gui

package
v0.0.0-...-b87ce86 Latest Latest
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Published: Aug 25, 2021 License: BSD-3-Clause Imports: 21 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type GUI

type GUI struct {
	// contains filtered or unexported fields
}

func New

func New() *GUI

func (*GUI) Closed

func (gui *GUI) Closed() bool

func (*GUI) ProgressStep

func (gui *GUI) ProgressStep()

func (*GUI) SendCloseMessage

func (gui *GUI) SendCloseMessage() error

func (*GUI) SendErrorMessage

func (gui *GUI) SendErrorMessage(err error) error

func (*GUI) SendTextMessage

func (gui *GUI) SendTextMessage(text string) error

func (*GUI) SetLogFile

func (gui *GUI) SetLogFile(logFile string)

func (*GUI) SetProgressMax

func (gui *GUI) SetProgressMax(val int)

func (*GUI) SetTitle

func (gui *GUI) SetTitle(title string) error

func (*GUI) Start

func (gui *GUI) Start(windowTitle string) error

func (*GUI) Terminate

func (gui *GUI) Terminate() error

func (*GUI) WaitForWindow

func (gui *GUI) WaitForWindow()

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