input

package
Version: v0.0.0-...-b13d3a1 Latest Latest
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Published: Nov 26, 2018 License: Zlib Imports: 3 Imported by: 4

Documentation

Overview

Package input provides a wrapper to handle user input events (keyboard and mouse for now).

Index

Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Manager

type Manager struct {
	Mouse MouseEvent
	// contains filtered or unexported fields
}

Manager hold data of events

func (*Manager) Button

func (i *Manager) Button() sdl.KeyboardEvent

Button returns the first button pressed. Useful to use in multiple systems

func (*Manager) HandleEvents

func (i *Manager) HandleEvents() bool

HandleEvents handle the events such as key pressed and mouse movements.

func (*Manager) PopEvent

func (i *Manager) PopEvent()

PopEvent removes the first element added. Usually pop returns the element popped, but this one doesn't. I couldn't come up with a good name.

type MouseEvent

type MouseEvent struct {
	Pos    *sdl.Point
	Button uint8 // BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT, BUTTON_X1, BUTTON_X2
	State  uint8 // PRESSED, RELEASE
}

MouseEvent has the position and button pressed by the mouse

func (*MouseEvent) ClearMouseEvent

func (m *MouseEvent) ClearMouseEvent()

ClearMouseEvent sets the id of the button to 0 which no mouse button is assigned to

Source Files

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