Versions in this module Expand all Collapse all v1 v1.0.1 Nov 25, 2020 Changes in this version + func NewCombatServiceEndpoints() []*api.Endpoint + func RegisterCombatServiceHandler(s server.Server, hdlr CombatServiceHandler, opts ...server.HandlerOption) error + type CombatService interface + StartStageCombat func(ctx context.Context, in *StartStageCombatReq, opts ...client.CallOption) (*StartStageCombatReply, error) + func NewCombatService(name string, c client.Client) CombatService + type CombatServiceHandler interface + StartStageCombat func(context.Context, *StartStageCombatReq, *StartStageCombatReply) error + type StartStageCombatReply struct + AttackId int64 + DefenceId int64 + Result bool + SceneId int64 + XXX_NoUnkeyedLiteral struct{} + XXX_sizecache int32 + XXX_unrecognized []byte + func (*StartStageCombatReply) Descriptor() ([]byte, []int) + func (*StartStageCombatReply) ProtoMessage() + func (m *StartStageCombatReply) GetAttackId() int64 + func (m *StartStageCombatReply) GetDefenceId() int64 + func (m *StartStageCombatReply) GetResult() bool + func (m *StartStageCombatReply) GetSceneId() int64 + func (m *StartStageCombatReply) Reset() + func (m *StartStageCombatReply) String() string + func (m *StartStageCombatReply) XXX_DiscardUnknown() + func (m *StartStageCombatReply) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) + func (m *StartStageCombatReply) XXX_Merge(src proto.Message) + func (m *StartStageCombatReply) XXX_Size() int + func (m *StartStageCombatReply) XXX_Unmarshal(b []byte) error + type StartStageCombatReq struct + AttackId int64 + AttackUnitList []*UnitInfo + DefenceId int64 + DefenceUnitList []*UnitInfo + SceneId int64 + SceneType int32 + XXX_NoUnkeyedLiteral struct{} + XXX_sizecache int32 + XXX_unrecognized []byte + func (*StartStageCombatReq) Descriptor() ([]byte, []int) + func (*StartStageCombatReq) ProtoMessage() + func (m *StartStageCombatReq) GetAttackId() int64 + func (m *StartStageCombatReq) GetAttackUnitList() []*UnitInfo + func (m *StartStageCombatReq) GetDefenceId() int64 + func (m *StartStageCombatReq) GetDefenceUnitList() []*UnitInfo + func (m *StartStageCombatReq) GetSceneId() int64 + func (m *StartStageCombatReq) GetSceneType() int32 + func (m *StartStageCombatReq) Reset() + func (m *StartStageCombatReq) String() string + func (m *StartStageCombatReq) XXX_DiscardUnknown() + func (m *StartStageCombatReq) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) + func (m *StartStageCombatReq) XXX_Merge(src proto.Message) + func (m *StartStageCombatReq) XXX_Size() int + func (m *StartStageCombatReq) XXX_Unmarshal(b []byte) error + type UnitInfo struct + UnitAttList []*game.Att + UnitTypeId int32 + XXX_NoUnkeyedLiteral struct{} + XXX_sizecache int32 + XXX_unrecognized []byte + func (*UnitInfo) Descriptor() ([]byte, []int) + func (*UnitInfo) ProtoMessage() + func (m *UnitInfo) GetUnitAttList() []*game.Att + func (m *UnitInfo) GetUnitTypeId() int32 + func (m *UnitInfo) Reset() + func (m *UnitInfo) String() string + func (m *UnitInfo) XXX_DiscardUnknown() + func (m *UnitInfo) XXX_Marshal(b []byte, deterministic bool) ([]byte, error) + func (m *UnitInfo) XXX_Merge(src proto.Message) + func (m *UnitInfo) XXX_Size() int + func (m *UnitInfo) XXX_Unmarshal(b []byte) error