Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GameServer ¶
type GameServer struct {
// contains filtered or unexported fields
}
func New ¶
func New(cfg config.GameServerConfigObject) *GameServer
func (*GameServer) Init ¶
func (g *GameServer) Init()
func (*GameServer) Send ¶
func (g *GameServer) Send(data []byte) error
func (*GameServer) Start ¶
func (g *GameServer) Start()
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