canton

package
v0.1.93 Latest Latest
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Published: Sep 26, 2021 License: GPL-3.0 Imports: 14 Imported by: 0

Documentation

Overview

Code generated by go-bindata. (@generated) DO NOT EDIT. sources: svg/cantonmap.svg

Index

Constants

View Source
const (
	Turkey  godip.Nation = "Turkey"
	Britain godip.Nation = "Britain"
	China   godip.Nation = "China"
	Holland godip.Nation = "Holland"
	Japan   godip.Nation = "Japan"
	Russia  godip.Nation = "Russia"
	France  godip.Nation = "France"
)

Variables

View Source
var CantonVariant = common.Variant{
	Name:   "Canton",
	Graph:  func() godip.Graph { return CantonGraph() },
	Start:  CantonStart,
	Blank:  CantonBlank,
	Phase:  classical.NewPhase,
	Parser: classical.Parser,
	ExtraDominanceRules: map[godip.Province]common.DominanceRule{
		"tur": common.DominanceRule{
			Nation: Russia,
			Dependencies: map[godip.Province]godip.Nation{
				"mos": Russia,
				"sev": Russia,
				"per": godip.Neutral,
				"afg": godip.Neutral,
			},
		},
		"amu": common.DominanceRule{
			Nation: Russia,
			Dependencies: map[godip.Province]godip.Nation{
				"irk": Russia,
				"kha": Russia,
				"man": godip.Neutral,
			},
		},
		"mar": common.DominanceRule{
			Nation: Russia,
			Dependencies: map[godip.Province]godip.Nation{
				"kha": Russia,
				"man": godip.Neutral,
				"kor": godip.Neutral,
			},
		},
		"mon": common.DominanceRule{
			Nation: China,
			Dependencies: map[godip.Province]godip.Nation{
				"pek": China,
				"irk": Russia,
				"man": godip.Neutral,
			},
		},
		"sin": common.DominanceRule{
			Nation: China,
			Dependencies: map[godip.Province]godip.Nation{
				"pek": China,
				"tib": China,
				"afg": godip.Neutral,
			},
		},
		"yun": common.DominanceRule{
			Nation: China,
			Dependencies: map[godip.Province]godip.Nation{
				"chu": China,
				"tib": China,
				"han": France,
				"bur": godip.Neutral,
			},
		},
		"can": common.DominanceRule{
			Nation: China,
			Dependencies: map[godip.Province]godip.Nation{
				"sha": China,
				"chu": China,
				"hko": godip.Neutral,
				"han": France,
			},
		},
		"lao": common.DominanceRule{
			Nation: France,
			Dependencies: map[godip.Province]godip.Nation{
				"han": France,
				"hue": France,
				"sia": godip.Neutral,
				"bur": godip.Neutral,
			},
		},
	},
	Nations:           Nations,
	PhaseTypes:        classical.PhaseTypes,
	Seasons:           classical.Seasons,
	UnitTypes:         classical.UnitTypes,
	SoloWinner:        common.SCCountWinner(19),
	ProvinceLongNames: provinceLongNames,
	SVGMap: func() ([]byte, error) {
		return Asset("svg/cantonmap.svg")
	},
	SVGVersion: "12",
	SVGUnits: map[godip.UnitType]func() ([]byte, error){
		godip.Army: func() ([]byte, error) {
			return classical.Asset("svg/army.svg")
		},
		godip.Fleet: func() ([]byte, error) {
			return classical.Asset("svg/fleet.svg")
		},
	},
	CreatedBy:   "Paul Webb",
	Version:     "3",
	SoloSCCount: func(*state.State) int { return 19 },
	Description: "Asia at the beginning of the 20th century. It's fate is determined by Britain, China, France, Holland, Japan, Russia, and Turkey.",
	Rules: `First to 19 Supply Centers (SC) is the winner. 
	Constantinople and Egypt have a canal (similar to Kiel in Classic). 
	Four provinces have dual coasts: Damascus, Bulgaria, Siam and Canton.`,
}

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func CantonBlank

func CantonBlank(phase godip.Phase) *state.State

func CantonGraph

func CantonGraph() *graph.Graph

func CantonStart

func CantonStart() (result *state.State, err error)

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

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