Documentation

Overview

Package gamesmanagement provides access to the Google Play Game Management.

For product documentation, see: https://developers.google.com/games/

Creating a client

Usage example:

import "google.golang.org/api/gamesmanagement/v1management"
...
ctx := context.Background()
gamesmanagementService, err := gamesmanagement.NewService(ctx)

In this example, Google Application Default Credentials are used for authentication.

For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.

Other authentication options

To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:

gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza..."))

To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:

config := &oauth2.Config{...}
// ...
token, err := config.Exchange(ctx, ...)
gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))

See https://godoc.org/google.golang.org/api/option/ for details on options.

Index

Constants

View Source
const (
	// Create, edit, and delete your Google Play Games activity
	GamesScope = "https://www.googleapis.com/auth/games"
)

    OAuth2 scopes used by this API.

    Variables

    This section is empty.

    Functions

    This section is empty.

    Types

    type AchievementResetAllResponse

    type AchievementResetAllResponse struct {
    	// Kind: Uniquely identifies the type of this resource. Value is always
    	// the fixed
    	// string `gamesManagement#achievementResetAllResponse`.
    	Kind string `json:"kind,omitempty"`
    
    	// Results: The achievement reset results.
    	Results []*AchievementResetResponse `json:"results,omitempty"`
    
    	// ServerResponse contains the HTTP response code and headers from the
    	// server.
    	googleapi.ServerResponse `json:"-"`
    
    	// ForceSendFields is a list of field names (e.g. "Kind") to
    	// unconditionally include in API requests. By default, fields with
    	// empty values are omitted from API requests. However, any non-pointer,
    	// non-interface field appearing in ForceSendFields will be sent to the
    	// server regardless of whether the field is empty or not. This may be
    	// used to include empty fields in Patch requests.
    	ForceSendFields []string `json:"-"`
    
    	// NullFields is a list of field names (e.g. "Kind") to include in API
    	// requests with the JSON null value. By default, fields with empty
    	// values are omitted from API requests. However, any field with an
    	// empty value appearing in NullFields will be sent to the server as
    	// null. It is an error if a field in this list has a non-empty value.
    	// This may be used to include null fields in Patch requests.
    	NullFields []string `json:"-"`
    }

      AchievementResetAllResponse: Achievement reset all response.

      func (*AchievementResetAllResponse) MarshalJSON

      func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error)

      type AchievementResetMultipleForAllRequest

      type AchievementResetMultipleForAllRequest struct {
      	// AchievementIds: The IDs of achievements to reset.
      	AchievementIds []string `json:"achievement_ids,omitempty"`
      
      	// Kind: Uniquely identifies the type of this resource. Value is always
      	// the fixed
      	// string `gamesManagement#achievementResetMultipleForAllRequest`.
      	Kind string `json:"kind,omitempty"`
      
      	// ForceSendFields is a list of field names (e.g. "AchievementIds") to
      	// unconditionally include in API requests. By default, fields with
      	// empty values are omitted from API requests. However, any non-pointer,
      	// non-interface field appearing in ForceSendFields will be sent to the
      	// server regardless of whether the field is empty or not. This may be
      	// used to include empty fields in Patch requests.
      	ForceSendFields []string `json:"-"`
      
      	// NullFields is a list of field names (e.g. "AchievementIds") to
      	// include in API requests with the JSON null value. By default, fields
      	// with empty values are omitted from API requests. However, any field
      	// with an empty value appearing in NullFields will be sent to the
      	// server as null. It is an error if a field in this list has a
      	// non-empty value. This may be used to include null fields in Patch
      	// requests.
      	NullFields []string `json:"-"`
      }

      func (*AchievementResetMultipleForAllRequest) MarshalJSON

      func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

      type AchievementResetResponse

      type AchievementResetResponse struct {
      	// CurrentState: The current state of the achievement.  This is the same
      	// as the initial
      	// state of the achievement. <br/>Possible values are:
      	// <ul>
      	// <li>"HIDDEN"- Achievement is hidden.</li>
      	// <li>"REVEALED" - Achievement is revealed.</li>
      	// <li>"UNLOCKED" - Achievement is unlocked.</li> </ul>
      	CurrentState string `json:"currentState,omitempty"`
      
      	// DefinitionId: The ID of an achievement for which player state has
      	// been updated.
      	DefinitionId string `json:"definitionId,omitempty"`
      
      	// Kind: Uniquely identifies the type of this resource. Value is always
      	// the fixed
      	// string `gamesManagement#achievementResetResponse`.
      	Kind string `json:"kind,omitempty"`
      
      	// UpdateOccurred: Flag to indicate if the requested update actually
      	// occurred.
      	UpdateOccurred bool `json:"updateOccurred,omitempty"`
      
      	// ServerResponse contains the HTTP response code and headers from the
      	// server.
      	googleapi.ServerResponse `json:"-"`
      
      	// ForceSendFields is a list of field names (e.g. "CurrentState") to
      	// unconditionally include in API requests. By default, fields with
      	// empty values are omitted from API requests. However, any non-pointer,
      	// non-interface field appearing in ForceSendFields will be sent to the
      	// server regardless of whether the field is empty or not. This may be
      	// used to include empty fields in Patch requests.
      	ForceSendFields []string `json:"-"`
      
      	// NullFields is a list of field names (e.g. "CurrentState") to include
      	// in API requests with the JSON null value. By default, fields with
      	// empty values are omitted from API requests. However, any field with
      	// an empty value appearing in NullFields will be sent to the server as
      	// null. It is an error if a field in this list has a non-empty value.
      	// This may be used to include null fields in Patch requests.
      	NullFields []string `json:"-"`
      }

        AchievementResetResponse: An achievement reset response.

        func (*AchievementResetResponse) MarshalJSON

        func (s *AchievementResetResponse) MarshalJSON() ([]byte, error)

        type AchievementsResetAllCall

        type AchievementsResetAllCall struct {
        	// contains filtered or unexported fields
        }

        func (*AchievementsResetAllCall) Context

          Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

          func (*AchievementsResetAllCall) Do

            Do executes the "gamesManagement.achievements.resetAll" call. Exactly one of *AchievementResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

            func (*AchievementsResetAllCall) Fields

              Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

              func (*AchievementsResetAllCall) Header

              func (c *AchievementsResetAllCall) Header() http.Header

                Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                type AchievementsResetAllForAllPlayersCall

                type AchievementsResetAllForAllPlayersCall struct {
                	// contains filtered or unexported fields
                }

                func (*AchievementsResetAllForAllPlayersCall) Context

                  Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                  func (*AchievementsResetAllForAllPlayersCall) Do

                    Do executes the "gamesManagement.achievements.resetAllForAllPlayers" call.

                    func (*AchievementsResetAllForAllPlayersCall) Fields

                      Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                      func (*AchievementsResetAllForAllPlayersCall) Header

                        Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                        type AchievementsResetCall

                        type AchievementsResetCall struct {
                        	// contains filtered or unexported fields
                        }

                        func (*AchievementsResetCall) Context

                          Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                          func (*AchievementsResetCall) Do

                            Do executes the "gamesManagement.achievements.reset" call. Exactly one of *AchievementResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                            func (*AchievementsResetCall) Fields

                              Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                              func (*AchievementsResetCall) Header

                              func (c *AchievementsResetCall) Header() http.Header

                                Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                type AchievementsResetForAllPlayersCall

                                type AchievementsResetForAllPlayersCall struct {
                                	// contains filtered or unexported fields
                                }

                                func (*AchievementsResetForAllPlayersCall) Context

                                  Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                  func (*AchievementsResetForAllPlayersCall) Do

                                    Do executes the "gamesManagement.achievements.resetForAllPlayers" call.

                                    func (*AchievementsResetForAllPlayersCall) Fields

                                      Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                      func (*AchievementsResetForAllPlayersCall) Header

                                        Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                        type AchievementsResetMultipleForAllPlayersCall

                                        type AchievementsResetMultipleForAllPlayersCall struct {
                                        	// contains filtered or unexported fields
                                        }

                                        func (*AchievementsResetMultipleForAllPlayersCall) Context

                                          Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                          func (*AchievementsResetMultipleForAllPlayersCall) Do

                                            Do executes the "gamesManagement.achievements.resetMultipleForAllPlayers" call.

                                            func (*AchievementsResetMultipleForAllPlayersCall) Fields

                                              Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                              func (*AchievementsResetMultipleForAllPlayersCall) Header

                                                Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                type AchievementsService

                                                type AchievementsService struct {
                                                	// contains filtered or unexported fields
                                                }

                                                func NewAchievementsService

                                                func NewAchievementsService(s *Service) *AchievementsService

                                                func (*AchievementsService) Reset

                                                func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall

                                                  Reset: Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

                                                  func (*AchievementsService) ResetAll

                                                    ResetAll: Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.

                                                    func (*AchievementsService) ResetAllForAllPlayers

                                                    func (r *AchievementsService) ResetAllForAllPlayers() *AchievementsResetAllForAllPlayersCall

                                                      ResetAllForAllPlayers: Resets all draft achievements for all players. This method is only available to user accounts for your developer console.

                                                      func (*AchievementsService) ResetForAllPlayers

                                                      func (r *AchievementsService) ResetForAllPlayers(achievementId string) *AchievementsResetForAllPlayersCall

                                                        ResetForAllPlayers: Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.

                                                        func (*AchievementsService) ResetMultipleForAllPlayers

                                                        func (r *AchievementsService) ResetMultipleForAllPlayers(achievementresetmultipleforallrequest *AchievementResetMultipleForAllRequest) *AchievementsResetMultipleForAllPlayersCall

                                                          ResetMultipleForAllPlayers: Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.

                                                          type ApplicationsListHiddenCall

                                                          type ApplicationsListHiddenCall struct {
                                                          	// contains filtered or unexported fields
                                                          }

                                                          func (*ApplicationsListHiddenCall) Context

                                                            Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                            func (*ApplicationsListHiddenCall) Do

                                                              Do executes the "gamesManagement.applications.listHidden" call. Exactly one of *HiddenPlayerList or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *HiddenPlayerList.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                              func (*ApplicationsListHiddenCall) Fields

                                                                Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                func (*ApplicationsListHiddenCall) Header

                                                                  Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                  func (*ApplicationsListHiddenCall) IfNoneMatch

                                                                    IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                    func (*ApplicationsListHiddenCall) MaxResults

                                                                    func (c *ApplicationsListHiddenCall) MaxResults(maxResults int64) *ApplicationsListHiddenCall

                                                                      MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.

                                                                      func (*ApplicationsListHiddenCall) PageToken

                                                                        PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                        func (*ApplicationsListHiddenCall) Pages

                                                                          Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                          type ApplicationsService

                                                                          type ApplicationsService struct {
                                                                          	// contains filtered or unexported fields
                                                                          }

                                                                          func NewApplicationsService

                                                                          func NewApplicationsService(s *Service) *ApplicationsService

                                                                          func (*ApplicationsService) ListHidden

                                                                          func (r *ApplicationsService) ListHidden(applicationId string) *ApplicationsListHiddenCall

                                                                            ListHidden: Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

                                                                            type EventsResetAllCall

                                                                            type EventsResetAllCall struct {
                                                                            	// contains filtered or unexported fields
                                                                            }

                                                                            func (*EventsResetAllCall) Context

                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                              func (*EventsResetAllCall) Do

                                                                                Do executes the "gamesManagement.events.resetAll" call.

                                                                                func (*EventsResetAllCall) Fields

                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                  func (*EventsResetAllCall) Header

                                                                                  func (c *EventsResetAllCall) Header() http.Header

                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                    type EventsResetAllForAllPlayersCall

                                                                                    type EventsResetAllForAllPlayersCall struct {
                                                                                    	// contains filtered or unexported fields
                                                                                    }

                                                                                    func (*EventsResetAllForAllPlayersCall) Context

                                                                                      Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                      func (*EventsResetAllForAllPlayersCall) Do

                                                                                        Do executes the "gamesManagement.events.resetAllForAllPlayers" call.

                                                                                        func (*EventsResetAllForAllPlayersCall) Fields

                                                                                          Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                          func (*EventsResetAllForAllPlayersCall) Header

                                                                                            Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                            type EventsResetCall

                                                                                            type EventsResetCall struct {
                                                                                            	// contains filtered or unexported fields
                                                                                            }

                                                                                            func (*EventsResetCall) Context

                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                              func (*EventsResetCall) Do

                                                                                              func (c *EventsResetCall) Do(opts ...googleapi.CallOption) error

                                                                                                Do executes the "gamesManagement.events.reset" call.

                                                                                                func (*EventsResetCall) Fields

                                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                  func (*EventsResetCall) Header

                                                                                                  func (c *EventsResetCall) Header() http.Header

                                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                    type EventsResetForAllPlayersCall

                                                                                                    type EventsResetForAllPlayersCall struct {
                                                                                                    	// contains filtered or unexported fields
                                                                                                    }

                                                                                                    func (*EventsResetForAllPlayersCall) Context

                                                                                                      Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                      func (*EventsResetForAllPlayersCall) Do

                                                                                                        Do executes the "gamesManagement.events.resetForAllPlayers" call.

                                                                                                        func (*EventsResetForAllPlayersCall) Fields

                                                                                                          Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                          func (*EventsResetForAllPlayersCall) Header

                                                                                                            Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                            type EventsResetMultipleForAllPlayersCall

                                                                                                            type EventsResetMultipleForAllPlayersCall struct {
                                                                                                            	// contains filtered or unexported fields
                                                                                                            }

                                                                                                            func (*EventsResetMultipleForAllPlayersCall) Context

                                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                              func (*EventsResetMultipleForAllPlayersCall) Do

                                                                                                                Do executes the "gamesManagement.events.resetMultipleForAllPlayers" call.

                                                                                                                func (*EventsResetMultipleForAllPlayersCall) Fields

                                                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                  func (*EventsResetMultipleForAllPlayersCall) Header

                                                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                    type EventsResetMultipleForAllRequest

                                                                                                                    type EventsResetMultipleForAllRequest struct {
                                                                                                                    	// EventIds: The IDs of events to reset.
                                                                                                                    	EventIds []string `json:"event_ids,omitempty"`
                                                                                                                    
                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                    	// the fixed
                                                                                                                    	// string `gamesManagement#eventsResetMultipleForAllRequest`.
                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                    
                                                                                                                    	// ForceSendFields is a list of field names (e.g. "EventIds") to
                                                                                                                    	// unconditionally include in API requests. By default, fields with
                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                    
                                                                                                                    	// NullFields is a list of field names (e.g. "EventIds") to include in
                                                                                                                    	// API requests with the JSON null value. By default, fields with empty
                                                                                                                    	// values are omitted from API requests. However, any field with an
                                                                                                                    	// empty value appearing in NullFields will be sent to the server as
                                                                                                                    	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                    	// This may be used to include null fields in Patch requests.
                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                    }

                                                                                                                      EventsResetMultipleForAllRequest: Multiple events reset all request.

                                                                                                                      func (*EventsResetMultipleForAllRequest) MarshalJSON

                                                                                                                      func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

                                                                                                                      type EventsService

                                                                                                                      type EventsService struct {
                                                                                                                      	// contains filtered or unexported fields
                                                                                                                      }

                                                                                                                      func NewEventsService

                                                                                                                      func NewEventsService(s *Service) *EventsService

                                                                                                                      func (*EventsService) Reset

                                                                                                                      func (r *EventsService) Reset(eventId string) *EventsResetCall

                                                                                                                        Reset: Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

                                                                                                                        func (*EventsService) ResetAll

                                                                                                                        func (r *EventsService) ResetAll() *EventsResetAllCall

                                                                                                                          ResetAll: Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

                                                                                                                          func (*EventsService) ResetAllForAllPlayers

                                                                                                                          func (r *EventsService) ResetAllForAllPlayers() *EventsResetAllForAllPlayersCall

                                                                                                                            ResetAllForAllPlayers: Resets all draft events for all players. This method is only available to user accounts for your developer console.

                                                                                                                            func (*EventsService) ResetForAllPlayers

                                                                                                                            func (r *EventsService) ResetForAllPlayers(eventId string) *EventsResetForAllPlayersCall

                                                                                                                              ResetForAllPlayers: Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.

                                                                                                                              func (*EventsService) ResetMultipleForAllPlayers

                                                                                                                              func (r *EventsService) ResetMultipleForAllPlayers(eventsresetmultipleforallrequest *EventsResetMultipleForAllRequest) *EventsResetMultipleForAllPlayersCall

                                                                                                                                ResetMultipleForAllPlayers: Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.

                                                                                                                                type GamesPlayerExperienceInfoResource

                                                                                                                                type GamesPlayerExperienceInfoResource struct {
                                                                                                                                	// CurrentExperiencePoints: The current number of experience points for
                                                                                                                                	// the player.
                                                                                                                                	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
                                                                                                                                
                                                                                                                                	// CurrentLevel: The current level of the player.
                                                                                                                                	CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`
                                                                                                                                
                                                                                                                                	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
                                                                                                                                	// up, in millis since Unix epoch
                                                                                                                                	// UTC.
                                                                                                                                	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
                                                                                                                                
                                                                                                                                	// NextLevel: The next level of the player. If the current level is the
                                                                                                                                	// maximum level,
                                                                                                                                	// this should be same as the current level.
                                                                                                                                	NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`
                                                                                                                                
                                                                                                                                	// ForceSendFields is a list of field names (e.g.
                                                                                                                                	// "CurrentExperiencePoints") to unconditionally include in API
                                                                                                                                	// requests. By default, fields with empty values are omitted from API
                                                                                                                                	// requests. However, any non-pointer, non-interface field appearing in
                                                                                                                                	// ForceSendFields will be sent to the server regardless of whether the
                                                                                                                                	// field is empty or not. This may be used to include empty fields in
                                                                                                                                	// Patch requests.
                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                
                                                                                                                                	// NullFields is a list of field names (e.g. "CurrentExperiencePoints")
                                                                                                                                	// to include in API requests with the JSON null value. By default,
                                                                                                                                	// fields with empty values are omitted from API requests. However, any
                                                                                                                                	// field with an empty value appearing in NullFields will be sent to the
                                                                                                                                	// server as null. It is an error if a field in this list has a
                                                                                                                                	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                	// requests.
                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                }

                                                                                                                                  GamesPlayerExperienceInfoResource: 1P/3P metadata about the player's experience.

                                                                                                                                  func (*GamesPlayerExperienceInfoResource) MarshalJSON

                                                                                                                                  func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error)

                                                                                                                                  type GamesPlayerLevelResource

                                                                                                                                  type GamesPlayerLevelResource struct {
                                                                                                                                  	// Level: The level for the user.
                                                                                                                                  	Level int64 `json:"level,omitempty"`
                                                                                                                                  
                                                                                                                                  	// MaxExperiencePoints: The maximum experience points for this level.
                                                                                                                                  	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
                                                                                                                                  
                                                                                                                                  	// MinExperiencePoints: The minimum experience points for this level.
                                                                                                                                  	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
                                                                                                                                  
                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "Level") to
                                                                                                                                  	// unconditionally include in API requests. By default, fields with
                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                  
                                                                                                                                  	// NullFields is a list of field names (e.g. "Level") to include in API
                                                                                                                                  	// requests with the JSON null value. By default, fields with empty
                                                                                                                                  	// values are omitted from API requests. However, any field with an
                                                                                                                                  	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                  	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                  	// This may be used to include null fields in Patch requests.
                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                  }

                                                                                                                                    GamesPlayerLevelResource: 1P/3P metadata about a user's level.

                                                                                                                                    func (*GamesPlayerLevelResource) MarshalJSON

                                                                                                                                    func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error)

                                                                                                                                    type HiddenPlayer

                                                                                                                                    type HiddenPlayer struct {
                                                                                                                                    	// HiddenTimeMillis: Output only. The time this player was hidden.
                                                                                                                                    	HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`
                                                                                                                                    
                                                                                                                                    	// Kind: Output only. Uniquely identifies the type of this resource.
                                                                                                                                    	// Value is always the fixed
                                                                                                                                    	// string `gamesManagement#hiddenPlayer`.
                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                    
                                                                                                                                    	// Player: Output only. The player information.
                                                                                                                                    	Player *Player `json:"player,omitempty"`
                                                                                                                                    
                                                                                                                                    	// ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
                                                                                                                                    	// unconditionally include in API requests. By default, fields with
                                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                    
                                                                                                                                    	// NullFields is a list of field names (e.g. "HiddenTimeMillis") to
                                                                                                                                    	// include in API requests with the JSON null value. By default, fields
                                                                                                                                    	// with empty values are omitted from API requests. However, any field
                                                                                                                                    	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                    	// server as null. It is an error if a field in this list has a
                                                                                                                                    	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                    	// requests.
                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                    }

                                                                                                                                      HiddenPlayer: The HiddenPlayer resource.

                                                                                                                                      func (*HiddenPlayer) MarshalJSON

                                                                                                                                      func (s *HiddenPlayer) MarshalJSON() ([]byte, error)

                                                                                                                                      type HiddenPlayerList

                                                                                                                                      type HiddenPlayerList struct {
                                                                                                                                      	// Items: The players.
                                                                                                                                      	Items []*HiddenPlayer `json:"items,omitempty"`
                                                                                                                                      
                                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                      	// the fixed
                                                                                                                                      	// string `gamesManagement#hiddenPlayerList`.
                                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                                      
                                                                                                                                      	// NextPageToken: The pagination token for the next page of results.
                                                                                                                                      	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                      
                                                                                                                                      	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                      	// server.
                                                                                                                                      	googleapi.ServerResponse `json:"-"`
                                                                                                                                      
                                                                                                                                      	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                      	// unconditionally include in API requests. By default, fields with
                                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                                      
                                                                                                                                      	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                      	// requests with the JSON null value. By default, fields with empty
                                                                                                                                      	// values are omitted from API requests. However, any field with an
                                                                                                                                      	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                      	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                      	// This may be used to include null fields in Patch requests.
                                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                                      }

                                                                                                                                        HiddenPlayerList: A list of hidden players.

                                                                                                                                        func (*HiddenPlayerList) MarshalJSON

                                                                                                                                        func (s *HiddenPlayerList) MarshalJSON() ([]byte, error)

                                                                                                                                        type Player

                                                                                                                                        type Player struct {
                                                                                                                                        	// AvatarImageUrl: The base URL for the image that represents the
                                                                                                                                        	// player.
                                                                                                                                        	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
                                                                                                                                        
                                                                                                                                        	// BannerUrlLandscape: The url to the landscape mode player banner
                                                                                                                                        	// image.
                                                                                                                                        	BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
                                                                                                                                        
                                                                                                                                        	// BannerUrlPortrait: The url to the portrait mode player banner image.
                                                                                                                                        	BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
                                                                                                                                        
                                                                                                                                        	// DisplayName: The name to display for the player.
                                                                                                                                        	DisplayName string `json:"displayName,omitempty"`
                                                                                                                                        
                                                                                                                                        	// ExperienceInfo: An object to represent Play Game experience
                                                                                                                                        	// information for the player.
                                                                                                                                        	ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`
                                                                                                                                        
                                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                        	// the fixed
                                                                                                                                        	// string `gamesManagement#player`.
                                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                                        
                                                                                                                                        	// Name: An object representation of the individual components of the
                                                                                                                                        	// player's name.
                                                                                                                                        	// For some players, these fields may not be present.
                                                                                                                                        	Name *PlayerName `json:"name,omitempty"`
                                                                                                                                        
                                                                                                                                        	// OriginalPlayerId: The player ID that was used for this player the
                                                                                                                                        	// first time they signed into
                                                                                                                                        	// the game in question. This is only populated for calls to player.get
                                                                                                                                        	// for
                                                                                                                                        	// the requesting player, only if the player ID has subsequently
                                                                                                                                        	// changed, and
                                                                                                                                        	// only to clients that support remapping player IDs.
                                                                                                                                        	OriginalPlayerId string `json:"originalPlayerId,omitempty"`
                                                                                                                                        
                                                                                                                                        	// PlayerId: The ID of the player.
                                                                                                                                        	PlayerId string `json:"playerId,omitempty"`
                                                                                                                                        
                                                                                                                                        	// ProfileSettings: The player's profile settings. Controls whether or
                                                                                                                                        	// not the player's profile
                                                                                                                                        	// is visible to other players.
                                                                                                                                        	ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
                                                                                                                                        
                                                                                                                                        	// Title: The player's title rewarded for their game activities.
                                                                                                                                        	Title string `json:"title,omitempty"`
                                                                                                                                        
                                                                                                                                        	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
                                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                                        
                                                                                                                                        	// NullFields is a list of field names (e.g. "AvatarImageUrl") to
                                                                                                                                        	// include in API requests with the JSON null value. By default, fields
                                                                                                                                        	// with empty values are omitted from API requests. However, any field
                                                                                                                                        	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                        	// server as null. It is an error if a field in this list has a
                                                                                                                                        	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                        	// requests.
                                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                                        }

                                                                                                                                          Player: A Player resource.

                                                                                                                                          func (*Player) MarshalJSON

                                                                                                                                          func (s *Player) MarshalJSON() ([]byte, error)

                                                                                                                                          type PlayerName

                                                                                                                                          type PlayerName struct {
                                                                                                                                          	// FamilyName: The family name of this player. In some places, this is
                                                                                                                                          	// known as the last
                                                                                                                                          	// name.
                                                                                                                                          	FamilyName string `json:"familyName,omitempty"`
                                                                                                                                          
                                                                                                                                          	// GivenName: The given name of this player. In some places, this is
                                                                                                                                          	// known as the first
                                                                                                                                          	// name.
                                                                                                                                          	GivenName string `json:"givenName,omitempty"`
                                                                                                                                          
                                                                                                                                          	// ForceSendFields is a list of field names (e.g. "FamilyName") to
                                                                                                                                          	// unconditionally include in API requests. By default, fields with
                                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                          
                                                                                                                                          	// NullFields is a list of field names (e.g. "FamilyName") to include in
                                                                                                                                          	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                          	// values are omitted from API requests. However, any field with an
                                                                                                                                          	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                          	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                          	// This may be used to include null fields in Patch requests.
                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                          }

                                                                                                                                            PlayerName: An object representation of the individual components of the player's name. For some players, these fields may not be present.

                                                                                                                                            func (*PlayerName) MarshalJSON

                                                                                                                                            func (s *PlayerName) MarshalJSON() ([]byte, error)

                                                                                                                                            type PlayerScoreResetAllResponse

                                                                                                                                            type PlayerScoreResetAllResponse struct {
                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                            	// the fixed
                                                                                                                                            	// string `gamesManagement#playerScoreResetAllResponse`.
                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                            
                                                                                                                                            	// Results: The leaderboard reset results.
                                                                                                                                            	Results []*PlayerScoreResetResponse `json:"results,omitempty"`
                                                                                                                                            
                                                                                                                                            	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                            	// server.
                                                                                                                                            	googleapi.ServerResponse `json:"-"`
                                                                                                                                            
                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                            
                                                                                                                                            	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                            	// requests with the JSON null value. By default, fields with empty
                                                                                                                                            	// values are omitted from API requests. However, any field with an
                                                                                                                                            	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                            	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                            	// This may be used to include null fields in Patch requests.
                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                            }

                                                                                                                                              PlayerScoreResetAllResponse: A list of leaderboard reset resources.

                                                                                                                                              func (*PlayerScoreResetAllResponse) MarshalJSON

                                                                                                                                              func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error)

                                                                                                                                              type PlayerScoreResetResponse

                                                                                                                                              type PlayerScoreResetResponse struct {
                                                                                                                                              	// DefinitionId: The ID of an leaderboard for which player state has
                                                                                                                                              	// been updated.
                                                                                                                                              	DefinitionId string `json:"definitionId,omitempty"`
                                                                                                                                              
                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                              	// the fixed
                                                                                                                                              	// string `gamesManagement#playerScoreResetResponse`.
                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                              
                                                                                                                                              	// ResetScoreTimeSpans: The time spans of the updated score.
                                                                                                                                              	// <br/>Possible values are: <ul>
                                                                                                                                              	// <li>"ALL_TIME" - The score is an all-time
                                                                                                                                              	// score.</li>
                                                                                                                                              	// <li>"WEEKLY" - The score is a weekly score.</li>
                                                                                                                                              	// <li>"DAILY" - The score is a daily score.</li> </ul>
                                                                                                                                              	ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`
                                                                                                                                              
                                                                                                                                              	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                              	// server.
                                                                                                                                              	googleapi.ServerResponse `json:"-"`
                                                                                                                                              
                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                              
                                                                                                                                              	// NullFields is a list of field names (e.g. "DefinitionId") to include
                                                                                                                                              	// in API requests with the JSON null value. By default, fields with
                                                                                                                                              	// empty values are omitted from API requests. However, any field with
                                                                                                                                              	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                              }

                                                                                                                                                PlayerScoreResetResponse: A list of reset leaderboard entry resources.

                                                                                                                                                func (*PlayerScoreResetResponse) MarshalJSON

                                                                                                                                                func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                type PlayersHideCall

                                                                                                                                                type PlayersHideCall struct {
                                                                                                                                                	// contains filtered or unexported fields
                                                                                                                                                }

                                                                                                                                                func (*PlayersHideCall) Context

                                                                                                                                                  Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                  func (*PlayersHideCall) Do

                                                                                                                                                  func (c *PlayersHideCall) Do(opts ...googleapi.CallOption) error

                                                                                                                                                    Do executes the "gamesManagement.players.hide" call.

                                                                                                                                                    func (*PlayersHideCall) Fields

                                                                                                                                                      Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                      func (*PlayersHideCall) Header

                                                                                                                                                      func (c *PlayersHideCall) Header() http.Header

                                                                                                                                                        Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                        type PlayersService

                                                                                                                                                        type PlayersService struct {
                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                        }

                                                                                                                                                        func NewPlayersService

                                                                                                                                                        func NewPlayersService(s *Service) *PlayersService

                                                                                                                                                        func (*PlayersService) Hide

                                                                                                                                                        func (r *PlayersService) Hide(applicationId string, playerId string) *PlayersHideCall

                                                                                                                                                          Hide: Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

                                                                                                                                                          func (*PlayersService) Unhide

                                                                                                                                                          func (r *PlayersService) Unhide(applicationId string, playerId string) *PlayersUnhideCall

                                                                                                                                                            Unhide: Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.

                                                                                                                                                            type PlayersUnhideCall

                                                                                                                                                            type PlayersUnhideCall struct {
                                                                                                                                                            	// contains filtered or unexported fields
                                                                                                                                                            }

                                                                                                                                                            func (*PlayersUnhideCall) Context

                                                                                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                              func (*PlayersUnhideCall) Do

                                                                                                                                                                Do executes the "gamesManagement.players.unhide" call.

                                                                                                                                                                func (*PlayersUnhideCall) Fields

                                                                                                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                  func (*PlayersUnhideCall) Header

                                                                                                                                                                  func (c *PlayersUnhideCall) Header() http.Header

                                                                                                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                    type ProfileSettings

                                                                                                                                                                    type ProfileSettings struct {
                                                                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                    	// the fixed
                                                                                                                                                                    	// string `gamesManagement#profileSettings`.
                                                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                                                    
                                                                                                                                                                    	ProfileVisible bool `json:"profileVisible,omitempty"`
                                                                                                                                                                    
                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                    	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                    
                                                                                                                                                                    	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                    	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                    	// values are omitted from API requests. However, any field with an
                                                                                                                                                                    	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                    	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                    	// This may be used to include null fields in Patch requests.
                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                    }

                                                                                                                                                                      ProfileSettings: Profile settings

                                                                                                                                                                      func (*ProfileSettings) MarshalJSON

                                                                                                                                                                      func (s *ProfileSettings) MarshalJSON() ([]byte, error)

                                                                                                                                                                      type ScoresResetAllCall

                                                                                                                                                                      type ScoresResetAllCall struct {
                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                      }

                                                                                                                                                                      func (*ScoresResetAllCall) Context

                                                                                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                        func (*ScoresResetAllCall) Do

                                                                                                                                                                          Do executes the "gamesManagement.scores.resetAll" call. Exactly one of *PlayerScoreResetAllResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetAllResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                          func (*ScoresResetAllCall) Fields

                                                                                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                            func (*ScoresResetAllCall) Header

                                                                                                                                                                            func (c *ScoresResetAllCall) Header() http.Header

                                                                                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                              type ScoresResetAllForAllPlayersCall

                                                                                                                                                                              type ScoresResetAllForAllPlayersCall struct {
                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                              }

                                                                                                                                                                              func (*ScoresResetAllForAllPlayersCall) Context

                                                                                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                func (*ScoresResetAllForAllPlayersCall) Do

                                                                                                                                                                                  Do executes the "gamesManagement.scores.resetAllForAllPlayers" call.

                                                                                                                                                                                  func (*ScoresResetAllForAllPlayersCall) Fields

                                                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                    func (*ScoresResetAllForAllPlayersCall) Header

                                                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                      type ScoresResetCall

                                                                                                                                                                                      type ScoresResetCall struct {
                                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                                      }

                                                                                                                                                                                      func (*ScoresResetCall) Context

                                                                                                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                        func (*ScoresResetCall) Do

                                                                                                                                                                                          Do executes the "gamesManagement.scores.reset" call. Exactly one of *PlayerScoreResetResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResetResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                          func (*ScoresResetCall) Fields

                                                                                                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                            func (*ScoresResetCall) Header

                                                                                                                                                                                            func (c *ScoresResetCall) Header() http.Header

                                                                                                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                              type ScoresResetForAllPlayersCall

                                                                                                                                                                                              type ScoresResetForAllPlayersCall struct {
                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                              }

                                                                                                                                                                                              func (*ScoresResetForAllPlayersCall) Context

                                                                                                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                func (*ScoresResetForAllPlayersCall) Do

                                                                                                                                                                                                  Do executes the "gamesManagement.scores.resetForAllPlayers" call.

                                                                                                                                                                                                  func (*ScoresResetForAllPlayersCall) Fields

                                                                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                    func (*ScoresResetForAllPlayersCall) Header

                                                                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                      type ScoresResetMultipleForAllPlayersCall

                                                                                                                                                                                                      type ScoresResetMultipleForAllPlayersCall struct {
                                                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                                                      }

                                                                                                                                                                                                      func (*ScoresResetMultipleForAllPlayersCall) Context

                                                                                                                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                        func (*ScoresResetMultipleForAllPlayersCall) Do

                                                                                                                                                                                                          Do executes the "gamesManagement.scores.resetMultipleForAllPlayers" call.

                                                                                                                                                                                                          func (*ScoresResetMultipleForAllPlayersCall) Fields

                                                                                                                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                            func (*ScoresResetMultipleForAllPlayersCall) Header

                                                                                                                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                              type ScoresResetMultipleForAllRequest

                                                                                                                                                                                                              type ScoresResetMultipleForAllRequest struct {
                                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                              	// the fixed
                                                                                                                                                                                                              	// string `gamesManagement#scoresResetMultipleForAllRequest`.
                                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                              
                                                                                                                                                                                                              	// LeaderboardIds: The IDs of leaderboards to reset.
                                                                                                                                                                                                              	LeaderboardIds []string `json:"leaderboard_ids,omitempty"`
                                                                                                                                                                                                              
                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                              
                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                              	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                              	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                              	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                              }

                                                                                                                                                                                                              func (*ScoresResetMultipleForAllRequest) MarshalJSON

                                                                                                                                                                                                              func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                              type ScoresService

                                                                                                                                                                                                              type ScoresService struct {
                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                              }

                                                                                                                                                                                                              func NewScoresService

                                                                                                                                                                                                              func NewScoresService(s *Service) *ScoresService

                                                                                                                                                                                                              func (*ScoresService) Reset

                                                                                                                                                                                                              func (r *ScoresService) Reset(leaderboardId string) *ScoresResetCall

                                                                                                                                                                                                                Reset: Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

                                                                                                                                                                                                                func (*ScoresService) ResetAll

                                                                                                                                                                                                                func (r *ScoresService) ResetAll() *ScoresResetAllCall

                                                                                                                                                                                                                  ResetAll: Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.

                                                                                                                                                                                                                  func (*ScoresService) ResetAllForAllPlayers

                                                                                                                                                                                                                  func (r *ScoresService) ResetAllForAllPlayers() *ScoresResetAllForAllPlayersCall

                                                                                                                                                                                                                    ResetAllForAllPlayers: Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.

                                                                                                                                                                                                                    func (*ScoresService) ResetForAllPlayers

                                                                                                                                                                                                                    func (r *ScoresService) ResetForAllPlayers(leaderboardId string) *ScoresResetForAllPlayersCall

                                                                                                                                                                                                                      ResetForAllPlayers: Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.

                                                                                                                                                                                                                      func (*ScoresService) ResetMultipleForAllPlayers

                                                                                                                                                                                                                      func (r *ScoresService) ResetMultipleForAllPlayers(scoresresetmultipleforallrequest *ScoresResetMultipleForAllRequest) *ScoresResetMultipleForAllPlayersCall

                                                                                                                                                                                                                        ResetMultipleForAllPlayers: Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.

                                                                                                                                                                                                                        type Service

                                                                                                                                                                                                                        type Service struct {
                                                                                                                                                                                                                        	BasePath  string // API endpoint base URL
                                                                                                                                                                                                                        	UserAgent string // optional additional User-Agent fragment
                                                                                                                                                                                                                        
                                                                                                                                                                                                                        	Achievements *AchievementsService
                                                                                                                                                                                                                        
                                                                                                                                                                                                                        	Applications *ApplicationsService
                                                                                                                                                                                                                        
                                                                                                                                                                                                                        	Events *EventsService
                                                                                                                                                                                                                        
                                                                                                                                                                                                                        	Players *PlayersService
                                                                                                                                                                                                                        
                                                                                                                                                                                                                        	Scores *ScoresService
                                                                                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                                                                                        }

                                                                                                                                                                                                                        func New

                                                                                                                                                                                                                        func New(client *http.Client) (*Service, error)

                                                                                                                                                                                                                          New creates a new Service. It uses the provided http.Client for requests.

                                                                                                                                                                                                                          Deprecated: please use NewService instead. To provide a custom HTTP client, use option.WithHTTPClient. If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.

                                                                                                                                                                                                                          func NewService

                                                                                                                                                                                                                          func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error)

                                                                                                                                                                                                                            NewService creates a new Service.