Documentation ¶
Index ¶
- type Credits
- type GameOver
- type Play
- func (l *Play) Draw(screen *ebiten.Image)
- func (l *Play) Init()
- func (l *Play) Layout(int, int) (int, int)
- func (l *Play) LoadLevel(level *mechanics.Level)
- func (l *Play) MoveCamera(dx, dy int32)
- func (l *Play) ReloadAfter(secs int)
- func (l *Play) Reset()
- func (l *Play) Update() (mechanics.SceneType, error)
- type Quit
- type Symbol
- type Title
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Credits ¶
type Credits struct {
// contains filtered or unexported fields
}
func NewCreditsScene ¶
type GameOver ¶
type GameOver struct {
// contains filtered or unexported fields
}
func NewGameOverScene ¶
type Play ¶
type Play struct {
// contains filtered or unexported fields
}
func NewLevelScene ¶
func (*Play) MoveCamera ¶
func (*Play) ReloadAfter ¶
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