Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Environment ¶
Environment represents the environment.
type Projectile ¶
Projectile represents the projectile.
func Tick ¶
func Tick(e Environment, p Projectile) Projectile
Tick returns a projectile representing the state after a unit of time.
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