0x30313459
	// ShmFormatY412 : [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian
	ShmFormatY412 ShmFormat = 0x32313459
	// ShmFormatY416 : [63:0] A:Cr:Y:Cb 16:16:16:16 little endian
	ShmFormatY416 ShmFormat = 0x36313459
	// ShmFormatXvyu2101010 : [31:0] X:Cr:Y:Cb 2:10:10:10 little endian
	ShmFormatXvyu2101010 ShmFormat = 0x30335658
	// ShmFormatXvyu1216161616 : [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian
	ShmFormatXvyu1216161616 ShmFormat = 0x36335658
	// ShmFormatXvyu16161616 : [63:0] X:Cr:Y:Cb 16:16:16:16 little endian
	ShmFormatXvyu16161616 ShmFormat = 0x38345658
	// ShmFormatY0L0 : [63:0] A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian
	ShmFormatY0L0 ShmFormat = 0x304c3059
	// ShmFormatX0L0 : [63:0] X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian
	ShmFormatX0L0 ShmFormat = 0x304c3058
	// ShmFormatY0L2 : [63:0] A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian
	ShmFormatY0L2 ShmFormat = 0x324c3059
	// ShmFormatX0L2 : [63:0] X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian
	ShmFormatX0L2        ShmFormat = 0x324c3058
	ShmFormatYuv4208Bit  ShmFormat = 0x38305559
	ShmFormatYuv42010Bit ShmFormat = 0x30315559
	ShmFormatXrgb8888A8  ShmFormat = 0x38415258
	ShmFormatXbgr8888A8  ShmFormat = 0x38414258
	ShmFormatRgbx8888A8  ShmFormat = 0x38415852
	ShmFormatBgrx8888A8  ShmFormat = 0x38415842
	ShmFormatRgb888A8    ShmFormat = 0x38413852
	ShmFormatBgr888A8    ShmFormat = 0x38413842
	ShmFormatRgb565A8    ShmFormat = 0x38413552
	ShmFormatBgr565A8    ShmFormat = 0x38413542
	// ShmFormatNv24 : non-subsampled Cr:Cb plane
	ShmFormatNv24 ShmFormat = 0x3432564e
	// ShmFormatNv42 : non-subsampled Cb:Cr plane
	ShmFormatNv42 ShmFormat = 0x3234564e
	// ShmFormatP210 : 2x1 subsampled Cr:Cb plane, 10 bit per channel
	ShmFormatP210 ShmFormat = 0x30313250
	// ShmFormatP010 : 2x2 subsampled Cr:Cb plane 10 bits per channel
	ShmFormatP010 ShmFormat = 0x30313050
	// ShmFormatP012 : 2x2 subsampled Cr:Cb plane 12 bits per channel
	ShmFormatP012 ShmFormat = 0x32313050
	// ShmFormatP016 : 2x2 subsampled Cr:Cb plane 16 bits per channel
	ShmFormatP016 ShmFormat = 0x36313050
	// ShmFormatAxbxgxrx106106106106 : [63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian
	ShmFormatAxbxgxrx106106106106 ShmFormat = 0x30314241
	// ShmFormatNv15 : 2x2 subsampled Cr:Cb plane
	ShmFormatNv15 ShmFormat = 0x3531564e
	ShmFormatQ410 ShmFormat = 0x30313451
	ShmFormatQ401 ShmFormat = 0x31303451
)

ShmFormat : pixel formats

This describes the memory layout of an individual pixel.

All renderers should support argb8888 and xrgb8888 but any other formats are optional and may not be supported by the particular renderer in use.

The drm format codes match the macros defined in drm_fourcc.h, except argb8888 and xrgb8888. The formats actually supported by the compositor will be reported by the format event.

func (ShmFormat) Name

func (e ShmFormat) Name() string

func (ShmFormat) String

func (e ShmFormat) String() string

func (ShmFormat) Value

func (e ShmFormat) Value() string

type ShmFormatEvent

type ShmFormatEvent struct {
	Format uint32
}

ShmFormatEvent : pixel format description

Informs the client about a valid pixel format that can be used for buffers. Known formats include argb8888 and xrgb8888.

type ShmFormatHandlerFunc

type ShmFormatHandlerFunc func(ShmFormatEvent)

type ShmPool

type ShmPool struct {
	BaseProxy
}

ShmPool : a shared memory pool

The wl_shm_pool object encapsulates a piece of memory shared between the compositor and client. Through the wl_shm_pool object, the client can allocate shared memory wl_buffer objects. All objects created through the same pool share the same underlying mapped memory. Reusing the mapped memory avoids the setup/teardown overhead and is useful when interactively resizing a surface or for many small buffers.

func NewShmPool

func NewShmPool(ctx *Context) *ShmPool

NewShmPool : a shared memory pool

The wl_shm_pool object encapsulates a piece of memory shared between the compositor and client. Through the wl_shm_pool object, the client can allocate shared memory wl_buffer objects. All objects created through the same pool share the same underlying mapped memory. Reusing the mapped memory avoids the setup/teardown overhead and is useful when interactively resizing a surface or for many small buffers.

func (*ShmPool) CreateBuffer

func (i *ShmPool) CreateBuffer(offset, width, height, stride int32, format uint32) (*Buffer, error)

CreateBuffer : create a buffer from the pool

Create a wl_buffer object from the pool.

The buffer is created offset bytes into the pool and has width and height as specified. The stride argument specifies the number of bytes from the beginning of one row to the beginning of the next. The format is the pixel format of the buffer and must be one of those advertised through the wl_shm.format event.

A buffer will keep a reference to the pool it was created from so it is valid to destroy the pool immediately after creating a buffer from it.

offset: buffer byte offset within the pool
width: buffer width, in pixels
height: buffer height, in pixels
stride: number of bytes from the beginning of one row to the beginning of the next row
format: buffer pixel format

func (*ShmPool) Destroy

func (i *ShmPool) Destroy() error

Destroy : destroy the pool

Destroy the shared memory pool.

The mmapped memory will be released when all buffers that have been created from this pool are gone.

func (*ShmPool) Resize

func (i *ShmPool) Resize(size int32) error

Resize : change the size of the pool mapping

This request will cause the server to remap the backing memory for the pool from the file descriptor passed when the pool was created, but using the new size. This request can only be used to make the pool bigger.

size: new size of the pool, in bytes

type Subcompositor

type Subcompositor struct {
	BaseProxy
}

Subcompositor : sub-surface compositing

The global interface exposing sub-surface compositing capabilities. A wl_surface, that has sub-surfaces associated, is called the parent surface. Sub-surfaces can be arbitrarily nested and create a tree of sub-surfaces.

The root surface in a tree of sub-surfaces is the main surface. The main surface cannot be a sub-surface, because sub-surfaces must always have a parent.

A main surface with its sub-surfaces forms a (compound) window. For window management purposes, this set of wl_surface objects is to be considered as a single window, and it should also behave as such.

The aim of sub-surfaces is to offload some of the compositing work within a window from clients to the compositor. A prime example is a video player with decorations and video in separate wl_surface objects. This should allow the compositor to pass YUV video buffer processing to dedicated overlay hardware when possible.

func NewSubcompositor

func NewSubcompositor(ctx *Context) *Subcompositor

NewSubcompositor : sub-surface compositing

The global interface exposing sub-surface compositing capabilities. A wl_surface, that has sub-surfaces associated, is called the parent surface. Sub-surfaces can be arbitrarily nested and create a tree of sub-surfaces.

The root surface in a tree of sub-surfaces is the main surface. The main surface cannot be a sub-surface, because sub-surfaces must always have a parent.

A main surface with its sub-surfaces forms a (compound) window. For window management purposes, this set of wl_surface objects is to be considered as a single window, and it should also behave as such.

The aim of sub-surfaces is to offload some of the compositing work within a window from clients to the compositor. A prime example is a video player with decorations and video in separate wl_surface objects. This should allow the compositor to pass YUV video buffer processing to dedicated overlay hardware when possible.

func (*Subcompositor) Destroy

func (i *Subcompositor) Destroy() error

Destroy : unbind from the subcompositor interface

Informs the server that the client will not be using this protocol object anymore. This does not affect any other objects, wl_subsurface objects included.

func (*Subcompositor) GetSubsurface

func (i *Subcompositor) GetSubsurface(surface, parent *Surface) (*Subsurface, error)

GetSubsurface : give a surface the role sub-surface

Create a sub-surface interface for the given surface, and associate it with the given parent surface. This turns a plain wl_surface into a sub-surface.

The to-be sub-surface must not already have another role, and it must not have an existing wl_subsurface object. Otherwise a protocol error is raised.

Adding sub-surfaces to a parent is a double-buffered operation on the parent (see wl_surface.commit). The effect of adding a sub-surface becomes visible on the next time the state of the parent surface is applied.

This request modifies the behaviour of wl_surface.commit request on the sub-surface, see the documentation on wl_subsurface interface.

surface: the surface to be turned into a sub-surface
parent: the parent surface

type SubcompositorError

type SubcompositorError uint32
const (
	// SubcompositorErrorBadSurface : the to-be sub-surface is invalid
	SubcompositorErrorBadSurface SubcompositorError = 0
)

SubcompositorError :

func (SubcompositorError) Name

func (e SubcompositorError) Name() string

func (SubcompositorError) String

func (e SubcompositorError) String() string

func (SubcompositorError) Value

func (e SubcompositorError) Value() string

type Subsurface

type Subsurface struct {
	BaseProxy
}

Subsurface : sub-surface interface to a wl_surface

An additional interface to a wl_surface object, which has been made a sub-surface. A sub-surface has one parent surface. A sub-surface's size and position are not limited to that of the parent. Particularly, a sub-surface is not automatically clipped to its parent's area.

A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and the parent surface is mapped. The order of which one happens first is irrelevant. A sub-surface is hidden if the parent becomes hidden, or if a NULL wl_buffer is applied. These rules apply recursively through the tree of surfaces.

The behaviour of a wl_surface.commit request on a sub-surface depends on the sub-surface's mode. The possible modes are synchronized and desynchronized, see methods wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized mode caches the wl_surface state to be applied when the parent's state gets applied, and desynchronized mode applies the pending wl_surface state directly. A sub-surface is initially in the synchronized mode.

Sub-surfaces also have another kind of state, which is managed by wl_subsurface requests, as opposed to wl_surface requests. This state includes the sub-surface position relative to the parent surface (wl_subsurface.set_position), and the stacking order of the parent and its sub-surfaces (wl_subsurface.place_above and .place_below). This state is applied when the parent surface's wl_surface state is applied, regardless of the sub-surface's mode. As the exception, set_sync and set_desync are effective immediately.

The main surface can be thought to be always in desynchronized mode, since it does not have a parent in the sub-surfaces sense.

Even if a sub-surface is in desynchronized mode, it will behave as in synchronized mode, if its parent surface behaves as in synchronized mode. This rule is applied recursively throughout the tree of surfaces. This means, that one can set a sub-surface into synchronized mode, and then assume that all its child and grand-child sub-surfaces are synchronized, too, without explicitly setting them.

If the wl_surface associated with the wl_subsurface is destroyed, the wl_subsurface object becomes inert. Note, that destroying either object takes effect immediately. If you need to synchronize the removal of a sub-surface to the parent surface update, unmap the sub-surface first by attaching a NULL wl_buffer, update parent, and then destroy the sub-surface.

If the parent wl_surface object is destroyed, the sub-surface is unmapped.

func NewSubsurface

func NewSubsurface(ctx *Context) *Subsurface

NewSubsurface : sub-surface interface to a wl_surface

An additional interface to a wl_surface object, which has been made a sub-surface. A sub-surface has one parent surface. A sub-surface's size and position are not limited to that of the parent. Particularly, a sub-surface is not automatically clipped to its parent's area.

A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and the parent surface is mapped. The order of which one happens first is irrelevant. A sub-surface is hidden if the parent becomes hidden, or if a NULL wl_buffer is applied. These rules apply recursively through the tree of surfaces.

The behaviour of a wl_surface.commit request on a sub-surface depends on the sub-surface's mode. The possible modes are synchronized and desynchronized, see methods wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized mode caches the wl_surface state to be applied when the parent's state gets applied, and desynchronized mode applies the pending wl_surface state directly. A sub-surface is initially in the synchronized mode.

Sub-surfaces also have another kind of state, which is managed by wl_subsurface requests, as opposed to wl_surface requests. This state includes the sub-surface position relative to the parent surface (wl_subsurface.set_position), and the stacking order of the parent and its sub-surfaces (wl_subsurface.place_above and .place_below). This state is applied when the parent surface's wl_surface state is applied, regardless of the sub-surface's mode. As the exception, set_sync and set_desync are effective immediately.

The main surface can be thought to be always in desynchronized mode, since it does not have a parent in the sub-surfaces sense.

Even if a sub-surface is in desynchronized mode, it will behave as in synchronized mode, if its parent surface behaves as in synchronized mode. This rule is applied recursively throughout the tree of surfaces. This means, that one can set a sub-surface into synchronized mode, and then assume that all its child and grand-child sub-surfaces are synchronized, too, without explicitly setting them.

If the wl_surface associated with the wl_subsurface is destroyed, the wl_subsurface object becomes inert. Note, that destroying either object takes effect immediately. If you need to synchronize the removal of a sub-surface to the parent surface update, unmap the sub-surface first by attaching a NULL wl_buffer, update parent, and then destroy the sub-surface.

If the parent wl_surface object is destroyed, the sub-surface is unmapped.

func (*Subsurface) Destroy

func (i *Subsurface) Destroy() error

Destroy : remove sub-surface interface

The sub-surface interface is removed from the wl_surface object that was turned into a sub-surface with a wl_subcompositor.get_subsurface request. The wl_surface's association to the parent is deleted, and the wl_surface loses its role as a sub-surface. The wl_surface is unmapped immediately.

func (*Subsurface) PlaceAbove

func (i *Subsurface) PlaceAbove(sibling *Surface) error

PlaceAbove : restack the sub-surface

This sub-surface is taken from the stack, and put back just above the reference surface, changing the z-order of the sub-surfaces. The reference surface must be one of the sibling surfaces, or the parent surface. Using any other surface, including this sub-surface, will cause a protocol error.

The z-order is double-buffered. Requests are handled in order and applied immediately to a pending state. The final pending state is copied to the active state the next time the state of the parent surface is applied. When this happens depends on whether the parent surface is in synchronized mode or not. See wl_subsurface.set_sync and wl_subsurface.set_desync for details.

A new sub-surface is initially added as the top-most in the stack of its siblings and parent.

sibling: the reference surface

func (*Subsurface) PlaceBelow

func (i *Subsurface) PlaceBelow(sibling *Surface) error

PlaceBelow : restack the sub-surface

The sub-surface is placed just below the reference surface. See wl_subsurface.place_above.

sibling: the reference surface

func (*Subsurface) SetDesync

func (i *Subsurface) SetDesync() error

SetDesync : set sub-surface to desynchronized mode

Change the commit behaviour of the sub-surface to desynchronized mode, also described as independent or freely running mode.

In desynchronized mode, wl_surface.commit on a sub-surface will apply the pending state directly, without caching, as happens normally with a wl_surface. Calling wl_surface.commit on the parent surface has no effect on the sub-surface's wl_surface state. This mode allows a sub-surface to be updated on its own.

If cached state exists when wl_surface.commit is called in desynchronized mode, the pending state is added to the cached state, and applied as a whole. This invalidates the cache.

Note: even if a sub-surface is set to desynchronized, a parent sub-surface may override it to behave as synchronized. For details, see wl_subsurface.

If a surface's parent surface behaves as desynchronized, then the cached state is applied on set_desync.

func (*Subsurface) SetPosition

func (i *Subsurface) SetPosition(x, y int32) error

SetPosition : reposition the sub-surface

This schedules a sub-surface position change. The sub-surface will be moved so that its origin (top left corner pixel) will be at the location x, y of the parent surface coordinate system. The coordinates are not restricted to the parent surface area. Negative values are allowed.

The scheduled coordinates will take effect whenever the state of the parent surface is applied. When this happens depends on whether the parent surface is in synchronized mode or not. See wl_subsurface.set_sync and wl_subsurface.set_desync for details.

If more than one set_position request is invoked by the client before the commit of the parent surface, the position of a new request always replaces the scheduled position from any previous request.

The initial position is 0, 0.

x: x coordinate in the parent surface
y: y coordinate in the parent surface

func (*Subsurface) SetSync

func (i *Subsurface) SetSync() error

SetSync : set sub-surface to synchronized mode

Change the commit behaviour of the sub-surface to synchronized mode, also described as the parent dependent mode.

In synchronized mode, wl_surface.commit on a sub-surface will accumulate the committed state in a cache, but the state will not be applied and hence will not change the compositor output. The cached state is applied to the sub-surface immediately after the parent surface's state is applied. This ensures atomic updates of the parent and all its synchronized sub-surfaces. Applying the cached state will invalidate the cache, so further parent surface commits do not (re-)apply old state.

See wl_subsurface for the recursive effect of this mode.

type SubsurfaceError

type SubsurfaceError uint32
const (
	// SubsurfaceErrorBadSurface : wl_surface is not a sibling or the parent
	SubsurfaceErrorBadSurface SubsurfaceError = 0
)

SubsurfaceError :

func (SubsurfaceError) Name

func (e SubsurfaceError) Name() string

func (SubsurfaceError) String

func (e SubsurfaceError) String() string

func (SubsurfaceError) Value

func (e SubsurfaceError) Value() string

type Surface

type Surface struct {
	BaseProxy
	// contains filtered or unexported fields
}

Surface : an onscreen surface

A surface is a rectangular area that may be displayed on zero or more outputs, and shown any number of times at the compositor's discretion. They can present wl_buffers, receive user input, and define a local coordinate system.

The size of a surface (and relative positions on it) is described in surface-local coordinates, which may differ from the buffer coordinates of the pixel content, in case a buffer_transform or a buffer_scale is used.

A surface without a "role" is fairly useless: a compositor does not know where, when or how to present it. The role is the purpose of a wl_surface. Examples of roles are a cursor for a pointer (as set by wl_pointer.set_cursor), a drag icon (wl_data_device.start_drag), a sub-surface (wl_subcompositor.get_subsurface), and a window as defined by a shell protocol (e.g. wl_shell.get_shell_surface).

A surface can have only one role at a time. Initially a wl_surface does not have a role. Once a wl_surface is given a role, it is set permanently for the whole lifetime of the wl_surface object. Giving the current role again is allowed, unless explicitly forbidden by the relevant interface specification.

Surface roles are given by requests in other interfaces such as wl_pointer.set_cursor. The request should explicitly mention that this request gives a role to a wl_surface. Often, this request also creates a new protocol object that represents the role and adds additional functionality to wl_surface. When a client wants to destroy a wl_surface, they must destroy this 'role object' before the wl_surface.

Destroying the role object does not remove the role from the wl_surface, but it may stop the wl_surface from "playing the role". For instance, if a wl_subsurface object is destroyed, the wl_surface it was created for will be unmapped and forget its position and z-order. It is allowed to create a wl_subsurface for the same wl_surface again, but it is not allowed to use the wl_surface as a cursor (cursor is a different role than sub-surface, and role switching is not allowed).

func NewSurface

func NewSurface(ctx *Context) *Surface

NewSurface : an onscreen surface

A surface is a rectangular area that may be displayed on zero or more outputs, and shown any number of times at the compositor's discretion. They can present wl_buffers, receive user input, and define a local coordinate system.

The size of a surface (and relative positions on it) is described in surface-local coordinates, which may differ from the buffer coordinates of the pixel content, in case a buffer_transform or a buffer_scale is used.

A surface without a "role" is fairly useless: a compositor does not know where, when or how to present it. The role is the purpose of a wl_surface. Examples of roles are a cursor for a pointer (as set by wl_pointer.set_cursor), a drag icon (wl_data_device.start_drag), a sub-surface (wl_subcompositor.get_subsurface), and a window as defined by a shell protocol (e.g. wl_shell.get_shell_surface).

A surface can have only one role at a time. Initially a wl_surface does not have a role. Once a wl_surface is given a role, it is set permanently for the whole lifetime of the wl_surface object. Giving the current role again is allowed, unless explicitly forbidden by the relevant interface specification.

Surface roles are given by requests in other interfaces such as wl_pointer.set_cursor. The request should explicitly mention that this request gives a role to a wl_surface. Often, this request also creates a new protocol object that represents the role and adds additional functionality to wl_surface. When a client wants to destroy a wl_surface, they must destroy this 'role object' before the wl_surface.

Destroying the role object does not remove the role from the wl_surface, but it may stop the wl_surface from "playing the role". For instance, if a wl_subsurface object is destroyed, the wl_surface it was created for will be unmapped and forget its position and z-order. It is allowed to create a wl_subsurface for the same wl_surface again, but it is not allowed to use the wl_surface as a cursor (cursor is a different role than sub-surface, and role switching is not allowed).

func (*Surface) AddEnterHandler

func (i *Surface) AddEnterHandler(f SurfaceEnterHandlerFunc)

AddEnterHandler : adds handler for SurfaceEnterEvent

func (*Surface) AddLeaveHandler

func (i *Surface) AddLeaveHandler(f SurfaceLeaveHandlerFunc)

AddLeaveHandler : adds handler for SurfaceLeaveEvent

func (*Surface) Attach

func (i *Surface) Attach(buffer *Buffer, x, y int32) error

Attach : set the surface contents

Set a buffer as the content of this surface.

The new size of the surface is calculated based on the buffer size transformed by the inverse buffer_transform and the inverse buffer_scale. This means that at commit time the supplied buffer size must be an integer multiple of the buffer_scale. If that's not the case, an invalid_size error is sent.

The x and y arguments specify the location of the new pending buffer's upper left corner, relative to the current buffer's upper left corner, in surface-local coordinates. In other words, the x and y, combined with the new surface size define in which directions the surface's size changes.

Surface contents are double-buffered state, see wl_surface.commit.

The initial surface contents are void; there is no content. wl_surface.attach assigns the given wl_buffer as the pending wl_buffer. wl_surface.commit makes the pending wl_buffer the new surface contents, and the size of the surface becomes the size calculated from the wl_buffer, as described above. After commit, there is no pending buffer until the next attach.

Committing a pending wl_buffer allows the compositor to read the pixels in the wl_buffer. The compositor may access the pixels at any time after the wl_surface.commit request. When the compositor will not access the pixels anymore, it will send the wl_buffer.release event. Only after receiving wl_buffer.release, the client may reuse the wl_buffer. A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor.

If a pending wl_buffer has been committed to more than one wl_surface, the delivery of wl_buffer.release events becomes undefined. A well behaved client should not rely on wl_buffer.release events in this case. Alternatively, a client could create multiple wl_buffer objects from the same backing storage or use wp_linux_buffer_release.

Destroying the wl_buffer after wl_buffer.release does not change the surface contents. However, if the client destroys the wl_buffer before receiving the wl_buffer.release event, the surface contents become undefined immediately.

If wl_surface.attach is sent with a NULL wl_buffer, the following wl_surface.commit will remove the surface content.

buffer: buffer of surface contents
x: surface-local x coordinate
y: surface-local y coordinate

func (*Surface) Commit

func (i *Surface) Commit() error

Commit : commit pending surface state

Surface state (input, opaque, and damage regions, attached buffers, etc.) is double-buffered. Protocol requests modify the pending state, as opposed to the current state in use by the compositor. A commit request atomically applies all pending state, replacing the current state. After commit, the new pending state is as documented for each related request.

On commit, a pending wl_buffer is applied first, and all other state second. This means that all coordinates in double-buffered state are relative to the new wl_buffer coming into use, except for wl_surface.attach itself. If there is no pending wl_buffer, the coordinates are relative to the current surface contents.

All requests that need a commit to become effective are documented to affect double-buffered state.

Other interfaces may add further double-buffered surface state.

func (*Surface) Damage

func (i *Surface) Damage(x, y, width, height int32) error

Damage : mark part of the surface damaged

This request is used to describe the regions where the pending buffer is different from the current surface contents, and where the surface therefore needs to be repainted. The compositor ignores the parts of the damage that fall outside of the surface.

Damage is double-buffered state, see wl_surface.commit.

The damage rectangle is specified in surface-local coordinates, where x and y specify the upper left corner of the damage rectangle.

The initial value for pending damage is empty: no damage. wl_surface.damage adds pending damage: the new pending damage is the union of old pending damage and the given rectangle.

wl_surface.commit assigns pending damage as the current damage, and clears pending damage. The server will clear the current damage as it repaints the surface.

Note! New clients should not use this request. Instead damage can be posted with wl_surface.damage_buffer which uses buffer coordinates instead of surface coordinates.

x: surface-local x coordinate
y: surface-local y coordinate
width: width of damage rectangle
height: height of damage rectangle

func (*Surface) DamageBuffer

func (i *Surface) DamageBuffer(x, y, width, height int32) error

DamageBuffer : mark part of the surface damaged using buffer coordinates

This request is used to describe the regions where the pending buffer is different from the current surface contents, and where the surface therefore needs to be repainted. The compositor ignores the parts of the damage that fall outside of the surface.

Damage is double-buffered state, see wl_surface.commit.

The damage rectangle is specified in buffer coordinates, where x and y specify the upper left corner of the damage rectangle.

The initial value for pending damage is empty: no damage. wl_surface.damage_buffer adds pending damage: the new pending damage is the union of old pending damage and the given rectangle.

wl_surface.commit assigns pending damage as the current damage, and clears pending damage. The server will clear the current damage as it repaints the surface.

This request differs from wl_surface.damage in only one way - it takes damage in buffer coordinates instead of surface-local coordinates. While this generally is more intuitive than surface coordinates, it is especially desirable when using wp_viewport or when a drawing library (like EGL) is unaware of buffer scale and buffer transform.

Note: Because buffer transformation changes and damage requests may be interleaved in the protocol stream, it is impossible to determine the actual mapping between surface and buffer damage until wl_surface.commit time. Therefore, compositors wishing to take both kinds of damage into account will have to accumulate damage from the two requests separately and only transform from one to the other after receiving the wl_surface.commit.

x: buffer-local x coordinate
y: buffer-local y coordinate
width: width of damage rectangle
height: height of damage rectangle

func (*Surface) Destroy

func (i *Surface) Destroy() error

Destroy : delete surface

Deletes the surface and invalidates its object ID.

func (*Surface) Dispatch

func (i *Surface) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Surface) Frame

func (i *Surface) Frame() (*Callback, error)

Frame : request a frame throttling hint

Request a notification when it is a good time to start drawing a new frame, by creating a frame callback. This is useful for throttling redrawing operations, and driving animations.

When a client is animating on a wl_surface, it can use the 'frame' request to get notified when it is a good time to draw and commit the next frame of animation. If the client commits an update earlier than that, it is likely that some updates will not make it to the display, and the client is wasting resources by drawing too often.

The frame request will take effect on the next wl_surface.commit. The notification will only be posted for one frame unless requested again. For a wl_surface, the notifications are posted in the order the frame requests were committed.

The server must send the notifications so that a client will not send excessive updates, while still allowing the highest possible update rate for clients that wait for the reply before drawing again. The server should give some time for the client to draw and commit after sending the frame callback events to let it hit the next output refresh.

A server should avoid signaling the frame callbacks if the surface is not visible in any way, e.g. the surface is off-screen, or completely obscured by other opaque surfaces.

The object returned by this request will be destroyed by the compositor after the callback is fired and as such the client must not attempt to use it after that point.

The callback_data passed in the callback is the current time, in milliseconds, with an undefined base.

func (*Surface) RemoveEnterHandler

func (i *Surface) RemoveEnterHandler(f SurfaceEnterHandlerFunc)

func (*Surface) RemoveLeaveHandler

func (i *Surface) RemoveLeaveHandler(f SurfaceLeaveHandlerFunc)

func (*Surface) SetBufferScale

func (i *Surface) SetBufferScale(scale int32) error

SetBufferScale : sets the buffer scaling factor

This request sets an optional scaling factor on how the compositor interprets the contents of the buffer attached to the window.

Buffer scale is double-buffered state, see wl_surface.commit.

A newly created surface has its buffer scale set to 1.

wl_surface.set_buffer_scale changes the pending buffer scale. wl_surface.commit copies the pending buffer scale to the current one. Otherwise, the pending and current values are never changed.

The purpose of this request is to allow clients to supply higher resolution buffer data for use on high resolution outputs. It is intended that you pick the same buffer scale as the scale of the output that the surface is displayed on. This means the compositor can avoid scaling when rendering the surface on that output.

Note that if the scale is larger than 1, then you have to attach a buffer that is larger (by a factor of scale in each dimension) than the desired surface size.

If scale is not positive the invalid_scale protocol error is raised.

scale: positive scale for interpreting buffer contents

func (*Surface) SetBufferTransform

func (i *Surface) SetBufferTransform(transform int32) error

SetBufferTransform : sets the buffer transformation

This request sets an optional transformation on how the compositor interprets the contents of the buffer attached to the surface. The accepted values for the transform parameter are the values for wl_output.transform.

Buffer transform is double-buffered state, see wl_surface.commit.

A newly created surface has its buffer transformation set to normal.

wl_surface.set_buffer_transform changes the pending buffer transformation. wl_surface.commit copies the pending buffer transformation to the current one. Otherwise, the pending and current values are never changed.

The purpose of this request is to allow clients to render content according to the output transform, thus permitting the compositor to use certain optimizations even if the display is rotated. Using hardware overlays and scanning out a client buffer for fullscreen surfaces are examples of such optimizations. Those optimizations are highly dependent on the compositor implementation, so the use of this request should be considered on a case-by-case basis.

Note that if the transform value includes 90 or 270 degree rotation, the width of the buffer will become the surface height and the height of the buffer will become the surface width.

If transform is not one of the values from the wl_output.transform enum the invalid_transform protocol error is raised.

transform: transform for interpreting buffer contents

func (*Surface) SetInputRegion

func (i *Surface) SetInputRegion(region *Region) error

SetInputRegion : set input region

This request sets the region of the surface that can receive pointer and touch events.

Input events happening outside of this region will try the next surface in the server surface stack. The compositor ignores the parts of the input region that fall outside of the surface.

The input region is specified in surface-local coordinates.

Input region is double-buffered state, see wl_surface.commit.

wl_surface.set_input_region changes the pending input region. wl_surface.commit copies the pending region to the current region. Otherwise the pending and current regions are never changed, except cursor and icon surfaces are special cases, see wl_pointer.set_cursor and wl_data_device.start_drag.

The initial value for an input region is infinite. That means the whole surface will accept input. Setting the pending input region has copy semantics, and the wl_region object can be destroyed immediately. A NULL wl_region causes the input region to be set to infinite.

region: input region of the surface

func (*Surface) SetOpaqueRegion

func (i *Surface) SetOpaqueRegion(region *Region) error

SetOpaqueRegion : set opaque region

This request sets the region of the surface that contains opaque content.

The opaque region is an optimization hint for the compositor that lets it optimize the redrawing of content behind opaque regions. Setting an opaque region is not required for correct behaviour, but marking transparent content as opaque will result in repaint artifacts.

The opaque region is specified in surface-local coordinates.

The compositor ignores the parts of the opaque region that fall outside of the surface.

Opaque region is double-buffered state, see wl_surface.commit.

wl_surface.set_opaque_region changes the pending opaque region. wl_surface.commit copies the pending region to the current region. Otherwise, the pending and current regions are never changed.

The initial value for an opaque region is empty. Setting the pending opaque region has copy semantics, and the wl_region object can be destroyed immediately. A NULL wl_region causes the pending opaque region to be set to empty.

region: opaque region of the surface

type SurfaceEnterEvent

type SurfaceEnterEvent struct {
	Output *Output
}

SurfaceEnterEvent : surface enters an output

This is emitted whenever a surface's creation, movement, or resizing results in some part of it being within the scanout region of an output.

Note that a surface may be overlapping with zero or more outputs.

type SurfaceEnterHandlerFunc

type SurfaceEnterHandlerFunc func(SurfaceEnterEvent)

type SurfaceError

type SurfaceError uint32
const (
	// SurfaceErrorInvalidScale : buffer scale value is invalid
	SurfaceErrorInvalidScale SurfaceError = 0
	// SurfaceErrorInvalidTransform : buffer transform value is invalid
	SurfaceErrorInvalidTransform SurfaceError = 1
	// SurfaceErrorInvalidSize : buffer size is invalid
	SurfaceErrorInvalidSize SurfaceError = 2
)

SurfaceError : wl_surface error values

These errors can be emitted in response to wl_surface requests.

func (SurfaceError) Name

func (e SurfaceError) Name() string

func (SurfaceError) String

func (e SurfaceError) String() string

func (SurfaceError) Value

func (e SurfaceError) Value() string

type SurfaceLeaveEvent

type SurfaceLeaveEvent struct {
	Output *Output
}

SurfaceLeaveEvent : surface leaves an output

This is emitted whenever a surface's creation, movement, or resizing results in it no longer having any part of it within the scanout region of an output.

Clients should not use the number of outputs the surface is on for frame throttling purposes. The surface might be hidden even if no leave event has been sent, and the compositor might expect new surface content updates even if no enter event has been sent. The frame event should be used instead.

type SurfaceLeaveHandlerFunc

type SurfaceLeaveHandlerFunc func(SurfaceLeaveEvent)

type Touch

type Touch struct {
	BaseProxy
	// contains filtered or unexported fields
}

Touch : touchscreen input device

The wl_touch interface represents a touchscreen associated with a seat.

Touch interactions can consist of one or more contacts. For each contact, a series of events is generated, starting with a down event, followed by zero or more motion events, and ending with an up event. Events relating to the same contact point can be identified by the ID of the sequence.

func NewTouch

func NewTouch(ctx *Context) *Touch

NewTouch : touchscreen input device

The wl_touch interface represents a touchscreen associated with a seat.

Touch interactions can consist of one or more contacts. For each contact, a series of events is generated, starting with a down event, followed by zero or more motion events, and ending with an up event. Events relating to the same contact point can be identified by the ID of the sequence.

func (*Touch) AddCancelHandler

func (i *Touch) AddCancelHandler(f TouchCancelHandlerFunc)

AddCancelHandler : adds handler for TouchCancelEvent

func (*Touch) AddDownHandler

func (i *Touch) AddDownHandler(f TouchDownHandlerFunc)

AddDownHandler : adds handler for TouchDownEvent

func (*Touch) AddFrameHandler

func (i *Touch) AddFrameHandler(f TouchFrameHandlerFunc)

AddFrameHandler : adds handler for TouchFrameEvent

func (*Touch) AddMotionHandler

func (i *Touch) AddMotionHandler(f TouchMotionHandlerFunc)

AddMotionHandler : adds handler for TouchMotionEvent

func (*Touch) AddOrientationHandler

func (i *Touch) AddOrientationHandler(f TouchOrientationHandlerFunc)

AddOrientationHandler : adds handler for TouchOrientationEvent

func (*Touch) AddShapeHandler

func (i *Touch) AddShapeHandler(f TouchShapeHandlerFunc)

AddShapeHandler : adds handler for TouchShapeEvent

func (*Touch) AddUpHandler

func (i *Touch) AddUpHandler(f TouchUpHandlerFunc)

AddUpHandler : adds handler for TouchUpEvent

func (*Touch) Dispatch

func (i *Touch) Dispatch(opcode uint16, fd uintptr, data []byte)

func (*Touch) Release

func (i *Touch) Release() error

Release : release the touch object

func (*Touch) RemoveCancelHandler

func (i *Touch) RemoveCancelHandler(f TouchCancelHandlerFunc)

func (*Touch) RemoveDownHandler

func (i *Touch) RemoveDownHandler(f TouchDownHandlerFunc)

func (*Touch) RemoveFrameHandler

func (i *Touch) RemoveFrameHandler(f TouchFrameHandlerFunc)

func (*Touch) RemoveMotionHandler

func (i *Touch) RemoveMotionHandler(f TouchMotionHandlerFunc)

func (*Touch) RemoveOrientationHandler

func (i *Touch) RemoveOrientationHandler(f TouchOrientationHandlerFunc)

func (*Touch) RemoveShapeHandler

func (i *Touch) RemoveShapeHandler(f TouchShapeHandlerFunc)

func (*Touch) RemoveUpHandler

func (i *Touch) RemoveUpHandler(f TouchUpHandlerFunc)

type TouchCancelEvent

type TouchCancelEvent struct{}

TouchCancelEvent : touch session cancelled

Sent if the compositor decides the touch stream is a global gesture. No further events are sent to the clients from that particular gesture. Touch cancellation applies to all touch points currently active on this client's surface. The client is responsible for finalizing the touch points, future touch points on this surface may reuse the touch point ID.

type TouchCancelHandlerFunc

type TouchCancelHandlerFunc func(TouchCancelEvent)

type TouchDownEvent

type TouchDownEvent struct {
	Serial  uint32
	Time    uint32
	Surface *Surface
	Id      int32
	X       float64
	Y       float64
}

TouchDownEvent : touch down event and beginning of a touch sequence

A new touch point has appeared on the surface. This touch point is assigned a unique ID. Future events from this touch point reference this ID. The ID ceases to be valid after a touch up event and may be reused in the future.

type TouchDownHandlerFunc

type TouchDownHandlerFunc func(TouchDownEvent)

type TouchFrameEvent

type TouchFrameEvent struct{}

TouchFrameEvent : end of touch frame event

Indicates the end of a set of events that logically belong together. A client is expected to accumulate the data in all events within the frame before proceeding.

A wl_touch.frame terminates at least one event but otherwise no guarantee is provided about the set of events within a frame. A client must assume that any state not updated in a frame is unchanged from the previously known state.

type TouchFrameHandlerFunc

type TouchFrameHandlerFunc func(TouchFrameEvent)

type TouchMotionEvent

type TouchMotionEvent struct {
	Time uint32
	Id   int32
	X    float64
	Y    float64
}

TouchMotionEvent : update of touch point coordinates

A touch point has changed coordinates.

type TouchMotionHandlerFunc

type TouchMotionHandlerFunc func(TouchMotionEvent)

type TouchOrientationEvent

type TouchOrientationEvent struct {
	Id          int32
	Orientation float64
}

TouchOrientationEvent : update orientation of touch point

Sent when a touchpoint has changed its orientation.

This event does not occur on its own. It is sent before a wl_touch.frame event and carries the new shape information for any previously reported, or new touch points of that frame.

Other events describing the touch point such as wl_touch.down, wl_touch.motion or wl_touch.shape may be sent within the same wl_touch.frame. A client should treat these events as a single logical touch point update. The order of wl_touch.shape, wl_touch.orientation and wl_touch.motion is not guaranteed. A wl_touch.down event is guaranteed to occur before the first wl_touch.orientation event for this touch ID but both events may occur within the same wl_touch.frame.

The orientation describes the clockwise angle of a touchpoint's major axis to the positive surface y-axis and is normalized to the -180 to +180 degree range. The granularity of orientation depends on the touch device, some devices only support binary rotation values between 0 and 90 degrees.

This event is only sent by the compositor if the touch device supports orientation reports.

type TouchOrientationHandlerFunc

type TouchOrientationHandlerFunc func(TouchOrientationEvent)

type TouchShapeEvent

type TouchShapeEvent struct {
	Id    int32
	Major float64
	Minor float64
}

TouchShapeEvent : update shape of touch point

Sent when a touchpoint has changed its shape.

This event does not occur on its own. It is sent before a wl_touch.frame event and carries the new shape information for any previously reported, or new touch points of that frame.

Other events describing the touch point such as wl_touch.down, wl_touch.motion or wl_touch.orientation may be sent within the same wl_touch.frame. A client should treat these events as a single logical touch point update. The order of wl_touch.shape, wl_touch.orientation and wl_touch.motion is not guaranteed. A wl_touch.down event is guaranteed to occur before the first wl_touch.shape event for this touch ID but both events may occur within the same wl_touch.frame.

A touchpoint shape is approximated by an ellipse through the major and minor axis length. The major axis length describes the longer diameter of the ellipse, while the minor axis length describes the shorter diameter. Major and minor are orthogonal and both are specified in surface-local coordinates. The center of the ellipse is always at the touchpoint location as reported by wl_touch.down or wl_touch.move.

This event is only sent by the compositor if the touch device supports shape reports. The client has to make reasonable assumptions about the shape if it did not receive this event.

type TouchShapeHandlerFunc

type TouchShapeHandlerFunc func(TouchShapeEvent)

type TouchUpEvent

type TouchUpEvent struct {
	Serial uint32
	Time   uint32
	Id     int32
}

TouchUpEvent : end of a touch event sequence

The touch point has disappeared. No further events will be sent for this touch point and the touch point's ID is released and may be reused in a future touch down event.

type TouchUpHandlerFunc

type TouchUpHandlerFunc func(TouchUpEvent)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
t or T : Toggle theme light dark auto
y or Y : Canonical URL