Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type BuffStatValue ¶
func NewBuffStatVal ¶
func NewBuffStatVal(stat int64, val int) *BuffStatValue
type StatEffect ¶
type StatEffect struct { AttackCount int Cooldown int Duration int HP, MP int MonsterStatus map[int]int MPCon, HPCon int Watk, Matk, Wdef, Mdef, Acc, Avoid, Hands, Speed, Jump int X, Y, Z int Damage int // contains filtered or unexported fields }
func LoadFromData ¶
func LoadSkillEffectFromData ¶
func (*StatEffect) GetRemark ¶
func (s *StatEffect) GetRemark() string
func (*StatEffect) GetSummonMovementType ¶
func (s *StatEffect) GetSummonMovementType() int
func (*StatEffect) IsPirateMorph ¶
func (s *StatEffect) IsPirateMorph() bool
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