Version: v0.0.0-...-288be08 Latest Latest

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Published: Aug 14, 2019 License: Apache-2.0 Imports: 7 Imported by: 0




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func IsNonUniqueNameError

func IsNonUniqueNameError(err error) bool

IsNonUniqueNameError processes the error to check if it's caused by a constraint violation. This is necessary because the error isn't the same across various sqlite versions.

func PathDepth

func PathDepth(p string) int

PathDepth returns the depth or number of / in a given path


type Database

type Database struct {
	// contains filtered or unexported fields

Database is a graph database for storing entities and their relationships.

func NewDatabase

func NewDatabase(conn *sql.DB) (*Database, error)

NewDatabase creates a new graph database initialized with a root entity.

func NewSqliteConn

func NewSqliteConn(root string) (*Database, error)

NewSqliteConn opens a connection to a sqlite database.

func (*Database) Children

func (db *Database) Children(name string, depth int) ([]WalkMeta, error)

Children returns the children of the specified entity.

func (*Database) Close

func (db *Database) Close() error

Close the underlying connection to the database.

func (*Database) Delete

func (db *Database) Delete(name string) error

Delete the reference to an entity at a given path.

func (*Database) Exists

func (db *Database) Exists(name string) bool

Exists returns true if a name already exists in the database.

func (*Database) Get

func (db *Database) Get(name string) *Entity

Get returns the entity for a given path.

func (*Database) List

func (db *Database) List(name string, depth int) Entities

List all entities by from the name. The key will be the full path of the entity.

func (*Database) Parents

func (db *Database) Parents(name string) ([]string, error)

Parents returns the parents of a specified entity.

func (*Database) Purge

func (db *Database) Purge(id string) (int, error)

Purge removes the entity with the specified id Walk the graph to make sure all references to the entity are removed and return the number of references removed

func (*Database) RefPaths

func (db *Database) RefPaths(id string) Edges

RefPaths returns all the id's path references.

func (*Database) Refs

func (db *Database) Refs(id string) int

Refs returns the reference count for a specified id.

func (*Database) Rename

func (db *Database) Rename(currentName, newName string) error

Rename an edge for a given path

func (*Database) RootEntity

func (db *Database) RootEntity() *Entity

RootEntity returns the root "/" entity for the database.

func (*Database) Set

func (db *Database) Set(fullPath, id string) (*Entity, error)

Set the entity id for a given path.

func (*Database) Walk

func (db *Database) Walk(name string, walkFunc WalkFunc, depth int) error

Walk through the child graph of an entity, calling walkFunc for each child entity. It is safe for walkFunc to call graph functions.

type Edge

type Edge struct {
	EntityID string
	Name     string
	ParentID string

An Edge connects two entities together.

type Edges

type Edges []*Edge

Edges stores the relationships between entities.

type Entities

type Entities map[string]*Entity

Entities stores the list of entities.

func (Entities) Paths

func (e Entities) Paths() []string

Paths returns the paths sorted by depth.

type Entity

type Entity struct {
	// contains filtered or unexported fields

Entity with a unique id.

func (*Entity) ID

func (e *Entity) ID() string

ID returns the id used to reference this entity.

type WalkFunc

type WalkFunc func(fullPath string, entity *Entity) error

WalkFunc is a function invoked to process an individual entity.

type WalkMeta

type WalkMeta struct {
	Parent   *Entity
	Entity   *Entity
	FullPath string
	Edge     *Edge

WalkMeta stores the walk metadata.

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