gunit

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Published: May 31, 2019 License: MIT Imports: 7 Imported by: 0

README

gunit

Installation

$ go get github.com/smartystreets/gunit

We now present gunit, yet another testing tool for Go.

Not again... (GoConvey was crazy enough...but sort of cool, ok I'll pay attention...)

No wait, this tool has some very interesting properties. It's a mix of good things provided by the built-in testing package, the assertions you know and love from the GoConvey project, the xUnit testing style (the first real unit testing framework), and it's all glued together with go test.

Blah, blah, yeah, yeah. Ok, so what's wrong with just using the standard "testing" package? What's better about this gunit thing?

The convention established by the "testing" package and the go test tool only allows for local function scope:

func TestSomething(t *testing.T) {
	// blah blah blah
}

This limited scope makes extracting functions or structs inconvenient as state will have to be passed to such extractions or state returned from them. It can get messy to keep a test nice and short. Here's the basic idea of what the test author using gunit would implement in a *_test.go file:


package examples

import (
    "time"
	"testing"

	"github.com/smartystreets/assertions/should"
	"github.com/smartystreets/gunit"
)

func TestExampleFixture(t *testing.T) {
	gunit.Run(new(ExampleFixture), t)
}

type ExampleFixture struct {
	*gunit.Fixture // Required: Embedding this type is what makes the magic happen.

	// Declare useful state here (probably the stuff being tested, any fakes, etc...).
}

func (this *ExampleFixture) SetupStuff() {
	// This optional method will be executed before each "Test"
	// method (because it starts with "Setup").
}
func (this *ExampleFixture) TeardownStuff() {
	// This optional method will be executed after each "Test"
	// method (because it starts with "Teardown"), even if the test method panics.
}


// This is an actual test case:
func (this *ExampleFixture) TestWithAssertions() {
	// Here's how to use the functions from the `should`
	// package at github.com/smartystreets/assertions/should
	// to perform assertions:
	this.So(42, should.Equal, 42)
	this.So("Hello, World!", should.ContainSubstring, "World")
}

func (this *ExampleFixture) SkipTestWithNothing() {
	// Because this method's name starts with 'Skip', it will be skipped.
}

func (this *ExampleFixture) LongTestSlowOperation() {
	// Because this method's name starts with 'Long', it will be skipped if `go test` is run with the `short` flag.
	time.Sleep(time.Hour)
	this.So(true, should.BeTrue)
}

So, I see just one traditional test function and it's only one line long. What's the deal with that?

Astute observations. gunit allows the test author to use a struct as the scope for a group of related test cases, in the style of xUnit fixtures. This makes extraction of setup/teardown behavior (as well as invoking the system under test) much simpler because all state for the test can be declared as fields on a struct which embeds the Fixture type from the gunit package. All you have to do is create a Test function and pass a new instance of your fixture struct to gunit's Run function along with the *testing.T and it will run all defined Test methods along with the Setup and Teardown method.

Enjoy.

Parallelism

By default all fixtures are run in parallel as they should be independent, but if you for some reason have fixtures which need to be run sequentially, you can change the Run() method to RunSequential(), e.g. in the above example

func TestExampleFixture(t *testing.T) {
	gunit.RunSequential(new(ExampleFixture), t)
}

Advanced Examples


For users of JetBrains IDEs, here's LiveTemplate you can use for generating the scaffolding for a new fixture:

  • Abbreviation: fixture
  • Description: Generate gunit Fixture boilerplate
  • Template Text:
func Test$NAME$(t *testing.T) {
    gunit.Run(new($NAME$), t)
}

type $NAME$ struct {
    *gunit.Fixture
}

func (this *$NAME$) Setup() {
}

func (this *$NAME$) Test$END$() {
}

Be sure to specify that this LiveTemplate is applicable in Go files.

Documentation

Overview

Package gunit provides "testing" package hooks and convenience functions for writing tests in an xUnit style. See the README file and the examples folder for examples.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Run

func Run(fixture interface{}, t *testing.T)

Run receives an instance of a struct that embeds *Fixture. The struct definition may include Setup*, Teardown*, and Test* methods which will be run as an xUnit-style test fixture.

func RunSequential

func RunSequential(fixture interface{}, t *testing.T)

RunSequential, like Run receives an instance of a struct that embeds *Fixture. The fixture is run in much the same way, except that it will not be run in parallel with other fixtures in the same package.

Types

type Fixture

type Fixture struct {
	// contains filtered or unexported fields
}

Fixture keeps track of test status (failed, passed, skipped) and handles custom logging for xUnit style tests as an embedded field. The Fixture manages an instance of *testing.T. Certain methods defined herein merely forward to calls on the *testing.T:

  • Fixture.Error(...) ----> *testing.T.Error
  • Fixture.Errorf(...) ---> *testing.T.Errorf
  • Fixture.Print(...) ----> *testing.T.Log or fmt.Print
  • Fixture.Printf(...) ---> *testing.T.Logf or fmt.Printf
  • Fixture.Println(...) --> *testing.T.Log or fmt.Println
  • Fixture.Failed() ------> *testing.T.Failed()
  • Fixture.fail() --------> *testing.T.Fail()

We don't use these methods much, preferring instead to lean heavily on Fixture.So and the rich set of should-style assertions provided at github.com/smartystreets/assertions/should

func (*Fixture) Assert

func (this *Fixture) Assert(condition bool, messages ...string) bool

Assert tests a boolean which, if not true, marks the current test case as failed and prints the provided message.

func (*Fixture) AssertDeepEqual

func (this *Fixture) AssertDeepEqual(expected, actual interface{}) bool

func (*Fixture) AssertEqual

func (this *Fixture) AssertEqual(expected, actual interface{}) bool

func (*Fixture) AssertSprintEqual

func (this *Fixture) AssertSprintEqual(expected, actual interface{}) bool

func (*Fixture) AssertSprintfEqual

func (this *Fixture) AssertSprintfEqual(expected, actual interface{}, format string) bool

func (*Fixture) Error

func (this *Fixture) Error(args ...interface{})

func (*Fixture) Errorf

func (this *Fixture) Errorf(f string, args ...interface{})

func (*Fixture) Failed

func (this *Fixture) Failed() bool

func (*Fixture) Name

func (this *Fixture) Name() string

func (*Fixture) Print

func (this *Fixture) Print(a ...interface{})

func (*Fixture) Printf

func (this *Fixture) Printf(format string, a ...interface{})

func (*Fixture) Println

func (this *Fixture) Println(a ...interface{})

func (*Fixture) So

func (this *Fixture) So(actual interface{}, assert assertion, expected ...interface{}) bool

So is a convenience method for reporting assertion failure messages, from the many assertion functions found in github.com/smartystreets/assertions/should. Example: this.So(actual, should.Equal, expected)

func (*Fixture) Write

func (this *Fixture) Write(p []byte) (int, error)

Write implements io.Writer. There are rare times when this is convenient (debugging via `log.SetOutput(fixture)`).

Directories

Path Synopsis

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