render

package
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Published: Jul 12, 2017 License: MIT Imports: 11 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type HTMLRenderingEngine

type HTMLRenderingEngine struct {
	// contains filtered or unexported fields
}

func NewHTMLRenderingEngine

func NewHTMLRenderingEngine() *HTMLRenderingEngine

func (*HTMLRenderingEngine) FileExtension

func (engine *HTMLRenderingEngine) FileExtension() string

func (*HTMLRenderingEngine) LoadTemplates

func (engine *HTMLRenderingEngine) LoadTemplates(templatesDir string) error

func (*HTMLRenderingEngine) Render

func (engine *HTMLRenderingEngine) Render(out io.Writer) error

func (*HTMLRenderingEngine) VisitBlock

func (engine *HTMLRenderingEngine) VisitBlock(con booklit.Block) error
func (engine *HTMLRenderingEngine) VisitLink(con booklit.Link) error

func (*HTMLRenderingEngine) VisitList

func (engine *HTMLRenderingEngine) VisitList(con booklit.List) error

func (*HTMLRenderingEngine) VisitParagraph

func (engine *HTMLRenderingEngine) VisitParagraph(con booklit.Paragraph) error

func (*HTMLRenderingEngine) VisitPreformatted

func (engine *HTMLRenderingEngine) VisitPreformatted(con booklit.Preformatted) error

func (*HTMLRenderingEngine) VisitReference

func (engine *HTMLRenderingEngine) VisitReference(con *booklit.Reference) error

func (*HTMLRenderingEngine) VisitSection

func (engine *HTMLRenderingEngine) VisitSection(con *booklit.Section) error

func (*HTMLRenderingEngine) VisitSequence

func (engine *HTMLRenderingEngine) VisitSequence(con booklit.Sequence) error

func (*HTMLRenderingEngine) VisitString

func (engine *HTMLRenderingEngine) VisitString(con booklit.String) error

func (*HTMLRenderingEngine) VisitStyled

func (engine *HTMLRenderingEngine) VisitStyled(con booklit.Styled) error

func (*HTMLRenderingEngine) VisitTableOfContents

func (engine *HTMLRenderingEngine) VisitTableOfContents(con booklit.TableOfContents) error

func (*HTMLRenderingEngine) VisitTarget

func (engine *HTMLRenderingEngine) VisitTarget(con booklit.Target) error

type RenderingEngine

type RenderingEngine interface {
	booklit.Visitor

	FileExtension() string
	Render(io.Writer) error
}

type WalkContext

type WalkContext struct {
	Current *booklit.Section
	Section *booklit.Section
}

type Writer

type Writer struct {
	Engine RenderingEngine

	Destination string
}

func (Writer) WriteSection

func (writer Writer) WriteSection(section *booklit.Section) error

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