Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Air world.Block
Air holds an air block.
BoneMeal is a function used to attempt to use it on a block.
CarvePumpkin is a function used to convert a pumpkin block to a carved pumpkin block.
var Dirt world.Block
Dirt holds a dirt block.
var Farmland world.Block
Farmland holds a farmland block.
var Fire world.Block
Fire holds a fire block.
var Grass world.Block
Grass holds a grass block.
var GrassPath world.Block
GrassPath holds a grass path block.
var IsCarvedPumpkin func(i world.Item) bool
IsCarvedPumpkin is a function set to check if an item is a wearable carved pumpkin
var IsUncarvedPumpkin func(b world.Block) bool
IsUncarvedPumpkin is a function set to check if a block is an uncarved pumpkin.
var IsUnstrippedLog func(b world.Block) bool
IsUnstrippedLog is a function set to check if a block is a log.
var IsWater func(b world.Block) bool
IsWater is a function used to check if a liquid is water.
var IsWaterSource func(b world.Block) bool
IsWaterSource is a function used to check if a block is a water source.
Replaceable is a function used to check if a block is replaceable.
var StripLog func(b world.Block) world.Block
StripLog is a function used to convert a log block to a stripped log block.
var Water, Lava world.Liquid
Water and Lava hold blocks for their respective liquids.
Functions ¶
This section is empty.
Types ¶
This section is empty.