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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type WashoutInterface ¶
type WashoutInterface interface {
Filter(
accelerationX, accelerationY, accelerationZ,
angularVelocityX, angularVelocityY, angularVelocityZ float64) washout.Position
}
A WashoutInterface is a interface of washout.
type WashoutLoop ¶
type WashoutLoop struct {
// contains filtered or unexported fields
}
A WashoutLoop is a loop for process of washout.
func NewWashLoop ¶
func NewWashLoop(washout WashoutInterface, interval uint) *WashoutLoop
NewWashLoop creates new washout loop.
func (*WashoutLoop) GetPosition ¶
func (w *WashoutLoop) GetPosition() washout.Position
GetPosition gets a position as output of washout.
func (*WashoutLoop) SetMotion ¶
func (w *WashoutLoop) SetMotion(motion Motion)
SetMotion sets a motion used as input of washout.
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