Version: v0.11.0 Latest Latest

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Published: Oct 21, 2020 License: Apache-2.0 Imports: 10 Imported by: 0



Package fake has the automatically generated clients.



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type FakeBuildingV1

type FakeBuildingV1 struct {

func (*FakeBuildingV1) Houses

func (c *FakeBuildingV1) Houses(namespace string) v1.HouseInterface

func (*FakeBuildingV1) RESTClient

func (c *FakeBuildingV1) RESTClient() rest.Interface

RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.

type FakeHouses

type FakeHouses struct {
	Fake *FakeBuildingV1
	// contains filtered or unexported fields

FakeHouses implements HouseInterface

func (*FakeHouses) Create

func (c *FakeHouses) Create(ctx context.Context, house *buildingv1.House, opts v1.CreateOptions) (result *buildingv1.House, err error)

Create takes the representation of a house and creates it. Returns the server's representation of the house, and an error, if there is any.

func (*FakeHouses) Delete

func (c *FakeHouses) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error

Delete takes name of the house and deletes it. Returns an error if one occurs.

func (*FakeHouses) DeleteCollection

func (c *FakeHouses) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error

DeleteCollection deletes a collection of objects.

func (*FakeHouses) Get

func (c *FakeHouses) Get(ctx context.Context, name string, options v1.GetOptions) (result *buildingv1.House, err error)

Get takes name of the house, and returns the corresponding house object, and an error if there is any.

func (*FakeHouses) List

func (c *FakeHouses) List(ctx context.Context, opts v1.ListOptions) (result *buildingv1.HouseList, err error)

List takes label and field selectors, and returns the list of Houses that match those selectors.

func (*FakeHouses) Patch

func (c *FakeHouses) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *buildingv1.House, err error)

Patch applies the patch and returns the patched house.

func (*FakeHouses) Update

func (c *FakeHouses) Update(ctx context.Context, house *buildingv1.House, opts v1.UpdateOptions) (result *buildingv1.House, err error)

Update takes the representation of a house and updates it. Returns the server's representation of the house, and an error, if there is any.

func (*FakeHouses) Watch

func (c *FakeHouses) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)

Watch returns a watch.Interface that watches the requested houses.

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