Documentation ¶
Overview ¶
Code generated by go-bindata. (@generated) DO NOT EDIT. sources: svg/cantonmap.svg
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func CantonBlank(phase godip.Phase) *state.State
- func CantonGraph() *graph.Graph
- func CantonStart() (result *state.State, err error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
Variables ¶
var CantonVariant = common.Variant{ Name: "Canton", Graph: func() godip.Graph { return CantonGraph() }, Start: CantonStart, Blank: CantonBlank, Phase: classical.NewPhase, Parser: classical.Parser, ExtraDominanceRules: map[godip.Province]common.DominanceRule{ "tur": common.DominanceRule{ Nation: Russia, Dependencies: map[godip.Province]godip.Nation{ "mos": Russia, "sev": Russia, "per": godip.Neutral, "afg": godip.Neutral, }, }, "amu": common.DominanceRule{ Nation: Russia, Dependencies: map[godip.Province]godip.Nation{ "irk": Russia, "kha": Russia, "man": godip.Neutral, }, }, "mar": common.DominanceRule{ Nation: Russia, Dependencies: map[godip.Province]godip.Nation{ "kha": Russia, "man": godip.Neutral, "kor": godip.Neutral, }, }, "mon": common.DominanceRule{ Nation: China, Dependencies: map[godip.Province]godip.Nation{ "pek": China, "irk": Russia, "man": godip.Neutral, }, }, "sin": common.DominanceRule{ Nation: China, Dependencies: map[godip.Province]godip.Nation{ "pek": China, "tib": China, "afg": godip.Neutral, }, }, "yun": common.DominanceRule{ Nation: China, Dependencies: map[godip.Province]godip.Nation{ "chu": China, "tib": China, "han": France, "bur": godip.Neutral, }, }, "can": common.DominanceRule{ Nation: China, Dependencies: map[godip.Province]godip.Nation{ "sha": China, "chu": China, "hko": godip.Neutral, "han": France, }, }, "lao": common.DominanceRule{ Nation: France, Dependencies: map[godip.Province]godip.Nation{ "han": France, "hue": France, "sia": godip.Neutral, "bur": godip.Neutral, }, }, }, Nations: Nations, PhaseTypes: classical.PhaseTypes, Seasons: classical.Seasons, UnitTypes: classical.UnitTypes, SoloWinner: common.SCCountWinner(19), ProvinceLongNames: provinceLongNames, SVGMap: func() ([]byte, error) { return Asset("svg/cantonmap.svg") }, SVGVersion: "12", SVGUnits: map[godip.UnitType]func() ([]byte, error){ godip.Army: func() ([]byte, error) { return classical.Asset("svg/army.svg") }, godip.Fleet: func() ([]byte, error) { return classical.Asset("svg/fleet.svg") }, }, CreatedBy: "Paul Webb", Version: "3", SoloSCCount: func(*state.State) int { return 19 }, Description: "Asia at the beginning of the 20th century. It's fate is determined by Britain, China, France, Holland, Japan, Russia, and Turkey.", Rules: `First to 19 Supply Centers (SC) is the winner. Constantinople and Egypt have a canal (similar to Kiel in Classic). Four provinces have dual coasts: Damascus, Bulgaria, Siam and Canton.`, }
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func CantonGraph ¶
func CantonStart ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.