Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type AiSystem ¶
AiSystem is the struct responsible to add the observer and handler to the collision event
type ChangeSystem ¶
type ChangeSystem struct { EntityManager *entity.Manager Name string CollisionSystem *system.CollisionSystem }
ChangeSystem is the struct responsible to add the observer and handler to the collision event
func (*ChangeSystem) Update ¶
func (c *ChangeSystem) Update()
Update is here just to comply with the system interface
type PlayerSystem ¶
PlayerSystem is the struct that contains the controllable stick
type ScoreSystem ¶
type ScoreSystem struct { Entities []entity.Entitier EntityManager *entity.Manager Name string CollisionSystem *system.CollisionSystem }
ScoreSystem is the struct responsible to keep the score of the game
func (*ScoreSystem) Update ¶
func (s *ScoreSystem) Update()
Update is here just to comply with the system interface
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