Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CreditsScene ¶
type CreditsScene struct { Scene *macaw.Scene EntityManager *entity.Manager // contains filtered or unexported fields }
CreditsScene is responsible to manage the content of the menu scene
func (*CreditsScene) Exit ¶
func (m *CreditsScene) Exit()
Exit clear the entities created for this scene
func (*CreditsScene) GetScene ¶
func (m *CreditsScene) GetScene() *macaw.Scene
GetScene returns the scene from CreditsScene
func (*CreditsScene) Init ¶
func (m *CreditsScene) Init(renderSystem *system.RenderSystem, font *ttf.Font)
Init initialize this scene
type GameScene ¶
type GameScene struct { Scene *macaw.Scene EntityManager *entity.Manager SceneManager *macaw.SceneManager CollisionSystem *system.CollisionSystem // contains filtered or unexported fields }
GameScene is responsible to manage the content of the game scene
Click to show internal directories.
Click to hide internal directories.